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- using DeepMMO.Attributes;
- using DeepMMO.Protocol;
- namespace DeepMMO.Server.GameEvent
- {
- [ProtocolRoute("*", "*")]
- public class ServerGameEventNotify : Notify
- {
- public string From;
- public string To;
- public bool Broadcast;
- public string ServerGroupID;
- public byte[] EventMessageData;
- }
-
- }
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