ServerRoleData.cs 4.9 KB

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  1. using DeepCore;
  2. using DeepCore.IO;
  3. using DeepCore.ORM;
  4. using DeepMMO.Data;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace DeepMMO.Server.Logic
  8. {
  9. /// <summary>
  10. /// 角色完整数据
  11. /// </summary>
  12. [PersistType]
  13. public class ServerRoleData : ISerializable, IObjectMapping
  14. {
  15. //------------------------------------------------
  16. /// <summary>
  17. /// 服务器ID.
  18. /// </summary>
  19. [PersistField]
  20. public string server_id;
  21. //------------------------------------------------
  22. [PersistField]
  23. public string uuid;
  24. [PersistField]
  25. public string digitID;
  26. [PersistField]
  27. public string name;
  28. [PersistField]
  29. public string account_uuid;
  30. [PersistField]
  31. public int role_template_id;
  32. [PersistField]
  33. public int unit_template_id;
  34. //------------------------------------------------
  35. /// <summary> zh_CN, zh_TW, en_US </summary>
  36. [PersistField]
  37. public string local_code = "zh_CN";
  38. //------------------------------------------------
  39. [PersistField]
  40. public int Level;
  41. [PersistField]
  42. public DateTime create_time;
  43. [PersistField]
  44. public DateTime last_login_time;
  45. [PersistField]
  46. public DateTime last_logout_time;
  47. //------------------------------------------------
  48. /// <summary>
  49. /// 用户权限
  50. /// </summary>
  51. [PersistField]
  52. public RolePrivilege privilege = RolePrivilege.User_Player;
  53. //------------------------------------------------
  54. #region area
  55. /// <summary>
  56. /// 最后场景服务地址
  57. /// </summary>
  58. [PersistField]
  59. public string last_area_name;
  60. [PersistField]
  61. public string last_area_node;
  62. /// <summary>
  63. /// 最后存在场景UUID
  64. /// </summary>
  65. [PersistField]
  66. public string last_zone_uuid;
  67. /// <summary>
  68. /// 最后存在地图模板
  69. /// </summary>
  70. [PersistField]
  71. public int last_map_template_id;
  72. /// <summary>
  73. /// 最后存在场景坐标
  74. /// </summary>
  75. [PersistField]
  76. public ZonePosition last_zone_pos;
  77. /// <summary>
  78. /// 最后存在场景存储数据,用于跨场景存储一些状态,比如BUFF
  79. /// </summary>
  80. [PersistField]
  81. public ISerializable last_zone_saved;
  82. /// <summary>
  83. /// 最近一次公共场景实例ID.
  84. /// </summary>
  85. [PersistField]
  86. public string last_public_area_uuid;
  87. /// <summary>
  88. /// 上一次公共场景地图ID.
  89. /// </summary>
  90. [PersistField]
  91. public int last_public_mapID;
  92. /// <summary>
  93. /// 上一次公共地图所在坐标.
  94. /// </summary>
  95. [PersistField]
  96. public ZonePosition last_public_map_pos;
  97. /// <summary>
  98. /// 上一次公会场景ID.
  99. /// </summary>
  100. [PersistField]
  101. public int last_guild_mapID;
  102. #endregion
  103. //------------------------------------------------
  104. [PersistField]
  105. public int onlineState;
  106. /// <summary>
  107. /// 是否充值
  108. /// </summary>
  109. [PersistField]
  110. public bool isRecharge;
  111. public virtual RoleSnap ToSnap()
  112. {
  113. return new RoleSnap()
  114. {
  115. uuid = uuid,
  116. digitID = digitID,
  117. name = name,
  118. account_uuid = account_uuid,
  119. role_template_id = role_template_id,
  120. unit_template_id = unit_template_id,
  121. level = Level,
  122. create_time = create_time,
  123. last_login_time = last_login_time,
  124. isRecharge = isRecharge,
  125. };
  126. }
  127. public virtual ClientRoleData ToClientRoleData()
  128. {
  129. var ret = new ClientRoleData();
  130. ret.uuid = this.uuid;
  131. ret.digitID = this.digitID;
  132. ret.name = this.name;
  133. ret.account_uuid = this.account_uuid;
  134. ret.role_template_id = this.role_template_id;
  135. ret.unit_template_id = this.unit_template_id;
  136. ret.level = this.Level;
  137. ret.create_time = this.create_time;
  138. ret.last_login_time = this.last_login_time;
  139. ret.server_name = this.server_id;
  140. ret.privilege = this.privilege;
  141. ret.last_area_name = this.last_area_name;
  142. ret.last_area_node = this.last_area_node;
  143. ret.last_zone_uuid = this.last_zone_uuid;
  144. ret.last_map_template_id = this.last_map_template_id;
  145. ret.last_zone_pos = this.last_zone_pos;
  146. return ret;
  147. }
  148. }
  149. }