BotRunner.Login.cs 6.1 KB

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  1. using DeepCore;
  2. using DeepCore.FuckPomeloClient;
  3. using DeepMMO.Data;
  4. using DeepMMO.Protocol;
  5. using DeepMMO.Protocol.Client;
  6. using System;
  7. namespace DeepMMO.Client.BotTest.Runner
  8. {
  9. public partial class BotRunner
  10. {
  11. protected virtual void on_gate_connect_callback(ClientEnterGateResponse token)
  12. {
  13. this.net_status.Value = "";
  14. log_response(token);
  15. client.Connect_Connect(on_game_connect_callback);
  16. }
  17. protected virtual void on_gate_in_queue(ClientEnterGateInQueueNotify ntf)
  18. {
  19. this.net_status.Value = $"排队中: 人数:{ntf.QueueIndex} 预计时间:{ntf.ExpectTime}";
  20. }
  21. protected virtual void on_game_connect_callback(ClientEnterServerResponse rsp)
  22. {
  23. log_response(rsp);
  24. if (Response.CheckSuccess(rsp))
  25. {
  26. do_get_role_list(on_get_role_list);
  27. }
  28. }
  29. protected virtual RoleTemplateData get_random_role_template()
  30. {
  31. var prolist = RPGClientTemplateManager.Instance.AllRoleTemplates;
  32. var pro = random.GetRandomInArray(prolist);
  33. return pro;
  34. }
  35. //---------------------------------------------------------------------------------------------------------------------------
  36. protected virtual void do_get_role_list(Action<PomeloException, ClientGetRolesResponse> cb)
  37. {
  38. this.client.GameClient.Request<ClientGetRolesResponse>(
  39. new ClientGetRolesRequest() { }, cb);
  40. }
  41. protected virtual void on_get_role_list(PomeloException err, ClientGetRolesResponse rsp)
  42. {
  43. log_response(rsp, err);
  44. if (Response.CheckSuccess(rsp))
  45. {
  46. if (rsp.s2c_roles != null && rsp.s2c_roles.Count > 0)
  47. {
  48. var role = random.GetRandomInArray(rsp.s2c_roles);
  49. do_enter_game(role.uuid, on_enter_game);
  50. }
  51. else
  52. {
  53. do_get_random_name(on_get_random_name);
  54. }
  55. }
  56. }
  57. //---------------------------------------------------------------------------------------------------------------------------
  58. protected virtual void do_get_random_name(Action<PomeloException, ClientGetRandomNameResponse> cb)
  59. {
  60. var pro = get_random_role_template();
  61. if (pro != null)
  62. {
  63. this.client.GameClient.Request<ClientGetRandomNameResponse>(new ClientGetRandomNameRequest()
  64. {
  65. c2s_role_template_id = pro.id
  66. }, cb);
  67. }
  68. }
  69. protected virtual void on_get_random_name(PomeloException err, ClientGetRandomNameResponse rsp)
  70. {
  71. log_response(rsp, err);
  72. if (Response.CheckSuccess(rsp))
  73. {
  74. var pro = get_random_role_template();
  75. do_create_role(rsp.s2c_name, pro.id, on_create_role);
  76. }
  77. }
  78. //---------------------------------------------------------------------------------------------------------------------------
  79. protected virtual void do_create_role(string roleName, int proId, Action<PomeloException, ClientCreateRoleResponse> cb)
  80. {
  81. var pro = get_random_role_template();
  82. if (pro != null)
  83. {
  84. this.client.GameClient.Request<ClientCreateRoleResponse>(new ClientCreateRoleRequest()
  85. {
  86. c2s_name = roleName,
  87. c2s_template_id = proId
  88. }, cb);
  89. }
  90. }
  91. protected virtual void on_create_role(PomeloException err, ClientCreateRoleResponse rsp)
  92. {
  93. log_response(rsp, err);
  94. if (Response.CheckSuccess(rsp))
  95. {
  96. do_enter_game(rsp.s2c_role.uuid, on_enter_game);
  97. }
  98. else if (rsp.s2c_code == ClientCreateRoleResponse.CODE_NAME_ALREADY_EXIST)
  99. {
  100. var rn = client.GameClient.GetLastResponse<ClientGetRandomNameResponse>();
  101. if (rn != null)
  102. {
  103. var name = rn.s2c_name + this.random.Next(100).ToString();
  104. var pro = get_random_role_template();
  105. do_create_role(name, pro.id, on_create_role);
  106. }
  107. else
  108. {
  109. var name = this.account + this.random.Next(100).ToString();
  110. var pro = get_random_role_template();
  111. do_create_role(name, pro.id, on_create_role);
  112. }
  113. }
  114. else if (rsp.s2c_code == ClientCreateRoleResponse.CODE_BLACK_NAME)
  115. {
  116. var name = this.account + this.random.Next(100).ToString();
  117. var pro = get_random_role_template();
  118. do_create_role(name, pro.id, on_create_role);
  119. }
  120. else
  121. {
  122. var name = client.GameClient.GetLastResponse<ClientGetRandomNameResponse>();
  123. var pro = get_random_role_template();
  124. do_create_role(name.s2c_name, pro.id, on_create_role);
  125. }
  126. }
  127. //---------------------------------------------------------------------------------------------------------------------------
  128. protected virtual void do_enter_game(string roleUUID, Action<PomeloException, ClientEnterGameResponse> cb)
  129. {
  130. this.client.GameClient.Request<ClientEnterGameResponse>(new ClientEnterGameRequest()
  131. {
  132. c2s_roleUUID = roleUUID
  133. }, cb);
  134. }
  135. protected virtual void on_enter_game(PomeloException err, ClientEnterGameResponse rsp)
  136. {
  137. log_response(rsp, err);
  138. if (Response.CheckSuccess(rsp))
  139. {
  140. }
  141. }
  142. //---------------------------------------------------------------------------------------------------------------------------
  143. }
  144. }