OpenCards.Core.ORM.MazeSystemInfo.lua 1.3 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.ORM.MazeSystemInfo
  5. local _M = {MessageID = 0x3E75B0B2,Name = 'OpenCards.Core.ORM.MazeSystemInfo'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x3E75B0B2] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.ORM.MazeSystemInfo'] = _M
  12. function _M.Write(output,data)
  13. output:PutS32(data.CurPeriodCount)
  14. output:PutMap(data.SupportHeroRace, output.PutS32, function(_,v1) output:PutList(v1, output.PutS32, 'int') end,'int', 'System.Collections.Generic.List<int>')
  15. output:PutMap(data.BadLuck, output.PutS32, function(_,v1) output:PutList(v1, output.PutS32, 'int') end,'int', 'System.Collections.Generic.List<int>')
  16. output:PutS64(data.LastRefreshTime)
  17. end
  18. function _M.Read(input,data)
  19. data.CurPeriodCount = input:GetS32()
  20. data.SupportHeroRace = input:GetMap(input.GetS32, function(_) return input:GetList(input.GetS32,'int') end,'int', 'System.Collections.Generic.List<int>')
  21. data.BadLuck = input:GetMap(input.GetS32, function(_) return input:GetList(input.GetS32,'int') end,'int', 'System.Collections.Generic.List<int>')
  22. data.LastRefreshTime = input:GetS64()
  23. end