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- -- Warning: do not edit this file.
- -- 警告: 不要编辑此文件
- -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- -- OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse
- local _M = {MessageID = 0x00035202,Name = 'OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse'}
- _M.__index = _M
- function _M.IsSuccess(self)
- return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
- end
- Protocol.Serializer[0x00035202] = _M
- Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse'] = _M
- function _M.Write(output,data)
- Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.FightResponse'].Write(output, data)
- output:PutUTF(data.RandomUuid)
- output:PutS32(data.UpdateFightMod)
- output:PutS32(data.UpdateStageId)
- output:PutS32(data.NeedFightDamage)
- output:PutS32(data.NeedFightReplay)
- output:PutS32(data.RandomSeed)
- output:PutS32(data.DifficultyRank)
- output:PutS32(data.Stage_dynamic_difficulty)
- output:PutS32(data.Battle_check_realpwoer)
- end
- function _M.Read(input,data)
- Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.FightResponse'].Read(input, data)
- data.RandomUuid = input:GetUTF()
- data.UpdateFightMod = input:GetS32()
- data.UpdateStageId = input:GetS32()
- data.NeedFightDamage = input:GetS32()
- data.NeedFightReplay = input:GetS32()
- data.RandomSeed = input:GetS32()
- data.DifficultyRank = input:GetS32()
- data.Stage_dynamic_difficulty = input:GetS32()
- data.Battle_check_realpwoer = input:GetS32()
- end
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