RPGServerBattleManager.cs 13 KB

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  1. using DeepCore.GameData;
  2. using DeepCore.GameData.Zone;
  3. using DeepCore.GameData.Zone.ZoneEditor;
  4. using DeepCore.IO;
  5. using DeepCore.Log;
  6. using DeepCore.Reflection;
  7. using DeepCrystal.RPC;
  8. using DeepMMO.Server.AreaManager;
  9. using System;
  10. using DeepCore.Game3D.Host;
  11. using DeepCore.Game3D.Host.ZoneServer;
  12. using DeepCore.Voxel;
  13. using System.Threading.Tasks.Dataflow;
  14. using System.Collections.Concurrent;
  15. using System.Collections.Generic;
  16. using DeepCore;
  17. using System.Diagnostics;
  18. using DeepCore.Voxel.Data;
  19. namespace DeepMMO.Server
  20. {
  21. public abstract class RPGServerBattleManager
  22. {
  23. //--------------------------------------------------------------------------------------------------------------------------
  24. #region Singleton
  25. private static readonly object lock_init = new object();
  26. private static bool init_done = false;
  27. private static RPGServerBattleManager instance;
  28. public static bool CACHE_ALL_VOXEL = true;
  29. public static bool IsInitDone { get { return init_done; } }
  30. public static RPGServerBattleManager Instance
  31. {
  32. get
  33. {
  34. if (instance == null)
  35. {
  36. lock (lock_init)
  37. {
  38. if (!init_done)
  39. {
  40. var config = IService.GlobalConfig;
  41. instance = ReflectionUtil.CreateInterface<RPGServerBattleManager>(GlobalConfig.RPGServerBattleManager);
  42. instance.Init();
  43. init_done = true;
  44. }
  45. }
  46. }
  47. return instance;
  48. }
  49. }
  50. #endregion
  51. //--------------------------------------------------------------------------------------------------------------------------
  52. public static ZoneDataFactory DataFactory { get; private set; }
  53. public static ZoneHostFactory ZoneFactory { get; private set; }
  54. public static ZoneNodeConfig NodeConfig { get; private set; }
  55. public static EditorTemplates DataRoot { get; private set; }
  56. public static TemplateManager Templates { get; private set; }
  57. /// <summary>
  58. /// 跨场景寻路网格
  59. /// </summary>
  60. public static MapSceneGrapAstar SceneGrapAstar { get; private set; }
  61. //--------------------------------------------------------------------------------------------------------------------------
  62. protected readonly Logger log;
  63. public RPGServerBattleManager()
  64. {
  65. instance = this;
  66. this.log = LoggerFactory.GetLogger(GetType().Name);
  67. }
  68. public virtual void Init()
  69. {
  70. try
  71. {
  72. EditorTemplates.RUNTIME_IN_SERVER = true;
  73. RPGServerTemplateManager.Instance.ToString();
  74. if (ZoneFactory == null)
  75. {
  76. log.Info("********************************************************");
  77. log.Info("# 初始化战斗编辑器扩展 ");
  78. log.Info("********************************************************");
  79. DataFactory = ReflectionUtil.CreateInterface<ZoneDataFactory>(GlobalConfig.ZoneDataFactory);
  80. ZoneFactory = ReflectionUtil.CreateInterface<ZoneHostFactory>(GlobalConfig.InstanceZoneFactory, GlobalConfig.GameEditorRoot);
  81. log.Info(" 战斗编辑器插件 : " + ZoneFactory);
  82. }
  83. if (NodeConfig == null)
  84. {
  85. log.Info("********************************************************");
  86. log.Info("# 加载配置文件");
  87. log.Info("********************************************************");
  88. NodeConfig = ZoneFactory.GetServerConfig();
  89. var node_cfg = GlobalConfig.ZoneNodeConfig;
  90. if (node_cfg != null)
  91. {
  92. log.Info(node_cfg.ToString());
  93. node_cfg.LoadFields(NodeConfig);
  94. }
  95. }
  96. if (DataRoot == null)
  97. {
  98. log.Info("********************************************************");
  99. log.Info("# 加载模板数据");
  100. log.Info("********************************************************");
  101. try
  102. {
  103. DataRoot = DataFactory.CreateEditorTemplates(GlobalConfig.BattleDataRoot);
  104. DataRoot.Verbose = true;
  105. DataRoot.LoadAllTemplates();
  106. DataRoot.CacheAllScenes();
  107. Templates = DataRoot.Templates;
  108. }
  109. catch (Exception err)
  110. {
  111. throw new Exception("EditorTemplates init error : " + err.Message + "\n" + err.StackTrace, err);
  112. }
  113. if (CACHE_ALL_VOXEL)
  114. {
  115. GC.Collect();
  116. GC.Collect();
  117. GC.WaitForPendingFinalizers();
  118. GC.WaitForFullGCApproach();
  119. GC.WaitForFullGCComplete();
  120. log.Info("********************************************************");
  121. log.Info("# 缓存体素");
  122. log.Info("********************************************************");
  123. var list = new HashMap<string, SceneData>();
  124. var caches = new ConcurrentDictionary<string, VoxelWorld>();
  125. foreach (var sd in DataRoot.CacheAllScenes())
  126. {
  127. if (string.IsNullOrEmpty(sd.VoxelFileName) is false)
  128. {
  129. list.TryAdd(GlobalConfig.GameEditorRoot + sd.VoxelFileName, sd);
  130. }
  131. }
  132. var cacheTasks = new ActionBlock<KeyValuePair<string, SceneData>>(run_CacheScene, new ExecutionDataflowBlockOptions()
  133. {
  134. MaxDegreeOfParallelism = Environment.ProcessorCount - 1,
  135. SingleProducerConstrained = false,
  136. });
  137. var watch = Stopwatch.StartNew();
  138. foreach (var path in list)
  139. {
  140. cacheTasks.Post(path);
  141. }
  142. void run_CacheScene(KeyValuePair<string, SceneData> sd)
  143. {
  144. try
  145. {
  146. log.Info($"Cache voxel data : {sd.Key}");
  147. var wx = VoxelWorld.LoadFromFile(sd.Key);
  148. caches.TryAdd(sd.Key, wx);
  149. log.Info($"Cache voxel data : {sd.Key} : OK ({caches.Count}/{list.Count})");
  150. }
  151. catch (Exception err)
  152. {
  153. log.Error($"Load Voxel Error : >>>{sd.Value}<<< {sd.Key}");
  154. log.Error(err);
  155. }
  156. }
  157. cacheTasks.Complete();
  158. cacheTasks.Completion.Wait();
  159. watch.Stop();
  160. log.Warn($"Load Voxel Complete Use : {watch.Elapsed}");
  161. VoxelWorldManager.Instance.CacheAll(caches);
  162. }
  163. log.Info("********************************************************");
  164. log.Info("# 从地图配置表重新构建场景传送点");
  165. log.Info("********************************************************");
  166. FillSceneTransport();
  167. SceneGrapAstar = new MapSceneGrapAstar(RPGServerTemplateManager.Instance.AllMapTemplates);
  168. }
  169. {
  170. log.Info("********************************************************");
  171. log.Info("# 战斗编解码器");
  172. log.Info("********************************************************");
  173. if (DataFactory.MessageCodec is MessageFactoryGenerator)
  174. {
  175. log.Info(DataFactory.MessageCodec);
  176. }
  177. }
  178. log.Info("********************************************************");
  179. }
  180. catch
  181. {
  182. log.Error("检查战斗编辑器是否重新保存");
  183. throw;
  184. }
  185. }
  186. public virtual SceneData GetSceneAsCache(int mapID)
  187. {
  188. if (mapID != 0)
  189. {
  190. return DataRoot.LoadScene(mapID, true, false, false);
  191. }
  192. return null;
  193. }
  194. /// <summary>
  195. /// 从地图配置表,重新构建场景传送点
  196. /// </summary>
  197. protected virtual void FillSceneTransport()
  198. {
  199. foreach (var map in RPGServerTemplateManager.Instance.AllMapTemplates)
  200. {
  201. var sd = GetSceneAsCache(map.zone_template_id);
  202. if (sd != null)
  203. {
  204. sd.Terrain.ZoneData.ToString();
  205. FillSceneTransport(sd, map);
  206. }
  207. else
  208. {
  209. log.ErrorFormat("Map Zone Template Not Exist : map={0} zone={1}", map, map.zone_template_id);
  210. }
  211. }
  212. }
  213. /// <summary>
  214. /// 从地图配置表,重新构建场景传送点
  215. /// </summary>
  216. /// <param name="from_sd"></param>
  217. /// <param name="from_map"></param>
  218. protected virtual void FillSceneTransport(SceneData from_sd, MapTemplateData from_map)
  219. {
  220. if (from_map.connect == null)
  221. {
  222. log.ErrorFormat("from_map connect = null : FromMap={0}", from_map.name);
  223. return;
  224. }
  225. foreach (var link in from_map.connect)
  226. {
  227. var from_flag = from_sd.Regions.Find(region => { return region.Name == link.from_flag_name; });
  228. if (from_flag == null)
  229. {
  230. log.ErrorFormat("Transport From Flag Not Found : FromMap={0} FromScene={1} >>>FromFlag={2}<<<", from_map, from_sd, link.from_flag_name);
  231. continue;
  232. }
  233. var to_map = RPGServerTemplateManager.Instance.GetMapTemplate(link.to_map_id);
  234. if (to_map == null)
  235. {
  236. log.ErrorFormat("Transport Target Map Not Found : FromMap={0} >>>ToMap={1}<<<", from_map, link.to_map_id);
  237. continue;
  238. }
  239. var to_zone = GetSceneAsCache(to_map.zone_template_id);
  240. if (to_zone == null)
  241. {
  242. log.ErrorFormat("Transport Target Scene Not Found : FromMap={0} ToMap={1} >>>ToZone={2}<<<", from_map, to_map, to_map.zone_template_id);
  243. continue;
  244. }
  245. var to_flag = to_zone.Regions.Find(region => { return region.Name == link.to_flag_name; });
  246. if (to_flag == null)
  247. {
  248. log.ErrorFormat("Transport Target Flag Not Found : FromMap={0} ToMap={1} ToScene={2} >>>ToFlag={2}<<<", from_map, to_map, to_zone, link.to_flag_name);
  249. continue;
  250. }
  251. var tp = from_flag.GetAbilityOf<SceneTransportAbilityData>();
  252. if (tp != null)
  253. {
  254. log.ErrorFormat("Transport Already Exist : FromMap={0} FromZone={1} FromFlag={2} >>>Ability={3}<<<", from_map, from_sd, from_flag.Name, tp);
  255. }
  256. else
  257. {
  258. tp = new SceneTransportAbilityData()
  259. {
  260. AcceptForceForAll = true,
  261. Name = "fill with " + from_map,
  262. NextSceneID = to_map.id,
  263. NextScenePosition = link.to_flag_name,
  264. };
  265. from_flag.Abilities.Add(tp);
  266. log.InfoFormat("Fill Scene Transport : FromMap={0} FromZone={1} FromFlag={2} ToMap={3} Ability={4}", from_map, from_sd, from_flag.Name, to_map, tp);
  267. }
  268. }
  269. }
  270. //--------------------------------------------------------------------------------------------------------------------------
  271. }
  272. }