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- using DeepCore.Log;
- using DeepCrystal.RPC;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace DeepMMO.Server
- {
- [LoadFromGlobalConfig]
- public sealed class TimerConfig
- {
- /// <summary>
- /// Connect同步状态到Gate
- /// </summary>
- public static int timer_sec_SyncConnectToGateNotify = 3;
- /// <summary>
- /// Gate处理等待队列
- /// </summary>
- public static int timer_sec_GateUpdateQueue = 10;
- /// <summary>
- /// Area同步状态到AreaManager
- /// </summary>
- public static int timer_sec_AreaStateNotify = 10;
- /// <summary>
- /// 角色刷新定时器.
- /// </summary>
- public static int timer_sec_OnPollingRoleModule = 3;
- /// <summary>
- /// Snap数据定时保存
- /// </summary>
- public static int timer_sec_SnapUpdateSeconds = 30;
- /// <summary>
- /// 玩家断线后,Session保持时间
- /// </summary>
- public static int timer_sec_SessionKeepTimeout = 15;
- /// <summary>
- /// 场景单位公共数据刷新.
- /// </summary>
- public static int timer_sec_OnPollingAreaZoneNode = 5;
- /// <summary>
- /// 副本无人后多久清理副本
- /// </summary>
- public static int timer_sec_ZoneKeepPlayerTimeout = 10;
- /// <summary>
- /// 定期储存数据10分钟.
- /// </summary>
- public static int timer_minute_SaveDataTimer = 5;
- /// <summary>
- /// GameOver后场景销毁延迟时间.
- /// </summary>
- public static int timer_sec_DelayDestoryTime = 30;
- /// <summary>
- ///AreaManager EventManager
- /// </summary>
- public static int timer_sec_EventUpdateTime = 1;
-
- }
- }
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