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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using Newtonsoft.Json;
- using Newtonsoft.Json.Linq;
- using Newtonsoft.Json.Serialization;
- using ServerLib;
- // using HttpServer;
- using SLua;
- namespace GameLogic
- {
- class Program
- {
- private static BattleServer server;
- private static LaunchConfig launchConfig;
- static void Main(string[] args)
- {
- string configPath = new DirectoryInfo(Directory.GetCurrentDirectory() + "/Config.json").FullName;
- if (File.Exists(configPath))
- {
- string json = File.ReadAllText(configPath);
- launchConfig = JsonConvert.DeserializeObject<LaunchConfig>(json);
- }
- else
- {
- Console.WriteLine("找不到配置文件:" + configPath);
- return;
- }
- //
- // launchConfig.luaRoot = new DirectoryInfo(Directory.GetCurrentDirectory()).FullName +
- // launchConfig.luaRoot;
- Console.WriteLine("luaRootPath->" + new DirectoryInfo(launchConfig.luaRoot).FullName);
- LuaState.loaderDelegate = LoadFile;
- // LuaState.errorDelegate = (msg) => { Console.WriteLine("error:" + msg); };
- // LuaState.logDelegate = (msg) => { Console.WriteLine("log:" + msg); };
- server = new BattleServer(launchConfig.ip, launchConfig.port);
- // server.SetRoot(file_Path);
- server.Logger = new ConsoleLogger();
- LuaSvr svr = new LuaSvr();
- svr.init((process) => { }, () =>
- {
- svr.luaState.doFile("battle/server.lua");
- // svr.luaState.getFunction("serverPreloadAllConfig").call();
- //启动监听
- server.Start();
- }, LuaSvrFlag.LSF_BASIC);
- }
- private const string LUA_SUBFIX = ".lua";
- private static byte[] LoadFile(string fn)
- {
- if (!fn.EndsWith(LUA_SUBFIX))
- {
- fn = fn + LUA_SUBFIX;
- }
- // server.Logger.Log("加载:" + server.GetRoot() + fn);
- return File.ReadAllBytes(launchConfig.luaRoot + fn);
- }
- }
- }
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