FormGame.Designer.cs 4.0 KB

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  1. namespace DeepMMO.Client.Win32
  2. {
  3. partial class FormGame
  4. {
  5. /// <summary>
  6. /// 必需的设计器变量。
  7. /// </summary>
  8. private System.ComponentModel.IContainer components = null;
  9. /// <summary>
  10. /// 清理所有正在使用的资源。
  11. /// </summary>
  12. /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
  13. protected override void Dispose(bool disposing)
  14. {
  15. if (disposing && (components != null))
  16. {
  17. components.Dispose();
  18. }
  19. base.Dispose(disposing);
  20. }
  21. #region Windows 窗体设计器生成的代码
  22. /// <summary>
  23. /// 设计器支持所需的方法 - 不要修改
  24. /// 使用代码编辑器修改此方法的内容。
  25. /// </summary>
  26. private void InitializeComponent()
  27. {
  28. this.components = new System.ComponentModel.Container();
  29. this.panelBattle = new System.Windows.Forms.Panel();
  30. this.gamePanel = new DeepMMO.Client.Win32.Battle.GamePanelContainer();
  31. this.statusStrip1 = new System.Windows.Forms.StatusStrip();
  32. this.timerUpdate = new System.Windows.Forms.Timer(this.components);
  33. this.timerTest = new System.Windows.Forms.Timer(this.components);
  34. this.panelBattle.SuspendLayout();
  35. this.SuspendLayout();
  36. //
  37. // panelBattle
  38. //
  39. this.panelBattle.Controls.Add(this.gamePanel);
  40. this.panelBattle.Controls.Add(this.statusStrip1);
  41. this.panelBattle.Dock = System.Windows.Forms.DockStyle.Fill;
  42. this.panelBattle.Location = new System.Drawing.Point(0, 0);
  43. this.panelBattle.Name = "panelBattle";
  44. this.panelBattle.Size = new System.Drawing.Size(1016, 700);
  45. this.panelBattle.TabIndex = 1;
  46. //
  47. // battlePanelContainer1
  48. //
  49. this.gamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
  50. this.gamePanel.Location = new System.Drawing.Point(0, 0);
  51. this.gamePanel.Name = "battlePanelContainer1";
  52. this.gamePanel.Size = new System.Drawing.Size(1016, 678);
  53. this.gamePanel.TabIndex = 1;
  54. //
  55. // statusStrip1
  56. //
  57. this.statusStrip1.Location = new System.Drawing.Point(0, 678);
  58. this.statusStrip1.Name = "statusStrip1";
  59. this.statusStrip1.Size = new System.Drawing.Size(1016, 22);
  60. this.statusStrip1.TabIndex = 0;
  61. this.statusStrip1.Text = "statusStrip1";
  62. //
  63. // timerUpdate
  64. //
  65. this.timerUpdate.Enabled = true;
  66. this.timerUpdate.Interval = 33;
  67. this.timerUpdate.Tick += new System.EventHandler(this.timerUpdate_Tick);
  68. //
  69. // timerTest
  70. //
  71. this.timerTest.Enabled = true;
  72. this.timerTest.Interval = 3000;
  73. this.timerTest.Tick += new System.EventHandler(this.timerTest_Tick);
  74. //
  75. // FormGame
  76. //
  77. this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
  78. this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
  79. this.ClientSize = new System.Drawing.Size(1016, 700);
  80. this.Controls.Add(this.panelBattle);
  81. this.Name = "FormGame";
  82. this.Text = "FormTL";
  83. this.panelBattle.ResumeLayout(false);
  84. this.panelBattle.PerformLayout();
  85. this.ResumeLayout(false);
  86. }
  87. #endregion
  88. private System.Windows.Forms.Panel panelBattle;
  89. private System.Windows.Forms.StatusStrip statusStrip1;
  90. private System.Windows.Forms.Timer timerUpdate;
  91. private System.Windows.Forms.Timer timerTest;
  92. private Battle.GamePanelContainer gamePanel;
  93. }
  94. }