OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse.lua 1.5 KB

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  1. -- Warning: do not edit this file.
  2. -- 警告: 不要编辑此文件
  3. -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  4. -- OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse
  5. local _M = {MessageID = 0x00035202,Name = 'OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse'}
  6. _M.__index = _M
  7. function _M.IsSuccess(self)
  8. return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299
  9. end
  10. Protocol.Serializer[0x00035202] = _M
  11. Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse'] = _M
  12. function _M.Write(output,data)
  13. Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.FightResponse'].Write(output, data)
  14. output:PutUTF(data.RandomUuid)
  15. output:PutS32(data.UpdateFightMod)
  16. output:PutS32(data.UpdateStageId)
  17. output:PutS32(data.NeedFightDamage)
  18. output:PutS32(data.NeedFightReplay)
  19. output:PutS32(data.RandomSeed)
  20. output:PutS32(data.DifficultyRank)
  21. output:PutS32(data.Stage_dynamic_difficulty)
  22. output:PutS32(data.Battle_check_realpwoer)
  23. end
  24. function _M.Read(input,data)
  25. Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.FightResponse'].Read(input, data)
  26. data.RandomUuid = input:GetUTF()
  27. data.UpdateFightMod = input:GetS32()
  28. data.UpdateStageId = input:GetS32()
  29. data.NeedFightDamage = input:GetS32()
  30. data.NeedFightReplay = input:GetS32()
  31. data.RandomSeed = input:GetS32()
  32. data.DifficultyRank = input:GetS32()
  33. data.Stage_dynamic_difficulty = input:GetS32()
  34. data.Battle_check_realpwoer = input:GetS32()
  35. end