DungeonData.cs 1.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using DeepCore.IO;
  7. using DeepCore.ORM;
  8. using DeepMMO.Data;
  9. namespace DeepMMO.Server.Logic
  10. {
  11. /// <summary>
  12. /// 副本存档数据
  13. /// </summary>
  14. public class DungeonData : ISerializable
  15. {
  16. /// <summary>
  17. /// 副本地图ID
  18. /// </summary>
  19. public int mapID;
  20. /// <summary>
  21. /// 已进入次数
  22. /// </summary>
  23. public int enterCount;
  24. /// <summary>
  25. /// 已复活次数
  26. /// </summary>
  27. public int rebirthCount;
  28. /// <summary>
  29. /// 最后在此副本的位置
  30. /// </summary>
  31. public ZonePosition lastPosition;
  32. /// <summary>
  33. /// 最后进入副本时间
  34. /// </summary>
  35. public DateTime lastEnterTime;
  36. /// <summary>
  37. /// 最后离开时间
  38. /// </summary>
  39. public DateTime lastLeaveTime;
  40. }
  41. }