OpenCards.Core.ORM.SingleSlotData.lua 1.1 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.ORM.SingleSlotData
  5. local _M = {MessageID = 0x0E91F3FE,Name = 'OpenCards.Core.ORM.SingleSlotData'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x0E91F3FE] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.ORM.SingleSlotData'] = _M
  12. function _M.Write(output,data)
  13. output:PutUTF(data.HeroUuid)
  14. output:PutS32(data.HeroId)
  15. output:PutS32(data.SlotId)
  16. output:PutS32(data.SkinId)
  17. output:PutS32(data.Quality)
  18. output:PutS32(data.Level)
  19. output:PutBool(data.IsTimeLimit)
  20. output:PutS32(data.FightPower)
  21. end
  22. function _M.Read(input,data)
  23. data.HeroUuid = input:GetUTF()
  24. data.HeroId = input:GetS32()
  25. data.SlotId = input:GetS32()
  26. data.SkinId = input:GetS32()
  27. data.Quality = input:GetS32()
  28. data.Level = input:GetS32()
  29. data.IsTimeLimit = input:GetBool()
  30. data.FightPower = input:GetS32()
  31. end