OpenCards.Core.Data.ClientSecretCaveEntry.lua 1.1 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.Data.ClientSecretCaveEntry
  5. local _M = {MessageID = 0x00022587,Name = 'OpenCards.Core.Data.ClientSecretCaveEntry'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x00022587] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.Data.ClientSecretCaveEntry'] = _M
  12. function _M.Write(output,data)
  13. output:PutUTF(data.RoleID)
  14. output:PutS64(data.TopDamage)
  15. output:PutS32(data.BattleCount)
  16. output:PutS32(data.LegendScore)
  17. output:PutS32(data.Layer)
  18. output:PutS32(data.BuyCount)
  19. output:PutS32(data.Rank)
  20. output:PutS32(data.Grade)
  21. end
  22. function _M.Read(input,data)
  23. data.RoleID = input:GetUTF()
  24. data.TopDamage = input:GetS64()
  25. data.BattleCount = input:GetS32()
  26. data.LegendScore = input:GetS32()
  27. data.Layer = input:GetS32()
  28. data.BuyCount = input:GetS32()
  29. data.Rank = input:GetS32()
  30. data.Grade = input:GetS32()
  31. end