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- using DeepCore;
- using DeepCore.FuckPomeloClient;
- using DeepMMO.Data;
- using DeepMMO.Protocol;
- using DeepMMO.Protocol.Client;
- using System;
- namespace DeepMMO.Client.BotTest.Runner
- {
- public partial class BotRunner
- {
- protected virtual void on_gate_connect_callback(ClientEnterGateResponse token)
- {
- this.net_status.Value = "";
- log_response(token);
- client.Connect_Connect(on_game_connect_callback);
- }
- protected virtual void on_gate_in_queue(ClientEnterGateInQueueNotify ntf)
- {
- this.net_status.Value = $"排队中: 人数:{ntf.QueueIndex} 预计时间:{ntf.ExpectTime}";
- }
- protected virtual void on_game_connect_callback(ClientEnterServerResponse rsp)
- {
- log_response(rsp);
- if (Response.CheckSuccess(rsp))
- {
- do_get_role_list(on_get_role_list);
- }
- }
- protected virtual RoleTemplateData get_random_role_template()
- {
- var prolist = RPGClientTemplateManager.Instance.AllRoleTemplates;
- var pro = random.GetRandomInArray(prolist);
- return pro;
- }
- //---------------------------------------------------------------------------------------------------------------------------
- protected virtual void do_get_role_list(Action<PomeloException, ClientGetRolesResponse> cb)
- {
- this.client.GameClient.Request<ClientGetRolesResponse>(
- new ClientGetRolesRequest() { }, cb);
- }
- protected virtual void on_get_role_list(PomeloException err, ClientGetRolesResponse rsp)
- {
- log_response(rsp, err);
- if (Response.CheckSuccess(rsp))
- {
- if (rsp.s2c_roles != null && rsp.s2c_roles.Count > 0)
- {
- var role = random.GetRandomInArray(rsp.s2c_roles);
- do_enter_game(role.uuid, on_enter_game);
- }
- else
- {
- do_get_random_name(on_get_random_name);
- }
- }
- }
- //---------------------------------------------------------------------------------------------------------------------------
- protected virtual void do_get_random_name(Action<PomeloException, ClientGetRandomNameResponse> cb)
- {
- var pro = get_random_role_template();
- if (pro != null)
- {
- this.client.GameClient.Request<ClientGetRandomNameResponse>(new ClientGetRandomNameRequest()
- {
- c2s_role_template_id = pro.id
- }, cb);
- }
- }
- protected virtual void on_get_random_name(PomeloException err, ClientGetRandomNameResponse rsp)
- {
- log_response(rsp, err);
- if (Response.CheckSuccess(rsp))
- {
- var pro = get_random_role_template();
- do_create_role(rsp.s2c_name, pro.id, on_create_role);
- }
- }
- //---------------------------------------------------------------------------------------------------------------------------
- protected virtual void do_create_role(string roleName, int proId, Action<PomeloException, ClientCreateRoleResponse> cb)
- {
- var pro = get_random_role_template();
- if (pro != null)
- {
- this.client.GameClient.Request<ClientCreateRoleResponse>(new ClientCreateRoleRequest()
- {
- c2s_name = roleName,
- c2s_template_id = proId
- }, cb);
- }
- }
- protected virtual void on_create_role(PomeloException err, ClientCreateRoleResponse rsp)
- {
- log_response(rsp, err);
- if (Response.CheckSuccess(rsp))
- {
- do_enter_game(rsp.s2c_role.uuid, on_enter_game);
- }
- else if (rsp.s2c_code == ClientCreateRoleResponse.CODE_NAME_ALREADY_EXIST)
- {
- var rn = client.GameClient.GetLastResponse<ClientGetRandomNameResponse>();
- if (rn != null)
- {
- var name = rn.s2c_name + this.random.Next(100).ToString();
- var pro = get_random_role_template();
- do_create_role(name, pro.id, on_create_role);
- }
- else
- {
- var name = this.account + this.random.Next(100).ToString();
- var pro = get_random_role_template();
- do_create_role(name, pro.id, on_create_role);
- }
- }
- else if (rsp.s2c_code == ClientCreateRoleResponse.CODE_BLACK_NAME)
- {
- var name = this.account + this.random.Next(100).ToString();
- var pro = get_random_role_template();
- do_create_role(name, pro.id, on_create_role);
- }
- else
- {
- var name = client.GameClient.GetLastResponse<ClientGetRandomNameResponse>();
- var pro = get_random_role_template();
- do_create_role(name.s2c_name, pro.id, on_create_role);
- }
- }
- //---------------------------------------------------------------------------------------------------------------------------
- protected virtual void do_enter_game(string roleUUID, Action<PomeloException, ClientEnterGameResponse> cb)
- {
- this.client.GameClient.Request<ClientEnterGameResponse>(new ClientEnterGameRequest()
- {
- c2s_roleUUID = roleUUID
- }, cb);
- }
- protected virtual void on_enter_game(PomeloException err, ClientEnterGameResponse rsp)
- {
- log_response(rsp, err);
- if (Response.CheckSuccess(rsp))
- {
- }
- }
- //---------------------------------------------------------------------------------------------------------------------------
- }
- }
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