OpenCards.Core.Data.ClientArenaPinnacleFightRoleData.lua 1.2 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.Data.ClientArenaPinnacleFightRoleData
  5. local _M = {MessageID = 0x3C44339A,Name = 'OpenCards.Core.Data.ClientArenaPinnacleFightRoleData'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x3C44339A] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.Data.ClientArenaPinnacleFightRoleData'] = _M
  12. function _M.Write(output,data)
  13. output:PutOBJ(data.RoleData,'OpenCards.Core.Data.ClientRoleArenaPinnacleData')
  14. output:PutList(data.RoleHeroList, output.PutOBJ,'OpenCards.Core.Data.ClientArenaPinnacleFightHeroData')
  15. output:PutS32(data.WinCount)
  16. output:PutS32(data.BuffCount)
  17. output:PutS32(data.FormationIndex)
  18. end
  19. function _M.Read(input,data)
  20. data.RoleData = input:GetOBJ('OpenCards.Core.Data.ClientRoleArenaPinnacleData')
  21. data.RoleHeroList = input:GetList(input.GetOBJ,'OpenCards.Core.Data.ClientArenaPinnacleFightHeroData')
  22. data.WinCount = input:GetS32()
  23. data.BuffCount = input:GetS32()
  24. data.FormationIndex = input:GetS32()
  25. end