OpenCards.Core.ORM.FightResultData.lua 1.3 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.ORM.FightResultData
  5. local _M = {MessageID = 0x46BA11D5,Name = 'OpenCards.Core.ORM.FightResultData'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x46BA11D5] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.ORM.FightResultData'] = _M
  12. function _M.Write(output,data)
  13. output:PutUTF(data.RoleUUID)
  14. output:PutUTF(data.AccountUUID)
  15. output:PutUTF(data.FightRandomUUID)
  16. output:PutS32(data.FightMode)
  17. output:PutS32(data.FightChapterID)
  18. output:PutUTF(data.ArenaFightRecordUUID)
  19. output:PutS32(data.FightRandomSeed)
  20. output:PutUTF(data.OppositeRoleUUID)
  21. output:PutS32(data.StageDynamicDiffculty)
  22. output:PutS32(data.Battle_check_realpwoer)
  23. end
  24. function _M.Read(input,data)
  25. data.RoleUUID = input:GetUTF()
  26. data.AccountUUID = input:GetUTF()
  27. data.FightRandomUUID = input:GetUTF()
  28. data.FightMode = input:GetS32()
  29. data.FightChapterID = input:GetS32()
  30. data.ArenaFightRecordUUID = input:GetUTF()
  31. data.FightRandomSeed = input:GetS32()
  32. data.OppositeRoleUUID = input:GetUTF()
  33. data.StageDynamicDiffculty = input:GetS32()
  34. data.Battle_check_realpwoer = input:GetS32()
  35. end