OpenCards.Core.Data.ClientRoleArenaPinnacleData.lua 1.3 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.Data.ClientRoleArenaPinnacleData
  5. local _M = {MessageID = 0x2A91455E,Name = 'OpenCards.Core.Data.ClientRoleArenaPinnacleData'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x2A91455E] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.Data.ClientRoleArenaPinnacleData'] = _M
  12. function _M.Write(output,data)
  13. output:PutUTF(data.RoleUUID)
  14. output:PutUTF(data.ServerID)
  15. output:PutS32(data.Season)
  16. output:PutUTF(data.Icon)
  17. output:PutUTF(data.IconBox)
  18. output:PutUTF(data.Name)
  19. output:PutS32(data.Gender)
  20. output:PutUTF(data.DreamlandNameplate)
  21. output:PutUTF(data.GuildName)
  22. output:PutS32(data.Victories)
  23. output:PutS32(data.Defeats)
  24. output:PutS32(data.Level)
  25. end
  26. function _M.Read(input,data)
  27. data.RoleUUID = input:GetUTF()
  28. data.ServerID = input:GetUTF()
  29. data.Season = input:GetS32()
  30. data.Icon = input:GetUTF()
  31. data.IconBox = input:GetUTF()
  32. data.Name = input:GetUTF()
  33. data.Gender = input:GetS32()
  34. data.DreamlandNameplate = input:GetUTF()
  35. data.GuildName = input:GetUTF()
  36. data.Victories = input:GetS32()
  37. data.Defeats = input:GetS32()
  38. data.Level = input:GetS32()
  39. end