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- namespace DeepMMO.Client.Win32
- {
- partial class FormGame
- {
- /// <summary>
- /// 必需的设计器变量。
- /// </summary>
- private System.ComponentModel.IContainer components = null;
- /// <summary>
- /// 清理所有正在使用的资源。
- /// </summary>
- /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
- #region Windows 窗体设计器生成的代码
- /// <summary>
- /// 设计器支持所需的方法 - 不要修改
- /// 使用代码编辑器修改此方法的内容。
- /// </summary>
- private void InitializeComponent()
- {
- this.components = new System.ComponentModel.Container();
- this.panelBattle = new System.Windows.Forms.Panel();
- this.gamePanel = new DeepMMO.Client.Win32.Battle.GamePanelContainer();
- this.statusStrip1 = new System.Windows.Forms.StatusStrip();
- this.timerUpdate = new System.Windows.Forms.Timer(this.components);
- this.timerTest = new System.Windows.Forms.Timer(this.components);
- this.panelBattle.SuspendLayout();
- this.SuspendLayout();
- //
- // panelBattle
- //
- this.panelBattle.Controls.Add(this.gamePanel);
- this.panelBattle.Controls.Add(this.statusStrip1);
- this.panelBattle.Dock = System.Windows.Forms.DockStyle.Fill;
- this.panelBattle.Location = new System.Drawing.Point(0, 0);
- this.panelBattle.Name = "panelBattle";
- this.panelBattle.Size = new System.Drawing.Size(1016, 700);
- this.panelBattle.TabIndex = 1;
- //
- // battlePanelContainer1
- //
- this.gamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
- this.gamePanel.Location = new System.Drawing.Point(0, 0);
- this.gamePanel.Name = "battlePanelContainer1";
- this.gamePanel.Size = new System.Drawing.Size(1016, 678);
- this.gamePanel.TabIndex = 1;
- //
- // statusStrip1
- //
- this.statusStrip1.Location = new System.Drawing.Point(0, 678);
- this.statusStrip1.Name = "statusStrip1";
- this.statusStrip1.Size = new System.Drawing.Size(1016, 22);
- this.statusStrip1.TabIndex = 0;
- this.statusStrip1.Text = "statusStrip1";
- //
- // timerUpdate
- //
- this.timerUpdate.Enabled = true;
- this.timerUpdate.Interval = 33;
- this.timerUpdate.Tick += new System.EventHandler(this.timerUpdate_Tick);
- //
- // timerTest
- //
- this.timerTest.Enabled = true;
- this.timerTest.Interval = 3000;
- this.timerTest.Tick += new System.EventHandler(this.timerTest_Tick);
- //
- // FormGame
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(1016, 700);
- this.Controls.Add(this.panelBattle);
- this.Name = "FormGame";
- this.Text = "FormTL";
- this.panelBattle.ResumeLayout(false);
- this.panelBattle.PerformLayout();
- this.ResumeLayout(false);
- }
- #endregion
- private System.Windows.Forms.Panel panelBattle;
- private System.Windows.Forms.StatusStrip statusStrip1;
- private System.Windows.Forms.Timer timerUpdate;
- private System.Windows.Forms.Timer timerTest;
- private Battle.GamePanelContainer gamePanel;
- }
- }
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