OpenCards.Core.Protocol.Client.ClientEnterGameResponse.lua 1.4 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.Protocol.Client.ClientEnterGameResponse
  5. local _M = {MessageID = 0x00033002,Name = 'OpenCards.Core.Protocol.Client.ClientEnterGameResponse'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x00033002] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.ClientEnterGameResponse'] = _M
  12. function _M.Write(output,data)
  13. Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.ClientResponse'].Write(output, data)
  14. output:PutUTF(data.s2c_UserSource)
  15. output:PutBool(data.s2c_newRole)
  16. output:PutS32(data.s2c_waitingCount)
  17. output:PutUTF(data.s2c_battleRecordURLPrefix)
  18. output:PutS32(data.s2c_accumulativeLoginDays)
  19. output:PutUTF(data.s2c_serverId)
  20. output:PutUTF(data.s2c_createRoleClientVersion)
  21. end
  22. function _M.Read(input,data)
  23. Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.ClientResponse'].Read(input, data)
  24. data.s2c_UserSource = input:GetUTF()
  25. data.s2c_newRole = input:GetBool()
  26. data.s2c_waitingCount = input:GetS32()
  27. data.s2c_battleRecordURLPrefix = input:GetUTF()
  28. data.s2c_accumulativeLoginDays = input:GetS32()
  29. data.s2c_serverId = input:GetUTF()
  30. data.s2c_createRoleClientVersion = input:GetUTF()
  31. end