_response-code.lua 223 KB

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  1. -- Warning: do not edit this file!
  2. -- 警告: 不要编辑此文件!
  3. MessageCodeAttribute = {}
  4. MessageCodeAttribute["DeepCore.Protocol.Response"] = {
  5. [200] = "成功",
  6. [500] = "未知错误",
  7. }
  8. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ArenaResponse"] = {
  9. [200] = "成功",
  10. [500] = "未知错误",
  11. [501] = "无法找到竞技场管理服务",
  12. [502] = "无法找到对应赛区竞技场服务",
  13. [503] = "获取斗技场数据失败",
  14. [504] = "获取斗技场玩家数据失败",
  15. [505] = "获取血战斗技场数据失败",
  16. [506] = "获取血战斗技场玩家数据失败",
  17. [507] = "获取巅峰斗技场数据失败",
  18. [508] = "获取巅峰斗技场玩家数据失败",
  19. [509] = "竞技场未解锁",
  20. [510] = "斗技场未解锁",
  21. [511] = "血战斗技场未解锁",
  22. [512] = "血战斗技场段位配置缺失",
  23. [513] = "巅峰斗技场未解锁",
  24. [514] = "巅峰斗技场赛区id不存在",
  25. [515] = "尚未进入过斗技场",
  26. [516] = "斗技场防守阵容尚未初始化",
  27. }
  28. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ArtifactResponse"] = {
  29. [200] = "成功",
  30. [500] = "未知错误",
  31. [501] = "神器不存在",
  32. [502] = "英雄不存在",
  33. [503] = "神器槽位已满",
  34. [504] = "神器已满级",
  35. [505] = "物品不足",
  36. [506] = "该职业的英雄无法使用该神器",
  37. [507] = "无法装备",
  38. [508] = "试用英雄无法升级神器",
  39. }
  40. MessageCodeAttribute["OpenCards.Core.Protocol.Client.AtlantisActvityCommonErrorCode"] = {
  41. [200] = "成功",
  42. [500] = "未知错误",
  43. [501] = "活动已经结束",
  44. [502] = "活动不存在",
  45. [503] = "活动未开启",
  46. }
  47. MessageCodeAttribute["OpenCards.Core.Protocol.Client.CarriageResponse"] = {
  48. [200] = "成功",
  49. [500] = "未知错误",
  50. [501] = "英雄不存在",
  51. [502] = "错误的英雄标识",
  52. [503] = "钻石不足",
  53. [504] = "虚空英雄无法重置",
  54. [505] = "参数异常",
  55. [506] = "英雄已锁定",
  56. [507] = "英雄升级配置异常",
  57. [508] = "英雄数量小于5,不能遣散",
  58. [509] = "英雄配置不存在",
  59. [510] = "英雄品质异常",
  60. [511] = "英雄遣散配置异常",
  61. [512] = "回退功能尚未解锁",
  62. [513] = "该英雄不可回退",
  63. [514] = "英雄回退配置异常",
  64. [515] = "最高品质英雄不能回退",
  65. }
  66. MessageCodeAttribute["OpenCards.Core.Protocol.Client.CheckOrderResponse"] = {
  67. [200] = "成功",
  68. [500] = "未知错误",
  69. [501] = "商品ID错误",
  70. [502] = "商品不可购买",
  71. [503] = "Debug支付未开启",
  72. [504] = "支付服务异常",
  73. [505] = "添加订单失败",
  74. [506] = "订单号不正确",
  75. [507] = "订单未支付",
  76. [508] = "订单已发货",
  77. [509] = "创建订单失败",
  78. [510] = "创建订单参数错误",
  79. [511] = "更新订单失败",
  80. [512] = "玩家ID为空",
  81. }
  82. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActiveExWeaponResponse"] = {
  83. [200] = "成功",
  84. [500] = "未知错误",
  85. [501] = "装备不存在",
  86. [502] = "英雄不存在",
  87. [503] = "装备无法强化",
  88. [504] = "物品数量不足",
  89. [505] = "装备无法升阶",
  90. [506] = "装备无法重铸",
  91. [507] = "无法装备",
  92. [601] = "已激活专属武器",
  93. [602] = "英雄品质未到",
  94. [603] = "道具不足",
  95. [604] = "试用英雄无法激活专属武器",
  96. }
  97. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActiveHeroRsponse"] = {
  98. [200] = "成功",
  99. [500] = "未知错误",
  100. [501] = "不能激活该英雄,由于使用同一名好友或者工会成员的三名英雄了",
  101. [502] = "请求参数不合法",
  102. }
  103. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActiveNewHeroTrialResponse"] = {
  104. [200] = "成功",
  105. [500] = "未知错误",
  106. [501] = "活动已经结束",
  107. [502] = "活动不存在",
  108. [503] = "活动未开启",
  109. [601] = "本轮活动已经激活试用英雄",
  110. }
  111. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActivityStateResponse"] = {
  112. [200] = "成功",
  113. [500] = "未知错误",
  114. [501] = "不在活动期间",
  115. }
  116. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActivityTaskClaimResponse"] = {
  117. [200] = "成功",
  118. [500] = "未知错误",
  119. [501] = "任务不存在",
  120. [502] = "任务不能领",
  121. }
  122. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAddCopyMapLogResponse"] = {
  123. [200] = "成功",
  124. [500] = "未知错误",
  125. [501] = "�޷���������",
  126. }
  127. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientApplyJoinGuildResponse"] = {
  128. [200] = "成功",
  129. [500] = "未知错误",
  130. [501] = "玩家已经有公会了!",
  131. [502] = "公会名称长度不合法!",
  132. [503] = "内部错误!",
  133. [504] = "公会图标错误!",
  134. [505] = "钻石数量不足!",
  135. [506] = "公会名称被占用!",
  136. [507] = "公会不存在!",
  137. [508] = "玩家等级过低!",
  138. [509] = "公会申请列表已满!",
  139. [510] = "已经申请加入该公会!",
  140. [511] = "没有加入公会!",
  141. [512] = "没有权限!",
  142. [513] = "不是公会成员!",
  143. [514] = "退出公会冷却时间中!",
  144. [515] = "加入申请未找到!",
  145. [516] = "公会人数已满!",
  146. [517] = "目标玩家已经有公会了!",
  147. [518] = "部分操作失败!",
  148. [519] = "公会加入公告长度不合法!",
  149. [520] = "公会会长不能随时退出公会!",
  150. [521] = "错误的职位!",
  151. [522] = "职位数量限制!",
  152. [523] = "操作目标不能是自己!",
  153. [524] = "地块未解锁!",
  154. [525] = "地块被占用!",
  155. [526] = "每周设置庇护者次数上限!",
  156. [527] = "公会设置为不能加入!",
  157. [528] = "全员邮件发送冷却时间!",
  158. [529] = "每日迁移自己船只次数限制!",
  159. [530] = "单个玩家每周只能设置成为庇护者一次!",
  160. [531] = "活动暂未开启",
  161. [532] = "活动数据为空",
  162. [533] = "公会招募冷却时间!",
  163. }
  164. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaBuyTicketResponse"] = {
  165. [200] = "成功",
  166. [500] = "未知错误",
  167. [601] = "消耗品不足",
  168. [602] = "每日购买次数已达上限",
  169. [603] = "要购买的物品捆id不合法",
  170. }
  171. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaHighendFightRandomSeedResponse"] = {
  172. [200] = "成功",
  173. [500] = "未知错误",
  174. [101] = "不能挑战该章节!",
  175. [102] = "章节配置异常",
  176. [103] = "战斗验证失败",
  177. [104] = "编队信息不存在",
  178. [105] = "战斗数据验证失败",
  179. [106] = "非主线不能战斗跳过",
  180. [107] = "VIP不能战斗跳过",
  181. [108] = "关卡不能战斗跳过",
  182. [109] = "战力值不能战斗跳过",
  183. [1001] = "血战斗技场挑战券不足",
  184. [1002] = "战斗返回数据异常",
  185. [1003] = "更新玩家血战斗技场数据异常",
  186. [1004] = "战斗阵容异常",
  187. }
  188. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleAwardPreviewResponse"] = {
  189. [200] = "成功",
  190. [500] = "未知错误",
  191. [501] = "无法找到竞技场管理服务",
  192. [502] = "无法找到对应赛区竞技场服务",
  193. [503] = "获取斗技场数据失败",
  194. [504] = "获取斗技场玩家数据失败",
  195. [505] = "获取血战斗技场数据失败",
  196. [506] = "获取血战斗技场玩家数据失败",
  197. [507] = "获取巅峰斗技场数据失败",
  198. [508] = "获取巅峰斗技场玩家数据失败",
  199. [509] = "竞技场未解锁",
  200. [510] = "斗技场未解锁",
  201. [511] = "血战斗技场未解锁",
  202. [512] = "血战斗技场段位配置缺失",
  203. [513] = "巅峰斗技场未解锁",
  204. [514] = "巅峰斗技场赛区id不存在",
  205. [515] = "尚未进入过斗技场",
  206. [516] = "斗技场防守阵容尚未初始化",
  207. }
  208. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleBetResponse"] = {
  209. [200] = "成功",
  210. [500] = "未知错误",
  211. [501] = "无法找到竞技场管理服务",
  212. [502] = "无法找到对应赛区竞技场服务",
  213. [503] = "获取斗技场数据失败",
  214. [504] = "获取斗技场玩家数据失败",
  215. [505] = "获取血战斗技场数据失败",
  216. [506] = "获取血战斗技场玩家数据失败",
  217. [507] = "获取巅峰斗技场数据失败",
  218. [508] = "获取巅峰斗技场玩家数据失败",
  219. [509] = "竞技场未解锁",
  220. [510] = "斗技场未解锁",
  221. [511] = "血战斗技场未解锁",
  222. [512] = "血战斗技场段位配置缺失",
  223. [513] = "巅峰斗技场未解锁",
  224. [514] = "巅峰斗技场赛区id不存在",
  225. [515] = "尚未进入过斗技场",
  226. [516] = "斗技场防守阵容尚未初始化",
  227. [601] = "巅峰斗技场不在比赛期间,没有竞猜盘口",
  228. [602] = "下注对象UUID不合法",
  229. [603] = "竞猜盘口数据尚未计算",
  230. [604] = "比赛结果已经公布,不能参与竞猜",
  231. [605] = "金币不足",
  232. }
  233. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleQuizRecordResponse"] = {
  234. [200] = "成功",
  235. [500] = "未知错误",
  236. [501] = "无法找到竞技场管理服务",
  237. [502] = "无法找到对应赛区竞技场服务",
  238. [503] = "获取斗技场数据失败",
  239. [504] = "获取斗技场玩家数据失败",
  240. [505] = "获取血战斗技场数据失败",
  241. [506] = "获取血战斗技场玩家数据失败",
  242. [507] = "获取巅峰斗技场数据失败",
  243. [508] = "获取巅峰斗技场玩家数据失败",
  244. [509] = "竞技场未解锁",
  245. [510] = "斗技场未解锁",
  246. [511] = "血战斗技场未解锁",
  247. [512] = "血战斗技场段位配置缺失",
  248. [513] = "巅峰斗技场未解锁",
  249. [514] = "巅峰斗技场赛区id不存在",
  250. [515] = "尚未进入过斗技场",
  251. [516] = "斗技场防守阵容尚未初始化",
  252. }
  253. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleQuizStatisticsResponse"] = {
  254. [200] = "成功",
  255. [500] = "未知错误",
  256. [501] = "无法找到竞技场管理服务",
  257. [502] = "无法找到对应赛区竞技场服务",
  258. [503] = "获取斗技场数据失败",
  259. [504] = "获取斗技场玩家数据失败",
  260. [505] = "获取血战斗技场数据失败",
  261. [506] = "获取血战斗技场玩家数据失败",
  262. [507] = "获取巅峰斗技场数据失败",
  263. [508] = "获取巅峰斗技场玩家数据失败",
  264. [509] = "竞技场未解锁",
  265. [510] = "斗技场未解锁",
  266. [511] = "血战斗技场未解锁",
  267. [512] = "血战斗技场段位配置缺失",
  268. [513] = "巅峰斗技场未解锁",
  269. [514] = "巅峰斗技场赛区id不存在",
  270. [515] = "尚未进入过斗技场",
  271. [516] = "斗技场防守阵容尚未初始化",
  272. }
  273. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaValorFightRandomSeedResponse"] = {
  274. [200] = "成功",
  275. [500] = "未知错误",
  276. [101] = "不能挑战该章节!",
  277. [102] = "章节配置异常",
  278. [103] = "战斗验证失败",
  279. [104] = "编队信息不存在",
  280. [105] = "战斗数据验证失败",
  281. [106] = "非主线不能战斗跳过",
  282. [107] = "VIP不能战斗跳过",
  283. [108] = "关卡不能战斗跳过",
  284. [109] = "战力值不能战斗跳过",
  285. [601] = "挑战券不足",
  286. [602] = "战斗返回数据异常",
  287. [603] = "更新玩家斗技场数据异常",
  288. [604] = "战斗阵容异常",
  289. }
  290. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaValorRankActivityBaseInfoResponse"] = {
  291. [200] = "成功",
  292. [500] = "未知错误",
  293. [501] = "无法找到竞技场管理服务",
  294. [502] = "无法找到对应赛区竞技场服务",
  295. [503] = "获取斗技场数据失败",
  296. [504] = "获取斗技场玩家数据失败",
  297. [505] = "获取血战斗技场数据失败",
  298. [506] = "获取血战斗技场玩家数据失败",
  299. [507] = "获取巅峰斗技场数据失败",
  300. [508] = "获取巅峰斗技场玩家数据失败",
  301. [509] = "竞技场未解锁",
  302. [510] = "斗技场未解锁",
  303. [511] = "血战斗技场未解锁",
  304. [512] = "血战斗技场段位配置缺失",
  305. [513] = "巅峰斗技场未解锁",
  306. [514] = "巅峰斗技场赛区id不存在",
  307. [515] = "尚未进入过斗技场",
  308. [516] = "斗技场防守阵容尚未初始化",
  309. }
  310. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArtifactUsageRateResponse"] = {
  311. [200] = "成功",
  312. [500] = "未知错误",
  313. }
  314. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAstrologyRemindResponse"] = {
  315. [200] = "成功",
  316. [500] = "未知错误",
  317. }
  318. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAtlantisActivityConfigResponse"] = {
  319. [200] = "成功",
  320. [500] = "未知错误",
  321. }
  322. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAtlantisActivityListResponse"] = {
  323. [200] = "成功",
  324. [500] = "未知错误",
  325. }
  326. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAttentionSomeoneResponse"] = {
  327. [200] = "成功",
  328. [500] = "未知错误",
  329. [501] = "δ��ע",
  330. [502] = "�ѹ�ע",
  331. }
  332. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBatchResponse"] = {
  333. [200] = "成功",
  334. [500] = "未知错误",
  335. }
  336. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBindPhoneResponse"] = {
  337. [200] = "成功",
  338. [500] = "未知错误",
  339. [501] = "配置异常!",
  340. [502] = "活动时间已结束!",
  341. [503] = "题目未答完!",
  342. [504] = "题目有空数据!",
  343. [505] = "问卷未答题",
  344. [506] = "问卷已领奖",
  345. [507] = "操作失败",
  346. }
  347. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityBattleRecordResponse"] = {
  348. [200] = "成功",
  349. [500] = "未知错误",
  350. [501] = "活动已经结束",
  351. [502] = "活动不存在",
  352. [503] = "活动未开启",
  353. [504] = "当前时间段查询不到有效的活动组ID",
  354. }
  355. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityInfoResponse"] = {
  356. [200] = "成功",
  357. [500] = "未知错误",
  358. [501] = "活动已经结束",
  359. [502] = "活动不存在",
  360. [503] = "活动未开启",
  361. [504] = "当前时间段查询不到有效的活动组ID",
  362. }
  363. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityPurchaseChallengesResponse"] = {
  364. [200] = "成功",
  365. [500] = "未知错误",
  366. [501] = "活动已经结束",
  367. [502] = "活动不存在",
  368. [503] = "活动未开启",
  369. [504] = "当前时间段查询不到有效的活动组ID",
  370. [505] = "今日购买次数已经用完",
  371. [506] = "不能购买,由于免费次数没有用完",
  372. [507] = "当前活动未初始化,请先调用查询接口",
  373. [508] = "道具不够",
  374. }
  375. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityRankResponse"] = {
  376. [200] = "成功",
  377. [500] = "未知错误",
  378. [501] = "活动已经结束",
  379. [502] = "活动不存在",
  380. [503] = "活动未开启",
  381. [504] = "当前时间段查询不到有效的活动组ID",
  382. }
  383. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityRecevieRewardResponse"] = {
  384. [200] = "成功",
  385. [500] = "未知错误",
  386. [501] = "活动已经结束",
  387. [502] = "活动不存在",
  388. [503] = "活动未开启",
  389. [504] = "当前时间段查询不到有效的活动组ID",
  390. [505] = "当前位置的奖励已经领取",
  391. [506] = "未达到当前位置的领取条件",
  392. [507] = "当前位置不存在奖励",
  393. [508] = "当前活动未初始化,请先调用查询接口",
  394. }
  395. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityStartResponse"] = {
  396. [200] = "成功",
  397. [500] = "未知错误",
  398. [501] = "活动已经结束",
  399. [502] = "活动不存在",
  400. [503] = "活动未开启",
  401. [504] = "当前时间段查询不到有效的活动组ID",
  402. [505] = "当前活动未初始化,请先调用查询接口",
  403. [506] = "当前没有可用次数",
  404. }
  405. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyGuildSecretCaveCountResponse"] = {
  406. [200] = "成功",
  407. [500] = "未知错误",
  408. [501] = "玩家已经有公会了!",
  409. [502] = "公会名称长度不合法!",
  410. [503] = "内部错误!",
  411. [504] = "公会图标错误!",
  412. [505] = "钻石数量不足!",
  413. [506] = "公会名称被占用!",
  414. [507] = "公会不存在!",
  415. [508] = "玩家等级过低!",
  416. [509] = "公会申请列表已满!",
  417. [510] = "已经申请加入该公会!",
  418. [511] = "没有加入公会!",
  419. [512] = "没有权限!",
  420. [513] = "不是公会成员!",
  421. [514] = "退出公会冷却时间中!",
  422. [515] = "加入申请未找到!",
  423. [516] = "公会人数已满!",
  424. [517] = "目标玩家已经有公会了!",
  425. [518] = "部分操作失败!",
  426. [519] = "公会加入公告长度不合法!",
  427. [520] = "公会会长不能随时退出公会!",
  428. [521] = "错误的职位!",
  429. [522] = "职位数量限制!",
  430. [523] = "操作目标不能是自己!",
  431. [524] = "地块未解锁!",
  432. [525] = "地块被占用!",
  433. [526] = "每周设置庇护者次数上限!",
  434. [527] = "公会设置为不能加入!",
  435. [528] = "全员邮件发送冷却时间!",
  436. [529] = "每日迁移自己船只次数限制!",
  437. [530] = "单个玩家每周只能设置成为庇护者一次!",
  438. [531] = "活动暂未开启",
  439. [532] = "活动数据为空",
  440. [533] = "公会招募冷却时间!",
  441. [701] = "道具不足",
  442. [702] = "购买次数已达上限",
  443. }
  444. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyHeroPackResponse"] = {
  445. [200] = "成功",
  446. [500] = "未知错误",
  447. [501] = "未找到此英雄!",
  448. [502] = "在共鸣水晶中不能升级!",
  449. [503] = "虚空英雄不能升级!",
  450. [504] = "英雄等级已经到达最大值!",
  451. [505] = "全局配置异常!",
  452. [506] = "资源不足!",
  453. [507] = "达到背包购买上限!",
  454. [508] = "升阶数据为空!",
  455. [509] = "升阶英雄不存!",
  456. [510] = "英雄配置异常",
  457. [511] = "英雄升阶配置异常",
  458. [512] = "英雄阶级已满",
  459. [513] = "英雄升阶数量不对",
  460. [514] = "英雄升阶不满足条件",
  461. [515] = "水晶队伍等级上限",
  462. [516] = "英雄品质最大等级上限",
  463. [517] = "不是虚空英雄!",
  464. [518] = "虚空英雄已连接!",
  465. [519] = "英雄已被连接!",
  466. [520] = "虚空英雄未连接!",
  467. [521] = "虚空英雄重置异常!",
  468. [522] = "虚空英雄未使用虚空秘钥!",
  469. [523] = "虚空英雄未使用虚空秘钥!",
  470. [524] = "物品数量不足",
  471. [525] = "皮肤不存在",
  472. [526] = "道具配置异常",
  473. [527] = "该皮肤不能穿戴在此英雄上",
  474. [528] = "试用英雄不可强化",
  475. [529] = "水晶已经突破",
  476. [530] = "已借出给好友英雄不能被用来升阶",
  477. }
  478. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyMarketProgressRewardScoreResponse"] = {
  479. [200] = "成功",
  480. [500] = "未知错误",
  481. [501] = "高级犒赏未开启",
  482. [502] = "开启时间不合法",
  483. [503] = "购买数量不合法",
  484. }
  485. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyRaceExchangeShopResponse"] = {
  486. [200] = "成功",
  487. [500] = "未知错误",
  488. [501] = "编号ID不存在",
  489. [502] = "消耗货币不足",
  490. [503] = "兑换次数错误",
  491. }
  492. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyShopItemResponse"] = {
  493. [200] = "成功",
  494. [500] = "未知错误",
  495. [501] = "购买次数已用完",
  496. [502] = "参数错误",
  497. [503] = "道具不足",
  498. [504] = "商品未解锁",
  499. }
  500. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientByTypeSaveFormationResponse"] = {
  501. [200] = "成功",
  502. [500] = "未知错误",
  503. [501] = "队伍列表为空",
  504. }
  505. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeDungeonEndResponse"] = {
  506. [200] = "成功",
  507. [500] = "未知错误",
  508. }
  509. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeDungeonStartResponse"] = {
  510. [200] = "成功",
  511. [500] = "未知错误",
  512. [501] = "模块未开启",
  513. [502] = "前置条件不满足",
  514. [503] = "配置错误",
  515. [504] = "没有挑战次数",
  516. [505] = "战斗力不满足",
  517. }
  518. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeGuildMemberResponse"] = {
  519. [200] = "成功",
  520. [500] = "未知错误",
  521. [501] = "玩家已经有公会了!",
  522. [502] = "公会名称长度不合法!",
  523. [503] = "内部错误!",
  524. [504] = "公会图标错误!",
  525. [505] = "钻石数量不足!",
  526. [506] = "公会名称被占用!",
  527. [507] = "公会不存在!",
  528. [508] = "玩家等级过低!",
  529. [509] = "公会申请列表已满!",
  530. [510] = "已经申请加入该公会!",
  531. [511] = "没有加入公会!",
  532. [512] = "没有权限!",
  533. [513] = "不是公会成员!",
  534. [514] = "退出公会冷却时间中!",
  535. [515] = "加入申请未找到!",
  536. [516] = "公会人数已满!",
  537. [517] = "目标玩家已经有公会了!",
  538. [518] = "部分操作失败!",
  539. [519] = "公会加入公告长度不合法!",
  540. [520] = "公会会长不能随时退出公会!",
  541. [521] = "错误的职位!",
  542. [522] = "职位数量限制!",
  543. [523] = "操作目标不能是自己!",
  544. [524] = "地块未解锁!",
  545. [525] = "地块被占用!",
  546. [526] = "每周设置庇护者次数上限!",
  547. [527] = "公会设置为不能加入!",
  548. [528] = "全员邮件发送冷却时间!",
  549. [529] = "每日迁移自己船只次数限制!",
  550. [530] = "单个玩家每周只能设置成为庇护者一次!",
  551. [531] = "活动暂未开启",
  552. [532] = "活动数据为空",
  553. [533] = "公会招募冷却时间!",
  554. }
  555. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeTowerEndResponse"] = {
  556. [200] = "成功",
  557. [500] = "未知错误",
  558. }
  559. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeTowerStartResponse"] = {
  560. [200] = "成功",
  561. [500] = "未知错误",
  562. [501] = "模块未开启",
  563. [502] = "副本未通关",
  564. [503] = "配置错误",
  565. [504] = "时间未到",
  566. [505] = "参数不合法",
  567. [506] = "战斗失败",
  568. [507] = "次数达到上限",
  569. }
  570. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeChatBoxResponse"] = {
  571. [200] = "成功",
  572. [500] = "未知错误",
  573. [501] = "�����ID������",
  574. }
  575. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGenderResponse"] = {
  576. [200] = "成功",
  577. [500] = "未知错误",
  578. [501] = "�Ա𲻺Ϸ�",
  579. }
  580. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildInfoResponse"] = {
  581. [200] = "成功",
  582. [500] = "未知错误",
  583. [501] = "玩家已经有公会了!",
  584. [502] = "公会名称长度不合法!",
  585. [503] = "内部错误!",
  586. [504] = "公会图标错误!",
  587. [505] = "钻石数量不足!",
  588. [506] = "公会名称被占用!",
  589. [507] = "公会不存在!",
  590. [508] = "玩家等级过低!",
  591. [509] = "公会申请列表已满!",
  592. [510] = "已经申请加入该公会!",
  593. [511] = "没有加入公会!",
  594. [512] = "没有权限!",
  595. [513] = "不是公会成员!",
  596. [514] = "退出公会冷却时间中!",
  597. [515] = "加入申请未找到!",
  598. [516] = "公会人数已满!",
  599. [517] = "目标玩家已经有公会了!",
  600. [518] = "部分操作失败!",
  601. [519] = "公会加入公告长度不合法!",
  602. [520] = "公会会长不能随时退出公会!",
  603. [521] = "错误的职位!",
  604. [522] = "职位数量限制!",
  605. [523] = "操作目标不能是自己!",
  606. [524] = "地块未解锁!",
  607. [525] = "地块被占用!",
  608. [526] = "每周设置庇护者次数上限!",
  609. [527] = "公会设置为不能加入!",
  610. [528] = "全员邮件发送冷却时间!",
  611. [529] = "每日迁移自己船只次数限制!",
  612. [530] = "单个玩家每周只能设置成为庇护者一次!",
  613. [531] = "活动暂未开启",
  614. [532] = "活动数据为空",
  615. [533] = "公会招募冷却时间!",
  616. }
  617. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildNoticeResponse"] = {
  618. [200] = "成功",
  619. [500] = "未知错误",
  620. [501] = "玩家已经有公会了!",
  621. [502] = "公会名称长度不合法!",
  622. [503] = "内部错误!",
  623. [504] = "公会图标错误!",
  624. [505] = "钻石数量不足!",
  625. [506] = "公会名称被占用!",
  626. [507] = "公会不存在!",
  627. [508] = "玩家等级过低!",
  628. [509] = "公会申请列表已满!",
  629. [510] = "已经申请加入该公会!",
  630. [511] = "没有加入公会!",
  631. [512] = "没有权限!",
  632. [513] = "不是公会成员!",
  633. [514] = "退出公会冷却时间中!",
  634. [515] = "加入申请未找到!",
  635. [516] = "公会人数已满!",
  636. [517] = "目标玩家已经有公会了!",
  637. [518] = "部分操作失败!",
  638. [519] = "公会加入公告长度不合法!",
  639. [520] = "公会会长不能随时退出公会!",
  640. [521] = "错误的职位!",
  641. [522] = "职位数量限制!",
  642. [523] = "操作目标不能是自己!",
  643. [524] = "地块未解锁!",
  644. [525] = "地块被占用!",
  645. [526] = "每周设置庇护者次数上限!",
  646. [527] = "公会设置为不能加入!",
  647. [528] = "全员邮件发送冷却时间!",
  648. [529] = "每日迁移自己船只次数限制!",
  649. [530] = "单个玩家每周只能设置成为庇护者一次!",
  650. [531] = "活动暂未开启",
  651. [532] = "活动数据为空",
  652. [533] = "公会招募冷却时间!",
  653. }
  654. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildPlaceResponse"] = {
  655. [200] = "成功",
  656. [500] = "未知错误",
  657. [501] = "玩家已经有公会了!",
  658. [502] = "公会名称长度不合法!",
  659. [503] = "内部错误!",
  660. [504] = "公会图标错误!",
  661. [505] = "钻石数量不足!",
  662. [506] = "公会名称被占用!",
  663. [507] = "公会不存在!",
  664. [508] = "玩家等级过低!",
  665. [509] = "公会申请列表已满!",
  666. [510] = "已经申请加入该公会!",
  667. [511] = "没有加入公会!",
  668. [512] = "没有权限!",
  669. [513] = "不是公会成员!",
  670. [514] = "退出公会冷却时间中!",
  671. [515] = "加入申请未找到!",
  672. [516] = "公会人数已满!",
  673. [517] = "目标玩家已经有公会了!",
  674. [518] = "部分操作失败!",
  675. [519] = "公会加入公告长度不合法!",
  676. [520] = "公会会长不能随时退出公会!",
  677. [521] = "错误的职位!",
  678. [522] = "职位数量限制!",
  679. [523] = "操作目标不能是自己!",
  680. [524] = "地块未解锁!",
  681. [525] = "地块被占用!",
  682. [526] = "每周设置庇护者次数上限!",
  683. [527] = "公会设置为不能加入!",
  684. [528] = "全员邮件发送冷却时间!",
  685. [529] = "每日迁移自己船只次数限制!",
  686. [530] = "单个玩家每周只能设置成为庇护者一次!",
  687. [531] = "活动暂未开启",
  688. [532] = "活动数据为空",
  689. [533] = "公会招募冷却时间!",
  690. }
  691. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildPositionResponse"] = {
  692. [200] = "成功",
  693. [500] = "未知错误",
  694. [501] = "玩家已经有公会了!",
  695. [502] = "公会名称长度不合法!",
  696. [503] = "内部错误!",
  697. [504] = "公会图标错误!",
  698. [505] = "钻石数量不足!",
  699. [506] = "公会名称被占用!",
  700. [507] = "公会不存在!",
  701. [508] = "玩家等级过低!",
  702. [509] = "公会申请列表已满!",
  703. [510] = "已经申请加入该公会!",
  704. [511] = "没有加入公会!",
  705. [512] = "没有权限!",
  706. [513] = "不是公会成员!",
  707. [514] = "退出公会冷却时间中!",
  708. [515] = "加入申请未找到!",
  709. [516] = "公会人数已满!",
  710. [517] = "目标玩家已经有公会了!",
  711. [518] = "部分操作失败!",
  712. [519] = "公会加入公告长度不合法!",
  713. [520] = "公会会长不能随时退出公会!",
  714. [521] = "错误的职位!",
  715. [522] = "职位数量限制!",
  716. [523] = "操作目标不能是自己!",
  717. [524] = "地块未解锁!",
  718. [525] = "地块被占用!",
  719. [526] = "每周设置庇护者次数上限!",
  720. [527] = "公会设置为不能加入!",
  721. [528] = "全员邮件发送冷却时间!",
  722. [529] = "每日迁移自己船只次数限制!",
  723. [530] = "单个玩家每周只能设置成为庇护者一次!",
  724. [531] = "活动暂未开启",
  725. [532] = "活动数据为空",
  726. [533] = "公会招募冷却时间!",
  727. }
  728. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeHeadIconBoxResponse"] = {
  729. [200] = "成功",
  730. [500] = "未知错误",
  731. [501] = "ͷ���ID������",
  732. }
  733. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeHeadIconResponse"] = {
  734. [200] = "成功",
  735. [500] = "未知错误",
  736. [501] = "ͷ��ID������",
  737. }
  738. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeRedDotStatusResponse"] = {
  739. [200] = "成功",
  740. [500] = "未知错误",
  741. }
  742. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeRoleNameResponse"] = {
  743. [200] = "成功",
  744. [500] = "未知错误",
  745. [501] = "��ʯ����",
  746. [502] = "����û�����仯",
  747. }
  748. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeServerIDResponse"] = {
  749. [200] = "成功",
  750. [500] = "未知错误",
  751. }
  752. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeShowPicturesAndHeroTeamResponse"] = {
  753. [200] = "成功",
  754. [500] = "未知错误",
  755. [501] = "�ϴ���Ӣ��չʾ�б��Ȳ��Ϸ�",
  756. }
  757. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeSignResponse"] = {
  758. [200] = "成功",
  759. [500] = "未知错误",
  760. }
  761. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatAddMessageResponse"] = {
  762. [200] = "成功",
  763. [500] = "未知错误",
  764. [501] = "聊天频道已存在",
  765. }
  766. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatDeleteMessageResponse"] = {
  767. [200] = "成功",
  768. [500] = "未知错误",
  769. [501] = "聊天频道不存在",
  770. [502] = "不是私聊频道",
  771. }
  772. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatMessageListResponse"] = {
  773. [200] = "成功",
  774. [500] = "未知错误",
  775. }
  776. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatMuteStateResponse"] = {
  777. [200] = "成功",
  778. [500] = "未知错误",
  779. }
  780. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatUpdateMessageResponse"] = {
  781. [200] = "成功",
  782. [500] = "未知错误",
  783. [501] = "聊天频道不存在",
  784. }
  785. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatUpMessageResponse"] = {
  786. [200] = "成功",
  787. [500] = "未知错误",
  788. [501] = "聊天频道不存在",
  789. }
  790. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatWorldChannelChangeResponse"] = {
  791. [200] = "成功",
  792. [500] = "未知错误",
  793. [501] = "频道ID为空",
  794. [502] = "频道NAME为空",
  795. [503] = "频道没有改变",
  796. }
  797. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatWorldChannelListResponse"] = {
  798. [200] = "成功",
  799. [500] = "未知错误",
  800. }
  801. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCheckinClaimResponse"] = {
  802. [200] = "成功",
  803. [500] = "未知错误",
  804. [501] = "天数未开启",
  805. [502] = "天数已领取",
  806. }
  807. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCheckSeasonRefreshResponse"] = {
  808. [200] = "成功",
  809. [500] = "未知错误",
  810. [501] = "无法找到竞技场管理服务",
  811. [502] = "无法找到对应赛区竞技场服务",
  812. [503] = "获取斗技场数据失败",
  813. [504] = "获取斗技场玩家数据失败",
  814. [505] = "获取血战斗技场数据失败",
  815. [506] = "获取血战斗技场玩家数据失败",
  816. [507] = "获取巅峰斗技场数据失败",
  817. [508] = "获取巅峰斗技场玩家数据失败",
  818. [509] = "竞技场未解锁",
  819. [510] = "斗技场未解锁",
  820. [511] = "血战斗技场未解锁",
  821. [512] = "血战斗技场段位配置缺失",
  822. [513] = "巅峰斗技场未解锁",
  823. [514] = "巅峰斗技场赛区id不存在",
  824. [515] = "尚未进入过斗技场",
  825. [516] = "斗技场防守阵容尚未初始化",
  826. }
  827. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCheckTrialHeroResponse"] = {
  828. [200] = "成功",
  829. [500] = "未知错误",
  830. [501] = "未找到此英雄!",
  831. [502] = "在共鸣水晶中不能升级!",
  832. [503] = "虚空英雄不能升级!",
  833. [504] = "英雄等级已经到达最大值!",
  834. [505] = "全局配置异常!",
  835. [506] = "资源不足!",
  836. [507] = "达到背包购买上限!",
  837. [508] = "升阶数据为空!",
  838. [509] = "升阶英雄不存!",
  839. [510] = "英雄配置异常",
  840. [511] = "英雄升阶配置异常",
  841. [512] = "英雄阶级已满",
  842. [513] = "英雄升阶数量不对",
  843. [514] = "英雄升阶不满足条件",
  844. [515] = "水晶队伍等级上限",
  845. [516] = "英雄品质最大等级上限",
  846. [517] = "不是虚空英雄!",
  847. [518] = "虚空英雄已连接!",
  848. [519] = "英雄已被连接!",
  849. [520] = "虚空英雄未连接!",
  850. [521] = "虚空英雄重置异常!",
  851. [522] = "虚空英雄未使用虚空秘钥!",
  852. [523] = "虚空英雄未使用虚空秘钥!",
  853. [524] = "物品数量不足",
  854. [525] = "皮肤不存在",
  855. [526] = "道具配置异常",
  856. [527] = "该皮肤不能穿戴在此英雄上",
  857. [528] = "试用英雄不可强化",
  858. [529] = "水晶已经突破",
  859. [530] = "已借出给好友英雄不能被用来升阶",
  860. }
  861. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientClaimSpecialTrainingResponse"] = {
  862. [200] = "成功",
  863. [500] = "未知错误",
  864. [501] = "关卡ID不存在",
  865. [502] = "关卡不能领取",
  866. }
  867. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientClaimSummonCountRewardResponse"] = {
  868. [200] = "成功",
  869. [500] = "未知错误",
  870. [501] = "召唤任务id不存在",
  871. [502] = "召唤任务不能领取",
  872. }
  873. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientClaimTavernExchangeHeroResponse"] = {
  874. [200] = "成功",
  875. [500] = "未知错误",
  876. [501] = "心愿值兑换功能未开启",
  877. [502] = "心愿值不足不能领取",
  878. [503] = "已经领取",
  879. [504] = "英雄实例ID为空",
  880. }
  881. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCollectionFormationResponse"] = {
  882. [200] = "成功",
  883. [500] = "未知错误",
  884. [501] = "已经收藏",
  885. [502] = "编队已满",
  886. [503] = "未收藏",
  887. }
  888. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCollectLifeTreeSoulEchoResponse"] = {
  889. [200] = "成功",
  890. [500] = "未知错误",
  891. }
  892. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyCombatResponse"] = {
  893. [200] = "成功",
  894. [500] = "未知错误",
  895. [501] = "�޷���������",
  896. }
  897. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGainRelicResponse"] = {
  898. [200] = "成功",
  899. [500] = "未知错误",
  900. [501] = "�޷���������",
  901. }
  902. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGetHireHerosResponse"] = {
  903. [200] = "成功",
  904. [500] = "未知错误",
  905. [501] = "�޷���������",
  906. }
  907. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGetMonstersResponse"] = {
  908. [200] = "成功",
  909. [500] = "未知错误",
  910. [501] = "�޷���������",
  911. }
  912. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGranaryResponse"] = {
  913. [200] = "成功",
  914. [500] = "未知错误",
  915. [501] = "�޷���������",
  916. }
  917. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyHireHeroResponse"] = {
  918. [200] = "成功",
  919. [500] = "未知错误",
  920. [501] = "�޷���������",
  921. }
  922. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyReliveHeroResponse"] = {
  923. [200] = "成功",
  924. [500] = "未知错误",
  925. [501] = "�޷���������",
  926. }
  927. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyResetAllHerosResponse"] = {
  928. [200] = "成功",
  929. [500] = "未知错误",
  930. [501] = "�޷���������",
  931. }
  932. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyTriggerTrapResponse"] = {
  933. [200] = "成功",
  934. [500] = "未知错误",
  935. [501] = "�޷���������",
  936. }
  937. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyUseSpringResponse"] = {
  938. [200] = "成功",
  939. [500] = "未知错误",
  940. [501] = "�޷���������",
  941. }
  942. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCreatCDKCodeResponse"] = {
  943. [200] = "成功",
  944. [500] = "未知错误",
  945. }
  946. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCreateGuildResponse"] = {
  947. [200] = "成功",
  948. [500] = "未知错误",
  949. [501] = "玩家已经有公会了!",
  950. [502] = "公会名称长度不合法!",
  951. [503] = "内部错误!",
  952. [504] = "公会图标错误!",
  953. [505] = "钻石数量不足!",
  954. [506] = "公会名称被占用!",
  955. [507] = "公会不存在!",
  956. [508] = "玩家等级过低!",
  957. [509] = "公会申请列表已满!",
  958. [510] = "已经申请加入该公会!",
  959. [511] = "没有加入公会!",
  960. [512] = "没有权限!",
  961. [513] = "不是公会成员!",
  962. [514] = "退出公会冷却时间中!",
  963. [515] = "加入申请未找到!",
  964. [516] = "公会人数已满!",
  965. [517] = "目标玩家已经有公会了!",
  966. [518] = "部分操作失败!",
  967. [519] = "公会加入公告长度不合法!",
  968. [520] = "公会会长不能随时退出公会!",
  969. [521] = "错误的职位!",
  970. [522] = "职位数量限制!",
  971. [523] = "操作目标不能是自己!",
  972. [524] = "地块未解锁!",
  973. [525] = "地块被占用!",
  974. [526] = "每周设置庇护者次数上限!",
  975. [527] = "公会设置为不能加入!",
  976. [528] = "全员邮件发送冷却时间!",
  977. [529] = "每日迁移自己船只次数限制!",
  978. [530] = "单个玩家每周只能设置成为庇护者一次!",
  979. [531] = "活动暂未开启",
  980. [532] = "活动数据为空",
  981. [533] = "公会招募冷却时间!",
  982. }
  983. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryBreakResponse"] = {
  984. [200] = "成功",
  985. [500] = "未知错误",
  986. [501] = "未找到此英雄!",
  987. [502] = "在共鸣水晶中不能升级!",
  988. [503] = "虚空英雄不能升级!",
  989. [504] = "英雄等级已经到达最大值!",
  990. [505] = "全局配置异常!",
  991. [506] = "资源不足!",
  992. [507] = "达到背包购买上限!",
  993. [508] = "升阶数据为空!",
  994. [509] = "升阶英雄不存!",
  995. [510] = "英雄配置异常",
  996. [511] = "英雄升阶配置异常",
  997. [512] = "英雄阶级已满",
  998. [513] = "英雄升阶数量不对",
  999. [514] = "英雄升阶不满足条件",
  1000. [515] = "水晶队伍等级上限",
  1001. [516] = "英雄品质最大等级上限",
  1002. [517] = "不是虚空英雄!",
  1003. [518] = "虚空英雄已连接!",
  1004. [519] = "英雄已被连接!",
  1005. [520] = "虚空英雄未连接!",
  1006. [521] = "虚空英雄重置异常!",
  1007. [522] = "虚空英雄未使用虚空秘钥!",
  1008. [523] = "虚空英雄未使用虚空秘钥!",
  1009. [524] = "物品数量不足",
  1010. [525] = "皮肤不存在",
  1011. [526] = "道具配置异常",
  1012. [527] = "该皮肤不能穿戴在此英雄上",
  1013. [528] = "试用英雄不可强化",
  1014. [529] = "水晶已经突破",
  1015. [530] = "已借出给好友英雄不能被用来升阶",
  1016. }
  1017. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryDownHeroResponse"] = {
  1018. [200] = "成功",
  1019. [500] = "未知错误",
  1020. [501] = "水晶已经升阶!",
  1021. [502] = "超出水晶队伍上限!",
  1022. [503] = "水晶队伍重复设置!",
  1023. [504] = "英雄已经在水晶格子中!",
  1024. [505] = "英雄不存在!",
  1025. [506] = "该格子已经解锁!",
  1026. [516] = "该格子尚未解锁!",
  1027. [507] = "前面的格子尚未解锁!",
  1028. [508] = "解锁配置异常!",
  1029. [509] = "材料不足!",
  1030. [510] = "已经突破!",
  1031. [511] = "未突破!",
  1032. [512] = "突破等级不够!",
  1033. [513] = "突破等级不够!",
  1034. [514] = "水晶升级史诗英雄数量不足!",
  1035. [515] = "虚空英雄不能设置!",
  1036. [517] = "该格子不能设置!",
  1037. [518] = "该英雄在队伍中!",
  1038. [519] = "该英雄在格子中!",
  1039. [520] = "该格子没有cd时间!",
  1040. [521] = "超出格子购买上限!",
  1041. [522] = "试用英雄不能设置!",
  1042. [523] = "改英雄的品质不能放入水晶格子中",
  1043. }
  1044. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryLevelUpResponse"] = {
  1045. [200] = "成功",
  1046. [500] = "未知错误",
  1047. [501] = "水晶已经升阶!",
  1048. [502] = "超出水晶队伍上限!",
  1049. [503] = "水晶队伍重复设置!",
  1050. [504] = "英雄已经在水晶格子中!",
  1051. [505] = "英雄不存在!",
  1052. [506] = "该格子已经解锁!",
  1053. [516] = "该格子尚未解锁!",
  1054. [507] = "前面的格子尚未解锁!",
  1055. [508] = "解锁配置异常!",
  1056. [509] = "材料不足!",
  1057. [510] = "已经突破!",
  1058. [511] = "未突破!",
  1059. [512] = "突破等级不够!",
  1060. [513] = "突破等级不够!",
  1061. [514] = "水晶升级史诗英雄数量不足!",
  1062. [515] = "虚空英雄不能设置!",
  1063. [517] = "该格子不能设置!",
  1064. [518] = "该英雄在队伍中!",
  1065. [519] = "该英雄在格子中!",
  1066. [520] = "该格子没有cd时间!",
  1067. [521] = "超出格子购买上限!",
  1068. [522] = "试用英雄不能设置!",
  1069. [523] = "改英雄的品质不能放入水晶格子中",
  1070. }
  1071. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryRefreshGridTimeReqResponse"] = {
  1072. [200] = "成功",
  1073. [500] = "未知错误",
  1074. [501] = "水晶已经升阶!",
  1075. [502] = "超出水晶队伍上限!",
  1076. [503] = "水晶队伍重复设置!",
  1077. [504] = "英雄已经在水晶格子中!",
  1078. [505] = "英雄不存在!",
  1079. [506] = "该格子已经解锁!",
  1080. [516] = "该格子尚未解锁!",
  1081. [507] = "前面的格子尚未解锁!",
  1082. [508] = "解锁配置异常!",
  1083. [509] = "材料不足!",
  1084. [510] = "已经突破!",
  1085. [511] = "未突破!",
  1086. [512] = "突破等级不够!",
  1087. [513] = "突破等级不够!",
  1088. [514] = "水晶升级史诗英雄数量不足!",
  1089. [515] = "虚空英雄不能设置!",
  1090. [517] = "该格子不能设置!",
  1091. [518] = "该英雄在队伍中!",
  1092. [519] = "该英雄在格子中!",
  1093. [520] = "该格子没有cd时间!",
  1094. [521] = "超出格子购买上限!",
  1095. [522] = "试用英雄不能设置!",
  1096. [523] = "改英雄的品质不能放入水晶格子中",
  1097. }
  1098. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryUpHeroResponse"] = {
  1099. [200] = "成功",
  1100. [500] = "未知错误",
  1101. [501] = "水晶已经升阶!",
  1102. [502] = "超出水晶队伍上限!",
  1103. [503] = "水晶队伍重复设置!",
  1104. [504] = "英雄已经在水晶格子中!",
  1105. [505] = "英雄不存在!",
  1106. [506] = "该格子已经解锁!",
  1107. [516] = "该格子尚未解锁!",
  1108. [507] = "前面的格子尚未解锁!",
  1109. [508] = "解锁配置异常!",
  1110. [509] = "材料不足!",
  1111. [510] = "已经突破!",
  1112. [511] = "未突破!",
  1113. [512] = "突破等级不够!",
  1114. [513] = "突破等级不够!",
  1115. [514] = "水晶升级史诗英雄数量不足!",
  1116. [515] = "虚空英雄不能设置!",
  1117. [517] = "该格子不能设置!",
  1118. [518] = "该英雄在队伍中!",
  1119. [519] = "该英雄在格子中!",
  1120. [520] = "该格子没有cd时间!",
  1121. [521] = "超出格子购买上限!",
  1122. [522] = "试用英雄不能设置!",
  1123. [523] = "改英雄的品质不能放入水晶格子中",
  1124. }
  1125. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDeleteFormationResponse"] = {
  1126. [200] = "成功",
  1127. [500] = "未知错误",
  1128. [501] = "类型不存在",
  1129. [502] = "索引不存在",
  1130. }
  1131. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDrawGuildWarriorTreasureResponse"] = {
  1132. [200] = "成功",
  1133. [500] = "未知错误",
  1134. [501] = "玩家已经有公会了!",
  1135. [502] = "公会名称长度不合法!",
  1136. [503] = "内部错误!",
  1137. [504] = "公会图标错误!",
  1138. [505] = "钻石数量不足!",
  1139. [506] = "公会名称被占用!",
  1140. [507] = "公会不存在!",
  1141. [508] = "玩家等级过低!",
  1142. [509] = "公会申请列表已满!",
  1143. [510] = "已经申请加入该公会!",
  1144. [511] = "没有加入公会!",
  1145. [512] = "没有权限!",
  1146. [513] = "不是公会成员!",
  1147. [514] = "退出公会冷却时间中!",
  1148. [515] = "加入申请未找到!",
  1149. [516] = "公会人数已满!",
  1150. [517] = "目标玩家已经有公会了!",
  1151. [518] = "部分操作失败!",
  1152. [519] = "公会加入公告长度不合法!",
  1153. [520] = "公会会长不能随时退出公会!",
  1154. [521] = "错误的职位!",
  1155. [522] = "职位数量限制!",
  1156. [523] = "操作目标不能是自己!",
  1157. [524] = "地块未解锁!",
  1158. [525] = "地块被占用!",
  1159. [526] = "每周设置庇护者次数上限!",
  1160. [527] = "公会设置为不能加入!",
  1161. [528] = "全员邮件发送冷却时间!",
  1162. [529] = "每日迁移自己船只次数限制!",
  1163. [530] = "单个玩家每周只能设置成为庇护者一次!",
  1164. [531] = "活动暂未开启",
  1165. [532] = "活动数据为空",
  1166. [533] = "公会招募冷却时间!",
  1167. [701] = "勇者财宝已过期",
  1168. [702] = "不能重复领取奖励",
  1169. [703] = "暂无勇者财宝可以领取",
  1170. [704] = "勇者财宝不存在",
  1171. }
  1172. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDrawRaceOptionalCardResponse"] = {
  1173. [200] = "成功",
  1174. [500] = "未知错误",
  1175. [501] = "种族ID不存在",
  1176. [502] = "VIP等级不够",
  1177. [503] = "消耗货币不足",
  1178. }
  1179. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDropTest1Response"] = {
  1180. [200] = "成功",
  1181. [500] = "未知错误",
  1182. }
  1183. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDropTest2Response"] = {
  1184. [200] = "成功",
  1185. [500] = "未知错误",
  1186. }
  1187. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEarnArenaPinnacleGloryRoadIconBoxResponse"] = {
  1188. [200] = "成功",
  1189. [500] = "未知错误",
  1190. [501] = "无法找到竞技场管理服务",
  1191. [502] = "无法找到对应赛区竞技场服务",
  1192. [503] = "获取斗技场数据失败",
  1193. [504] = "获取斗技场玩家数据失败",
  1194. [505] = "获取血战斗技场数据失败",
  1195. [506] = "获取血战斗技场玩家数据失败",
  1196. [507] = "获取巅峰斗技场数据失败",
  1197. [508] = "获取巅峰斗技场玩家数据失败",
  1198. [509] = "竞技场未解锁",
  1199. [510] = "斗技场未解锁",
  1200. [511] = "血战斗技场未解锁",
  1201. [512] = "血战斗技场段位配置缺失",
  1202. [513] = "巅峰斗技场未解锁",
  1203. [514] = "巅峰斗技场赛区id不存在",
  1204. [515] = "尚未进入过斗技场",
  1205. [516] = "斗技场防守阵容尚未初始化",
  1206. [601] = "不满足此荣耀之路领取资格",
  1207. [602] = "id不合法",
  1208. [603] = "已经领取过了",
  1209. }
  1210. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEndCopyResponse"] = {
  1211. [200] = "成功",
  1212. [500] = "未知错误",
  1213. [501] = "�޷���������",
  1214. }
  1215. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterArenaResponse"] = {
  1216. [200] = "成功",
  1217. [500] = "未知错误",
  1218. [501] = "无法找到竞技场管理服务",
  1219. [502] = "无法找到对应赛区竞技场服务",
  1220. [503] = "获取斗技场数据失败",
  1221. [504] = "获取斗技场玩家数据失败",
  1222. [505] = "获取血战斗技场数据失败",
  1223. [506] = "获取血战斗技场玩家数据失败",
  1224. [507] = "获取巅峰斗技场数据失败",
  1225. [508] = "获取巅峰斗技场玩家数据失败",
  1226. [509] = "竞技场未解锁",
  1227. [510] = "斗技场未解锁",
  1228. [511] = "血战斗技场未解锁",
  1229. [512] = "血战斗技场段位配置缺失",
  1230. [513] = "巅峰斗技场未解锁",
  1231. [514] = "巅峰斗技场赛区id不存在",
  1232. [515] = "尚未进入过斗技场",
  1233. [516] = "斗技场防守阵容尚未初始化",
  1234. }
  1235. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterArenaValorRankActivityResponse"] = {
  1236. [200] = "成功",
  1237. [500] = "未知错误",
  1238. [501] = "无法找到竞技场管理服务",
  1239. [502] = "无法找到对应赛区竞技场服务",
  1240. [503] = "获取斗技场数据失败",
  1241. [504] = "获取斗技场玩家数据失败",
  1242. [505] = "获取血战斗技场数据失败",
  1243. [506] = "获取血战斗技场玩家数据失败",
  1244. [507] = "获取巅峰斗技场数据失败",
  1245. [508] = "获取巅峰斗技场玩家数据失败",
  1246. [509] = "竞技场未解锁",
  1247. [510] = "斗技场未解锁",
  1248. [511] = "血战斗技场未解锁",
  1249. [512] = "血战斗技场段位配置缺失",
  1250. [513] = "巅峰斗技场未解锁",
  1251. [514] = "巅峰斗技场赛区id不存在",
  1252. [515] = "尚未进入过斗技场",
  1253. [516] = "斗技场防守阵容尚未初始化",
  1254. }
  1255. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterGameResponse"] = {
  1256. [200] = "成功",
  1257. [500] = "未知错误",
  1258. [501] = "无效的角色ID!",
  1259. [502] = "角色逻辑不存在!",
  1260. [503] = "角色已登录!",
  1261. [504] = "角色已封停",
  1262. [505] = "无效的区号!",
  1263. [506] = "排队中",
  1264. }
  1265. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterMazeResponse"] = {
  1266. [200] = "成功",
  1267. [500] = "未知错误",
  1268. [501] = "选择迷宫类型",
  1269. [502] = "无法进入迷宫类型",
  1270. }
  1271. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterServerResponse"] = {
  1272. [200] = "成功",
  1273. [500] = "未知错误",
  1274. [501] = "Token错误",
  1275. [502] = "Token已过期",
  1276. [503] = "Token已过期",
  1277. }
  1278. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEquipAllResponse"] = {
  1279. [200] = "成功",
  1280. [500] = "未知错误",
  1281. [501] = "装备不存在",
  1282. [502] = "英雄不存在",
  1283. [503] = "装备无法强化",
  1284. [504] = "物品数量不足",
  1285. [505] = "装备无法升阶",
  1286. [506] = "装备无法重铸",
  1287. [507] = "无法装备",
  1288. }
  1289. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEquipArtifactResponse"] = {
  1290. [200] = "成功",
  1291. [500] = "未知错误",
  1292. [501] = "神器不存在",
  1293. [502] = "英雄不存在",
  1294. [503] = "神器槽位已满",
  1295. [504] = "神器已满级",
  1296. [505] = "物品不足",
  1297. [506] = "该职业的英雄无法使用该神器",
  1298. [507] = "无法装备",
  1299. [508] = "试用英雄无法升级神器",
  1300. }
  1301. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEquipResponse"] = {
  1302. [200] = "成功",
  1303. [500] = "未知错误",
  1304. [501] = "装备不存在",
  1305. [502] = "英雄不存在",
  1306. [503] = "装备无法强化",
  1307. [504] = "物品数量不足",
  1308. [505] = "装备无法升阶",
  1309. [506] = "装备无法重铸",
  1310. [507] = "无法装备",
  1311. }
  1312. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeActivityExchangeResponse"] = {
  1313. [200] = "成功",
  1314. [500] = "未知错误",
  1315. [501] = "活动已经结束",
  1316. [502] = "活动不存在",
  1317. [503] = "活动未开启",
  1318. [504] = "当前时间段查询不到有效的活动组ID",
  1319. [505] = "道具不够",
  1320. [506] = "没有可用的次数",
  1321. [507] = "没有可用的次数",
  1322. [508] = "兑换次数过多,超过了最大次数,请减少次数",
  1323. [509] = "兑换次数不能小于等于0",
  1324. }
  1325. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeActivityInfoResponse"] = {
  1326. [200] = "成功",
  1327. [500] = "未知错误",
  1328. [501] = "活动已经结束",
  1329. [502] = "活动不存在",
  1330. [503] = "活动未开启",
  1331. [504] = "当前时间段查询不到有效的活动组ID",
  1332. }
  1333. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeDirectGiftResponse"] = {
  1334. [200] = "成功",
  1335. [500] = "未知错误",
  1336. [501] = "编号ID不存在",
  1337. [502] = "兑换次数上限",
  1338. [503] = "消耗道具不足",
  1339. }
  1340. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeFormationResponse"] = {
  1341. [200] = "成功",
  1342. [500] = "未知错误",
  1343. [501] = "类型不存在",
  1344. [502] = "现索引不存在",
  1345. [503] = "交换索引不存在",
  1346. }
  1347. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeVoidGuestResponse"] = {
  1348. [200] = "成功",
  1349. [500] = "未知错误",
  1350. [501] = "已经拥有此虚空英雄",
  1351. [502] = "货币不足",
  1352. [503] = "低于货币兑换下限",
  1353. [504] = "超过货币兑换上限",
  1354. [505] = "兑换总和不合法",
  1355. }
  1356. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExitGameResponse"] = {
  1357. [200] = "成功",
  1358. [500] = "未知错误",
  1359. }
  1360. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExitGuildResponse"] = {
  1361. [200] = "成功",
  1362. [500] = "未知错误",
  1363. [501] = "玩家已经有公会了!",
  1364. [502] = "公会名称长度不合法!",
  1365. [503] = "内部错误!",
  1366. [504] = "公会图标错误!",
  1367. [505] = "钻石数量不足!",
  1368. [506] = "公会名称被占用!",
  1369. [507] = "公会不存在!",
  1370. [508] = "玩家等级过低!",
  1371. [509] = "公会申请列表已满!",
  1372. [510] = "已经申请加入该公会!",
  1373. [511] = "没有加入公会!",
  1374. [512] = "没有权限!",
  1375. [513] = "不是公会成员!",
  1376. [514] = "退出公会冷却时间中!",
  1377. [515] = "加入申请未找到!",
  1378. [516] = "公会人数已满!",
  1379. [517] = "目标玩家已经有公会了!",
  1380. [518] = "部分操作失败!",
  1381. [519] = "公会加入公告长度不合法!",
  1382. [520] = "公会会长不能随时退出公会!",
  1383. [521] = "错误的职位!",
  1384. [522] = "职位数量限制!",
  1385. [523] = "操作目标不能是自己!",
  1386. [524] = "地块未解锁!",
  1387. [525] = "地块被占用!",
  1388. [526] = "每周设置庇护者次数上限!",
  1389. [527] = "公会设置为不能加入!",
  1390. [528] = "全员邮件发送冷却时间!",
  1391. [529] = "每日迁移自己船只次数限制!",
  1392. [530] = "单个玩家每周只能设置成为庇护者一次!",
  1393. [531] = "活动暂未开启",
  1394. [532] = "活动数据为空",
  1395. [533] = "公会招募冷却时间!",
  1396. }
  1397. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExploreCopyMapPosesResponse"] = {
  1398. [200] = "成功",
  1399. [500] = "未知错误",
  1400. [501] = "�޷���������",
  1401. }
  1402. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExWeaponLevelUpResponse"] = {
  1403. [200] = "成功",
  1404. [500] = "未知错误",
  1405. [501] = "装备不存在",
  1406. [502] = "英雄不存在",
  1407. [503] = "装备无法强化",
  1408. [504] = "物品数量不足",
  1409. [505] = "装备无法升阶",
  1410. [506] = "装备无法重铸",
  1411. [507] = "无法装备",
  1412. [601] = "专属武器未激活",
  1413. [602] = "道具不足",
  1414. [603] = "已升至最高等级",
  1415. [604] = "试用英雄无法升级专属武器",
  1416. }
  1417. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFansInfoResponse"] = {
  1418. [200] = "成功",
  1419. [500] = "未知错误",
  1420. }
  1421. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFeedbackListResponse"] = {
  1422. [200] = "成功",
  1423. [500] = "未知错误",
  1424. [501] = "配置异常!",
  1425. [502] = "活动时间已结束!",
  1426. [503] = "题目未答完!",
  1427. [504] = "题目有空数据!",
  1428. [505] = "问卷未答题",
  1429. [506] = "问卷已领奖",
  1430. [507] = "操作失败",
  1431. }
  1432. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFeedBackRewardtResponse"] = {
  1433. [200] = "成功",
  1434. [500] = "未知错误",
  1435. [501] = "配置异常!",
  1436. [502] = "活动时间已结束!",
  1437. [503] = "题目未答完!",
  1438. [504] = "题目有空数据!",
  1439. [505] = "问卷未答题",
  1440. [506] = "问卷已领奖",
  1441. [507] = "操作失败",
  1442. }
  1443. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFeedBackSubmitResponse"] = {
  1444. [200] = "成功",
  1445. [500] = "未知错误",
  1446. [501] = "配置异常!",
  1447. [502] = "活动时间已结束!",
  1448. [503] = "题目未答完!",
  1449. [504] = "题目有空数据!",
  1450. [505] = "问卷未答题",
  1451. [506] = "问卷已领奖",
  1452. [507] = "操作失败",
  1453. }
  1454. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse"] = {
  1455. [200] = "成功",
  1456. [500] = "未知错误",
  1457. [101] = "不能挑战该章节!",
  1458. [102] = "章节配置异常",
  1459. [103] = "战斗验证失败",
  1460. [104] = "编队信息不存在",
  1461. [105] = "战斗数据验证失败",
  1462. [106] = "非主线不能战斗跳过",
  1463. [107] = "VIP不能战斗跳过",
  1464. [108] = "关卡不能战斗跳过",
  1465. [109] = "战力值不能战斗跳过",
  1466. }
  1467. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFightResultResponse"] = {
  1468. [200] = "成功",
  1469. [500] = "未知错误",
  1470. [101] = "不能挑战该章节!",
  1471. [102] = "章节配置异常",
  1472. [103] = "战斗验证失败",
  1473. [104] = "编队信息不存在",
  1474. [105] = "战斗数据验证失败",
  1475. [106] = "非主线不能战斗跳过",
  1476. [107] = "VIP不能战斗跳过",
  1477. [108] = "关卡不能战斗跳过",
  1478. [109] = "战力值不能战斗跳过",
  1479. }
  1480. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFightSkipResultResponse"] = {
  1481. [200] = "成功",
  1482. [500] = "未知错误",
  1483. [101] = "不能挑战该章节!",
  1484. [102] = "章节配置异常",
  1485. [103] = "战斗验证失败",
  1486. [104] = "编队信息不存在",
  1487. [105] = "战斗数据验证失败",
  1488. [106] = "非主线不能战斗跳过",
  1489. [107] = "VIP不能战斗跳过",
  1490. [108] = "关卡不能战斗跳过",
  1491. [109] = "战力值不能战斗跳过",
  1492. }
  1493. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFireValleyRuinsRewardResponse"] = {
  1494. [200] = "成功",
  1495. [500] = "未知错误",
  1496. [501] = "活动已经结束",
  1497. [502] = "活动不存在",
  1498. [503] = "活动未开启",
  1499. [504] = "该位置奖励已经领取过",
  1500. [505] = "该位置奖励不存在",
  1501. [506] = "该层未设置大奖",
  1502. [507] = "道具不够",
  1503. [508] = "当前层未激活",
  1504. }
  1505. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFosterAcumulateInfoResponse"] = {
  1506. [200] = "成功",
  1507. [500] = "未知错误",
  1508. [501] = "已经领取奖励",
  1509. [502] = "不在活动时间内",
  1510. [503] = "不满足条件",
  1511. [504] = "配置异常",
  1512. [505] = "关卡不满足",
  1513. [506] = "数据异常",
  1514. }
  1515. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFosterDayInfoResponse"] = {
  1516. [200] = "成功",
  1517. [500] = "未知错误",
  1518. }
  1519. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFosterGetRewardResponse"] = {
  1520. [200] = "成功",
  1521. [500] = "未知错误",
  1522. [501] = "已经领取奖励",
  1523. [502] = "不在活动时间内",
  1524. [503] = "不满足条件",
  1525. [504] = "配置异常",
  1526. [505] = "关卡不满足",
  1527. }
  1528. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendAddBlacklistResponse"] = {
  1529. [200] = "成功",
  1530. [500] = "未知错误",
  1531. [501] = "uuid不存在",
  1532. [502] = "申请上限",
  1533. [503] = "已申请过",
  1534. [504] = "已在黑名单",
  1535. [505] = "已是好友",
  1536. [506] = "自己好友上限",
  1537. [507] = "好友不存在",
  1538. [508] = "黑名单不存在",
  1539. [509] = "英雄uuid不存在",
  1540. [510] = "已租借英雄上限",
  1541. [511] = "出借英雄上限",
  1542. [512] = "已出借英雄",
  1543. [513] = "申请列表为空",
  1544. [514] = "申请不存在",
  1545. [515] = "租借不存在",
  1546. [516] = "好友列表为空",
  1547. [517] = "友情点已赠送",
  1548. [518] = "友情点已领取",
  1549. [519] = "已租借该英雄",
  1550. [520] = "租借已归还",
  1551. [521] = "黑名单上限",
  1552. [522] = "对方好友上限",
  1553. [523] = "已在对方黑名单",
  1554. [524] = "友情点赠送上限",
  1555. [525] = "友情点领取上限",
  1556. }
  1557. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyCountResponse"] = {
  1558. [200] = "成功",
  1559. [500] = "未知错误",
  1560. [501] = "uuid不存在",
  1561. [502] = "申请上限",
  1562. [503] = "已申请过",
  1563. [504] = "已在黑名单",
  1564. [505] = "已是好友",
  1565. [506] = "自己好友上限",
  1566. [507] = "好友不存在",
  1567. [508] = "黑名单不存在",
  1568. [509] = "英雄uuid不存在",
  1569. [510] = "已租借英雄上限",
  1570. [511] = "出借英雄上限",
  1571. [512] = "已出借英雄",
  1572. [513] = "申请列表为空",
  1573. [514] = "申请不存在",
  1574. [515] = "租借不存在",
  1575. [516] = "好友列表为空",
  1576. [517] = "友情点已赠送",
  1577. [518] = "友情点已领取",
  1578. [519] = "已租借该英雄",
  1579. [520] = "租借已归还",
  1580. [521] = "黑名单上限",
  1581. [522] = "对方好友上限",
  1582. [523] = "已在对方黑名单",
  1583. [524] = "友情点赠送上限",
  1584. [525] = "友情点领取上限",
  1585. }
  1586. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyHandleResponse"] = {
  1587. [200] = "成功",
  1588. [500] = "未知错误",
  1589. [501] = "uuid不存在",
  1590. [502] = "申请上限",
  1591. [503] = "已申请过",
  1592. [504] = "已在黑名单",
  1593. [505] = "已是好友",
  1594. [506] = "自己好友上限",
  1595. [507] = "好友不存在",
  1596. [508] = "黑名单不存在",
  1597. [509] = "英雄uuid不存在",
  1598. [510] = "已租借英雄上限",
  1599. [511] = "出借英雄上限",
  1600. [512] = "已出借英雄",
  1601. [513] = "申请列表为空",
  1602. [514] = "申请不存在",
  1603. [515] = "租借不存在",
  1604. [516] = "好友列表为空",
  1605. [517] = "友情点已赠送",
  1606. [518] = "友情点已领取",
  1607. [519] = "已租借该英雄",
  1608. [520] = "租借已归还",
  1609. [521] = "黑名单上限",
  1610. [522] = "对方好友上限",
  1611. [523] = "已在对方黑名单",
  1612. [524] = "友情点赠送上限",
  1613. [525] = "友情点领取上限",
  1614. }
  1615. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyListResponse"] = {
  1616. [200] = "成功",
  1617. [500] = "未知错误",
  1618. [501] = "uuid不存在",
  1619. [502] = "申请上限",
  1620. [503] = "已申请过",
  1621. [504] = "已在黑名单",
  1622. [505] = "已是好友",
  1623. [506] = "自己好友上限",
  1624. [507] = "好友不存在",
  1625. [508] = "黑名单不存在",
  1626. [509] = "英雄uuid不存在",
  1627. [510] = "已租借英雄上限",
  1628. [511] = "出借英雄上限",
  1629. [512] = "已出借英雄",
  1630. [513] = "申请列表为空",
  1631. [514] = "申请不存在",
  1632. [515] = "租借不存在",
  1633. [516] = "好友列表为空",
  1634. [517] = "友情点已赠送",
  1635. [518] = "友情点已领取",
  1636. [519] = "已租借该英雄",
  1637. [520] = "租借已归还",
  1638. [521] = "黑名单上限",
  1639. [522] = "对方好友上限",
  1640. [523] = "已在对方黑名单",
  1641. [524] = "友情点赠送上限",
  1642. [525] = "友情点领取上限",
  1643. }
  1644. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyResponse"] = {
  1645. [200] = "成功",
  1646. [500] = "未知错误",
  1647. [501] = "uuid不存在",
  1648. [502] = "申请上限",
  1649. [503] = "已申请过",
  1650. [504] = "已在黑名单",
  1651. [505] = "已是好友",
  1652. [506] = "自己好友上限",
  1653. [507] = "好友不存在",
  1654. [508] = "黑名单不存在",
  1655. [509] = "英雄uuid不存在",
  1656. [510] = "已租借英雄上限",
  1657. [511] = "出借英雄上限",
  1658. [512] = "已出借英雄",
  1659. [513] = "申请列表为空",
  1660. [514] = "申请不存在",
  1661. [515] = "租借不存在",
  1662. [516] = "好友列表为空",
  1663. [517] = "友情点已赠送",
  1664. [518] = "友情点已领取",
  1665. [519] = "已租借该英雄",
  1666. [520] = "租借已归还",
  1667. [521] = "黑名单上限",
  1668. [522] = "对方好友上限",
  1669. [523] = "已在对方黑名单",
  1670. [524] = "友情点赠送上限",
  1671. [525] = "友情点领取上限",
  1672. }
  1673. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendBlacklistResponse"] = {
  1674. [200] = "成功",
  1675. [500] = "未知错误",
  1676. [501] = "uuid不存在",
  1677. [502] = "申请上限",
  1678. [503] = "已申请过",
  1679. [504] = "已在黑名单",
  1680. [505] = "已是好友",
  1681. [506] = "自己好友上限",
  1682. [507] = "好友不存在",
  1683. [508] = "黑名单不存在",
  1684. [509] = "英雄uuid不存在",
  1685. [510] = "已租借英雄上限",
  1686. [511] = "出借英雄上限",
  1687. [512] = "已出借英雄",
  1688. [513] = "申请列表为空",
  1689. [514] = "申请不存在",
  1690. [515] = "租借不存在",
  1691. [516] = "好友列表为空",
  1692. [517] = "友情点已赠送",
  1693. [518] = "友情点已领取",
  1694. [519] = "已租借该英雄",
  1695. [520] = "租借已归还",
  1696. [521] = "黑名单上限",
  1697. [522] = "对方好友上限",
  1698. [523] = "已在对方黑名单",
  1699. [524] = "友情点赠送上限",
  1700. [525] = "友情点领取上限",
  1701. }
  1702. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendFindResponse"] = {
  1703. [200] = "成功",
  1704. [500] = "未知错误",
  1705. [501] = "uuid不存在",
  1706. [502] = "申请上限",
  1707. [503] = "已申请过",
  1708. [504] = "已在黑名单",
  1709. [505] = "已是好友",
  1710. [506] = "自己好友上限",
  1711. [507] = "好友不存在",
  1712. [508] = "黑名单不存在",
  1713. [509] = "英雄uuid不存在",
  1714. [510] = "已租借英雄上限",
  1715. [511] = "出借英雄上限",
  1716. [512] = "已出借英雄",
  1717. [513] = "申请列表为空",
  1718. [514] = "申请不存在",
  1719. [515] = "租借不存在",
  1720. [516] = "好友列表为空",
  1721. [517] = "友情点已赠送",
  1722. [518] = "友情点已领取",
  1723. [519] = "已租借该英雄",
  1724. [520] = "租借已归还",
  1725. [521] = "黑名单上限",
  1726. [522] = "对方好友上限",
  1727. [523] = "已在对方黑名单",
  1728. [524] = "友情点赠送上限",
  1729. [525] = "友情点领取上限",
  1730. }
  1731. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendListResponse"] = {
  1732. [200] = "成功",
  1733. [500] = "未知错误",
  1734. [501] = "uuid不存在",
  1735. [502] = "申请上限",
  1736. [503] = "已申请过",
  1737. [504] = "已在黑名单",
  1738. [505] = "已是好友",
  1739. [506] = "自己好友上限",
  1740. [507] = "好友不存在",
  1741. [508] = "黑名单不存在",
  1742. [509] = "英雄uuid不存在",
  1743. [510] = "已租借英雄上限",
  1744. [511] = "出借英雄上限",
  1745. [512] = "已出借英雄",
  1746. [513] = "申请列表为空",
  1747. [514] = "申请不存在",
  1748. [515] = "租借不存在",
  1749. [516] = "好友列表为空",
  1750. [517] = "友情点已赠送",
  1751. [518] = "友情点已领取",
  1752. [519] = "已租借该英雄",
  1753. [520] = "租借已归还",
  1754. [521] = "黑名单上限",
  1755. [522] = "对方好友上限",
  1756. [523] = "已在对方黑名单",
  1757. [524] = "友情点赠送上限",
  1758. [525] = "友情点领取上限",
  1759. }
  1760. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendPointOneKeyOperateResponse"] = {
  1761. [200] = "成功",
  1762. [500] = "未知错误",
  1763. [501] = "uuid不存在",
  1764. [502] = "申请上限",
  1765. [503] = "已申请过",
  1766. [504] = "已在黑名单",
  1767. [505] = "已是好友",
  1768. [506] = "自己好友上限",
  1769. [507] = "好友不存在",
  1770. [508] = "黑名单不存在",
  1771. [509] = "英雄uuid不存在",
  1772. [510] = "已租借英雄上限",
  1773. [511] = "出借英雄上限",
  1774. [512] = "已出借英雄",
  1775. [513] = "申请列表为空",
  1776. [514] = "申请不存在",
  1777. [515] = "租借不存在",
  1778. [516] = "好友列表为空",
  1779. [517] = "友情点已赠送",
  1780. [518] = "友情点已领取",
  1781. [519] = "已租借该英雄",
  1782. [520] = "租借已归还",
  1783. [521] = "黑名单上限",
  1784. [522] = "对方好友上限",
  1785. [523] = "已在对方黑名单",
  1786. [524] = "友情点赠送上限",
  1787. [525] = "友情点领取上限",
  1788. }
  1789. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendPointOperateResponse"] = {
  1790. [200] = "成功",
  1791. [500] = "未知错误",
  1792. [501] = "uuid不存在",
  1793. [502] = "申请上限",
  1794. [503] = "已申请过",
  1795. [504] = "已在黑名单",
  1796. [505] = "已是好友",
  1797. [506] = "自己好友上限",
  1798. [507] = "好友不存在",
  1799. [508] = "黑名单不存在",
  1800. [509] = "英雄uuid不存在",
  1801. [510] = "已租借英雄上限",
  1802. [511] = "出借英雄上限",
  1803. [512] = "已出借英雄",
  1804. [513] = "申请列表为空",
  1805. [514] = "申请不存在",
  1806. [515] = "租借不存在",
  1807. [516] = "好友列表为空",
  1808. [517] = "友情点已赠送",
  1809. [518] = "友情点已领取",
  1810. [519] = "已租借该英雄",
  1811. [520] = "租借已归还",
  1812. [521] = "黑名单上限",
  1813. [522] = "对方好友上限",
  1814. [523] = "已在对方黑名单",
  1815. [524] = "友情点赠送上限",
  1816. [525] = "友情点领取上限",
  1817. }
  1818. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendRemoveBlacklistResponse"] = {
  1819. [200] = "成功",
  1820. [500] = "未知错误",
  1821. [501] = "uuid不存在",
  1822. [502] = "申请上限",
  1823. [503] = "已申请过",
  1824. [504] = "已在黑名单",
  1825. [505] = "已是好友",
  1826. [506] = "自己好友上限",
  1827. [507] = "好友不存在",
  1828. [508] = "黑名单不存在",
  1829. [509] = "英雄uuid不存在",
  1830. [510] = "已租借英雄上限",
  1831. [511] = "出借英雄上限",
  1832. [512] = "已出借英雄",
  1833. [513] = "申请列表为空",
  1834. [514] = "申请不存在",
  1835. [515] = "租借不存在",
  1836. [516] = "好友列表为空",
  1837. [517] = "友情点已赠送",
  1838. [518] = "友情点已领取",
  1839. [519] = "已租借该英雄",
  1840. [520] = "租借已归还",
  1841. [521] = "黑名单上限",
  1842. [522] = "对方好友上限",
  1843. [523] = "已在对方黑名单",
  1844. [524] = "友情点赠送上限",
  1845. [525] = "友情点领取上限",
  1846. }
  1847. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendRemoveResponse"] = {
  1848. [200] = "成功",
  1849. [500] = "未知错误",
  1850. [501] = "uuid不存在",
  1851. [502] = "申请上限",
  1852. [503] = "已申请过",
  1853. [504] = "已在黑名单",
  1854. [505] = "已是好友",
  1855. [506] = "自己好友上限",
  1856. [507] = "好友不存在",
  1857. [508] = "黑名单不存在",
  1858. [509] = "英雄uuid不存在",
  1859. [510] = "已租借英雄上限",
  1860. [511] = "出借英雄上限",
  1861. [512] = "已出借英雄",
  1862. [513] = "申请列表为空",
  1863. [514] = "申请不存在",
  1864. [515] = "租借不存在",
  1865. [516] = "好友列表为空",
  1866. [517] = "友情点已赠送",
  1867. [518] = "友情点已领取",
  1868. [519] = "已租借该英雄",
  1869. [520] = "租借已归还",
  1870. [521] = "黑名单上限",
  1871. [522] = "对方好友上限",
  1872. [523] = "已在对方黑名单",
  1873. [524] = "友情点赠送上限",
  1874. [525] = "友情点领取上限",
  1875. }
  1876. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGainCopyRewardResponse"] = {
  1877. [200] = "成功",
  1878. [500] = "未知错误",
  1879. [501] = "�޷���������",
  1880. }
  1881. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAccumulateRechargeInfoResponse"] = {
  1882. [200] = "成功",
  1883. [500] = "未知错误",
  1884. }
  1885. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAchieveFivePlayerResponse"] = {
  1886. [200] = "成功",
  1887. [500] = "未知错误",
  1888. [501] = "暂无玩家达成奖励进度",
  1889. }
  1890. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetActivityTaskResponse"] = {
  1891. [200] = "成功",
  1892. [500] = "未知错误",
  1893. }
  1894. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAdsInfoResponse"] = {
  1895. [200] = "成功",
  1896. [500] = "未知错误",
  1897. }
  1898. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAdsRewardResponse"] = {
  1899. [200] = "成功",
  1900. [500] = "未知错误",
  1901. [501] = "观看广告达到上限",
  1902. [502] = "观看未开启",
  1903. }
  1904. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendCoinResponse"] = {
  1905. [200] = "成功",
  1906. [500] = "未知错误",
  1907. [501] = "无法找到竞技场管理服务",
  1908. [502] = "无法找到对应赛区竞技场服务",
  1909. [503] = "获取斗技场数据失败",
  1910. [504] = "获取斗技场玩家数据失败",
  1911. [505] = "获取血战斗技场数据失败",
  1912. [506] = "获取血战斗技场玩家数据失败",
  1913. [507] = "获取巅峰斗技场数据失败",
  1914. [508] = "获取巅峰斗技场玩家数据失败",
  1915. [509] = "竞技场未解锁",
  1916. [510] = "斗技场未解锁",
  1917. [511] = "血战斗技场未解锁",
  1918. [512] = "血战斗技场段位配置缺失",
  1919. [513] = "巅峰斗技场未解锁",
  1920. [514] = "巅峰斗技场赛区id不存在",
  1921. [515] = "尚未进入过斗技场",
  1922. [516] = "斗技场防守阵容尚未初始化",
  1923. }
  1924. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendDataResponse"] = {
  1925. [200] = "成功",
  1926. [500] = "未知错误",
  1927. [501] = "无法找到竞技场管理服务",
  1928. [502] = "无法找到对应赛区竞技场服务",
  1929. [503] = "获取斗技场数据失败",
  1930. [504] = "获取斗技场玩家数据失败",
  1931. [505] = "获取血战斗技场数据失败",
  1932. [506] = "获取血战斗技场玩家数据失败",
  1933. [507] = "获取巅峰斗技场数据失败",
  1934. [508] = "获取巅峰斗技场玩家数据失败",
  1935. [509] = "竞技场未解锁",
  1936. [510] = "斗技场未解锁",
  1937. [511] = "血战斗技场未解锁",
  1938. [512] = "血战斗技场段位配置缺失",
  1939. [513] = "巅峰斗技场未解锁",
  1940. [514] = "巅峰斗技场赛区id不存在",
  1941. [515] = "尚未进入过斗技场",
  1942. [516] = "斗技场防守阵容尚未初始化",
  1943. }
  1944. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendOpponentResponse"] = {
  1945. [200] = "成功",
  1946. [500] = "未知错误",
  1947. [501] = "无法找到竞技场管理服务",
  1948. [502] = "无法找到对应赛区竞技场服务",
  1949. [503] = "获取斗技场数据失败",
  1950. [504] = "获取斗技场玩家数据失败",
  1951. [505] = "获取血战斗技场数据失败",
  1952. [506] = "获取血战斗技场玩家数据失败",
  1953. [507] = "获取巅峰斗技场数据失败",
  1954. [508] = "获取巅峰斗技场玩家数据失败",
  1955. [509] = "竞技场未解锁",
  1956. [510] = "斗技场未解锁",
  1957. [511] = "血战斗技场未解锁",
  1958. [512] = "血战斗技场段位配置缺失",
  1959. [513] = "巅峰斗技场未解锁",
  1960. [514] = "巅峰斗技场赛区id不存在",
  1961. [515] = "尚未进入过斗技场",
  1962. [516] = "斗技场防守阵容尚未初始化",
  1963. }
  1964. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendOppositeRoleDataResponse"] = {
  1965. [200] = "成功",
  1966. [500] = "未知错误",
  1967. [501] = "无法找到竞技场管理服务",
  1968. [502] = "无法找到对应赛区竞技场服务",
  1969. [503] = "获取斗技场数据失败",
  1970. [504] = "获取斗技场玩家数据失败",
  1971. [505] = "获取血战斗技场数据失败",
  1972. [506] = "获取血战斗技场玩家数据失败",
  1973. [507] = "获取巅峰斗技场数据失败",
  1974. [508] = "获取巅峰斗技场玩家数据失败",
  1975. [509] = "竞技场未解锁",
  1976. [510] = "斗技场未解锁",
  1977. [511] = "血战斗技场未解锁",
  1978. [512] = "血战斗技场段位配置缺失",
  1979. [513] = "巅峰斗技场未解锁",
  1980. [514] = "巅峰斗技场赛区id不存在",
  1981. [515] = "尚未进入过斗技场",
  1982. [516] = "斗技场防守阵容尚未初始化",
  1983. }
  1984. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendScoreRankListResponse"] = {
  1985. [200] = "成功",
  1986. [500] = "未知错误",
  1987. [501] = "无法找到竞技场管理服务",
  1988. [502] = "无法找到对应赛区竞技场服务",
  1989. [503] = "获取斗技场数据失败",
  1990. [504] = "获取斗技场玩家数据失败",
  1991. [505] = "获取血战斗技场数据失败",
  1992. [506] = "获取血战斗技场玩家数据失败",
  1993. [507] = "获取巅峰斗技场数据失败",
  1994. [508] = "获取巅峰斗技场玩家数据失败",
  1995. [509] = "竞技场未解锁",
  1996. [510] = "斗技场未解锁",
  1997. [511] = "血战斗技场未解锁",
  1998. [512] = "血战斗技场段位配置缺失",
  1999. [513] = "巅峰斗技场未解锁",
  2000. [514] = "巅峰斗技场赛区id不存在",
  2001. [515] = "尚未进入过斗技场",
  2002. [516] = "斗技场防守阵容尚未初始化",
  2003. }
  2004. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleDataResponse"] = {
  2005. [200] = "成功",
  2006. [500] = "未知错误",
  2007. [501] = "无法找到竞技场管理服务",
  2008. [502] = "无法找到对应赛区竞技场服务",
  2009. [503] = "获取斗技场数据失败",
  2010. [504] = "获取斗技场玩家数据失败",
  2011. [505] = "获取血战斗技场数据失败",
  2012. [506] = "获取血战斗技场玩家数据失败",
  2013. [507] = "获取巅峰斗技场数据失败",
  2014. [508] = "获取巅峰斗技场玩家数据失败",
  2015. [509] = "竞技场未解锁",
  2016. [510] = "斗技场未解锁",
  2017. [511] = "血战斗技场未解锁",
  2018. [512] = "血战斗技场段位配置缺失",
  2019. [513] = "巅峰斗技场未解锁",
  2020. [514] = "巅峰斗技场赛区id不存在",
  2021. [515] = "尚未进入过斗技场",
  2022. [516] = "斗技场防守阵容尚未初始化",
  2023. }
  2024. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleFightRecordResponse"] = {
  2025. [200] = "成功",
  2026. [500] = "未知错误",
  2027. [501] = "无法找到竞技场管理服务",
  2028. [502] = "无法找到对应赛区竞技场服务",
  2029. [503] = "获取斗技场数据失败",
  2030. [504] = "获取斗技场玩家数据失败",
  2031. [505] = "获取血战斗技场数据失败",
  2032. [506] = "获取血战斗技场玩家数据失败",
  2033. [507] = "获取巅峰斗技场数据失败",
  2034. [508] = "获取巅峰斗技场玩家数据失败",
  2035. [509] = "竞技场未解锁",
  2036. [510] = "斗技场未解锁",
  2037. [511] = "血战斗技场未解锁",
  2038. [512] = "血战斗技场段位配置缺失",
  2039. [513] = "巅峰斗技场未解锁",
  2040. [514] = "巅峰斗技场赛区id不存在",
  2041. [515] = "尚未进入过斗技场",
  2042. [516] = "斗技场防守阵容尚未初始化",
  2043. [601] = "小组不合法",
  2044. [602] = "玩家不存在于上传赛区小组内",
  2045. [603] = "当前阶段尚未有对战记录",
  2046. [604] = "当前阶段战斗还未开始",
  2047. }
  2048. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleFinalCompetitionDataResponse"] = {
  2049. [200] = "成功",
  2050. [500] = "未知错误",
  2051. [501] = "无法找到竞技场管理服务",
  2052. [502] = "无法找到对应赛区竞技场服务",
  2053. [503] = "获取斗技场数据失败",
  2054. [504] = "获取斗技场玩家数据失败",
  2055. [505] = "获取血战斗技场数据失败",
  2056. [506] = "获取血战斗技场玩家数据失败",
  2057. [507] = "获取巅峰斗技场数据失败",
  2058. [508] = "获取巅峰斗技场玩家数据失败",
  2059. [509] = "竞技场未解锁",
  2060. [510] = "斗技场未解锁",
  2061. [511] = "血战斗技场未解锁",
  2062. [512] = "血战斗技场段位配置缺失",
  2063. [513] = "巅峰斗技场未解锁",
  2064. [514] = "巅峰斗技场赛区id不存在",
  2065. [515] = "尚未进入过斗技场",
  2066. [516] = "斗技场防守阵容尚未初始化",
  2067. [601] = "巅峰斗技场不在冠军赛期间",
  2068. [602] = "冠军赛小组异常",
  2069. [603] = "冠军赛小组人数异常",
  2070. }
  2071. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleGroupCompetitionDataResponse"] = {
  2072. [200] = "成功",
  2073. [500] = "未知错误",
  2074. [501] = "无法找到竞技场管理服务",
  2075. [502] = "无法找到对应赛区竞技场服务",
  2076. [503] = "获取斗技场数据失败",
  2077. [504] = "获取斗技场玩家数据失败",
  2078. [505] = "获取血战斗技场数据失败",
  2079. [506] = "获取血战斗技场玩家数据失败",
  2080. [507] = "获取巅峰斗技场数据失败",
  2081. [508] = "获取巅峰斗技场玩家数据失败",
  2082. [509] = "竞技场未解锁",
  2083. [510] = "斗技场未解锁",
  2084. [511] = "血战斗技场未解锁",
  2085. [512] = "血战斗技场段位配置缺失",
  2086. [513] = "巅峰斗技场未解锁",
  2087. [514] = "巅峰斗技场赛区id不存在",
  2088. [515] = "尚未进入过斗技场",
  2089. [516] = "斗技场防守阵容尚未初始化",
  2090. [601] = "巅峰斗技场不在小组赛期间",
  2091. }
  2092. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleGroupGroupDataResponse"] = {
  2093. [200] = "成功",
  2094. [500] = "未知错误",
  2095. [501] = "无法找到竞技场管理服务",
  2096. [502] = "无法找到对应赛区竞技场服务",
  2097. [503] = "获取斗技场数据失败",
  2098. [504] = "获取斗技场玩家数据失败",
  2099. [505] = "获取血战斗技场数据失败",
  2100. [506] = "获取血战斗技场玩家数据失败",
  2101. [507] = "获取巅峰斗技场数据失败",
  2102. [508] = "获取巅峰斗技场玩家数据失败",
  2103. [509] = "竞技场未解锁",
  2104. [510] = "斗技场未解锁",
  2105. [511] = "血战斗技场未解锁",
  2106. [512] = "血战斗技场段位配置缺失",
  2107. [513] = "巅峰斗技场未解锁",
  2108. [514] = "巅峰斗技场赛区id不存在",
  2109. [515] = "尚未进入过斗技场",
  2110. [516] = "斗技场防守阵容尚未初始化",
  2111. [601] = "巅峰斗技场不在小组赛期间",
  2112. [602] = "小组id不合法",
  2113. }
  2114. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleQuizHandicapDataResponse"] = {
  2115. [200] = "成功",
  2116. [500] = "未知错误",
  2117. [501] = "无法找到竞技场管理服务",
  2118. [502] = "无法找到对应赛区竞技场服务",
  2119. [503] = "获取斗技场数据失败",
  2120. [504] = "获取斗技场玩家数据失败",
  2121. [505] = "获取血战斗技场数据失败",
  2122. [506] = "获取血战斗技场玩家数据失败",
  2123. [507] = "获取巅峰斗技场数据失败",
  2124. [508] = "获取巅峰斗技场玩家数据失败",
  2125. [509] = "竞技场未解锁",
  2126. [510] = "斗技场未解锁",
  2127. [511] = "血战斗技场未解锁",
  2128. [512] = "血战斗技场段位配置缺失",
  2129. [513] = "巅峰斗技场未解锁",
  2130. [514] = "巅峰斗技场赛区id不存在",
  2131. [515] = "尚未进入过斗技场",
  2132. [516] = "斗技场防守阵容尚未初始化",
  2133. [601] = "巅峰斗技场不在比赛期间,没有竞猜盘口",
  2134. [602] = "下注金币金额获取失败",
  2135. }
  2136. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRankRewardStatusResponse"] = {
  2137. [200] = "成功",
  2138. [500] = "未知错误",
  2139. [501] = "无法找到竞技场管理服务",
  2140. [502] = "无法找到对应赛区竞技场服务",
  2141. [503] = "获取斗技场数据失败",
  2142. [504] = "获取斗技场玩家数据失败",
  2143. [505] = "获取血战斗技场数据失败",
  2144. [506] = "获取血战斗技场玩家数据失败",
  2145. [507] = "获取巅峰斗技场数据失败",
  2146. [508] = "获取巅峰斗技场玩家数据失败",
  2147. [509] = "竞技场未解锁",
  2148. [510] = "斗技场未解锁",
  2149. [511] = "血战斗技场未解锁",
  2150. [512] = "血战斗技场段位配置缺失",
  2151. [513] = "巅峰斗技场未解锁",
  2152. [514] = "巅峰斗技场赛区id不存在",
  2153. [515] = "尚未进入过斗技场",
  2154. [516] = "斗技场防守阵容尚未初始化",
  2155. }
  2156. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRoadOfGloryDataResponse"] = {
  2157. [200] = "成功",
  2158. [500] = "未知错误",
  2159. [501] = "无法找到竞技场管理服务",
  2160. [502] = "无法找到对应赛区竞技场服务",
  2161. [503] = "获取斗技场数据失败",
  2162. [504] = "获取斗技场玩家数据失败",
  2163. [505] = "获取血战斗技场数据失败",
  2164. [506] = "获取血战斗技场玩家数据失败",
  2165. [507] = "获取巅峰斗技场数据失败",
  2166. [508] = "获取巅峰斗技场玩家数据失败",
  2167. [509] = "竞技场未解锁",
  2168. [510] = "斗技场未解锁",
  2169. [511] = "血战斗技场未解锁",
  2170. [512] = "血战斗技场段位配置缺失",
  2171. [513] = "巅峰斗技场未解锁",
  2172. [514] = "巅峰斗技场赛区id不存在",
  2173. [515] = "尚未进入过斗技场",
  2174. [516] = "斗技场防守阵容尚未初始化",
  2175. }
  2176. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRoundCompetitionDataResponse"] = {
  2177. [200] = "成功",
  2178. [500] = "未知错误",
  2179. [501] = "无法找到竞技场管理服务",
  2180. [502] = "无法找到对应赛区竞技场服务",
  2181. [503] = "获取斗技场数据失败",
  2182. [504] = "获取斗技场玩家数据失败",
  2183. [505] = "获取血战斗技场数据失败",
  2184. [506] = "获取血战斗技场玩家数据失败",
  2185. [507] = "获取巅峰斗技场数据失败",
  2186. [508] = "获取巅峰斗技场玩家数据失败",
  2187. [509] = "竞技场未解锁",
  2188. [510] = "斗技场未解锁",
  2189. [511] = "血战斗技场未解锁",
  2190. [512] = "血战斗技场段位配置缺失",
  2191. [513] = "巅峰斗技场未解锁",
  2192. [514] = "巅峰斗技场赛区id不存在",
  2193. [515] = "尚未进入过斗技场",
  2194. [516] = "斗技场防守阵容尚未初始化",
  2195. [601] = "巅峰斗技场不在晋级赛期间",
  2196. [602] = "小组id不合法",
  2197. }
  2198. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRoundGroupDataResponse"] = {
  2199. [200] = "成功",
  2200. [500] = "未知错误",
  2201. [501] = "无法找到竞技场管理服务",
  2202. [502] = "无法找到对应赛区竞技场服务",
  2203. [503] = "获取斗技场数据失败",
  2204. [504] = "获取斗技场玩家数据失败",
  2205. [505] = "获取血战斗技场数据失败",
  2206. [506] = "获取血战斗技场玩家数据失败",
  2207. [507] = "获取巅峰斗技场数据失败",
  2208. [508] = "获取巅峰斗技场玩家数据失败",
  2209. [509] = "竞技场未解锁",
  2210. [510] = "斗技场未解锁",
  2211. [511] = "血战斗技场未解锁",
  2212. [512] = "血战斗技场段位配置缺失",
  2213. [513] = "巅峰斗技场未解锁",
  2214. [514] = "巅峰斗技场赛区id不存在",
  2215. [515] = "尚未进入过斗技场",
  2216. [516] = "斗技场防守阵容尚未初始化",
  2217. [601] = "巅峰斗技场不在晋级赛期间",
  2218. [602] = "小组id不合法",
  2219. }
  2220. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleTopOfGloryDataResponse"] = {
  2221. [200] = "成功",
  2222. [500] = "未知错误",
  2223. [501] = "无法找到竞技场管理服务",
  2224. [502] = "无法找到对应赛区竞技场服务",
  2225. [503] = "获取斗技场数据失败",
  2226. [504] = "获取斗技场玩家数据失败",
  2227. [505] = "获取血战斗技场数据失败",
  2228. [506] = "获取血战斗技场玩家数据失败",
  2229. [507] = "获取巅峰斗技场数据失败",
  2230. [508] = "获取巅峰斗技场玩家数据失败",
  2231. [509] = "竞技场未解锁",
  2232. [510] = "斗技场未解锁",
  2233. [511] = "血战斗技场未解锁",
  2234. [512] = "血战斗技场段位配置缺失",
  2235. [513] = "巅峰斗技场未解锁",
  2236. [514] = "巅峰斗技场赛区id不存在",
  2237. [515] = "尚未进入过斗技场",
  2238. [516] = "斗技场防守阵容尚未初始化",
  2239. }
  2240. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaTicketDailyPurchasedCountsResponse"] = {
  2241. [200] = "成功",
  2242. [500] = "未知错误",
  2243. [501] = "捆配置表中没有此捆id",
  2244. [502] = "没有每日购买次数上限,无法查询",
  2245. }
  2246. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorDataResponse"] = {
  2247. [200] = "成功",
  2248. [500] = "未知错误",
  2249. [501] = "无法找到竞技场管理服务",
  2250. [502] = "无法找到对应赛区竞技场服务",
  2251. [503] = "获取斗技场数据失败",
  2252. [504] = "获取斗技场玩家数据失败",
  2253. [505] = "获取血战斗技场数据失败",
  2254. [506] = "获取血战斗技场玩家数据失败",
  2255. [507] = "获取巅峰斗技场数据失败",
  2256. [508] = "获取巅峰斗技场玩家数据失败",
  2257. [509] = "竞技场未解锁",
  2258. [510] = "斗技场未解锁",
  2259. [511] = "血战斗技场未解锁",
  2260. [512] = "血战斗技场段位配置缺失",
  2261. [513] = "巅峰斗技场未解锁",
  2262. [514] = "巅峰斗技场赛区id不存在",
  2263. [515] = "尚未进入过斗技场",
  2264. [516] = "斗技场防守阵容尚未初始化",
  2265. }
  2266. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorOpponentResponse"] = {
  2267. [200] = "成功",
  2268. [500] = "未知错误",
  2269. [501] = "无法找到竞技场管理服务",
  2270. [502] = "无法找到对应赛区竞技场服务",
  2271. [503] = "获取斗技场数据失败",
  2272. [504] = "获取斗技场玩家数据失败",
  2273. [505] = "获取血战斗技场数据失败",
  2274. [506] = "获取血战斗技场玩家数据失败",
  2275. [507] = "获取巅峰斗技场数据失败",
  2276. [508] = "获取巅峰斗技场玩家数据失败",
  2277. [509] = "竞技场未解锁",
  2278. [510] = "斗技场未解锁",
  2279. [511] = "血战斗技场未解锁",
  2280. [512] = "血战斗技场段位配置缺失",
  2281. [513] = "巅峰斗技场未解锁",
  2282. [514] = "巅峰斗技场赛区id不存在",
  2283. [515] = "尚未进入过斗技场",
  2284. [516] = "斗技场防守阵容尚未初始化",
  2285. [601] = "消耗品不足",
  2286. }
  2287. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorOppositeRoleDataResponse"] = {
  2288. [200] = "成功",
  2289. [500] = "未知错误",
  2290. [501] = "无法找到竞技场管理服务",
  2291. [502] = "无法找到对应赛区竞技场服务",
  2292. [503] = "获取斗技场数据失败",
  2293. [504] = "获取斗技场玩家数据失败",
  2294. [505] = "获取血战斗技场数据失败",
  2295. [506] = "获取血战斗技场玩家数据失败",
  2296. [507] = "获取巅峰斗技场数据失败",
  2297. [508] = "获取巅峰斗技场玩家数据失败",
  2298. [509] = "竞技场未解锁",
  2299. [510] = "斗技场未解锁",
  2300. [511] = "血战斗技场未解锁",
  2301. [512] = "血战斗技场段位配置缺失",
  2302. [513] = "巅峰斗技场未解锁",
  2303. [514] = "巅峰斗技场赛区id不存在",
  2304. [515] = "尚未进入过斗技场",
  2305. [516] = "斗技场防守阵容尚未初始化",
  2306. }
  2307. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorRankActivityDailyRewardDataResponse"] = {
  2308. [200] = "成功",
  2309. [500] = "未知错误",
  2310. [501] = "无法找到竞技场管理服务",
  2311. [502] = "无法找到对应赛区竞技场服务",
  2312. [503] = "获取斗技场数据失败",
  2313. [504] = "获取斗技场玩家数据失败",
  2314. [505] = "获取血战斗技场数据失败",
  2315. [506] = "获取血战斗技场玩家数据失败",
  2316. [507] = "获取巅峰斗技场数据失败",
  2317. [508] = "获取巅峰斗技场玩家数据失败",
  2318. [509] = "竞技场未解锁",
  2319. [510] = "斗技场未解锁",
  2320. [511] = "血战斗技场未解锁",
  2321. [512] = "血战斗技场段位配置缺失",
  2322. [513] = "巅峰斗技场未解锁",
  2323. [514] = "巅峰斗技场赛区id不存在",
  2324. [515] = "尚未进入过斗技场",
  2325. [516] = "斗技场防守阵容尚未初始化",
  2326. [604] = "斗技场排名活动已经结束",
  2327. }
  2328. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorRankDataResponse"] = {
  2329. [200] = "成功",
  2330. [500] = "未知错误",
  2331. [501] = "无法找到竞技场管理服务",
  2332. [502] = "无法找到对应赛区竞技场服务",
  2333. [503] = "获取斗技场数据失败",
  2334. [504] = "获取斗技场玩家数据失败",
  2335. [505] = "获取血战斗技场数据失败",
  2336. [506] = "获取血战斗技场玩家数据失败",
  2337. [507] = "获取巅峰斗技场数据失败",
  2338. [508] = "获取巅峰斗技场玩家数据失败",
  2339. [509] = "竞技场未解锁",
  2340. [510] = "斗技场未解锁",
  2341. [511] = "血战斗技场未解锁",
  2342. [512] = "血战斗技场段位配置缺失",
  2343. [513] = "巅峰斗技场未解锁",
  2344. [514] = "巅峰斗技场赛区id不存在",
  2345. [515] = "尚未进入过斗技场",
  2346. [516] = "斗技场防守阵容尚未初始化",
  2347. }
  2348. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorRoleDataResponse"] = {
  2349. [200] = "成功",
  2350. [500] = "未知错误",
  2351. [501] = "无法找到竞技场管理服务",
  2352. [502] = "无法找到对应赛区竞技场服务",
  2353. [503] = "获取斗技场数据失败",
  2354. [504] = "获取斗技场玩家数据失败",
  2355. [505] = "获取血战斗技场数据失败",
  2356. [506] = "获取血战斗技场玩家数据失败",
  2357. [507] = "获取巅峰斗技场数据失败",
  2358. [508] = "获取巅峰斗技场玩家数据失败",
  2359. [509] = "竞技场未解锁",
  2360. [510] = "斗技场未解锁",
  2361. [511] = "血战斗技场未解锁",
  2362. [512] = "血战斗技场段位配置缺失",
  2363. [513] = "巅峰斗技场未解锁",
  2364. [514] = "巅峰斗技场赛区id不存在",
  2365. [515] = "尚未进入过斗技场",
  2366. [516] = "斗技场防守阵容尚未初始化",
  2367. }
  2368. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAstrologyHeroResponse"] = {
  2369. [200] = "成功",
  2370. [500] = "未知错误",
  2371. }
  2372. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBattleHistoryRecordsResponse"] = {
  2373. [200] = "成功",
  2374. [500] = "未知错误",
  2375. [501] = "参数错误",
  2376. [502] = "未找到中心服务",
  2377. [503] = "未找到好友服务",
  2378. }
  2379. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBattleOtherRolesResponse"] = {
  2380. [200] = "成功",
  2381. [500] = "未知错误",
  2382. [501] = "未找到好友服务",
  2383. [502] = "获取好友详情失败",
  2384. [503] = "关卡配置未找到",
  2385. [504] = "世界地图配置未找到",
  2386. }
  2387. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBountyInfoResponse"] = {
  2388. [200] = "成功",
  2389. [500] = "未知错误",
  2390. }
  2391. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBountyOptResponse"] = {
  2392. [200] = "成功",
  2393. [500] = "未知错误",
  2394. [501] = "操作类型错误",
  2395. [502] = "找不到任务",
  2396. [503] = "任务操作类型错误",
  2397. [504] = "资源不足",
  2398. [505] = "没有任务可刷新",
  2399. [506] = "英雄已经外派",
  2400. [507] = "外派英雄移除时间未到",
  2401. [508] = "英雄没有外派",
  2402. [509] = "英雄外派数量上限",
  2403. [510] = "任务未完成",
  2404. }
  2405. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCDKResponse"] = {
  2406. [200] = "成功",
  2407. [500] = "未知错误",
  2408. [501] = "�����ڸ�CDK��",
  2409. [502] = "����CDK��ڼ䣡",
  2410. [503] = "���������CDK��",
  2411. [505] = "���������㣡",
  2412. [506] = "�˺����ƣ�",
  2413. [507] = "��ɫ���ƣ�",
  2414. [508] = "���������꣡",
  2415. }
  2416. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCheckinInfoResponse"] = {
  2417. [200] = "成功",
  2418. [500] = "未知错误",
  2419. }
  2420. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCollectionFormationListResponse"] = {
  2421. [200] = "成功",
  2422. [500] = "未知错误",
  2423. }
  2424. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCryInfoResponse"] = {
  2425. [200] = "成功",
  2426. [500] = "未知错误",
  2427. [501] = "水晶已经升阶!",
  2428. [502] = "超出水晶队伍上限!",
  2429. [503] = "水晶队伍重复设置!",
  2430. [504] = "英雄已经在水晶格子中!",
  2431. [505] = "英雄不存在!",
  2432. [506] = "该格子已经解锁!",
  2433. [516] = "该格子尚未解锁!",
  2434. [507] = "前面的格子尚未解锁!",
  2435. [508] = "解锁配置异常!",
  2436. [509] = "材料不足!",
  2437. [510] = "已经突破!",
  2438. [511] = "未突破!",
  2439. [512] = "突破等级不够!",
  2440. [513] = "突破等级不够!",
  2441. [514] = "水晶升级史诗英雄数量不足!",
  2442. [515] = "虚空英雄不能设置!",
  2443. [517] = "该格子不能设置!",
  2444. [518] = "该英雄在队伍中!",
  2445. [519] = "该英雄在格子中!",
  2446. [520] = "该格子没有cd时间!",
  2447. [521] = "超出格子购买上限!",
  2448. [522] = "试用英雄不能设置!",
  2449. [523] = "改英雄的品质不能放入水晶格子中",
  2450. }
  2451. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDiamondWishListResponse"] = {
  2452. [200] = "成功",
  2453. [500] = "未知错误",
  2454. }
  2455. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDirectGiftInfoResponse"] = {
  2456. [200] = "成功",
  2457. [500] = "未知错误",
  2458. }
  2459. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDungeonBoxRewardResponse"] = {
  2460. [200] = "成功",
  2461. [500] = "未知错误",
  2462. }
  2463. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDungeonOptResponse"] = {
  2464. [200] = "成功",
  2465. [500] = "未知错误",
  2466. }
  2467. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetExchangeOptResponse"] = {
  2468. [200] = "成功",
  2469. [500] = "未知错误",
  2470. [501] = "操作类型错误",
  2471. [502] = "操作类型错误",
  2472. [503] = "兑换次数已达上限",
  2473. [504] = "钻石数量不足",
  2474. }
  2475. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetExpGiftInfoResponse"] = {
  2476. [200] = "成功",
  2477. [500] = "未知错误",
  2478. }
  2479. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetFightRecordListResponse"] = {
  2480. [200] = "成功",
  2481. [500] = "未知错误",
  2482. [501] = "无法找到竞技场管理服务",
  2483. [502] = "无法找到对应赛区竞技场服务",
  2484. [503] = "获取斗技场数据失败",
  2485. [504] = "获取斗技场玩家数据失败",
  2486. [505] = "获取血战斗技场数据失败",
  2487. [506] = "获取血战斗技场玩家数据失败",
  2488. [507] = "获取巅峰斗技场数据失败",
  2489. [508] = "获取巅峰斗技场玩家数据失败",
  2490. [509] = "竞技场未解锁",
  2491. [510] = "斗技场未解锁",
  2492. [511] = "血战斗技场未解锁",
  2493. [512] = "血战斗技场段位配置缺失",
  2494. [513] = "巅峰斗技场未解锁",
  2495. [514] = "巅峰斗技场赛区id不存在",
  2496. [515] = "尚未进入过斗技场",
  2497. [516] = "斗技场防守阵容尚未初始化",
  2498. }
  2499. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetFirstRechargeInfoResponse"] = {
  2500. [200] = "成功",
  2501. [500] = "未知错误",
  2502. }
  2503. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetForeignAidHeroRsponse"] = {
  2504. [200] = "成功",
  2505. [500] = "未知错误",
  2506. }
  2507. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetFormationInfoResponse"] = {
  2508. [200] = "成功",
  2509. [500] = "未知错误",
  2510. }
  2511. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildHunterInfoResponse"] = {
  2512. [200] = "成功",
  2513. [500] = "未知错误",
  2514. [501] = "玩家已经有公会了!",
  2515. [502] = "公会名称长度不合法!",
  2516. [503] = "内部错误!",
  2517. [504] = "公会图标错误!",
  2518. [505] = "钻石数量不足!",
  2519. [506] = "公会名称被占用!",
  2520. [507] = "公会不存在!",
  2521. [508] = "玩家等级过低!",
  2522. [509] = "公会申请列表已满!",
  2523. [510] = "已经申请加入该公会!",
  2524. [511] = "没有加入公会!",
  2525. [512] = "没有权限!",
  2526. [513] = "不是公会成员!",
  2527. [514] = "退出公会冷却时间中!",
  2528. [515] = "加入申请未找到!",
  2529. [516] = "公会人数已满!",
  2530. [517] = "目标玩家已经有公会了!",
  2531. [518] = "部分操作失败!",
  2532. [519] = "公会加入公告长度不合法!",
  2533. [520] = "公会会长不能随时退出公会!",
  2534. [521] = "错误的职位!",
  2535. [522] = "职位数量限制!",
  2536. [523] = "操作目标不能是自己!",
  2537. [524] = "地块未解锁!",
  2538. [525] = "地块被占用!",
  2539. [526] = "每周设置庇护者次数上限!",
  2540. [527] = "公会设置为不能加入!",
  2541. [528] = "全员邮件发送冷却时间!",
  2542. [529] = "每日迁移自己船只次数限制!",
  2543. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2544. [531] = "活动暂未开启",
  2545. [532] = "活动数据为空",
  2546. [533] = "公会招募冷却时间!",
  2547. }
  2548. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildHunterLogResponse"] = {
  2549. [200] = "成功",
  2550. [500] = "未知错误",
  2551. [501] = "玩家已经有公会了!",
  2552. [502] = "公会名称长度不合法!",
  2553. [503] = "内部错误!",
  2554. [504] = "公会图标错误!",
  2555. [505] = "钻石数量不足!",
  2556. [506] = "公会名称被占用!",
  2557. [507] = "公会不存在!",
  2558. [508] = "玩家等级过低!",
  2559. [509] = "公会申请列表已满!",
  2560. [510] = "已经申请加入该公会!",
  2561. [511] = "没有加入公会!",
  2562. [512] = "没有权限!",
  2563. [513] = "不是公会成员!",
  2564. [514] = "退出公会冷却时间中!",
  2565. [515] = "加入申请未找到!",
  2566. [516] = "公会人数已满!",
  2567. [517] = "目标玩家已经有公会了!",
  2568. [518] = "部分操作失败!",
  2569. [519] = "公会加入公告长度不合法!",
  2570. [520] = "公会会长不能随时退出公会!",
  2571. [521] = "错误的职位!",
  2572. [522] = "职位数量限制!",
  2573. [523] = "操作目标不能是自己!",
  2574. [524] = "地块未解锁!",
  2575. [525] = "地块被占用!",
  2576. [526] = "每周设置庇护者次数上限!",
  2577. [527] = "公会设置为不能加入!",
  2578. [528] = "全员邮件发送冷却时间!",
  2579. [529] = "每日迁移自己船只次数限制!",
  2580. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2581. [531] = "活动暂未开启",
  2582. [532] = "活动数据为空",
  2583. [533] = "公会招募冷却时间!",
  2584. }
  2585. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveAppointGradeRankResponse"] = {
  2586. [200] = "成功",
  2587. [500] = "未知错误",
  2588. [501] = "玩家已经有公会了!",
  2589. [502] = "公会名称长度不合法!",
  2590. [503] = "内部错误!",
  2591. [504] = "公会图标错误!",
  2592. [505] = "钻石数量不足!",
  2593. [506] = "公会名称被占用!",
  2594. [507] = "公会不存在!",
  2595. [508] = "玩家等级过低!",
  2596. [509] = "公会申请列表已满!",
  2597. [510] = "已经申请加入该公会!",
  2598. [511] = "没有加入公会!",
  2599. [512] = "没有权限!",
  2600. [513] = "不是公会成员!",
  2601. [514] = "退出公会冷却时间中!",
  2602. [515] = "加入申请未找到!",
  2603. [516] = "公会人数已满!",
  2604. [517] = "目标玩家已经有公会了!",
  2605. [518] = "部分操作失败!",
  2606. [519] = "公会加入公告长度不合法!",
  2607. [520] = "公会会长不能随时退出公会!",
  2608. [521] = "错误的职位!",
  2609. [522] = "职位数量限制!",
  2610. [523] = "操作目标不能是自己!",
  2611. [524] = "地块未解锁!",
  2612. [525] = "地块被占用!",
  2613. [526] = "每周设置庇护者次数上限!",
  2614. [527] = "公会设置为不能加入!",
  2615. [528] = "全员邮件发送冷却时间!",
  2616. [529] = "每日迁移自己船只次数限制!",
  2617. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2618. [531] = "活动暂未开启",
  2619. [532] = "活动数据为空",
  2620. [533] = "公会招募冷却时间!",
  2621. }
  2622. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveDeepInfoResponse"] = {
  2623. [200] = "成功",
  2624. [500] = "未知错误",
  2625. [501] = "玩家已经有公会了!",
  2626. [502] = "公会名称长度不合法!",
  2627. [503] = "内部错误!",
  2628. [504] = "公会图标错误!",
  2629. [505] = "钻石数量不足!",
  2630. [506] = "公会名称被占用!",
  2631. [507] = "公会不存在!",
  2632. [508] = "玩家等级过低!",
  2633. [509] = "公会申请列表已满!",
  2634. [510] = "已经申请加入该公会!",
  2635. [511] = "没有加入公会!",
  2636. [512] = "没有权限!",
  2637. [513] = "不是公会成员!",
  2638. [514] = "退出公会冷却时间中!",
  2639. [515] = "加入申请未找到!",
  2640. [516] = "公会人数已满!",
  2641. [517] = "目标玩家已经有公会了!",
  2642. [518] = "部分操作失败!",
  2643. [519] = "公会加入公告长度不合法!",
  2644. [520] = "公会会长不能随时退出公会!",
  2645. [521] = "错误的职位!",
  2646. [522] = "职位数量限制!",
  2647. [523] = "操作目标不能是自己!",
  2648. [524] = "地块未解锁!",
  2649. [525] = "地块被占用!",
  2650. [526] = "每周设置庇护者次数上限!",
  2651. [527] = "公会设置为不能加入!",
  2652. [528] = "全员邮件发送冷却时间!",
  2653. [529] = "每日迁移自己船只次数限制!",
  2654. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2655. [531] = "活动暂未开启",
  2656. [532] = "活动数据为空",
  2657. [533] = "公会招募冷却时间!",
  2658. }
  2659. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveDreamStepInfoResponse"] = {
  2660. [200] = "成功",
  2661. [500] = "未知错误",
  2662. }
  2663. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveDreamStepRewardResponse"] = {
  2664. [200] = "成功",
  2665. [500] = "未知错误",
  2666. [501] = "已领取改奖励",
  2667. }
  2668. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveInfoResponse"] = {
  2669. [200] = "成功",
  2670. [500] = "未知错误",
  2671. [501] = "玩家已经有公会了!",
  2672. [502] = "公会名称长度不合法!",
  2673. [503] = "内部错误!",
  2674. [504] = "公会图标错误!",
  2675. [505] = "钻石数量不足!",
  2676. [506] = "公会名称被占用!",
  2677. [507] = "公会不存在!",
  2678. [508] = "玩家等级过低!",
  2679. [509] = "公会申请列表已满!",
  2680. [510] = "已经申请加入该公会!",
  2681. [511] = "没有加入公会!",
  2682. [512] = "没有权限!",
  2683. [513] = "不是公会成员!",
  2684. [514] = "退出公会冷却时间中!",
  2685. [515] = "加入申请未找到!",
  2686. [516] = "公会人数已满!",
  2687. [517] = "目标玩家已经有公会了!",
  2688. [518] = "部分操作失败!",
  2689. [519] = "公会加入公告长度不合法!",
  2690. [520] = "公会会长不能随时退出公会!",
  2691. [521] = "错误的职位!",
  2692. [522] = "职位数量限制!",
  2693. [523] = "操作目标不能是自己!",
  2694. [524] = "地块未解锁!",
  2695. [525] = "地块被占用!",
  2696. [526] = "每周设置庇护者次数上限!",
  2697. [527] = "公会设置为不能加入!",
  2698. [528] = "全员邮件发送冷却时间!",
  2699. [529] = "每日迁移自己船只次数限制!",
  2700. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2701. [531] = "活动暂未开启",
  2702. [532] = "活动数据为空",
  2703. [533] = "公会招募冷却时间!",
  2704. }
  2705. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveLastRankResponse"] = {
  2706. [200] = "成功",
  2707. [500] = "未知错误",
  2708. [501] = "玩家已经有公会了!",
  2709. [502] = "公会名称长度不合法!",
  2710. [503] = "内部错误!",
  2711. [504] = "公会图标错误!",
  2712. [505] = "钻石数量不足!",
  2713. [506] = "公会名称被占用!",
  2714. [507] = "公会不存在!",
  2715. [508] = "玩家等级过低!",
  2716. [509] = "公会申请列表已满!",
  2717. [510] = "已经申请加入该公会!",
  2718. [511] = "没有加入公会!",
  2719. [512] = "没有权限!",
  2720. [513] = "不是公会成员!",
  2721. [514] = "退出公会冷却时间中!",
  2722. [515] = "加入申请未找到!",
  2723. [516] = "公会人数已满!",
  2724. [517] = "目标玩家已经有公会了!",
  2725. [518] = "部分操作失败!",
  2726. [519] = "公会加入公告长度不合法!",
  2727. [520] = "公会会长不能随时退出公会!",
  2728. [521] = "错误的职位!",
  2729. [522] = "职位数量限制!",
  2730. [523] = "操作目标不能是自己!",
  2731. [524] = "地块未解锁!",
  2732. [525] = "地块被占用!",
  2733. [526] = "每周设置庇护者次数上限!",
  2734. [527] = "公会设置为不能加入!",
  2735. [528] = "全员邮件发送冷却时间!",
  2736. [529] = "每日迁移自己船只次数限制!",
  2737. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2738. [531] = "活动暂未开启",
  2739. [532] = "活动数据为空",
  2740. [533] = "公会招募冷却时间!",
  2741. }
  2742. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveRankResponse"] = {
  2743. [200] = "成功",
  2744. [500] = "未知错误",
  2745. [501] = "玩家已经有公会了!",
  2746. [502] = "公会名称长度不合法!",
  2747. [503] = "内部错误!",
  2748. [504] = "公会图标错误!",
  2749. [505] = "钻石数量不足!",
  2750. [506] = "公会名称被占用!",
  2751. [507] = "公会不存在!",
  2752. [508] = "玩家等级过低!",
  2753. [509] = "公会申请列表已满!",
  2754. [510] = "已经申请加入该公会!",
  2755. [511] = "没有加入公会!",
  2756. [512] = "没有权限!",
  2757. [513] = "不是公会成员!",
  2758. [514] = "退出公会冷却时间中!",
  2759. [515] = "加入申请未找到!",
  2760. [516] = "公会人数已满!",
  2761. [517] = "目标玩家已经有公会了!",
  2762. [518] = "部分操作失败!",
  2763. [519] = "公会加入公告长度不合法!",
  2764. [520] = "公会会长不能随时退出公会!",
  2765. [521] = "错误的职位!",
  2766. [522] = "职位数量限制!",
  2767. [523] = "操作目标不能是自己!",
  2768. [524] = "地块未解锁!",
  2769. [525] = "地块被占用!",
  2770. [526] = "每周设置庇护者次数上限!",
  2771. [527] = "公会设置为不能加入!",
  2772. [528] = "全员邮件发送冷却时间!",
  2773. [529] = "每日迁移自己船只次数限制!",
  2774. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2775. [531] = "活动暂未开启",
  2776. [532] = "活动数据为空",
  2777. [533] = "公会招募冷却时间!",
  2778. }
  2779. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveShallowInfoResponse"] = {
  2780. [200] = "成功",
  2781. [500] = "未知错误",
  2782. [501] = "玩家已经有公会了!",
  2783. [502] = "公会名称长度不合法!",
  2784. [503] = "内部错误!",
  2785. [504] = "公会图标错误!",
  2786. [505] = "钻石数量不足!",
  2787. [506] = "公会名称被占用!",
  2788. [507] = "公会不存在!",
  2789. [508] = "玩家等级过低!",
  2790. [509] = "公会申请列表已满!",
  2791. [510] = "已经申请加入该公会!",
  2792. [511] = "没有加入公会!",
  2793. [512] = "没有权限!",
  2794. [513] = "不是公会成员!",
  2795. [514] = "退出公会冷却时间中!",
  2796. [515] = "加入申请未找到!",
  2797. [516] = "公会人数已满!",
  2798. [517] = "目标玩家已经有公会了!",
  2799. [518] = "部分操作失败!",
  2800. [519] = "公会加入公告长度不合法!",
  2801. [520] = "公会会长不能随时退出公会!",
  2802. [521] = "错误的职位!",
  2803. [522] = "职位数量限制!",
  2804. [523] = "操作目标不能是自己!",
  2805. [524] = "地块未解锁!",
  2806. [525] = "地块被占用!",
  2807. [526] = "每周设置庇护者次数上限!",
  2808. [527] = "公会设置为不能加入!",
  2809. [528] = "全员邮件发送冷却时间!",
  2810. [529] = "每日迁移自己船只次数限制!",
  2811. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2812. [531] = "活动暂未开启",
  2813. [532] = "活动数据为空",
  2814. [533] = "公会招募冷却时间!",
  2815. }
  2816. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildWarriorTreasureInfoResponse"] = {
  2817. [200] = "成功",
  2818. [500] = "未知错误",
  2819. [501] = "玩家已经有公会了!",
  2820. [502] = "公会名称长度不合法!",
  2821. [503] = "内部错误!",
  2822. [504] = "公会图标错误!",
  2823. [505] = "钻石数量不足!",
  2824. [506] = "公会名称被占用!",
  2825. [507] = "公会不存在!",
  2826. [508] = "玩家等级过低!",
  2827. [509] = "公会申请列表已满!",
  2828. [510] = "已经申请加入该公会!",
  2829. [511] = "没有加入公会!",
  2830. [512] = "没有权限!",
  2831. [513] = "不是公会成员!",
  2832. [514] = "退出公会冷却时间中!",
  2833. [515] = "加入申请未找到!",
  2834. [516] = "公会人数已满!",
  2835. [517] = "目标玩家已经有公会了!",
  2836. [518] = "部分操作失败!",
  2837. [519] = "公会加入公告长度不合法!",
  2838. [520] = "公会会长不能随时退出公会!",
  2839. [521] = "错误的职位!",
  2840. [522] = "职位数量限制!",
  2841. [523] = "操作目标不能是自己!",
  2842. [524] = "地块未解锁!",
  2843. [525] = "地块被占用!",
  2844. [526] = "每周设置庇护者次数上限!",
  2845. [527] = "公会设置为不能加入!",
  2846. [528] = "全员邮件发送冷却时间!",
  2847. [529] = "每日迁移自己船只次数限制!",
  2848. [530] = "单个玩家每周只能设置成为庇护者一次!",
  2849. [531] = "活动暂未开启",
  2850. [532] = "活动数据为空",
  2851. [533] = "公会招募冷却时间!",
  2852. }
  2853. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHallowsDatasResponse"] = {
  2854. [200] = "成功",
  2855. [500] = "未知错误",
  2856. }
  2857. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroBuffDataResponse"] = {
  2858. [200] = "成功",
  2859. [500] = "未知错误",
  2860. }
  2861. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroWayResponse"] = {
  2862. [200] = "成功",
  2863. [500] = "未知错误",
  2864. }
  2865. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroWayStageRewardResponse"] = {
  2866. [200] = "成功",
  2867. [500] = "未知错误",
  2868. [501] = "任务未找到",
  2869. [502] = "任务未完成",
  2870. [503] = "任务已领取",
  2871. [504] = "任务配置错误",
  2872. [505] = "进阶奖励未付费",
  2873. }
  2874. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroWayTaskRewardResponse"] = {
  2875. [200] = "成功",
  2876. [500] = "未知错误",
  2877. [501] = "任务未找到",
  2878. [502] = "任务未完成",
  2879. [503] = "任务已领取",
  2880. [504] = "任务配置错误",
  2881. }
  2882. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHighendFightRecordListResponse"] = {
  2883. [200] = "成功",
  2884. [500] = "未知错误",
  2885. [501] = "无法找到竞技场管理服务",
  2886. [502] = "无法找到对应赛区竞技场服务",
  2887. [503] = "获取斗技场数据失败",
  2888. [504] = "获取斗技场玩家数据失败",
  2889. [505] = "获取血战斗技场数据失败",
  2890. [506] = "获取血战斗技场玩家数据失败",
  2891. [507] = "获取巅峰斗技场数据失败",
  2892. [508] = "获取巅峰斗技场玩家数据失败",
  2893. [509] = "竞技场未解锁",
  2894. [510] = "斗技场未解锁",
  2895. [511] = "血战斗技场未解锁",
  2896. [512] = "血战斗技场段位配置缺失",
  2897. [513] = "巅峰斗技场未解锁",
  2898. [514] = "巅峰斗技场赛区id不存在",
  2899. [515] = "尚未进入过斗技场",
  2900. [516] = "斗技场防守阵容尚未初始化",
  2901. }
  2902. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankListInfoResponse"] = {
  2903. [200] = "成功",
  2904. [500] = "未知错误",
  2905. }
  2906. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankMainInfoResponse"] = {
  2907. [200] = "成功",
  2908. [500] = "未知错误",
  2909. }
  2910. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankRewardListResponse"] = {
  2911. [200] = "成功",
  2912. [500] = "未知错误",
  2913. }
  2914. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankRewardResponse"] = {
  2915. [200] = "成功",
  2916. [500] = "未知错误",
  2917. [501] = "已领取",
  2918. [502] = "暂无玩家达成奖励进度",
  2919. }
  2920. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginPopupInfoResponse"] = {
  2921. [200] = "成功",
  2922. [500] = "未知错误",
  2923. }
  2924. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginRewardInfoResponse"] = {
  2925. [200] = "成功",
  2926. [500] = "未知错误",
  2927. [501] = "关卡未达到",
  2928. }
  2929. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginSignInfoResponse"] = {
  2930. [200] = "成功",
  2931. [500] = "未知错误",
  2932. }
  2933. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginSignRewardResponse"] = {
  2934. [200] = "成功",
  2935. [500] = "未知错误",
  2936. [501] = "����ȡ",
  2937. [502] = "δ�ﵽ��ȡ����",
  2938. }
  2939. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMailListResponse"] = {
  2940. [200] = "成功",
  2941. [500] = "未知错误",
  2942. }
  2943. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketInfoResponse"] = {
  2944. [200] = "成功",
  2945. [500] = "未知错误",
  2946. }
  2947. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketProgressRewardInfoResponse"] = {
  2948. [200] = "成功",
  2949. [500] = "未知错误",
  2950. }
  2951. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketProgressRewardResponse"] = {
  2952. [200] = "成功",
  2953. [500] = "未知错误",
  2954. [501] = "已经领取",
  2955. [502] = "分数不足",
  2956. [503] = "高级奖励未开启",
  2957. }
  2958. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketPushResponse"] = {
  2959. [200] = "成功",
  2960. [500] = "未知错误",
  2961. }
  2962. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketRewardResponse"] = {
  2963. [200] = "成功",
  2964. [500] = "未知错误",
  2965. [501] = "无效的商品",
  2966. [502] = "不满足活动开启条件",
  2967. [503] = "不满足领取条件",
  2968. [504] = "不可领取",
  2969. }
  2970. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMiniGameEndResponse"] = {
  2971. [200] = "成功",
  2972. [500] = "未知错误",
  2973. [501] = "sceneid或stageid不合法",
  2974. [502] = "开启条件不满足",
  2975. [503] = "已经通关过了",
  2976. [504] = "上一关还没通关",
  2977. }
  2978. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMiniGameRewardResponse"] = {
  2979. [200] = "成功",
  2980. [500] = "未知错误",
  2981. [501] = "Index不合法",
  2982. [502] = "没有阶段奖励",
  2983. [503] = "没有通关",
  2984. [504] = "已经领取过了",
  2985. }
  2986. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMultiRoleInfoResponse"] = {
  2987. [200] = "成功",
  2988. [500] = "未知错误",
  2989. [501] = "δ��ѯ�������",
  2990. }
  2991. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetNewHeroTrialInfoResponse"] = {
  2992. [200] = "成功",
  2993. [500] = "未知错误",
  2994. [501] = "活动已经结束",
  2995. [502] = "活动不存在",
  2996. [503] = "活动未开启",
  2997. }
  2998. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetPassCheckInfoResponse"] = {
  2999. [200] = "成功",
  3000. [500] = "未知错误",
  3001. }
  3002. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetPassCheckRewardResponse"] = {
  3003. [200] = "成功",
  3004. [500] = "未知错误",
  3005. [501] = "已经领取",
  3006. [502] = "分数不足",
  3007. [503] = "高级奖励未开启",
  3008. }
  3009. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRaceSummonInfoResponse"] = {
  3010. [200] = "成功",
  3011. [500] = "未知错误",
  3012. }
  3013. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRechargeOrderResponse"] = {
  3014. [200] = "成功",
  3015. [500] = "未知错误",
  3016. [501] = "无效的平台",
  3017. [502] = "无效的商品",
  3018. [503] = "创建订单失败",
  3019. [504] = "无法购买该物品",
  3020. [505] = "不满足活动开启条件",
  3021. [506] = "不满足购买条件",
  3022. [507] = "价格配置异常",
  3023. [508] = "支付服务器异常",
  3024. [509] = "Debug支付未开启",
  3025. [510] = "无效的商品",
  3026. [511] = "使用代金券支付成功",
  3027. }
  3028. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRecommendGiftInfoResponse"] = {
  3029. [200] = "成功",
  3030. [500] = "未知错误",
  3031. }
  3032. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRelicItemResponse"] = {
  3033. [200] = "成功",
  3034. [500] = "未知错误",
  3035. [501] = "没有可领取奖励",
  3036. }
  3037. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRelicWaitRecvListResponse"] = {
  3038. [200] = "成功",
  3039. [500] = "未知错误",
  3040. }
  3041. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRoleInfomationResponse"] = {
  3042. [200] = "成功",
  3043. [500] = "未知错误",
  3044. }
  3045. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRoleInfoResponse"] = {
  3046. [200] = "成功",
  3047. [500] = "未知错误",
  3048. [501] = "δ��ѯ�������",
  3049. }
  3050. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRoleListResponse"] = {
  3051. [200] = "成功",
  3052. [500] = "未知错误",
  3053. [501] = "连接账号失败",
  3054. [502] = "获取服务器列表失败",
  3055. }
  3056. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetServerTimeOffsetResponse"] = {
  3057. [200] = "成功",
  3058. [500] = "未知错误",
  3059. }
  3060. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetShopInfoResponse"] = {
  3061. [200] = "成功",
  3062. [500] = "未知错误",
  3063. [501] = "商店类型错误",
  3064. }
  3065. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSpecialTrainingInfoResponse"] = {
  3066. [200] = "成功",
  3067. [500] = "未知错误",
  3068. }
  3069. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetStageChallengeRewardResponse"] = {
  3070. [200] = "成功",
  3071. [500] = "未知错误",
  3072. [501] = "任务已领取",
  3073. [502] = "任务配置错误",
  3074. [503] = "关卡错误",
  3075. }
  3076. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetStageHistoryResponse"] = {
  3077. [200] = "成功",
  3078. [500] = "未知错误",
  3079. [501] = "参数错误",
  3080. [502] = "未找到公共服务",
  3081. [503] = "未找到好友服务",
  3082. }
  3083. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetStageRewardResponse"] = {
  3084. [200] = "成功",
  3085. [500] = "未知错误",
  3086. }
  3087. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSummonBoxResponse"] = {
  3088. [200] = "成功",
  3089. [500] = "未知错误",
  3090. }
  3091. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSummonCountRewardInfoResponse"] = {
  3092. [200] = "成功",
  3093. [500] = "未知错误",
  3094. }
  3095. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSummonTaskResponse"] = {
  3096. [200] = "成功",
  3097. [500] = "未知错误",
  3098. }
  3099. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTargetTaskResponse"] = {
  3100. [200] = "成功",
  3101. [500] = "未知错误",
  3102. }
  3103. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTaskConfigResponse"] = {
  3104. [200] = "成功",
  3105. [500] = "未知错误",
  3106. }
  3107. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTaskRewardResponse"] = {
  3108. [200] = "成功",
  3109. [500] = "未知错误",
  3110. [501] = "任务未找到",
  3111. [502] = "任务未完成",
  3112. [503] = "任务已领取",
  3113. [504] = "任务配置错误",
  3114. }
  3115. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTaskStageRewardResponse"] = {
  3116. [200] = "成功",
  3117. [500] = "未知错误",
  3118. [501] = "任务未找到",
  3119. [502] = "进度未达成",
  3120. [503] = "进度奖励已领取",
  3121. [504] = "任务配置错误",
  3122. }
  3123. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTavernExchangeInfoResponse"] = {
  3124. [200] = "成功",
  3125. [500] = "未知错误",
  3126. }
  3127. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTavernRecommendGiftResponse"] = {
  3128. [200] = "成功",
  3129. [500] = "未知错误",
  3130. }
  3131. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTempMercenaryUseResponse"] = {
  3132. [200] = "成功",
  3133. [500] = "未知错误",
  3134. [501] = "uuid不存在",
  3135. [502] = "申请上限",
  3136. [503] = "已申请过",
  3137. [504] = "已在黑名单",
  3138. [505] = "已是好友",
  3139. [506] = "自己好友上限",
  3140. [507] = "好友不存在",
  3141. [508] = "黑名单不存在",
  3142. [509] = "英雄uuid不存在",
  3143. [510] = "已租借英雄上限",
  3144. [511] = "出借英雄上限",
  3145. [512] = "已出借英雄",
  3146. [513] = "申请列表为空",
  3147. [514] = "申请不存在",
  3148. [515] = "租借不存在",
  3149. [516] = "好友列表为空",
  3150. [517] = "友情点已赠送",
  3151. [518] = "友情点已领取",
  3152. [519] = "已租借该英雄",
  3153. [520] = "租借已归还",
  3154. [521] = "黑名单上限",
  3155. [522] = "对方好友上限",
  3156. [523] = "已在对方黑名单",
  3157. [524] = "友情点赠送上限",
  3158. [525] = "友情点领取上限",
  3159. }
  3160. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetThirtyDaysRewardInfoResponse"] = {
  3161. [200] = "成功",
  3162. [500] = "未知错误",
  3163. }
  3164. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTimeBoxRewardResponse"] = {
  3165. [200] = "成功",
  3166. [500] = "未知错误",
  3167. [501] = "次数超上限!",
  3168. [502] = "资源不足!",
  3169. [503] = "挂机奖励配置异常!",
  3170. [504] = "挂机奖励时间未到!",
  3171. [505] = "支付类型错误!",
  3172. [506] = "广告次数达到上限!",
  3173. }
  3174. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTimeLimitedTaskInfoResponse"] = {
  3175. [200] = "成功",
  3176. [500] = "未知错误",
  3177. }
  3178. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTimeLimitedTaskRewardResponse"] = {
  3179. [200] = "成功",
  3180. [500] = "未知错误",
  3181. [501] = "任务未找到",
  3182. [502] = "任务未完成",
  3183. [503] = "任务已领取",
  3184. [504] = "任务配置错误",
  3185. }
  3186. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetValleyRuinsPageInfoResponse"] = {
  3187. [200] = "成功",
  3188. [500] = "未知错误",
  3189. [501] = "活动已经结束",
  3190. [502] = "活动不存在",
  3191. [503] = "活动未开启",
  3192. }
  3193. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetVipRewardResponse"] = {
  3194. [200] = "成功",
  3195. [500] = "未知错误",
  3196. }
  3197. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetWishListRecommendResponse"] = {
  3198. [200] = "成功",
  3199. [500] = "未知错误",
  3200. }
  3201. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetWishListResponse"] = {
  3202. [200] = "成功",
  3203. [500] = "未知错误",
  3204. }
  3205. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetWorldMapOtherRolesResponse"] = {
  3206. [200] = "成功",
  3207. [500] = "未知错误",
  3208. [501] = "未找到好友服务",
  3209. [502] = "获取好友详情失败",
  3210. [503] = "关卡配置未找到",
  3211. [504] = "世界地图配置未找到",
  3212. }
  3213. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildHunterBattleResponse"] = {
  3214. [200] = "成功",
  3215. [500] = "未知错误",
  3216. [501] = "玩家已经有公会了!",
  3217. [502] = "公会名称长度不合法!",
  3218. [503] = "内部错误!",
  3219. [504] = "公会图标错误!",
  3220. [505] = "钻石数量不足!",
  3221. [506] = "公会名称被占用!",
  3222. [507] = "公会不存在!",
  3223. [508] = "玩家等级过低!",
  3224. [509] = "公会申请列表已满!",
  3225. [510] = "已经申请加入该公会!",
  3226. [511] = "没有加入公会!",
  3227. [512] = "没有权限!",
  3228. [513] = "不是公会成员!",
  3229. [514] = "退出公会冷却时间中!",
  3230. [515] = "加入申请未找到!",
  3231. [516] = "公会人数已满!",
  3232. [517] = "目标玩家已经有公会了!",
  3233. [518] = "部分操作失败!",
  3234. [519] = "公会加入公告长度不合法!",
  3235. [520] = "公会会长不能随时退出公会!",
  3236. [521] = "错误的职位!",
  3237. [522] = "职位数量限制!",
  3238. [523] = "操作目标不能是自己!",
  3239. [524] = "地块未解锁!",
  3240. [525] = "地块被占用!",
  3241. [526] = "每周设置庇护者次数上限!",
  3242. [527] = "公会设置为不能加入!",
  3243. [528] = "全员邮件发送冷却时间!",
  3244. [529] = "每日迁移自己船只次数限制!",
  3245. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3246. [531] = "活动暂未开启",
  3247. [532] = "活动数据为空",
  3248. [533] = "公会招募冷却时间!",
  3249. [701] = "次数不足",
  3250. [702] = "boss不存在,无法挑战",
  3251. [703] = "正在结算,无法挑战",
  3252. [704] = "未满24小时,无法挑战",
  3253. }
  3254. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildSecretCaveBaseResponse"] = {
  3255. [200] = "成功",
  3256. [500] = "未知错误",
  3257. [501] = "玩家已经有公会了!",
  3258. [502] = "公会名称长度不合法!",
  3259. [503] = "内部错误!",
  3260. [504] = "公会图标错误!",
  3261. [505] = "钻石数量不足!",
  3262. [506] = "公会名称被占用!",
  3263. [507] = "公会不存在!",
  3264. [508] = "玩家等级过低!",
  3265. [509] = "公会申请列表已满!",
  3266. [510] = "已经申请加入该公会!",
  3267. [511] = "没有加入公会!",
  3268. [512] = "没有权限!",
  3269. [513] = "不是公会成员!",
  3270. [514] = "退出公会冷却时间中!",
  3271. [515] = "加入申请未找到!",
  3272. [516] = "公会人数已满!",
  3273. [517] = "目标玩家已经有公会了!",
  3274. [518] = "部分操作失败!",
  3275. [519] = "公会加入公告长度不合法!",
  3276. [520] = "公会会长不能随时退出公会!",
  3277. [521] = "错误的职位!",
  3278. [522] = "职位数量限制!",
  3279. [523] = "操作目标不能是自己!",
  3280. [524] = "地块未解锁!",
  3281. [525] = "地块被占用!",
  3282. [526] = "每周设置庇护者次数上限!",
  3283. [527] = "公会设置为不能加入!",
  3284. [528] = "全员邮件发送冷却时间!",
  3285. [529] = "每日迁移自己船只次数限制!",
  3286. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3287. [531] = "活动暂未开启",
  3288. [532] = "活动数据为空",
  3289. [533] = "公会招募冷却时间!",
  3290. }
  3291. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildSecretCaveBattleResponse"] = {
  3292. [200] = "成功",
  3293. [500] = "未知错误",
  3294. [501] = "玩家已经有公会了!",
  3295. [502] = "公会名称长度不合法!",
  3296. [503] = "内部错误!",
  3297. [504] = "公会图标错误!",
  3298. [505] = "钻石数量不足!",
  3299. [506] = "公会名称被占用!",
  3300. [507] = "公会不存在!",
  3301. [508] = "玩家等级过低!",
  3302. [509] = "公会申请列表已满!",
  3303. [510] = "已经申请加入该公会!",
  3304. [511] = "没有加入公会!",
  3305. [512] = "没有权限!",
  3306. [513] = "不是公会成员!",
  3307. [514] = "退出公会冷却时间中!",
  3308. [515] = "加入申请未找到!",
  3309. [516] = "公会人数已满!",
  3310. [517] = "目标玩家已经有公会了!",
  3311. [518] = "部分操作失败!",
  3312. [519] = "公会加入公告长度不合法!",
  3313. [520] = "公会会长不能随时退出公会!",
  3314. [521] = "错误的职位!",
  3315. [522] = "职位数量限制!",
  3316. [523] = "操作目标不能是自己!",
  3317. [524] = "地块未解锁!",
  3318. [525] = "地块被占用!",
  3319. [526] = "每周设置庇护者次数上限!",
  3320. [527] = "公会设置为不能加入!",
  3321. [528] = "全员邮件发送冷却时间!",
  3322. [529] = "每日迁移自己船只次数限制!",
  3323. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3324. [531] = "活动暂未开启",
  3325. [532] = "活动数据为空",
  3326. [533] = "公会招募冷却时间!",
  3327. }
  3328. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildSecretCaveLogResponse"] = {
  3329. [200] = "成功",
  3330. [500] = "未知错误",
  3331. [501] = "玩家已经有公会了!",
  3332. [502] = "公会名称长度不合法!",
  3333. [503] = "内部错误!",
  3334. [504] = "公会图标错误!",
  3335. [505] = "钻石数量不足!",
  3336. [506] = "公会名称被占用!",
  3337. [507] = "公会不存在!",
  3338. [508] = "玩家等级过低!",
  3339. [509] = "公会申请列表已满!",
  3340. [510] = "已经申请加入该公会!",
  3341. [511] = "没有加入公会!",
  3342. [512] = "没有权限!",
  3343. [513] = "不是公会成员!",
  3344. [514] = "退出公会冷却时间中!",
  3345. [515] = "加入申请未找到!",
  3346. [516] = "公会人数已满!",
  3347. [517] = "目标玩家已经有公会了!",
  3348. [518] = "部分操作失败!",
  3349. [519] = "公会加入公告长度不合法!",
  3350. [520] = "公会会长不能随时退出公会!",
  3351. [521] = "错误的职位!",
  3352. [522] = "职位数量限制!",
  3353. [523] = "操作目标不能是自己!",
  3354. [524] = "地块未解锁!",
  3355. [525] = "地块被占用!",
  3356. [526] = "每周设置庇护者次数上限!",
  3357. [527] = "公会设置为不能加入!",
  3358. [528] = "全员邮件发送冷却时间!",
  3359. [529] = "每日迁移自己船只次数限制!",
  3360. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3361. [531] = "活动暂未开启",
  3362. [532] = "活动数据为空",
  3363. [533] = "公会招募冷却时间!",
  3364. }
  3365. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHandleGMResponse"] = {
  3366. [200] = "成功",
  3367. [500] = "未知错误",
  3368. [501] = "参数数量错误",
  3369. [502] = "参数错误",
  3370. [503] = "处理失败",
  3371. }
  3372. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHandleJoinGuildApplyResponse"] = {
  3373. [200] = "成功",
  3374. [500] = "未知错误",
  3375. [501] = "玩家已经有公会了!",
  3376. [502] = "公会名称长度不合法!",
  3377. [503] = "内部错误!",
  3378. [504] = "公会图标错误!",
  3379. [505] = "钻石数量不足!",
  3380. [506] = "公会名称被占用!",
  3381. [507] = "公会不存在!",
  3382. [508] = "玩家等级过低!",
  3383. [509] = "公会申请列表已满!",
  3384. [510] = "已经申请加入该公会!",
  3385. [511] = "没有加入公会!",
  3386. [512] = "没有权限!",
  3387. [513] = "不是公会成员!",
  3388. [514] = "退出公会冷却时间中!",
  3389. [515] = "加入申请未找到!",
  3390. [516] = "公会人数已满!",
  3391. [517] = "目标玩家已经有公会了!",
  3392. [518] = "部分操作失败!",
  3393. [519] = "公会加入公告长度不合法!",
  3394. [520] = "公会会长不能随时退出公会!",
  3395. [521] = "错误的职位!",
  3396. [522] = "职位数量限制!",
  3397. [523] = "操作目标不能是自己!",
  3398. [524] = "地块未解锁!",
  3399. [525] = "地块被占用!",
  3400. [526] = "每周设置庇护者次数上限!",
  3401. [527] = "公会设置为不能加入!",
  3402. [528] = "全员邮件发送冷却时间!",
  3403. [529] = "每日迁移自己船只次数限制!",
  3404. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3405. [531] = "活动暂未开启",
  3406. [532] = "活动数据为空",
  3407. [533] = "公会招募冷却时间!",
  3408. }
  3409. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHandleRoleCommonResponse"] = {
  3410. [200] = "成功",
  3411. [500] = "未知错误",
  3412. }
  3413. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroAutoDisbandResponse"] = {
  3414. [200] = "成功",
  3415. [500] = "未知错误",
  3416. [501] = "英雄不存在",
  3417. [502] = "错误的英雄标识",
  3418. [503] = "钻石不足",
  3419. [504] = "虚空英雄无法重置",
  3420. [505] = "参数异常",
  3421. [506] = "英雄已锁定",
  3422. [507] = "英雄升级配置异常",
  3423. [508] = "英雄数量小于5,不能遣散",
  3424. [509] = "英雄配置不存在",
  3425. [510] = "英雄品质异常",
  3426. [511] = "英雄遣散配置异常",
  3427. [512] = "回退功能尚未解锁",
  3428. [513] = "该英雄不可回退",
  3429. [514] = "英雄回退配置异常",
  3430. [515] = "最高品质英雄不能回退",
  3431. }
  3432. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroDisbandResponse"] = {
  3433. [200] = "成功",
  3434. [500] = "未知错误",
  3435. [501] = "英雄不存在",
  3436. [502] = "错误的英雄标识",
  3437. [503] = "钻石不足",
  3438. [504] = "虚空英雄无法重置",
  3439. [505] = "参数异常",
  3440. [506] = "英雄已锁定",
  3441. [507] = "英雄升级配置异常",
  3442. [508] = "英雄数量小于5,不能遣散",
  3443. [509] = "英雄配置不存在",
  3444. [510] = "英雄品质异常",
  3445. [511] = "英雄遣散配置异常",
  3446. [512] = "回退功能尚未解锁",
  3447. [513] = "该英雄不可回退",
  3448. [514] = "英雄回退配置异常",
  3449. [515] = "最高品质英雄不能回退",
  3450. }
  3451. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroHotInfoResponse"] = {
  3452. [200] = "成功",
  3453. [500] = "未知错误",
  3454. }
  3455. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroLevelUpResponse"] = {
  3456. [200] = "成功",
  3457. [500] = "未知错误",
  3458. [501] = "未找到此英雄!",
  3459. [502] = "在共鸣水晶中不能升级!",
  3460. [503] = "虚空英雄不能升级!",
  3461. [504] = "英雄等级已经到达最大值!",
  3462. [505] = "全局配置异常!",
  3463. [506] = "资源不足!",
  3464. [507] = "达到背包购买上限!",
  3465. [508] = "升阶数据为空!",
  3466. [509] = "升阶英雄不存!",
  3467. [510] = "英雄配置异常",
  3468. [511] = "英雄升阶配置异常",
  3469. [512] = "英雄阶级已满",
  3470. [513] = "英雄升阶数量不对",
  3471. [514] = "英雄升阶不满足条件",
  3472. [515] = "水晶队伍等级上限",
  3473. [516] = "英雄品质最大等级上限",
  3474. [517] = "不是虚空英雄!",
  3475. [518] = "虚空英雄已连接!",
  3476. [519] = "英雄已被连接!",
  3477. [520] = "虚空英雄未连接!",
  3478. [521] = "虚空英雄重置异常!",
  3479. [522] = "虚空英雄未使用虚空秘钥!",
  3480. [523] = "虚空英雄未使用虚空秘钥!",
  3481. [524] = "物品数量不足",
  3482. [525] = "皮肤不存在",
  3483. [526] = "道具配置异常",
  3484. [527] = "该皮肤不能穿戴在此英雄上",
  3485. [528] = "试用英雄不可强化",
  3486. [529] = "水晶已经突破",
  3487. [530] = "已借出给好友英雄不能被用来升阶",
  3488. }
  3489. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroLinkResponse"] = {
  3490. [200] = "成功",
  3491. [500] = "未知错误",
  3492. [501] = "未找到此英雄!",
  3493. [502] = "在共鸣水晶中不能升级!",
  3494. [503] = "虚空英雄不能升级!",
  3495. [504] = "英雄等级已经到达最大值!",
  3496. [505] = "全局配置异常!",
  3497. [506] = "资源不足!",
  3498. [507] = "达到背包购买上限!",
  3499. [508] = "升阶数据为空!",
  3500. [509] = "升阶英雄不存!",
  3501. [510] = "英雄配置异常",
  3502. [511] = "英雄升阶配置异常",
  3503. [512] = "英雄阶级已满",
  3504. [513] = "英雄升阶数量不对",
  3505. [514] = "英雄升阶不满足条件",
  3506. [515] = "水晶队伍等级上限",
  3507. [516] = "英雄品质最大等级上限",
  3508. [517] = "不是虚空英雄!",
  3509. [518] = "虚空英雄已连接!",
  3510. [519] = "英雄已被连接!",
  3511. [520] = "虚空英雄未连接!",
  3512. [521] = "虚空英雄重置异常!",
  3513. [522] = "虚空英雄未使用虚空秘钥!",
  3514. [523] = "虚空英雄未使用虚空秘钥!",
  3515. [524] = "物品数量不足",
  3516. [525] = "皮肤不存在",
  3517. [526] = "道具配置异常",
  3518. [527] = "该皮肤不能穿戴在此英雄上",
  3519. [528] = "试用英雄不可强化",
  3520. [529] = "水晶已经突破",
  3521. [530] = "已借出给好友英雄不能被用来升阶",
  3522. }
  3523. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroLockResponse"] = {
  3524. [200] = "成功",
  3525. [500] = "未知错误",
  3526. [501] = "未找到此英雄!",
  3527. [502] = "在共鸣水晶中不能升级!",
  3528. [503] = "虚空英雄不能升级!",
  3529. [504] = "英雄等级已经到达最大值!",
  3530. [505] = "全局配置异常!",
  3531. [506] = "资源不足!",
  3532. [507] = "达到背包购买上限!",
  3533. [508] = "升阶数据为空!",
  3534. [509] = "升阶英雄不存!",
  3535. [510] = "英雄配置异常",
  3536. [511] = "英雄升阶配置异常",
  3537. [512] = "英雄阶级已满",
  3538. [513] = "英雄升阶数量不对",
  3539. [514] = "英雄升阶不满足条件",
  3540. [515] = "水晶队伍等级上限",
  3541. [516] = "英雄品质最大等级上限",
  3542. [517] = "不是虚空英雄!",
  3543. [518] = "虚空英雄已连接!",
  3544. [519] = "英雄已被连接!",
  3545. [520] = "虚空英雄未连接!",
  3546. [521] = "虚空英雄重置异常!",
  3547. [522] = "虚空英雄未使用虚空秘钥!",
  3548. [523] = "虚空英雄未使用虚空秘钥!",
  3549. [524] = "物品数量不足",
  3550. [525] = "皮肤不存在",
  3551. [526] = "道具配置异常",
  3552. [527] = "该皮肤不能穿戴在此英雄上",
  3553. [528] = "试用英雄不可强化",
  3554. [529] = "水晶已经突破",
  3555. [530] = "已借出给好友英雄不能被用来升阶",
  3556. }
  3557. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroReplacementResponse"] = {
  3558. [200] = "成功",
  3559. [500] = "未知错误",
  3560. [501] = "英雄不存在",
  3561. [502] = "错误的英雄标识",
  3562. [503] = "钻石不足",
  3563. [504] = "虚空英雄无法重置",
  3564. [505] = "参数异常",
  3565. [506] = "英雄已锁定",
  3566. [507] = "英雄升级配置异常",
  3567. [508] = "英雄数量小于5,不能遣散",
  3568. [509] = "英雄配置不存在",
  3569. [510] = "英雄品质异常",
  3570. [511] = "英雄遣散配置异常",
  3571. [512] = "回退功能尚未解锁",
  3572. [513] = "该英雄不可回退",
  3573. [514] = "英雄回退配置异常",
  3574. [515] = "最高品质英雄不能回退",
  3575. }
  3576. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroResetResponse"] = {
  3577. [200] = "成功",
  3578. [500] = "未知错误",
  3579. [501] = "英雄不存在",
  3580. [502] = "错误的英雄标识",
  3581. [503] = "钻石不足",
  3582. [504] = "虚空英雄无法重置",
  3583. [505] = "参数异常",
  3584. [506] = "英雄已锁定",
  3585. [507] = "英雄升级配置异常",
  3586. [508] = "英雄数量小于5,不能遣散",
  3587. [509] = "英雄配置不存在",
  3588. [510] = "英雄品质异常",
  3589. [511] = "英雄遣散配置异常",
  3590. [512] = "回退功能尚未解锁",
  3591. [513] = "该英雄不可回退",
  3592. [514] = "英雄回退配置异常",
  3593. [515] = "最高品质英雄不能回退",
  3594. }
  3595. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroRollbackResponse"] = {
  3596. [200] = "成功",
  3597. [500] = "未知错误",
  3598. [501] = "英雄不存在",
  3599. [502] = "错误的英雄标识",
  3600. [503] = "钻石不足",
  3601. [504] = "虚空英雄无法重置",
  3602. [505] = "参数异常",
  3603. [506] = "英雄已锁定",
  3604. [507] = "英雄升级配置异常",
  3605. [508] = "英雄数量小于5,不能遣散",
  3606. [509] = "英雄配置不存在",
  3607. [510] = "英雄品质异常",
  3608. [511] = "英雄遣散配置异常",
  3609. [512] = "回退功能尚未解锁",
  3610. [513] = "该英雄不可回退",
  3611. [514] = "英雄回退配置异常",
  3612. [515] = "最高品质英雄不能回退",
  3613. }
  3614. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroTakeOffResponse"] = {
  3615. [200] = "成功",
  3616. [500] = "未知错误",
  3617. [501] = "未找到此英雄!",
  3618. [502] = "在共鸣水晶中不能升级!",
  3619. [503] = "虚空英雄不能升级!",
  3620. [504] = "英雄等级已经到达最大值!",
  3621. [505] = "全局配置异常!",
  3622. [506] = "资源不足!",
  3623. [507] = "达到背包购买上限!",
  3624. [508] = "升阶数据为空!",
  3625. [509] = "升阶英雄不存!",
  3626. [510] = "英雄配置异常",
  3627. [511] = "英雄升阶配置异常",
  3628. [512] = "英雄阶级已满",
  3629. [513] = "英雄升阶数量不对",
  3630. [514] = "英雄升阶不满足条件",
  3631. [515] = "水晶队伍等级上限",
  3632. [516] = "英雄品质最大等级上限",
  3633. [517] = "不是虚空英雄!",
  3634. [518] = "虚空英雄已连接!",
  3635. [519] = "英雄已被连接!",
  3636. [520] = "虚空英雄未连接!",
  3637. [521] = "虚空英雄重置异常!",
  3638. [522] = "虚空英雄未使用虚空秘钥!",
  3639. [523] = "虚空英雄未使用虚空秘钥!",
  3640. [524] = "物品数量不足",
  3641. [525] = "皮肤不存在",
  3642. [526] = "道具配置异常",
  3643. [527] = "该皮肤不能穿戴在此英雄上",
  3644. [528] = "试用英雄不可强化",
  3645. [529] = "水晶已经突破",
  3646. [530] = "已借出给好友英雄不能被用来升阶",
  3647. }
  3648. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroUpRankResponse"] = {
  3649. [200] = "成功",
  3650. [500] = "未知错误",
  3651. [501] = "未找到此英雄!",
  3652. [502] = "在共鸣水晶中不能升级!",
  3653. [503] = "虚空英雄不能升级!",
  3654. [504] = "英雄等级已经到达最大值!",
  3655. [505] = "全局配置异常!",
  3656. [506] = "资源不足!",
  3657. [507] = "达到背包购买上限!",
  3658. [508] = "升阶数据为空!",
  3659. [509] = "升阶英雄不存!",
  3660. [510] = "英雄配置异常",
  3661. [511] = "英雄升阶配置异常",
  3662. [512] = "英雄阶级已满",
  3663. [513] = "英雄升阶数量不对",
  3664. [514] = "英雄升阶不满足条件",
  3665. [515] = "水晶队伍等级上限",
  3666. [516] = "英雄品质最大等级上限",
  3667. [517] = "不是虚空英雄!",
  3668. [518] = "虚空英雄已连接!",
  3669. [519] = "英雄已被连接!",
  3670. [520] = "虚空英雄未连接!",
  3671. [521] = "虚空英雄重置异常!",
  3672. [522] = "虚空英雄未使用虚空秘钥!",
  3673. [523] = "虚空英雄未使用虚空秘钥!",
  3674. [524] = "物品数量不足",
  3675. [525] = "皮肤不存在",
  3676. [526] = "道具配置异常",
  3677. [527] = "该皮肤不能穿戴在此英雄上",
  3678. [528] = "试用英雄不可强化",
  3679. [529] = "水晶已经突破",
  3680. [530] = "已借出给好友英雄不能被用来升阶",
  3681. }
  3682. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroVoidKeyLinkResponse"] = {
  3683. [200] = "成功",
  3684. [500] = "未知错误",
  3685. [501] = "未找到此英雄!",
  3686. [502] = "在共鸣水晶中不能升级!",
  3687. [503] = "虚空英雄不能升级!",
  3688. [504] = "英雄等级已经到达最大值!",
  3689. [505] = "全局配置异常!",
  3690. [506] = "资源不足!",
  3691. [507] = "达到背包购买上限!",
  3692. [508] = "升阶数据为空!",
  3693. [509] = "升阶英雄不存!",
  3694. [510] = "英雄配置异常",
  3695. [511] = "英雄升阶配置异常",
  3696. [512] = "英雄阶级已满",
  3697. [513] = "英雄升阶数量不对",
  3698. [514] = "英雄升阶不满足条件",
  3699. [515] = "水晶队伍等级上限",
  3700. [516] = "英雄品质最大等级上限",
  3701. [517] = "不是虚空英雄!",
  3702. [518] = "虚空英雄已连接!",
  3703. [519] = "英雄已被连接!",
  3704. [520] = "虚空英雄未连接!",
  3705. [521] = "虚空英雄重置异常!",
  3706. [522] = "虚空英雄未使用虚空秘钥!",
  3707. [523] = "虚空英雄未使用虚空秘钥!",
  3708. [524] = "物品数量不足",
  3709. [525] = "皮肤不存在",
  3710. [526] = "道具配置异常",
  3711. [527] = "该皮肤不能穿戴在此英雄上",
  3712. [528] = "试用英雄不可强化",
  3713. [529] = "水晶已经突破",
  3714. [530] = "已借出给好友英雄不能被用来升阶",
  3715. }
  3716. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroWearResponse"] = {
  3717. [200] = "成功",
  3718. [500] = "未知错误",
  3719. [501] = "未找到此英雄!",
  3720. [502] = "在共鸣水晶中不能升级!",
  3721. [503] = "虚空英雄不能升级!",
  3722. [504] = "英雄等级已经到达最大值!",
  3723. [505] = "全局配置异常!",
  3724. [506] = "资源不足!",
  3725. [507] = "达到背包购买上限!",
  3726. [508] = "升阶数据为空!",
  3727. [509] = "升阶英雄不存!",
  3728. [510] = "英雄配置异常",
  3729. [511] = "英雄升阶配置异常",
  3730. [512] = "英雄阶级已满",
  3731. [513] = "英雄升阶数量不对",
  3732. [514] = "英雄升阶不满足条件",
  3733. [515] = "水晶队伍等级上限",
  3734. [516] = "英雄品质最大等级上限",
  3735. [517] = "不是虚空英雄!",
  3736. [518] = "虚空英雄已连接!",
  3737. [519] = "英雄已被连接!",
  3738. [520] = "虚空英雄未连接!",
  3739. [521] = "虚空英雄重置异常!",
  3740. [522] = "虚空英雄未使用虚空秘钥!",
  3741. [523] = "虚空英雄未使用虚空秘钥!",
  3742. [524] = "物品数量不足",
  3743. [525] = "皮肤不存在",
  3744. [526] = "道具配置异常",
  3745. [527] = "该皮肤不能穿戴在此英雄上",
  3746. [528] = "试用英雄不可强化",
  3747. [529] = "水晶已经突破",
  3748. [530] = "已借出给好友英雄不能被用来升阶",
  3749. }
  3750. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroWearSkinResponse"] = {
  3751. [200] = "成功",
  3752. [500] = "未知错误",
  3753. [501] = "未找到此英雄!",
  3754. [502] = "在共鸣水晶中不能升级!",
  3755. [503] = "虚空英雄不能升级!",
  3756. [504] = "英雄等级已经到达最大值!",
  3757. [505] = "全局配置异常!",
  3758. [506] = "资源不足!",
  3759. [507] = "达到背包购买上限!",
  3760. [508] = "升阶数据为空!",
  3761. [509] = "升阶英雄不存!",
  3762. [510] = "英雄配置异常",
  3763. [511] = "英雄升阶配置异常",
  3764. [512] = "英雄阶级已满",
  3765. [513] = "英雄升阶数量不对",
  3766. [514] = "英雄升阶不满足条件",
  3767. [515] = "水晶队伍等级上限",
  3768. [516] = "英雄品质最大等级上限",
  3769. [517] = "不是虚空英雄!",
  3770. [518] = "虚空英雄已连接!",
  3771. [519] = "英雄已被连接!",
  3772. [520] = "虚空英雄未连接!",
  3773. [521] = "虚空英雄重置异常!",
  3774. [522] = "虚空英雄未使用虚空秘钥!",
  3775. [523] = "虚空英雄未使用虚空秘钥!",
  3776. [524] = "物品数量不足",
  3777. [525] = "皮肤不存在",
  3778. [526] = "道具配置异常",
  3779. [527] = "该皮肤不能穿戴在此英雄上",
  3780. [528] = "试用英雄不可强化",
  3781. [529] = "水晶已经突破",
  3782. [530] = "已借出给好友英雄不能被用来升阶",
  3783. }
  3784. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHistoricalArchivesListInfoRsponse"] = {
  3785. [200] = "成功",
  3786. [500] = "未知错误",
  3787. }
  3788. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHotRankInfoResponse"] = {
  3789. [200] = "成功",
  3790. [500] = "未知错误",
  3791. }
  3792. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientIsArenaValorEnterOneTimesResponse"] = {
  3793. [200] = "成功",
  3794. [500] = "未知错误",
  3795. [501] = "无法找到竞技场管理服务",
  3796. [502] = "无法找到对应赛区竞技场服务",
  3797. [503] = "获取斗技场数据失败",
  3798. [504] = "获取斗技场玩家数据失败",
  3799. [505] = "获取血战斗技场数据失败",
  3800. [506] = "获取血战斗技场玩家数据失败",
  3801. [507] = "获取巅峰斗技场数据失败",
  3802. [508] = "获取巅峰斗技场玩家数据失败",
  3803. [509] = "竞技场未解锁",
  3804. [510] = "斗技场未解锁",
  3805. [511] = "血战斗技场未解锁",
  3806. [512] = "血战斗技场段位配置缺失",
  3807. [513] = "巅峰斗技场未解锁",
  3808. [514] = "巅峰斗技场赛区id不存在",
  3809. [515] = "尚未进入过斗技场",
  3810. [516] = "斗技场防守阵容尚未初始化",
  3811. }
  3812. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientIsShowRedDotResponse"] = {
  3813. [200] = "成功",
  3814. [500] = "未知错误",
  3815. }
  3816. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientJoinCommunityRespoonse"] = {
  3817. [200] = "成功",
  3818. [500] = "未知错误",
  3819. }
  3820. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientKickOutGuildResponse"] = {
  3821. [200] = "成功",
  3822. [500] = "未知错误",
  3823. [501] = "玩家已经有公会了!",
  3824. [502] = "公会名称长度不合法!",
  3825. [503] = "内部错误!",
  3826. [504] = "公会图标错误!",
  3827. [505] = "钻石数量不足!",
  3828. [506] = "公会名称被占用!",
  3829. [507] = "公会不存在!",
  3830. [508] = "玩家等级过低!",
  3831. [509] = "公会申请列表已满!",
  3832. [510] = "已经申请加入该公会!",
  3833. [511] = "没有加入公会!",
  3834. [512] = "没有权限!",
  3835. [513] = "不是公会成员!",
  3836. [514] = "退出公会冷却时间中!",
  3837. [515] = "加入申请未找到!",
  3838. [516] = "公会人数已满!",
  3839. [517] = "目标玩家已经有公会了!",
  3840. [518] = "部分操作失败!",
  3841. [519] = "公会加入公告长度不合法!",
  3842. [520] = "公会会长不能随时退出公会!",
  3843. [521] = "错误的职位!",
  3844. [522] = "职位数量限制!",
  3845. [523] = "操作目标不能是自己!",
  3846. [524] = "地块未解锁!",
  3847. [525] = "地块被占用!",
  3848. [526] = "每周设置庇护者次数上限!",
  3849. [527] = "公会设置为不能加入!",
  3850. [528] = "全员邮件发送冷却时间!",
  3851. [529] = "每日迁移自己船只次数限制!",
  3852. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3853. [531] = "活动暂未开启",
  3854. [532] = "活动数据为空",
  3855. [533] = "公会招募冷却时间!",
  3856. }
  3857. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLevelUpArtifactResponse"] = {
  3858. [200] = "成功",
  3859. [500] = "未知错误",
  3860. [501] = "神器不存在",
  3861. [502] = "英雄不存在",
  3862. [503] = "神器槽位已满",
  3863. [504] = "神器已满级",
  3864. [505] = "物品不足",
  3865. [506] = "该职业的英雄无法使用该神器",
  3866. [507] = "无法装备",
  3867. [508] = "试用英雄无法升级神器",
  3868. }
  3869. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLevelUpEquipResponse"] = {
  3870. [200] = "成功",
  3871. [500] = "未知错误",
  3872. [501] = "装备不存在",
  3873. [502] = "英雄不存在",
  3874. [503] = "装备无法强化",
  3875. [504] = "物品数量不足",
  3876. [505] = "装备无法升阶",
  3877. [506] = "装备无法重铸",
  3878. [507] = "无法装备",
  3879. }
  3880. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeInfoResponse"] = {
  3881. [200] = "成功",
  3882. [500] = "未知错误",
  3883. }
  3884. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeResetResponse"] = {
  3885. [200] = "成功",
  3886. [500] = "未知错误",
  3887. [501] = "当前类型不能重置",
  3888. [502] = "当前类型等级为0级,不能重置",
  3889. [503] = "钻石不够不能重置",
  3890. }
  3891. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeShowSoulEchoResponse"] = {
  3892. [200] = "成功",
  3893. [500] = "未知错误",
  3894. }
  3895. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeUpgradeResponse"] = {
  3896. [200] = "成功",
  3897. [500] = "未知错误",
  3898. [501] = "升级的道具不够",
  3899. [502] = "当前已经是最高级",
  3900. [503] = "当前类型还未解锁由于战斗等级不够",
  3901. [504] = "当前类型还未解锁由于圣石等级不够",
  3902. }
  3903. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLllustratedBookReceiveRewardResponse"] = {
  3904. [200] = "成功",
  3905. [500] = "未知错误",
  3906. [501] = "已领取过",
  3907. [502] = "该英雄没有奖励",
  3908. [503] = "该英雄还未拥有",
  3909. [504] = "该英雄未出现在配置表中",
  3910. }
  3911. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLllustratedBookRedPointInfoResponse"] = {
  3912. [200] = "成功",
  3913. [500] = "未知错误",
  3914. }
  3915. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadCopyTypeDataResponse"] = {
  3916. [200] = "成功",
  3917. [500] = "未知错误",
  3918. [501] = "�޷���������",
  3919. }
  3920. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadGuildEventsResponse"] = {
  3921. [200] = "成功",
  3922. [500] = "未知错误",
  3923. [501] = "玩家已经有公会了!",
  3924. [502] = "公会名称长度不合法!",
  3925. [503] = "内部错误!",
  3926. [504] = "公会图标错误!",
  3927. [505] = "钻石数量不足!",
  3928. [506] = "公会名称被占用!",
  3929. [507] = "公会不存在!",
  3930. [508] = "玩家等级过低!",
  3931. [509] = "公会申请列表已满!",
  3932. [510] = "已经申请加入该公会!",
  3933. [511] = "没有加入公会!",
  3934. [512] = "没有权限!",
  3935. [513] = "不是公会成员!",
  3936. [514] = "退出公会冷却时间中!",
  3937. [515] = "加入申请未找到!",
  3938. [516] = "公会人数已满!",
  3939. [517] = "目标玩家已经有公会了!",
  3940. [518] = "部分操作失败!",
  3941. [519] = "公会加入公告长度不合法!",
  3942. [520] = "公会会长不能随时退出公会!",
  3943. [521] = "错误的职位!",
  3944. [522] = "职位数量限制!",
  3945. [523] = "操作目标不能是自己!",
  3946. [524] = "地块未解锁!",
  3947. [525] = "地块被占用!",
  3948. [526] = "每周设置庇护者次数上限!",
  3949. [527] = "公会设置为不能加入!",
  3950. [528] = "全员邮件发送冷却时间!",
  3951. [529] = "每日迁移自己船只次数限制!",
  3952. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3953. [531] = "活动暂未开启",
  3954. [532] = "活动数据为空",
  3955. [533] = "公会招募冷却时间!",
  3956. }
  3957. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadGuildResponse"] = {
  3958. [200] = "成功",
  3959. [500] = "未知错误",
  3960. [501] = "玩家已经有公会了!",
  3961. [502] = "公会名称长度不合法!",
  3962. [503] = "内部错误!",
  3963. [504] = "公会图标错误!",
  3964. [505] = "钻石数量不足!",
  3965. [506] = "公会名称被占用!",
  3966. [507] = "公会不存在!",
  3967. [508] = "玩家等级过低!",
  3968. [509] = "公会申请列表已满!",
  3969. [510] = "已经申请加入该公会!",
  3970. [511] = "没有加入公会!",
  3971. [512] = "没有权限!",
  3972. [513] = "不是公会成员!",
  3973. [514] = "退出公会冷却时间中!",
  3974. [515] = "加入申请未找到!",
  3975. [516] = "公会人数已满!",
  3976. [517] = "目标玩家已经有公会了!",
  3977. [518] = "部分操作失败!",
  3978. [519] = "公会加入公告长度不合法!",
  3979. [520] = "公会会长不能随时退出公会!",
  3980. [521] = "错误的职位!",
  3981. [522] = "职位数量限制!",
  3982. [523] = "操作目标不能是自己!",
  3983. [524] = "地块未解锁!",
  3984. [525] = "地块被占用!",
  3985. [526] = "每周设置庇护者次数上限!",
  3986. [527] = "公会设置为不能加入!",
  3987. [528] = "全员邮件发送冷却时间!",
  3988. [529] = "每日迁移自己船只次数限制!",
  3989. [530] = "单个玩家每周只能设置成为庇护者一次!",
  3990. [531] = "活动暂未开启",
  3991. [532] = "活动数据为空",
  3992. [533] = "公会招募冷却时间!",
  3993. }
  3994. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadJoinGuildAppliesResponse"] = {
  3995. [200] = "成功",
  3996. [500] = "未知错误",
  3997. [501] = "玩家已经有公会了!",
  3998. [502] = "公会名称长度不合法!",
  3999. [503] = "内部错误!",
  4000. [504] = "公会图标错误!",
  4001. [505] = "钻石数量不足!",
  4002. [506] = "公会名称被占用!",
  4003. [507] = "公会不存在!",
  4004. [508] = "玩家等级过低!",
  4005. [509] = "公会申请列表已满!",
  4006. [510] = "已经申请加入该公会!",
  4007. [511] = "没有加入公会!",
  4008. [512] = "没有权限!",
  4009. [513] = "不是公会成员!",
  4010. [514] = "退出公会冷却时间中!",
  4011. [515] = "加入申请未找到!",
  4012. [516] = "公会人数已满!",
  4013. [517] = "目标玩家已经有公会了!",
  4014. [518] = "部分操作失败!",
  4015. [519] = "公会加入公告长度不合法!",
  4016. [520] = "公会会长不能随时退出公会!",
  4017. [521] = "错误的职位!",
  4018. [522] = "职位数量限制!",
  4019. [523] = "操作目标不能是自己!",
  4020. [524] = "地块未解锁!",
  4021. [525] = "地块被占用!",
  4022. [526] = "每周设置庇护者次数上限!",
  4023. [527] = "公会设置为不能加入!",
  4024. [528] = "全员邮件发送冷却时间!",
  4025. [529] = "每日迁移自己船只次数限制!",
  4026. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4027. [531] = "活动暂未开启",
  4028. [532] = "活动数据为空",
  4029. [533] = "公会招募冷却时间!",
  4030. }
  4031. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadVipRewardsResponse"] = {
  4032. [200] = "成功",
  4033. [500] = "未知错误",
  4034. }
  4035. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoginRewardClaimResponse"] = {
  4036. [200] = "成功",
  4037. [500] = "未知错误",
  4038. [501] = "没有奖励可领取",
  4039. [502] = "关卡未达到",
  4040. }
  4041. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLookGuildWarriorTreasureInfoResponse"] = {
  4042. [200] = "成功",
  4043. [500] = "未知错误",
  4044. [501] = "玩家已经有公会了!",
  4045. [502] = "公会名称长度不合法!",
  4046. [503] = "内部错误!",
  4047. [504] = "公会图标错误!",
  4048. [505] = "钻石数量不足!",
  4049. [506] = "公会名称被占用!",
  4050. [507] = "公会不存在!",
  4051. [508] = "玩家等级过低!",
  4052. [509] = "公会申请列表已满!",
  4053. [510] = "已经申请加入该公会!",
  4054. [511] = "没有加入公会!",
  4055. [512] = "没有权限!",
  4056. [513] = "不是公会成员!",
  4057. [514] = "退出公会冷却时间中!",
  4058. [515] = "加入申请未找到!",
  4059. [516] = "公会人数已满!",
  4060. [517] = "目标玩家已经有公会了!",
  4061. [518] = "部分操作失败!",
  4062. [519] = "公会加入公告长度不合法!",
  4063. [520] = "公会会长不能随时退出公会!",
  4064. [521] = "错误的职位!",
  4065. [522] = "职位数量限制!",
  4066. [523] = "操作目标不能是自己!",
  4067. [524] = "地块未解锁!",
  4068. [525] = "地块被占用!",
  4069. [526] = "每周设置庇护者次数上限!",
  4070. [527] = "公会设置为不能加入!",
  4071. [528] = "全员邮件发送冷却时间!",
  4072. [529] = "每日迁移自己船只次数限制!",
  4073. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4074. [531] = "活动暂未开启",
  4075. [532] = "活动数据为空",
  4076. [533] = "公会招募冷却时间!",
  4077. [701] = "勇者财宝不存在",
  4078. }
  4079. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLookTimeBoxRewardResponse"] = {
  4080. [200] = "成功",
  4081. [500] = "未知错误",
  4082. [501] = "次数超上限!",
  4083. [502] = "资源不足!",
  4084. [503] = "挂机奖励配置异常!",
  4085. [504] = "挂机奖励时间未到!",
  4086. [505] = "支付类型错误!",
  4087. [506] = "广告次数达到上限!",
  4088. }
  4089. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatFireRewardHistoryResponse"] = {
  4090. [200] = "成功",
  4091. [500] = "未知错误",
  4092. [501] = "活动已经结束",
  4093. [502] = "活动不存在",
  4094. [503] = "活动未开启",
  4095. [504] = "当前时间段查询不到有效的活动组ID",
  4096. }
  4097. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatFireRewardResponse"] = {
  4098. [200] = "成功",
  4099. [500] = "未知错误",
  4100. [501] = "活动已经结束",
  4101. [502] = "活动不存在",
  4102. [503] = "活动未开启",
  4103. [504] = "道具不足",
  4104. [505] = "当前时间段查询不到有效的活动组ID",
  4105. [506] = "传递的参数不合法",
  4106. }
  4107. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatInfoResponse"] = {
  4108. [200] = "成功",
  4109. [500] = "未知错误",
  4110. [501] = "活动已经结束",
  4111. [502] = "活动不存在",
  4112. [503] = "活动未开启",
  4113. }
  4114. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatRewardProbabilityResponse"] = {
  4115. [200] = "成功",
  4116. [500] = "未知错误",
  4117. [501] = "活动已经结束",
  4118. [502] = "活动不存在",
  4119. [503] = "活动未开启",
  4120. [504] = "当前时间段查询不到有效的活动组ID",
  4121. }
  4122. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketChangeOptionalBagInfoResponse"] = {
  4123. [200] = "成功",
  4124. [500] = "未知错误",
  4125. [501] = "改变失败",
  4126. }
  4127. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketClaimPrivilegeRewardResponse"] = {
  4128. [200] = "成功",
  4129. [500] = "未知错误",
  4130. [501] = "无法领取",
  4131. [502] = "已经领取",
  4132. }
  4133. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketEliteGiftInfoResponse"] = {
  4134. [200] = "成功",
  4135. [500] = "未知错误",
  4136. }
  4137. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketGeneralGiftInfoResponse"] = {
  4138. [200] = "成功",
  4139. [500] = "未知错误",
  4140. }
  4141. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketGetMonthCardRewardResponse"] = {
  4142. [200] = "成功",
  4143. [500] = "未知错误",
  4144. [501] = "已经领取奖励",
  4145. [502] = "配置错误",
  4146. }
  4147. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketGetSummonRewardResponse"] = {
  4148. [200] = "成功",
  4149. [500] = "未知错误",
  4150. [501] = "无法领取",
  4151. [502] = "已经领取",
  4152. }
  4153. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketLockOptionalHeroInfoResponse"] = {
  4154. [200] = "成功",
  4155. [500] = "未知错误",
  4156. [501] = "锁定失败",
  4157. }
  4158. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketMonthCardInfoResponse"] = {
  4159. [200] = "成功",
  4160. [500] = "未知错误",
  4161. }
  4162. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketPrivilegeRewardInfoResponse"] = {
  4163. [200] = "成功",
  4164. [500] = "未知错误",
  4165. }
  4166. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketProgressRewardSetPlanIDResponse"] = {
  4167. [200] = "成功",
  4168. [500] = "未知错误",
  4169. [501] = "已经领取奖励",
  4170. [502] = "配置错误",
  4171. [503] = "礼包未购买",
  4172. [504] = "主题已被设置",
  4173. [505] = "主题条件不合法",
  4174. }
  4175. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketSailGiftInfoResponse"] = {
  4176. [200] = "成功",
  4177. [500] = "未知错误",
  4178. }
  4179. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeGetGridInfoResponse"] = {
  4180. [200] = "成功",
  4181. [500] = "未知错误",
  4182. }
  4183. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeGridOptResponse"] = {
  4184. [200] = "成功",
  4185. [500] = "未知错误",
  4186. [501] = "格子不相邻",
  4187. [502] = "格子已激活",
  4188. [503] = "当前格子事件待处理",
  4189. [504] = "格子错误",
  4190. [505] = "格子处理错误",
  4191. [506] = "当前格子事件已处理",
  4192. [507] = "操作不合法",
  4193. [530] = "战斗验证失败遗物待领取",
  4194. }
  4195. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeHelpListResponse"] = {
  4196. [200] = "成功",
  4197. [500] = "未知错误",
  4198. }
  4199. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeHelpOptResponse"] = {
  4200. [200] = "成功",
  4201. [500] = "未知错误",
  4202. [501] = "道具达到上限",
  4203. }
  4204. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeUseItemResponse"] = {
  4205. [200] = "成功",
  4206. [500] = "未知错误",
  4207. }
  4208. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewerGuideSetProgressResponse"] = {
  4209. [200] = "成功",
  4210. [500] = "未知错误",
  4211. [501] = "�����ڴ�����ID",
  4212. [502] = "��������������",
  4213. [503] = "�����������Ϸ�",
  4214. }
  4215. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewGuildBossInfoResponse"] = {
  4216. [200] = "成功",
  4217. [500] = "未知错误",
  4218. }
  4219. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewGuildBossReceiveRewardBoxResponse"] = {
  4220. [200] = "成功",
  4221. [500] = "未知错误",
  4222. [501] = "挑战等级参数不合法",
  4223. [502] = "道具不足",
  4224. [503] = "参数不在配置表中",
  4225. [504] = "VIP等级不满足",
  4226. [505] = "该功能未开启,不能扫荡",
  4227. [505] = "未达到关卡要求",
  4228. [506] = "奖励已经领取",
  4229. }
  4230. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewGuildBossSweepResponse"] = {
  4231. [200] = "成功",
  4232. [500] = "未知错误",
  4233. [501] = "挑战等级参数不合法",
  4234. [502] = "道具不足",
  4235. [503] = "参数不在配置表中",
  4236. [504] = "VIP等级不满足",
  4237. [505] = "该功能未开启,不能扫荡",
  4238. }
  4239. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewServerBossChallengeBaseInfoResponse"] = {
  4240. [200] = "成功",
  4241. [500] = "未知错误",
  4242. [501] = "回应 NewServerActivityResponse",
  4243. }
  4244. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewServerBossChallengeRankListResponse"] = {
  4245. [200] = "成功",
  4246. [500] = "未知错误",
  4247. [501] = "回应 NewServerActivityResponse",
  4248. }
  4249. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewServerLimitedGiftBaseInfoResponse"] = {
  4250. [200] = "成功",
  4251. [500] = "未知错误",
  4252. [501] = "回应 NewServerActivityResponse",
  4253. }
  4254. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNotHeroLevelUpResponse"] = {
  4255. [200] = "成功",
  4256. [500] = "未知错误",
  4257. }
  4258. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientOperateMailResponse"] = {
  4259. [200] = "成功",
  4260. [500] = "未知错误",
  4261. [501] = "邮件uuid不存在",
  4262. [502] = "邮件无奖励领取",
  4263. [503] = "邮件奖励已领取",
  4264. [504] = "邮件不能删除",
  4265. [505] = "邮件已过期",
  4266. [506] = "背包已满",
  4267. }
  4268. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientOrderMarketPushResponse"] = {
  4269. [200] = "成功",
  4270. [500] = "未知错误",
  4271. [501] = "礼包不存在",
  4272. [502] = "条件不满足",
  4273. [503] = "价格配置错误",
  4274. [504] = "支付服务器异常",
  4275. }
  4276. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientPong"] = {
  4277. [200] = "成功",
  4278. [500] = "未知错误",
  4279. }
  4280. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientPresetHeroSelectStateResponse"] = {
  4281. [200] = "成功",
  4282. [500] = "未知错误",
  4283. }
  4284. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryAlLRedDotInfoResponse"] = {
  4285. [200] = "成功",
  4286. [500] = "未知错误",
  4287. }
  4288. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryBagHeroResponse"] = {
  4289. [200] = "成功",
  4290. [500] = "未知错误",
  4291. }
  4292. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryFriendTowerLevelPlayerResponse"] = {
  4293. [200] = "成功",
  4294. [500] = "未知错误",
  4295. }
  4296. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryHeroInfoResponse"] = {
  4297. [200] = "成功",
  4298. [500] = "未知错误",
  4299. [501] = "英雄不存在!",
  4300. }
  4301. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTaskListByArrayResponse"] = {
  4302. [200] = "成功",
  4303. [500] = "未知错误",
  4304. }
  4305. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTaskListResponse"] = {
  4306. [200] = "成功",
  4307. [500] = "未知错误",
  4308. }
  4309. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTowerInfoResponse"] = {
  4310. [200] = "成功",
  4311. [500] = "未知错误",
  4312. }
  4313. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTowerLevelPlayerResponse"] = {
  4314. [200] = "成功",
  4315. [500] = "未知错误",
  4316. }
  4317. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryUserPhoneResponse"] = {
  4318. [200] = "成功",
  4319. [500] = "未知错误",
  4320. [501] = "配置异常!",
  4321. [502] = "活动时间已结束!",
  4322. [503] = "题目未答完!",
  4323. [504] = "题目有空数据!",
  4324. [505] = "问卷未答题",
  4325. [506] = "问卷已领奖",
  4326. [507] = "操作失败",
  4327. }
  4328. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaPinnacleRankRewardResponse"] = {
  4329. [200] = "成功",
  4330. [500] = "未知错误",
  4331. [501] = "无法找到竞技场管理服务",
  4332. [502] = "无法找到对应赛区竞技场服务",
  4333. [503] = "获取斗技场数据失败",
  4334. [504] = "获取斗技场玩家数据失败",
  4335. [505] = "获取血战斗技场数据失败",
  4336. [506] = "获取血战斗技场玩家数据失败",
  4337. [507] = "获取巅峰斗技场数据失败",
  4338. [508] = "获取巅峰斗技场玩家数据失败",
  4339. [509] = "竞技场未解锁",
  4340. [510] = "斗技场未解锁",
  4341. [511] = "血战斗技场未解锁",
  4342. [512] = "血战斗技场段位配置缺失",
  4343. [513] = "巅峰斗技场未解锁",
  4344. [514] = "巅峰斗技场赛区id不存在",
  4345. [515] = "尚未进入过斗技场",
  4346. [516] = "斗技场防守阵容尚未初始化",
  4347. [601] = "已经领取过了",
  4348. [602] = "当前不可领取奖励",
  4349. [603] = "未达到领取奖励资格",
  4350. }
  4351. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaValorBoxRewardResponse"] = {
  4352. [200] = "成功",
  4353. [500] = "未知错误",
  4354. [501] = "无法找到竞技场管理服务",
  4355. [502] = "无法找到对应赛区竞技场服务",
  4356. [503] = "获取斗技场数据失败",
  4357. [504] = "获取斗技场玩家数据失败",
  4358. [505] = "获取血战斗技场数据失败",
  4359. [506] = "获取血战斗技场玩家数据失败",
  4360. [507] = "获取巅峰斗技场数据失败",
  4361. [508] = "获取巅峰斗技场玩家数据失败",
  4362. [509] = "竞技场未解锁",
  4363. [510] = "斗技场未解锁",
  4364. [511] = "血战斗技场未解锁",
  4365. [512] = "血战斗技场段位配置缺失",
  4366. [513] = "巅峰斗技场未解锁",
  4367. [514] = "巅峰斗技场赛区id不存在",
  4368. [515] = "尚未进入过斗技场",
  4369. [516] = "斗技场防守阵容尚未初始化",
  4370. [601] = "已经领取过了",
  4371. [602] = "未达到胜利次数",
  4372. }
  4373. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaValorRankActivityDailyRewardResponse"] = {
  4374. [200] = "成功",
  4375. [500] = "未知错误",
  4376. [501] = "无法找到竞技场管理服务",
  4377. [502] = "无法找到对应赛区竞技场服务",
  4378. [503] = "获取斗技场数据失败",
  4379. [504] = "获取斗技场玩家数据失败",
  4380. [505] = "获取血战斗技场数据失败",
  4381. [506] = "获取血战斗技场玩家数据失败",
  4382. [507] = "获取巅峰斗技场数据失败",
  4383. [508] = "获取巅峰斗技场玩家数据失败",
  4384. [509] = "竞技场未解锁",
  4385. [510] = "斗技场未解锁",
  4386. [511] = "血战斗技场未解锁",
  4387. [512] = "血战斗技场段位配置缺失",
  4388. [513] = "巅峰斗技场未解锁",
  4389. [514] = "巅峰斗技场赛区id不存在",
  4390. [515] = "尚未进入过斗技场",
  4391. [516] = "斗技场防守阵容尚未初始化",
  4392. [601] = "已经领取过每日奖励",
  4393. [602] = "昨日没有排名",
  4394. [603] = "此排名没有奖励",
  4395. [604] = "斗技场排名活动已经结束",
  4396. }
  4397. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaValorTierSegmentRewardResponse"] = {
  4398. [200] = "成功",
  4399. [500] = "未知错误",
  4400. [501] = "无法找到竞技场管理服务",
  4401. [502] = "无法找到对应赛区竞技场服务",
  4402. [503] = "获取斗技场数据失败",
  4403. [504] = "获取斗技场玩家数据失败",
  4404. [505] = "获取血战斗技场数据失败",
  4405. [506] = "获取血战斗技场玩家数据失败",
  4406. [507] = "获取巅峰斗技场数据失败",
  4407. [508] = "获取巅峰斗技场玩家数据失败",
  4408. [509] = "竞技场未解锁",
  4409. [510] = "斗技场未解锁",
  4410. [511] = "血战斗技场未解锁",
  4411. [512] = "血战斗技场段位配置缺失",
  4412. [513] = "巅峰斗技场未解锁",
  4413. [514] = "巅峰斗技场赛区id不存在",
  4414. [515] = "尚未进入过斗技场",
  4415. [516] = "斗技场防守阵容尚未初始化",
  4416. [601] = "已经领取过了",
  4417. [602] = "不符合领取条件",
  4418. }
  4419. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRecommendGuildListResponse"] = {
  4420. [200] = "成功",
  4421. [500] = "未知错误",
  4422. [501] = "玩家已经有公会了!",
  4423. [502] = "公会名称长度不合法!",
  4424. [503] = "内部错误!",
  4425. [504] = "公会图标错误!",
  4426. [505] = "钻石数量不足!",
  4427. [506] = "公会名称被占用!",
  4428. [507] = "公会不存在!",
  4429. [508] = "玩家等级过低!",
  4430. [509] = "公会申请列表已满!",
  4431. [510] = "已经申请加入该公会!",
  4432. [511] = "没有加入公会!",
  4433. [512] = "没有权限!",
  4434. [513] = "不是公会成员!",
  4435. [514] = "退出公会冷却时间中!",
  4436. [515] = "加入申请未找到!",
  4437. [516] = "公会人数已满!",
  4438. [517] = "目标玩家已经有公会了!",
  4439. [518] = "部分操作失败!",
  4440. [519] = "公会加入公告长度不合法!",
  4441. [520] = "公会会长不能随时退出公会!",
  4442. [521] = "错误的职位!",
  4443. [522] = "职位数量限制!",
  4444. [523] = "操作目标不能是自己!",
  4445. [524] = "地块未解锁!",
  4446. [525] = "地块被占用!",
  4447. [526] = "每周设置庇护者次数上限!",
  4448. [527] = "公会设置为不能加入!",
  4449. [528] = "全员邮件发送冷却时间!",
  4450. [529] = "每日迁移自己船只次数限制!",
  4451. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4452. [531] = "活动暂未开启",
  4453. [532] = "活动数据为空",
  4454. [533] = "公会招募冷却时间!",
  4455. }
  4456. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRecordLocalLanguageResponse"] = {
  4457. [200] = "成功",
  4458. [500] = "未知错误",
  4459. [501] = "����ID���Ϸ�",
  4460. }
  4461. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRecordMercenaryHeroResponse"] = {
  4462. [200] = "成功",
  4463. [500] = "未知错误",
  4464. }
  4465. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRefreshGuildSecretCaveRankResponse"] = {
  4466. [200] = "成功",
  4467. [500] = "未知错误",
  4468. [501] = "玩家已经有公会了!",
  4469. [502] = "公会名称长度不合法!",
  4470. [503] = "内部错误!",
  4471. [504] = "公会图标错误!",
  4472. [505] = "钻石数量不足!",
  4473. [506] = "公会名称被占用!",
  4474. [507] = "公会不存在!",
  4475. [508] = "玩家等级过低!",
  4476. [509] = "公会申请列表已满!",
  4477. [510] = "已经申请加入该公会!",
  4478. [511] = "没有加入公会!",
  4479. [512] = "没有权限!",
  4480. [513] = "不是公会成员!",
  4481. [514] = "退出公会冷却时间中!",
  4482. [515] = "加入申请未找到!",
  4483. [516] = "公会人数已满!",
  4484. [517] = "目标玩家已经有公会了!",
  4485. [518] = "部分操作失败!",
  4486. [519] = "公会加入公告长度不合法!",
  4487. [520] = "公会会长不能随时退出公会!",
  4488. [521] = "错误的职位!",
  4489. [522] = "职位数量限制!",
  4490. [523] = "操作目标不能是自己!",
  4491. [524] = "地块未解锁!",
  4492. [525] = "地块被占用!",
  4493. [526] = "每周设置庇护者次数上限!",
  4494. [527] = "公会设置为不能加入!",
  4495. [528] = "全员邮件发送冷却时间!",
  4496. [529] = "每日迁移自己船只次数限制!",
  4497. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4498. [531] = "活动暂未开启",
  4499. [532] = "活动数据为空",
  4500. [533] = "公会招募冷却时间!",
  4501. [701] = "请不要频繁刷新",
  4502. }
  4503. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRefreshMarketRewardResponse"] = {
  4504. [200] = "成功",
  4505. [500] = "未知错误",
  4506. [501] = "无效的商品",
  4507. [502] = "不满足活动开启条件",
  4508. [503] = "刷新已达上限",
  4509. }
  4510. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRefreshShopResponse"] = {
  4511. [200] = "成功",
  4512. [500] = "未知错误",
  4513. [501] = "参数错误",
  4514. [502] = "道具不足",
  4515. [503] = "今日刷新次数已达上限",
  4516. }
  4517. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRemoveForeignAidHeroRsponse"] = {
  4518. [200] = "成功",
  4519. [500] = "未知错误",
  4520. [501] = "没到时间点,不能移除",
  4521. [502] = "没有找到该英雄",
  4522. [503] = "请求参数不合法",
  4523. }
  4524. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReportSomeoneResponse"] = {
  4525. [200] = "成功",
  4526. [500] = "未知错误",
  4527. [501] = "�����Ѿ�����ÿ�վٱ�����",
  4528. }
  4529. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientResetEquipRaceComfirmResponse"] = {
  4530. [200] = "成功",
  4531. [500] = "未知错误",
  4532. [501] = "装备不存在",
  4533. [502] = "英雄不存在",
  4534. [503] = "装备无法强化",
  4535. [504] = "物品数量不足",
  4536. [505] = "装备无法升阶",
  4537. [506] = "装备无法重铸",
  4538. [507] = "无法装备",
  4539. }
  4540. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientResetEquipRaceResponse"] = {
  4541. [200] = "成功",
  4542. [500] = "未知错误",
  4543. [501] = "装备不存在",
  4544. [502] = "英雄不存在",
  4545. [503] = "装备无法强化",
  4546. [504] = "物品数量不足",
  4547. [505] = "装备无法升阶",
  4548. [506] = "装备无法重铸",
  4549. [507] = "无法装备",
  4550. }
  4551. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientResetHallowsSelfResponse"] = {
  4552. [200] = "成功",
  4553. [500] = "未知错误",
  4554. }
  4555. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveAstrologyHeroResponse"] = {
  4556. [200] = "成功",
  4557. [500] = "未知错误",
  4558. }
  4559. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveCopyEventResponse"] = {
  4560. [200] = "成功",
  4561. [500] = "未知错误",
  4562. [501] = "�޷���������",
  4563. }
  4564. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveDiamondWishListResponse"] = {
  4565. [200] = "成功",
  4566. [500] = "未知错误",
  4567. [501] = "保存失败",
  4568. [502] = "心愿单英雄不足",
  4569. [503] = "心愿单英雄未解锁",
  4570. }
  4571. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveFormationResponse"] = {
  4572. [200] = "成功",
  4573. [500] = "未知错误",
  4574. [501] = "编队名存在",
  4575. }
  4576. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveMultiTypeFormationResponse"] = {
  4577. [200] = "成功",
  4578. [500] = "未知错误",
  4579. [501] = "队伍列表为空",
  4580. }
  4581. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveTavernExchangeHeroResponse"] = {
  4582. [200] = "成功",
  4583. [500] = "未知错误",
  4584. [501] = "心愿值兑换功能未开启",
  4585. [502] = "S英雄未解锁",
  4586. [503] = "S+英雄未解锁",
  4587. }
  4588. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveWholeFormationsResponse"] = {
  4589. [200] = "成功",
  4590. [500] = "未知错误",
  4591. [501] = "类型不存在",
  4592. [502] = "编队名不存在",
  4593. [503] = "下标不合法",
  4594. [504] = "下标缺失",
  4595. [505] = "下标重复",
  4596. }
  4597. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveWishListResponse"] = {
  4598. [200] = "成功",
  4599. [500] = "未知错误",
  4600. [501] = "保存失败",
  4601. }
  4602. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSearchGuildResponse"] = {
  4603. [200] = "成功",
  4604. [500] = "未知错误",
  4605. [501] = "玩家已经有公会了!",
  4606. [502] = "公会名称长度不合法!",
  4607. [503] = "内部错误!",
  4608. [504] = "公会图标错误!",
  4609. [505] = "钻石数量不足!",
  4610. [506] = "公会名称被占用!",
  4611. [507] = "公会不存在!",
  4612. [508] = "玩家等级过低!",
  4613. [509] = "公会申请列表已满!",
  4614. [510] = "已经申请加入该公会!",
  4615. [511] = "没有加入公会!",
  4616. [512] = "没有权限!",
  4617. [513] = "不是公会成员!",
  4618. [514] = "退出公会冷却时间中!",
  4619. [515] = "加入申请未找到!",
  4620. [516] = "公会人数已满!",
  4621. [517] = "目标玩家已经有公会了!",
  4622. [518] = "部分操作失败!",
  4623. [519] = "公会加入公告长度不合法!",
  4624. [520] = "公会会长不能随时退出公会!",
  4625. [521] = "错误的职位!",
  4626. [522] = "职位数量限制!",
  4627. [523] = "操作目标不能是自己!",
  4628. [524] = "地块未解锁!",
  4629. [525] = "地块被占用!",
  4630. [526] = "每周设置庇护者次数上限!",
  4631. [527] = "公会设置为不能加入!",
  4632. [528] = "全员邮件发送冷却时间!",
  4633. [529] = "每日迁移自己船只次数限制!",
  4634. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4635. [531] = "活动暂未开启",
  4636. [532] = "活动数据为空",
  4637. [533] = "公会招募冷却时间!",
  4638. }
  4639. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSelectPresetHeroResponse"] = {
  4640. [200] = "成功",
  4641. [500] = "未知错误",
  4642. [501] = "�����ڴ�Ӣ��ѡ��ID",
  4643. [502] = "�����ڴ�Ӣ��ѡ��StageID",
  4644. [503] = "��Ϸģʽ����",
  4645. [504] = "�Ѿ�ѡ�����",
  4646. [505] = "��Ӣ��ѡ��ID���Ϸ�",
  4647. [506] = "�ؿ���������",
  4648. }
  4649. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSelectTavernSkinResponse"] = {
  4650. [200] = "成功",
  4651. [500] = "未知错误",
  4652. [501] = "选择失败",
  4653. }
  4654. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSellItemResponse"] = {
  4655. [200] = "成功",
  4656. [500] = "未知错误",
  4657. [501] = "物品数量不足!",
  4658. [502] = "错误的物品操作!",
  4659. [503] = "错误的物品数量!",
  4660. [504] = "不满足使用条件!",
  4661. }
  4662. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSendCodeByPhoneResponse"] = {
  4663. [200] = "成功",
  4664. [500] = "未知错误",
  4665. [501] = "配置异常!",
  4666. [502] = "活动时间已结束!",
  4667. [503] = "题目未答完!",
  4668. [504] = "题目有空数据!",
  4669. [505] = "问卷未答题",
  4670. [506] = "问卷已领奖",
  4671. [507] = "操作失败",
  4672. }
  4673. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSendInviteJoinGuildResponse"] = {
  4674. [200] = "成功",
  4675. [500] = "未知错误",
  4676. [501] = "玩家已经有公会了!",
  4677. [502] = "公会名称长度不合法!",
  4678. [503] = "内部错误!",
  4679. [504] = "公会图标错误!",
  4680. [505] = "钻石数量不足!",
  4681. [506] = "公会名称被占用!",
  4682. [507] = "公会不存在!",
  4683. [508] = "玩家等级过低!",
  4684. [509] = "公会申请列表已满!",
  4685. [510] = "已经申请加入该公会!",
  4686. [511] = "没有加入公会!",
  4687. [512] = "没有权限!",
  4688. [513] = "不是公会成员!",
  4689. [514] = "退出公会冷却时间中!",
  4690. [515] = "加入申请未找到!",
  4691. [516] = "公会人数已满!",
  4692. [517] = "目标玩家已经有公会了!",
  4693. [518] = "部分操作失败!",
  4694. [519] = "公会加入公告长度不合法!",
  4695. [520] = "公会会长不能随时退出公会!",
  4696. [521] = "错误的职位!",
  4697. [522] = "职位数量限制!",
  4698. [523] = "操作目标不能是自己!",
  4699. [524] = "地块未解锁!",
  4700. [525] = "地块被占用!",
  4701. [526] = "每周设置庇护者次数上限!",
  4702. [527] = "公会设置为不能加入!",
  4703. [528] = "全员邮件发送冷却时间!",
  4704. [529] = "每日迁移自己船只次数限制!",
  4705. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4706. [531] = "活动暂未开启",
  4707. [532] = "活动数据为空",
  4708. [533] = "公会招募冷却时间!",
  4709. }
  4710. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSendMailToGuildResponse"] = {
  4711. [200] = "成功",
  4712. [500] = "未知错误",
  4713. [501] = "玩家已经有公会了!",
  4714. [502] = "公会名称长度不合法!",
  4715. [503] = "内部错误!",
  4716. [504] = "公会图标错误!",
  4717. [505] = "钻石数量不足!",
  4718. [506] = "公会名称被占用!",
  4719. [507] = "公会不存在!",
  4720. [508] = "玩家等级过低!",
  4721. [509] = "公会申请列表已满!",
  4722. [510] = "已经申请加入该公会!",
  4723. [511] = "没有加入公会!",
  4724. [512] = "没有权限!",
  4725. [513] = "不是公会成员!",
  4726. [514] = "退出公会冷却时间中!",
  4727. [515] = "加入申请未找到!",
  4728. [516] = "公会人数已满!",
  4729. [517] = "目标玩家已经有公会了!",
  4730. [518] = "部分操作失败!",
  4731. [519] = "公会加入公告长度不合法!",
  4732. [520] = "公会会长不能随时退出公会!",
  4733. [521] = "错误的职位!",
  4734. [522] = "职位数量限制!",
  4735. [523] = "操作目标不能是自己!",
  4736. [524] = "地块未解锁!",
  4737. [525] = "地块被占用!",
  4738. [526] = "每周设置庇护者次数上限!",
  4739. [527] = "公会设置为不能加入!",
  4740. [528] = "全员邮件发送冷却时间!",
  4741. [529] = "每日迁移自己船只次数限制!",
  4742. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4743. [531] = "活动暂未开启",
  4744. [532] = "活动数据为空",
  4745. [533] = "公会招募冷却时间!",
  4746. }
  4747. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetChangeShowTeamResponse"] = {
  4748. [200] = "成功",
  4749. [500] = "未知错误",
  4750. }
  4751. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetCryTeamListResponse"] = {
  4752. [200] = "成功",
  4753. [500] = "未知错误",
  4754. [501] = "水晶已经升阶!",
  4755. [502] = "超出水晶队伍上限!",
  4756. [503] = "水晶队伍重复设置!",
  4757. [504] = "英雄已经在水晶格子中!",
  4758. [505] = "英雄不存在!",
  4759. [506] = "该格子已经解锁!",
  4760. [516] = "该格子尚未解锁!",
  4761. [507] = "前面的格子尚未解锁!",
  4762. [508] = "解锁配置异常!",
  4763. [509] = "材料不足!",
  4764. [510] = "已经突破!",
  4765. [511] = "未突破!",
  4766. [512] = "突破等级不够!",
  4767. [513] = "突破等级不够!",
  4768. [514] = "水晶升级史诗英雄数量不足!",
  4769. [515] = "虚空英雄不能设置!",
  4770. [517] = "该格子不能设置!",
  4771. [518] = "该英雄在队伍中!",
  4772. [519] = "该英雄在格子中!",
  4773. [520] = "该格子没有cd时间!",
  4774. [521] = "超出格子购买上限!",
  4775. [522] = "试用英雄不能设置!",
  4776. [523] = "改英雄的品质不能放入水晶格子中",
  4777. }
  4778. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetFirstRechargeShowResponse"] = {
  4779. [200] = "成功",
  4780. [500] = "未知错误",
  4781. }
  4782. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetForeignAidHeroRsponse"] = {
  4783. [200] = "成功",
  4784. [500] = "未知错误",
  4785. [501] = "当前已经已经设置为外援英雄",
  4786. [502] = "英雄不存在或者是试用英雄",
  4787. [503] = "请求参数不合法",
  4788. }
  4789. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetGuildProtectorResponse"] = {
  4790. [200] = "成功",
  4791. [500] = "未知错误",
  4792. [501] = "玩家已经有公会了!",
  4793. [502] = "公会名称长度不合法!",
  4794. [503] = "内部错误!",
  4795. [504] = "公会图标错误!",
  4796. [505] = "钻石数量不足!",
  4797. [506] = "公会名称被占用!",
  4798. [507] = "公会不存在!",
  4799. [508] = "玩家等级过低!",
  4800. [509] = "公会申请列表已满!",
  4801. [510] = "已经申请加入该公会!",
  4802. [511] = "没有加入公会!",
  4803. [512] = "没有权限!",
  4804. [513] = "不是公会成员!",
  4805. [514] = "退出公会冷却时间中!",
  4806. [515] = "加入申请未找到!",
  4807. [516] = "公会人数已满!",
  4808. [517] = "目标玩家已经有公会了!",
  4809. [518] = "部分操作失败!",
  4810. [519] = "公会加入公告长度不合法!",
  4811. [520] = "公会会长不能随时退出公会!",
  4812. [521] = "错误的职位!",
  4813. [522] = "职位数量限制!",
  4814. [523] = "操作目标不能是自己!",
  4815. [524] = "地块未解锁!",
  4816. [525] = "地块被占用!",
  4817. [526] = "每周设置庇护者次数上限!",
  4818. [527] = "公会设置为不能加入!",
  4819. [528] = "全员邮件发送冷却时间!",
  4820. [529] = "每日迁移自己船只次数限制!",
  4821. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4822. [531] = "活动暂未开启",
  4823. [532] = "活动数据为空",
  4824. [533] = "公会招募冷却时间!",
  4825. }
  4826. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetMapDataResponse"] = {
  4827. [200] = "成功",
  4828. [500] = "未知错误",
  4829. [501] = "�޷���������",
  4830. }
  4831. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetPlayerCopyPosResponse"] = {
  4832. [200] = "成功",
  4833. [500] = "未知错误",
  4834. [501] = "�޷���������",
  4835. }
  4836. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetReplacementConfigIDResponse"] = {
  4837. [200] = "成功",
  4838. [500] = "未知错误",
  4839. [501] = "英雄不存在",
  4840. [502] = "错误的英雄标识",
  4841. [503] = "钻石不足",
  4842. [504] = "虚空英雄无法重置",
  4843. [505] = "参数异常",
  4844. [506] = "英雄已锁定",
  4845. [507] = "英雄升级配置异常",
  4846. [508] = "英雄数量小于5,不能遣散",
  4847. [509] = "英雄配置不存在",
  4848. [510] = "英雄品质异常",
  4849. [511] = "英雄遣散配置异常",
  4850. [512] = "回退功能尚未解锁",
  4851. [513] = "该英雄不可回退",
  4852. [514] = "英雄回退配置异常",
  4853. [515] = "最高品质英雄不能回退",
  4854. }
  4855. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetTalnentResponse"] = {
  4856. [200] = "成功",
  4857. [500] = "未知错误",
  4858. [501] = "品质不满足",
  4859. }
  4860. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetValleyRuinsRewardResponse"] = {
  4861. [200] = "成功",
  4862. [500] = "未知错误",
  4863. [501] = "活动已经结束",
  4864. [502] = "活动不存在",
  4865. [503] = "活动未开启",
  4866. [504] = "当前奖励已经使用完",
  4867. [505] = "当前奖励不存在",
  4868. [506] = "当前奖励未解锁",
  4869. [507] = "当前层大奖已经领取了",
  4870. }
  4871. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientShowItemTipsRsponse"] = {
  4872. [200] = "成功",
  4873. [500] = "未知错误",
  4874. }
  4875. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageHallowsResponse"] = {
  4876. [200] = "成功",
  4877. [500] = "未知错误",
  4878. }
  4879. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageRankInfoResponse"] = {
  4880. [200] = "成功",
  4881. [500] = "未知错误",
  4882. [501] = "排行榜服务器异常!",
  4883. }
  4884. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageRankingResponse"] = {
  4885. [200] = "成功",
  4886. [500] = "未知错误",
  4887. [501] = "排行榜服务器异常!",
  4888. }
  4889. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageRewardClaimResponse"] = {
  4890. [200] = "成功",
  4891. [500] = "未知错误",
  4892. [501] = "奖励不存在",
  4893. [502] = "奖励已领取",
  4894. [503] = "活跃值未达到",
  4895. }
  4896. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStartCopyResponse"] = {
  4897. [200] = "成功",
  4898. [500] = "未知错误",
  4899. [501] = "�޷���������",
  4900. }
  4901. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStrengthenHallowsPartResponse"] = {
  4902. [200] = "成功",
  4903. [500] = "未知错误",
  4904. }
  4905. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStrengthenHallowsSelfResponse"] = {
  4906. [200] = "成功",
  4907. [500] = "未知错误",
  4908. }
  4909. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSummonGuildHunterBossResponse"] = {
  4910. [200] = "成功",
  4911. [500] = "未知错误",
  4912. [501] = "玩家已经有公会了!",
  4913. [502] = "公会名称长度不合法!",
  4914. [503] = "内部错误!",
  4915. [504] = "公会图标错误!",
  4916. [505] = "钻石数量不足!",
  4917. [506] = "公会名称被占用!",
  4918. [507] = "公会不存在!",
  4919. [508] = "玩家等级过低!",
  4920. [509] = "公会申请列表已满!",
  4921. [510] = "已经申请加入该公会!",
  4922. [511] = "没有加入公会!",
  4923. [512] = "没有权限!",
  4924. [513] = "不是公会成员!",
  4925. [514] = "退出公会冷却时间中!",
  4926. [515] = "加入申请未找到!",
  4927. [516] = "公会人数已满!",
  4928. [517] = "目标玩家已经有公会了!",
  4929. [518] = "部分操作失败!",
  4930. [519] = "公会加入公告长度不合法!",
  4931. [520] = "公会会长不能随时退出公会!",
  4932. [521] = "错误的职位!",
  4933. [522] = "职位数量限制!",
  4934. [523] = "操作目标不能是自己!",
  4935. [524] = "地块未解锁!",
  4936. [525] = "地块被占用!",
  4937. [526] = "每周设置庇护者次数上限!",
  4938. [527] = "公会设置为不能加入!",
  4939. [528] = "全员邮件发送冷却时间!",
  4940. [529] = "每日迁移自己船只次数限制!",
  4941. [530] = "单个玩家每周只能设置成为庇护者一次!",
  4942. [531] = "活动暂未开启",
  4943. [532] = "活动数据为空",
  4944. [533] = "公会招募冷却时间!",
  4945. [701] = "道具不足",
  4946. [702] = "公会活跃度不足",
  4947. }
  4948. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSummonResponse"] = {
  4949. [200] = "成功",
  4950. [500] = "未知错误",
  4951. [501] = "道具不足召唤失败",
  4952. [502] = "英雄背包格子满了",
  4953. [503] = "超出每日召唤次数限制",
  4954. [504] = "不在活动时间",
  4955. }
  4956. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSummonTaskClaimResponse"] = {
  4957. [200] = "成功",
  4958. [500] = "未知错误",
  4959. [501] = "任务不存在",
  4960. [502] = "任务不能领",
  4961. }
  4962. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSweepDungeonResponse"] = {
  4963. [200] = "成功",
  4964. [500] = "未知错误",
  4965. [501] = "尚未挑战过关",
  4966. [502] = "扫荡次数用完",
  4967. [503] = "资源不足",
  4968. }
  4969. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSweepGuildHunterResponse"] = {
  4970. [200] = "成功",
  4971. [500] = "未知错误",
  4972. [501] = "玩家已经有公会了!",
  4973. [502] = "公会名称长度不合法!",
  4974. [503] = "内部错误!",
  4975. [504] = "公会图标错误!",
  4976. [505] = "钻石数量不足!",
  4977. [506] = "公会名称被占用!",
  4978. [507] = "公会不存在!",
  4979. [508] = "玩家等级过低!",
  4980. [509] = "公会申请列表已满!",
  4981. [510] = "已经申请加入该公会!",
  4982. [511] = "没有加入公会!",
  4983. [512] = "没有权限!",
  4984. [513] = "不是公会成员!",
  4985. [514] = "退出公会冷却时间中!",
  4986. [515] = "加入申请未找到!",
  4987. [516] = "公会人数已满!",
  4988. [517] = "目标玩家已经有公会了!",
  4989. [518] = "部分操作失败!",
  4990. [519] = "公会加入公告长度不合法!",
  4991. [520] = "公会会长不能随时退出公会!",
  4992. [521] = "错误的职位!",
  4993. [522] = "职位数量限制!",
  4994. [523] = "操作目标不能是自己!",
  4995. [524] = "地块未解锁!",
  4996. [525] = "地块被占用!",
  4997. [526] = "每周设置庇护者次数上限!",
  4998. [527] = "公会设置为不能加入!",
  4999. [528] = "全员邮件发送冷却时间!",
  5000. [529] = "每日迁移自己船只次数限制!",
  5001. [530] = "单个玩家每周只能设置成为庇护者一次!",
  5002. [531] = "活动暂未开启",
  5003. [532] = "活动数据为空",
  5004. [533] = "公会招募冷却时间!",
  5005. [701] = "条件不足,无法扫荡",
  5006. [702] = "boss不存在",
  5007. [704] = "未满24小时,无法挑战",
  5008. }
  5009. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSweepTowerResponse"] = {
  5010. [200] = "成功",
  5011. [500] = "未知错误",
  5012. [501] = "层级未通关",
  5013. [502] = "次数用完",
  5014. [503] = "资源不足",
  5015. }
  5016. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSwitchRaceSummonResponse"] = {
  5017. [200] = "成功",
  5018. [500] = "未知错误",
  5019. [501] = "切换失败",
  5020. }
  5021. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTargetTaskClaimResponse"] = {
  5022. [200] = "成功",
  5023. [500] = "未知错误",
  5024. [501] = "任务未开启",
  5025. [502] = "任务不能领取",
  5026. }
  5027. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempCanHireMercenaryApplyResponse"] = {
  5028. [200] = "成功",
  5029. [500] = "未知错误",
  5030. [501] = "uuid不存在",
  5031. [502] = "申请上限",
  5032. [503] = "已申请过",
  5033. [504] = "已在黑名单",
  5034. [505] = "已是好友",
  5035. [506] = "自己好友上限",
  5036. [507] = "好友不存在",
  5037. [508] = "黑名单不存在",
  5038. [509] = "英雄uuid不存在",
  5039. [510] = "已租借英雄上限",
  5040. [511] = "出借英雄上限",
  5041. [512] = "已出借英雄",
  5042. [513] = "申请列表为空",
  5043. [514] = "申请不存在",
  5044. [515] = "租借不存在",
  5045. [516] = "好友列表为空",
  5046. [517] = "友情点已赠送",
  5047. [518] = "友情点已领取",
  5048. [519] = "已租借该英雄",
  5049. [520] = "租借已归还",
  5050. [521] = "黑名单上限",
  5051. [522] = "对方好友上限",
  5052. [523] = "已在对方黑名单",
  5053. [524] = "友情点赠送上限",
  5054. [525] = "友情点领取上限",
  5055. }
  5056. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempCanHireMercenaryListResponse"] = {
  5057. [200] = "成功",
  5058. [500] = "未知错误",
  5059. [501] = "uuid不存在",
  5060. [502] = "申请上限",
  5061. [503] = "已申请过",
  5062. [504] = "已在黑名单",
  5063. [505] = "已是好友",
  5064. [506] = "自己好友上限",
  5065. [507] = "好友不存在",
  5066. [508] = "黑名单不存在",
  5067. [509] = "英雄uuid不存在",
  5068. [510] = "已租借英雄上限",
  5069. [511] = "出借英雄上限",
  5070. [512] = "已出借英雄",
  5071. [513] = "申请列表为空",
  5072. [514] = "申请不存在",
  5073. [515] = "租借不存在",
  5074. [516] = "好友列表为空",
  5075. [517] = "友情点已赠送",
  5076. [518] = "友情点已领取",
  5077. [519] = "已租借该英雄",
  5078. [520] = "租借已归还",
  5079. [521] = "黑名单上限",
  5080. [522] = "对方好友上限",
  5081. [523] = "已在对方黑名单",
  5082. [524] = "友情点赠送上限",
  5083. [525] = "友情点领取上限",
  5084. }
  5085. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempHiredMercenaryListResponse"] = {
  5086. [200] = "成功",
  5087. [500] = "未知错误",
  5088. [501] = "uuid不存在",
  5089. [502] = "申请上限",
  5090. [503] = "已申请过",
  5091. [504] = "已在黑名单",
  5092. [505] = "已是好友",
  5093. [506] = "自己好友上限",
  5094. [507] = "好友不存在",
  5095. [508] = "黑名单不存在",
  5096. [509] = "英雄uuid不存在",
  5097. [510] = "已租借英雄上限",
  5098. [511] = "出借英雄上限",
  5099. [512] = "已出借英雄",
  5100. [513] = "申请列表为空",
  5101. [514] = "申请不存在",
  5102. [515] = "租借不存在",
  5103. [516] = "好友列表为空",
  5104. [517] = "友情点已赠送",
  5105. [518] = "友情点已领取",
  5106. [519] = "已租借该英雄",
  5107. [520] = "租借已归还",
  5108. [521] = "黑名单上限",
  5109. [522] = "对方好友上限",
  5110. [523] = "已在对方黑名单",
  5111. [524] = "友情点赠送上限",
  5112. [525] = "友情点领取上限",
  5113. }
  5114. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempLendMercenaryListResponse"] = {
  5115. [200] = "成功",
  5116. [500] = "未知错误",
  5117. [501] = "uuid不存在",
  5118. [502] = "申请上限",
  5119. [503] = "已申请过",
  5120. [504] = "已在黑名单",
  5121. [505] = "已是好友",
  5122. [506] = "自己好友上限",
  5123. [507] = "好友不存在",
  5124. [508] = "黑名单不存在",
  5125. [509] = "英雄uuid不存在",
  5126. [510] = "已租借英雄上限",
  5127. [511] = "出借英雄上限",
  5128. [512] = "已出借英雄",
  5129. [513] = "申请列表为空",
  5130. [514] = "申请不存在",
  5131. [515] = "租借不存在",
  5132. [516] = "好友列表为空",
  5133. [517] = "友情点已赠送",
  5134. [518] = "友情点已领取",
  5135. [519] = "已租借该英雄",
  5136. [520] = "租借已归还",
  5137. [521] = "黑名单上限",
  5138. [522] = "对方好友上限",
  5139. [523] = "已在对方黑名单",
  5140. [524] = "友情点赠送上限",
  5141. [525] = "友情点领取上限",
  5142. }
  5143. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryApplyCountResponse"] = {
  5144. [200] = "成功",
  5145. [500] = "未知错误",
  5146. [501] = "uuid不存在",
  5147. [502] = "申请上限",
  5148. [503] = "已申请过",
  5149. [504] = "已在黑名单",
  5150. [505] = "已是好友",
  5151. [506] = "自己好友上限",
  5152. [507] = "好友不存在",
  5153. [508] = "黑名单不存在",
  5154. [509] = "英雄uuid不存在",
  5155. [510] = "已租借英雄上限",
  5156. [511] = "出借英雄上限",
  5157. [512] = "已出借英雄",
  5158. [513] = "申请列表为空",
  5159. [514] = "申请不存在",
  5160. [515] = "租借不存在",
  5161. [516] = "好友列表为空",
  5162. [517] = "友情点已赠送",
  5163. [518] = "友情点已领取",
  5164. [519] = "已租借该英雄",
  5165. [520] = "租借已归还",
  5166. [521] = "黑名单上限",
  5167. [522] = "对方好友上限",
  5168. [523] = "已在对方黑名单",
  5169. [524] = "友情点赠送上限",
  5170. [525] = "友情点领取上限",
  5171. }
  5172. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryApplyHandleResponse"] = {
  5173. [200] = "成功",
  5174. [500] = "未知错误",
  5175. [501] = "uuid不存在",
  5176. [502] = "申请上限",
  5177. [503] = "已申请过",
  5178. [504] = "已在黑名单",
  5179. [505] = "已是好友",
  5180. [506] = "自己好友上限",
  5181. [507] = "好友不存在",
  5182. [508] = "黑名单不存在",
  5183. [509] = "英雄uuid不存在",
  5184. [510] = "已租借英雄上限",
  5185. [511] = "出借英雄上限",
  5186. [512] = "已出借英雄",
  5187. [513] = "申请列表为空",
  5188. [514] = "申请不存在",
  5189. [515] = "租借不存在",
  5190. [516] = "好友列表为空",
  5191. [517] = "友情点已赠送",
  5192. [518] = "友情点已领取",
  5193. [519] = "已租借该英雄",
  5194. [520] = "租借已归还",
  5195. [521] = "黑名单上限",
  5196. [522] = "对方好友上限",
  5197. [523] = "已在对方黑名单",
  5198. [524] = "友情点赠送上限",
  5199. [525] = "友情点领取上限",
  5200. }
  5201. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryApplyListResponse"] = {
  5202. [200] = "成功",
  5203. [500] = "未知错误",
  5204. [501] = "uuid不存在",
  5205. [502] = "申请上限",
  5206. [503] = "已申请过",
  5207. [504] = "已在黑名单",
  5208. [505] = "已是好友",
  5209. [506] = "自己好友上限",
  5210. [507] = "好友不存在",
  5211. [508] = "黑名单不存在",
  5212. [509] = "英雄uuid不存在",
  5213. [510] = "已租借英雄上限",
  5214. [511] = "出借英雄上限",
  5215. [512] = "已出借英雄",
  5216. [513] = "申请列表为空",
  5217. [514] = "申请不存在",
  5218. [515] = "租借不存在",
  5219. [516] = "好友列表为空",
  5220. [517] = "友情点已赠送",
  5221. [518] = "友情点已领取",
  5222. [519] = "已租借该英雄",
  5223. [520] = "租借已归还",
  5224. [521] = "黑名单上限",
  5225. [522] = "对方好友上限",
  5226. [523] = "已在对方黑名单",
  5227. [524] = "友情点赠送上限",
  5228. [525] = "友情点领取上限",
  5229. }
  5230. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryReturnResponse"] = {
  5231. [200] = "成功",
  5232. [500] = "未知错误",
  5233. [501] = "uuid不存在",
  5234. [502] = "申请上限",
  5235. [503] = "已申请过",
  5236. [504] = "已在黑名单",
  5237. [505] = "已是好友",
  5238. [506] = "自己好友上限",
  5239. [507] = "好友不存在",
  5240. [508] = "黑名单不存在",
  5241. [509] = "英雄uuid不存在",
  5242. [510] = "已租借英雄上限",
  5243. [511] = "出借英雄上限",
  5244. [512] = "已出借英雄",
  5245. [513] = "申请列表为空",
  5246. [514] = "申请不存在",
  5247. [515] = "租借不存在",
  5248. [516] = "好友列表为空",
  5249. [517] = "友情点已赠送",
  5250. [518] = "友情点已领取",
  5251. [519] = "已租借该英雄",
  5252. [520] = "租借已归还",
  5253. [521] = "黑名单上限",
  5254. [522] = "对方好友上限",
  5255. [523] = "已在对方黑名单",
  5256. [524] = "友情点赠送上限",
  5257. [525] = "友情点领取上限",
  5258. }
  5259. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientThirtyDaysRewardClaimResponse"] = {
  5260. [200] = "成功",
  5261. [500] = "未知错误",
  5262. [501] = "没有奖励可领取",
  5263. }
  5264. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTierUpEquipResponse"] = {
  5265. [200] = "成功",
  5266. [500] = "未知错误",
  5267. [501] = "装备不存在",
  5268. [502] = "英雄不存在",
  5269. [503] = "装备无法强化",
  5270. [504] = "物品数量不足",
  5271. [505] = "装备无法升阶",
  5272. [506] = "装备无法重铸",
  5273. [507] = "无法装备",
  5274. }
  5275. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTimeLimitedActivityConfigResponse"] = {
  5276. [200] = "成功",
  5277. [500] = "未知错误",
  5278. }
  5279. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTimeoutResponse"] = {
  5280. [200] = "成功",
  5281. [500] = "未知错误",
  5282. }
  5283. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTrialVoidGuestResponse"] = {
  5284. [200] = "成功",
  5285. [500] = "未知错误",
  5286. [501] = "已经拥有此虚空英雄",
  5287. [502] = "已经在试用中",
  5288. [503] = "试用时间已过时",
  5289. }
  5290. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnEquipAllResponse"] = {
  5291. [200] = "成功",
  5292. [500] = "未知错误",
  5293. [501] = "装备不存在",
  5294. [502] = "英雄不存在",
  5295. [503] = "装备无法强化",
  5296. [504] = "物品数量不足",
  5297. [505] = "装备无法升阶",
  5298. [506] = "装备无法重铸",
  5299. [507] = "无法装备",
  5300. }
  5301. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnEquipArtifactResponse"] = {
  5302. [200] = "成功",
  5303. [500] = "未知错误",
  5304. [501] = "神器不存在",
  5305. [502] = "英雄不存在",
  5306. [503] = "神器槽位已满",
  5307. [504] = "神器已满级",
  5308. [505] = "物品不足",
  5309. [506] = "该职业的英雄无法使用该神器",
  5310. [507] = "无法装备",
  5311. [508] = "试用英雄无法升级神器",
  5312. }
  5313. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnEquipResponse"] = {
  5314. [200] = "成功",
  5315. [500] = "未知错误",
  5316. [501] = "装备不存在",
  5317. [502] = "英雄不存在",
  5318. [503] = "装备无法强化",
  5319. [504] = "物品数量不足",
  5320. [505] = "装备无法升阶",
  5321. [506] = "装备无法重铸",
  5322. [507] = "无法装备",
  5323. }
  5324. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnlockCryGridResponse"] = {
  5325. [200] = "成功",
  5326. [500] = "未知错误",
  5327. [501] = "水晶已经升阶!",
  5328. [502] = "超出水晶队伍上限!",
  5329. [503] = "水晶队伍重复设置!",
  5330. [504] = "英雄已经在水晶格子中!",
  5331. [505] = "英雄不存在!",
  5332. [506] = "该格子已经解锁!",
  5333. [516] = "该格子尚未解锁!",
  5334. [507] = "前面的格子尚未解锁!",
  5335. [508] = "解锁配置异常!",
  5336. [509] = "材料不足!",
  5337. [510] = "已经突破!",
  5338. [511] = "未突破!",
  5339. [512] = "突破等级不够!",
  5340. [513] = "突破等级不够!",
  5341. [514] = "水晶升级史诗英雄数量不足!",
  5342. [515] = "虚空英雄不能设置!",
  5343. [517] = "该格子不能设置!",
  5344. [518] = "该英雄在队伍中!",
  5345. [519] = "该英雄在格子中!",
  5346. [520] = "该格子没有cd时间!",
  5347. [521] = "超出格子购买上限!",
  5348. [522] = "试用英雄不能设置!",
  5349. [523] = "改英雄的品质不能放入水晶格子中",
  5350. }
  5351. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnLockHallowsSelfResponse"] = {
  5352. [200] = "成功",
  5353. [500] = "未知错误",
  5354. }
  5355. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUpdateCurrencyCodeResponse"] = {
  5356. [200] = "成功",
  5357. [500] = "未知错误",
  5358. [501] = "更新失败",
  5359. }
  5360. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUpFormationResponse"] = {
  5361. [200] = "成功",
  5362. [500] = "未知错误",
  5363. [501] = "类型不存在",
  5364. [502] = "索引不存在",
  5365. }
  5366. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUploadIPRespoonse"] = {
  5367. [200] = "成功",
  5368. [500] = "未知错误",
  5369. }
  5370. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUseItemResponse"] = {
  5371. [200] = "成功",
  5372. [500] = "未知错误",
  5373. [501] = "物品数量不足!",
  5374. [502] = "错误的物品操作!",
  5375. [503] = "错误的物品数量!",
  5376. [504] = "不满足使用条件!",
  5377. }
  5378. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValidAidHeroListRsponse"] = {
  5379. [200] = "成功",
  5380. [500] = "未知错误",
  5381. }
  5382. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValidHeroListRsponse"] = {
  5383. [200] = "成功",
  5384. [500] = "未知错误",
  5385. }
  5386. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValleyRuinsEnterFloorResponse"] = {
  5387. [200] = "成功",
  5388. [500] = "未知错误",
  5389. [501] = "活动已经结束",
  5390. [502] = "活动不存在",
  5391. [503] = "活动未开启",
  5392. [504] = "所有关卡已经通过",
  5393. [505] = "未抽取到最大奖",
  5394. [506] = "当前关卡未开始",
  5395. }
  5396. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValleyRuinsFloorActiveResponse"] = {
  5397. [200] = "成功",
  5398. [500] = "未知错误",
  5399. [501] = "活动已经结束",
  5400. [502] = "活动不存在",
  5401. [503] = "活动未开启",
  5402. [504] = "当前层未设置大奖",
  5403. }
  5404. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValleyRuinsRewardHistoryResponse"] = {
  5405. [200] = "成功",
  5406. [500] = "未知错误",
  5407. [501] = "活动已经结束",
  5408. [502] = "活动不存在",
  5409. [503] = "活动未开启",
  5410. }
  5411. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientVoidGuestInfoResponse"] = {
  5412. [200] = "成功",
  5413. [500] = "未知错误",
  5414. }
  5415. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonActivityConfigResponse"] = {
  5416. [200] = "成功",
  5417. [500] = "未知错误",
  5418. [501] = "不在活动期间",
  5419. }
  5420. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonBossChallengeBaseInfoResponse"] = {
  5421. [200] = "成功",
  5422. [500] = "未知错误",
  5423. [501] = "不在活动期间",
  5424. }
  5425. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonBossChallengeRankListResponse"] = {
  5426. [200] = "成功",
  5427. [500] = "未知错误",
  5428. [501] = "不在活动期间",
  5429. }
  5430. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonHeroGiftBaseInfoResponse"] = {
  5431. [200] = "成功",
  5432. [500] = "未知错误",
  5433. [501] = "不在活动期间",
  5434. [601] = "上传的英雄Id不合法",
  5435. }
  5436. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonLimitedGiftBaseInfoResponse"] = {
  5437. [200] = "成功",
  5438. [500] = "未知错误",
  5439. [501] = "不在活动期间",
  5440. }
  5441. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonLockHeroResponse"] = {
  5442. [200] = "成功",
  5443. [500] = "未知错误",
  5444. [501] = "不在活动期间",
  5445. [601] = "已锁定其他英雄",
  5446. [602] = "上传的英雄Id不合法",
  5447. }
  5448. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonSummonBaseInfoResponse"] = {
  5449. [200] = "成功",
  5450. [500] = "未知错误",
  5451. [501] = "不在活动期间",
  5452. }
  5453. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonSummonResponse"] = {
  5454. [200] = "成功",
  5455. [500] = "未知错误",
  5456. [501] = "不在活动期间",
  5457. [601] = "道具不足召唤失败",
  5458. [602] = "英雄背包格子满了",
  5459. [603] = "超出每日召唤次数限制",
  5460. }
  5461. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonSummonSaveHeroResponse"] = {
  5462. [200] = "成功",
  5463. [500] = "未知错误",
  5464. [501] = "不在活动期间",
  5465. [601] = "上传的英雄Id不合法",
  5466. }
  5467. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonWeekCardBaseInfoResponse"] = {
  5468. [200] = "成功",
  5469. [500] = "未知错误",
  5470. [501] = "不在活动期间",
  5471. }
  5472. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ConnectorResponse"] = {
  5473. [200] = "成功",
  5474. [500] = "未知错误",
  5475. [501] = "Token错误",
  5476. [502] = "Token已过期",
  5477. [503] = "Token已过期",
  5478. }
  5479. MessageCodeAttribute["OpenCards.Core.Protocol.Client.CopyResponse"] = {
  5480. [200] = "成功",
  5481. [500] = "未知错误",
  5482. [501] = "�޷���������",
  5483. }
  5484. MessageCodeAttribute["OpenCards.Core.Protocol.Client.CrystalResponse"] = {
  5485. [200] = "成功",
  5486. [500] = "未知错误",
  5487. [501] = "水晶已经升阶!",
  5488. [502] = "超出水晶队伍上限!",
  5489. [503] = "水晶队伍重复设置!",
  5490. [504] = "英雄已经在水晶格子中!",
  5491. [505] = "英雄不存在!",
  5492. [506] = "该格子已经解锁!",
  5493. [516] = "该格子尚未解锁!",
  5494. [507] = "前面的格子尚未解锁!",
  5495. [508] = "解锁配置异常!",
  5496. [509] = "材料不足!",
  5497. [510] = "已经突破!",
  5498. [511] = "未突破!",
  5499. [512] = "突破等级不够!",
  5500. [513] = "突破等级不够!",
  5501. [514] = "水晶升级史诗英雄数量不足!",
  5502. [515] = "虚空英雄不能设置!",
  5503. [517] = "该格子不能设置!",
  5504. [518] = "该英雄在队伍中!",
  5505. [519] = "该英雄在格子中!",
  5506. [520] = "该格子没有cd时间!",
  5507. [521] = "超出格子购买上限!",
  5508. [522] = "试用英雄不能设置!",
  5509. [523] = "改英雄的品质不能放入水晶格子中",
  5510. }
  5511. MessageCodeAttribute["OpenCards.Core.Protocol.Client.EquipResponse"] = {
  5512. [200] = "成功",
  5513. [500] = "未知错误",
  5514. [501] = "装备不存在",
  5515. [502] = "英雄不存在",
  5516. [503] = "装备无法强化",
  5517. [504] = "物品数量不足",
  5518. [505] = "装备无法升阶",
  5519. [506] = "装备无法重铸",
  5520. [507] = "无法装备",
  5521. }
  5522. MessageCodeAttribute["OpenCards.Core.Protocol.Client.FeedBackResponse"] = {
  5523. [200] = "成功",
  5524. [500] = "未知错误",
  5525. [501] = "配置异常!",
  5526. [502] = "活动时间已结束!",
  5527. [503] = "题目未答完!",
  5528. [504] = "题目有空数据!",
  5529. [505] = "问卷未答题",
  5530. [506] = "问卷已领奖",
  5531. [507] = "操作失败",
  5532. }
  5533. MessageCodeAttribute["OpenCards.Core.Protocol.Client.FightResponse"] = {
  5534. [200] = "成功",
  5535. [500] = "未知错误",
  5536. [101] = "不能挑战该章节!",
  5537. [102] = "章节配置异常",
  5538. [103] = "战斗验证失败",
  5539. [104] = "编队信息不存在",
  5540. [105] = "战斗数据验证失败",
  5541. [106] = "非主线不能战斗跳过",
  5542. [107] = "VIP不能战斗跳过",
  5543. [108] = "关卡不能战斗跳过",
  5544. [109] = "战力值不能战斗跳过",
  5545. }
  5546. MessageCodeAttribute["OpenCards.Core.Protocol.Client.FriendResponse"] = {
  5547. [200] = "成功",
  5548. [500] = "未知错误",
  5549. [501] = "uuid不存在",
  5550. [502] = "申请上限",
  5551. [503] = "已申请过",
  5552. [504] = "已在黑名单",
  5553. [505] = "已是好友",
  5554. [506] = "自己好友上限",
  5555. [507] = "好友不存在",
  5556. [508] = "黑名单不存在",
  5557. [509] = "英雄uuid不存在",
  5558. [510] = "已租借英雄上限",
  5559. [511] = "出借英雄上限",
  5560. [512] = "已出借英雄",
  5561. [513] = "申请列表为空",
  5562. [514] = "申请不存在",
  5563. [515] = "租借不存在",
  5564. [516] = "好友列表为空",
  5565. [517] = "友情点已赠送",
  5566. [518] = "友情点已领取",
  5567. [519] = "已租借该英雄",
  5568. [520] = "租借已归还",
  5569. [521] = "黑名单上限",
  5570. [522] = "对方好友上限",
  5571. [523] = "已在对方黑名单",
  5572. [524] = "友情点赠送上限",
  5573. [525] = "友情点领取上限",
  5574. }
  5575. MessageCodeAttribute["OpenCards.Core.Protocol.Client.GuildResponse"] = {
  5576. [200] = "成功",
  5577. [500] = "未知错误",
  5578. [501] = "玩家已经有公会了!",
  5579. [502] = "公会名称长度不合法!",
  5580. [503] = "内部错误!",
  5581. [504] = "公会图标错误!",
  5582. [505] = "钻石数量不足!",
  5583. [506] = "公会名称被占用!",
  5584. [507] = "公会不存在!",
  5585. [508] = "玩家等级过低!",
  5586. [509] = "公会申请列表已满!",
  5587. [510] = "已经申请加入该公会!",
  5588. [511] = "没有加入公会!",
  5589. [512] = "没有权限!",
  5590. [513] = "不是公会成员!",
  5591. [514] = "退出公会冷却时间中!",
  5592. [515] = "加入申请未找到!",
  5593. [516] = "公会人数已满!",
  5594. [517] = "目标玩家已经有公会了!",
  5595. [518] = "部分操作失败!",
  5596. [519] = "公会加入公告长度不合法!",
  5597. [520] = "公会会长不能随时退出公会!",
  5598. [521] = "错误的职位!",
  5599. [522] = "职位数量限制!",
  5600. [523] = "操作目标不能是自己!",
  5601. [524] = "地块未解锁!",
  5602. [525] = "地块被占用!",
  5603. [526] = "每周设置庇护者次数上限!",
  5604. [527] = "公会设置为不能加入!",
  5605. [528] = "全员邮件发送冷却时间!",
  5606. [529] = "每日迁移自己船只次数限制!",
  5607. [530] = "单个玩家每周只能设置成为庇护者一次!",
  5608. [531] = "活动暂未开启",
  5609. [532] = "活动数据为空",
  5610. [533] = "公会招募冷却时间!",
  5611. }
  5612. MessageCodeAttribute["OpenCards.Core.Protocol.Client.HeroResponse"] = {
  5613. [200] = "成功",
  5614. [500] = "未知错误",
  5615. [501] = "未找到此英雄!",
  5616. [502] = "在共鸣水晶中不能升级!",
  5617. [503] = "虚空英雄不能升级!",
  5618. [504] = "英雄等级已经到达最大值!",
  5619. [505] = "全局配置异常!",
  5620. [506] = "资源不足!",
  5621. [507] = "达到背包购买上限!",
  5622. [508] = "升阶数据为空!",
  5623. [509] = "升阶英雄不存!",
  5624. [510] = "英雄配置异常",
  5625. [511] = "英雄升阶配置异常",
  5626. [512] = "英雄阶级已满",
  5627. [513] = "英雄升阶数量不对",
  5628. [514] = "英雄升阶不满足条件",
  5629. [515] = "水晶队伍等级上限",
  5630. [516] = "英雄品质最大等级上限",
  5631. [517] = "不是虚空英雄!",
  5632. [518] = "虚空英雄已连接!",
  5633. [519] = "英雄已被连接!",
  5634. [520] = "虚空英雄未连接!",
  5635. [521] = "虚空英雄重置异常!",
  5636. [522] = "虚空英雄未使用虚空秘钥!",
  5637. [523] = "虚空英雄未使用虚空秘钥!",
  5638. [524] = "物品数量不足",
  5639. [525] = "皮肤不存在",
  5640. [526] = "道具配置异常",
  5641. [527] = "该皮肤不能穿戴在此英雄上",
  5642. [528] = "试用英雄不可强化",
  5643. [529] = "水晶已经突破",
  5644. [530] = "已借出给好友英雄不能被用来升阶",
  5645. }
  5646. MessageCodeAttribute["OpenCards.Core.Protocol.Client.ItemResponse"] = {
  5647. [200] = "成功",
  5648. [500] = "未知错误",
  5649. [501] = "物品数量不足!",
  5650. [502] = "错误的物品操作!",
  5651. [503] = "错误的物品数量!",
  5652. [504] = "不满足使用条件!",
  5653. }
  5654. MessageCodeAttribute["OpenCards.Core.Protocol.Client.NewServerActivityResponse"] = {
  5655. [200] = "成功",
  5656. [500] = "未知错误",
  5657. [501] = "回应 NewServerActivityResponse",
  5658. }
  5659. MessageCodeAttribute["OpenCards.Core.Protocol.Client.NewServerClientResponse"] = {
  5660. [200] = "成功",
  5661. [500] = "未知错误",
  5662. [501] = "回应 NewServerActivityResponse",
  5663. }
  5664. MessageCodeAttribute["OpenCards.Core.Protocol.Client.PayResponse"] = {
  5665. [200] = "成功",
  5666. [500] = "未知错误",
  5667. [501] = "商品ID错误",
  5668. [502] = "商品不可购买",
  5669. [503] = "Debug支付未开启",
  5670. [504] = "支付服务异常",
  5671. [505] = "添加订单失败",
  5672. [506] = "订单号不正确",
  5673. [507] = "订单未支付",
  5674. [508] = "订单已发货",
  5675. [509] = "创建订单失败",
  5676. [510] = "创建订单参数错误",
  5677. [511] = "更新订单失败",
  5678. [512] = "玩家ID为空",
  5679. }
  5680. MessageCodeAttribute["OpenCards.Core.Protocol.Client.PlaceOrderResponse"] = {
  5681. [200] = "成功",
  5682. [500] = "未知错误",
  5683. [501] = "商品ID错误",
  5684. [502] = "商品不可购买",
  5685. [503] = "Debug支付未开启",
  5686. [504] = "支付服务异常",
  5687. [505] = "添加订单失败",
  5688. [506] = "订单号不正确",
  5689. [507] = "订单未支付",
  5690. [508] = "订单已发货",
  5691. [509] = "创建订单失败",
  5692. [510] = "创建订单参数错误",
  5693. [511] = "更新订单失败",
  5694. [512] = "玩家ID为空",
  5695. }
  5696. MessageCodeAttribute["OpenCards.Core.Protocol.Client.StageRabkResponse"] = {
  5697. [200] = "成功",
  5698. [500] = "未知错误",
  5699. [501] = "排行榜服务器异常!",
  5700. }
  5701. MessageCodeAttribute["OpenCards.Core.Protocol.Client.SyncOrderResponse"] = {
  5702. [200] = "成功",
  5703. [500] = "未知错误",
  5704. [501] = "商品ID错误",
  5705. [502] = "商品不可购买",
  5706. [503] = "Debug支付未开启",
  5707. [504] = "支付服务异常",
  5708. [505] = "添加订单失败",
  5709. [506] = "订单号不正确",
  5710. [507] = "订单未支付",
  5711. [508] = "订单已发货",
  5712. [509] = "创建订单失败",
  5713. [510] = "创建订单参数错误",
  5714. [511] = "更新订单失败",
  5715. [512] = "玩家ID为空",
  5716. }
  5717. MessageCodeAttribute["OpenCards.Core.Protocol.Client.TimeRewardResponse"] = {
  5718. [200] = "成功",
  5719. [500] = "未知错误",
  5720. [501] = "次数超上限!",
  5721. [502] = "资源不足!",
  5722. [503] = "挂机奖励配置异常!",
  5723. [504] = "挂机奖励时间未到!",
  5724. [505] = "支付类型错误!",
  5725. [506] = "广告次数达到上限!",
  5726. }
  5727. MessageCodeAttribute["OpenCards.Core.Protocol.Client.WishSummonActivityResponse"] = {
  5728. [200] = "成功",
  5729. [500] = "未知错误",
  5730. [501] = "不在活动期间",
  5731. }
  5732. MessageCodeAttribute["OpenCards.Core.Protocol.ClientResponse"] = {
  5733. [200] = "成功",
  5734. [500] = "未知错误",
  5735. }