Protocol.cs 3.2 KB

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  1. using DeepCore;
  2. using DeepCore.IO;
  3. using DeepMMO.Attributes;
  4. using DeepMMO.Protocol;
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.Linq;
  9. using System.Text;
  10. using System.Threading.Tasks;
  11. namespace DeepMMO.Server.Connect
  12. {
  13. //-------------------------------------------------------------------
  14. /// <summary>
  15. /// 连接已断开通知(只是网络断开,服务状态不变)
  16. /// </summary>
  17. [ProtocolRoute("Connect", "Session -> Logic -> Area")]
  18. public class SessionDisconnectNotify : Notify
  19. {
  20. public string sessionName;
  21. public string socketID;
  22. public string roleID;
  23. }
  24. //-------------------------------------------------------------------
  25. /// <summary>
  26. /// 用户重新连接通知(只是网络重连,服务状态不变)
  27. /// </summary>
  28. [ProtocolRoute("Session", "Logic -> Area")]
  29. public class SessionReconnectNotify : Notify
  30. {
  31. public string sessionName;
  32. public string roleID;
  33. public HashMap<string, string> config;
  34. }
  35. //-------------------------------------------------------------------
  36. [ProtocolRoute("Session", "Logic -> Area")]
  37. public class SessionBeginLeaveRequest : Request
  38. {
  39. public string sessionName;
  40. public string roleID;
  41. }
  42. [ProtocolRoute("Area", "Session")]
  43. public class SessionBeginLeaveResponse : Response
  44. {
  45. }
  46. //-------------------------------------------------------------------
  47. /// <summary>
  48. ///用于广播的协议,发送给所有SessionService
  49. /// </summary>
  50. [ProtocolRoute("Connector", "* -> Connector")]
  51. public class ConnectorBroadcastNotify : Notify
  52. {
  53. public string serverGroupID
  54. {
  55. set
  56. {
  57. if (value == null)
  58. {
  59. serverGroups = null;
  60. return;
  61. }
  62. if (serverGroups == null)
  63. {
  64. serverGroups = new ArrayList<string>();
  65. }
  66. serverGroups.Add(value);
  67. }
  68. }
  69. public string sessionID
  70. {
  71. set
  72. {
  73. if (value == null)
  74. {
  75. sessions = null;
  76. return;
  77. }
  78. if (sessions == null)
  79. {
  80. sessions = new ArrayList<string>();
  81. }
  82. sessions.Add(value);
  83. }
  84. }
  85. /// <summary>
  86. /// 可接受广播的ServerGroupID。
  87. /// 如果为空,则广播到所有ServerGroup。
  88. /// </summary>
  89. public ArrayList<string> serverGroups;
  90. /// <summary>
  91. /// 可接受广播的所有客户端,一般指一个频道里的人。
  92. /// 如果为空,则广播到所有Session。
  93. /// </summary>
  94. public ArrayList<string> sessions;
  95. /// <summary>
  96. /// 真正广播出去的协议。
  97. /// </summary>
  98. public Notify notify;
  99. }
  100. [ProtocolRoute("*", "Session")]
  101. public class KickPlayerNotify : Notify
  102. {
  103. public string reason;
  104. }
  105. }