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- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Forms;
- namespace DeepMMO.Client.Win32.Forms
- {
- public partial class FormLoginQueue : Form
- {
- private readonly RPGClient client;
- private readonly Data.ServerInfo server;
- public FormLoginQueue(RPGClient client, Protocol.Client.ClientEnterGateResponse rsp)
- {
- InitializeComponent();
- this.client = client;
- this.client.OnGateQueueUpdated += Client_OnGateQueueUpdated;
- this.server = RPGClientTemplateManager.Instance.GetServer(client.last_EnterGateRequest.c2s_serverID);
- this.label1.Text = $"【{server?.name}】服务器人数已满,目前排位在{rsp.s2c_queueCount + 1},预计等待时间{rsp.s2c_queuetTime}。";
- }
- protected override void OnClosed(EventArgs e)
- {
- this.client.OnGateQueueUpdated -= Client_OnGateQueueUpdated;
- base.OnClosed(e);
- }
- private void Client_OnGateQueueUpdated(Protocol.Client.ClientEnterGateInQueueNotify obj)
- {
- if (!IsDisposed)
- {
- this.label1.Text = $"【{server?.name}】服务器人数已满,目前排位在{obj.QueueIndex + 1},预计等待时间{obj.ExpectTime}。";
- if (obj.IsEnetered) this.Close();
- }
- }
- }
- }
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