0x31100.GameEvent.cs 312 B

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  1. using DeepCore.IO;
  2. namespace DeepMMO.Protocol.Client
  3. {
  4. [MessageType(Constants.GAMEEVENT_START + 1)]
  5. public class ClientGameEventNotify : Notify, INetProtocolC2S, INetProtocolS2C
  6. {
  7. public string From;
  8. public string To;
  9. public byte[] EventMessageData;
  10. }
  11. }