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|
- -- Warning: do not edit this file!
- -- 警告: 不要编辑此文件!
- MessageCodeAttribute = {}
- MessageCodeAttribute["DeepCore.Protocol.Response"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ArenaResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ArtifactResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "神器不存在",
- [502] = "英雄不存在",
- [503] = "神器槽位已满",
- [504] = "神器已满级",
- [505] = "物品不足",
- [506] = "该职业的英雄无法使用该神器",
- [507] = "无法装备",
- [508] = "试用英雄无法升级神器",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.AtlantisActvityCommonErrorCode"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.CarriageResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.CheckOrderResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "商品ID错误",
- [502] = "商品不可购买",
- [503] = "Debug支付未开启",
- [504] = "支付服务异常",
- [505] = "添加订单失败",
- [506] = "订单号不正确",
- [507] = "订单未支付",
- [508] = "订单已发货",
- [509] = "创建订单失败",
- [510] = "创建订单参数错误",
- [511] = "更新订单失败",
- [512] = "玩家ID为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActiveExWeaponResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- [601] = "已激活专属武器",
- [602] = "英雄品质未到",
- [603] = "道具不足",
- [604] = "试用英雄无法激活专属武器",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActiveHeroRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不能激活该英雄,由于使用同一名好友或者工会成员的三名英雄了",
- [502] = "请求参数不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActiveNewHeroTrialResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [601] = "本轮活动已经激活试用英雄",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActivityStateResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientActivityTaskClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务不存在",
- [502] = "任务不能领",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAddCopyMapLogResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientApplyJoinGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaBuyTicketResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [601] = "消耗品不足",
- [602] = "每日购买次数已达上限",
- [603] = "要购买的物品捆id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaHighendFightRandomSeedResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [101] = "不能挑战该章节!",
- [102] = "章节配置异常",
- [103] = "战斗验证失败",
- [104] = "编队信息不存在",
- [105] = "战斗数据验证失败",
- [106] = "非主线不能战斗跳过",
- [107] = "VIP不能战斗跳过",
- [108] = "关卡不能战斗跳过",
- [109] = "战力值不能战斗跳过",
- [1001] = "血战斗技场挑战券不足",
- [1002] = "战斗返回数据异常",
- [1003] = "更新玩家血战斗技场数据异常",
- [1004] = "战斗阵容异常",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleAwardPreviewResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleBetResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在比赛期间,没有竞猜盘口",
- [602] = "下注对象UUID不合法",
- [603] = "竞猜盘口数据尚未计算",
- [604] = "比赛结果已经公布,不能参与竞猜",
- [605] = "金币不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleQuizRecordResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaPinnacleQuizStatisticsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaValorFightRandomSeedResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [101] = "不能挑战该章节!",
- [102] = "章节配置异常",
- [103] = "战斗验证失败",
- [104] = "编队信息不存在",
- [105] = "战斗数据验证失败",
- [106] = "非主线不能战斗跳过",
- [107] = "VIP不能战斗跳过",
- [108] = "关卡不能战斗跳过",
- [109] = "战力值不能战斗跳过",
- [601] = "挑战券不足",
- [602] = "战斗返回数据异常",
- [603] = "更新玩家斗技场数据异常",
- [604] = "战斗阵容异常",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArenaValorRankActivityBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientArtifactUsageRateResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAstrologyRemindResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAtlantisActivityConfigResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAtlantisActivityListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientAttentionSomeoneResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "δ��ע",
- [502] = "�ѹ�ע",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBatchResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBindPhoneResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityBattleRecordResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityPurchaseChallengesResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- [505] = "今日购买次数已经用完",
- [506] = "不能购买,由于免费次数没有用完",
- [507] = "当前活动未初始化,请先调用查询接口",
- [508] = "道具不够",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityRankResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityRecevieRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- [505] = "当前位置的奖励已经领取",
- [506] = "未达到当前位置的领取条件",
- [507] = "当前位置不存在奖励",
- [508] = "当前活动未初始化,请先调用查询接口",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBossChallengeActivityStartResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- [505] = "当前活动未初始化,请先调用查询接口",
- [506] = "当前没有可用次数",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyGuildSecretCaveCountResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "道具不足",
- [702] = "购买次数已达上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyHeroPackResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyMarketProgressRewardScoreResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "高级犒赏未开启",
- [502] = "开启时间不合法",
- [503] = "购买数量不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyRaceExchangeShopResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "编号ID不存在",
- [502] = "消耗货币不足",
- [503] = "兑换次数错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientBuyShopItemResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "购买次数已用完",
- [502] = "参数错误",
- [503] = "道具不足",
- [504] = "商品未解锁",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientByTypeSaveFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "队伍列表为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeDungeonEndResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeDungeonStartResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "模块未开启",
- [502] = "前置条件不满足",
- [503] = "配置错误",
- [504] = "没有挑战次数",
- [505] = "战斗力不满足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeGuildMemberResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeTowerEndResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChallengeTowerStartResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "模块未开启",
- [502] = "副本未通关",
- [503] = "配置错误",
- [504] = "时间未到",
- [505] = "参数不合法",
- [506] = "战斗失败",
- [507] = "次数达到上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeChatBoxResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�����ID������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGenderResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�ԱϷ�",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildNoticeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildPlaceResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeGuildPositionResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeHeadIconBoxResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "ͷ���ID������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeHeadIconResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "ͷ��ID������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeRedDotStatusResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeRoleNameResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "��ʯ����",
- [502] = "����û�����仯",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeServerIDResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeShowPicturesAndHeroTeamResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�ϴ���Ӣ��չʾ�б��Ȳ��Ϸ�",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChangeSignResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatAddMessageResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "聊天频道已存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatDeleteMessageResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "聊天频道不存在",
- [502] = "不是私聊频道",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatMessageListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatMuteStateResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatUpdateMessageResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "聊天频道不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatUpMessageResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "聊天频道不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatWorldChannelChangeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "频道ID为空",
- [502] = "频道NAME为空",
- [503] = "频道没有改变",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientChatWorldChannelListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCheckinClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "天数未开启",
- [502] = "天数已领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCheckSeasonRefreshResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCheckTrialHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientClaimSpecialTrainingResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "关卡ID不存在",
- [502] = "关卡不能领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientClaimSummonCountRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "召唤任务id不存在",
- [502] = "召唤任务不能领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientClaimTavernExchangeHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "心愿值兑换功能未开启",
- [502] = "心愿值不足不能领取",
- [503] = "已经领取",
- [504] = "英雄实例ID为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCollectionFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经收藏",
- [502] = "编队已满",
- [503] = "未收藏",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCollectLifeTreeSoulEchoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyCombatResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGainRelicResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGetHireHerosResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGetMonstersResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyGranaryResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyHireHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyReliveHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyResetAllHerosResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyTriggerTrapResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCopyUseSpringResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCreatCDKCodeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCreateGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryBreakResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryDownHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryLevelUpResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryRefreshGridTimeReqResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientCryUpHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDeleteFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "类型不存在",
- [502] = "索引不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDrawGuildWarriorTreasureResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "勇者财宝已过期",
- [702] = "不能重复领取奖励",
- [703] = "暂无勇者财宝可以领取",
- [704] = "勇者财宝不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDrawRaceOptionalCardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "种族ID不存在",
- [502] = "VIP等级不够",
- [503] = "消耗货币不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDropTest1Response"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientDropTest2Response"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEarnArenaPinnacleGloryRoadIconBoxResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "不满足此荣耀之路领取资格",
- [602] = "id不合法",
- [603] = "已经领取过了",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEndCopyResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterArenaResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterArenaValorRankActivityResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterGameResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无效的角色ID!",
- [502] = "角色逻辑不存在!",
- [503] = "角色已登录!",
- [504] = "角色已封停",
- [505] = "无效的区号!",
- [506] = "排队中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterMazeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "选择迷宫类型",
- [502] = "无法进入迷宫类型",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEnterServerResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "Token错误",
- [502] = "Token已过期",
- [503] = "Token已过期",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEquipAllResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEquipArtifactResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "神器不存在",
- [502] = "英雄不存在",
- [503] = "神器槽位已满",
- [504] = "神器已满级",
- [505] = "物品不足",
- [506] = "该职业的英雄无法使用该神器",
- [507] = "无法装备",
- [508] = "试用英雄无法升级神器",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientEquipResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeActivityExchangeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- [505] = "道具不够",
- [506] = "没有可用的次数",
- [507] = "没有可用的次数",
- [508] = "兑换次数过多,超过了最大次数,请减少次数",
- [509] = "兑换次数不能小于等于0",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeActivityInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeDirectGiftResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "编号ID不存在",
- [502] = "兑换次数上限",
- [503] = "消耗道具不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "类型不存在",
- [502] = "现索引不存在",
- [503] = "交换索引不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExchangeVoidGuestResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经拥有此虚空英雄",
- [502] = "货币不足",
- [503] = "低于货币兑换下限",
- [504] = "超过货币兑换上限",
- [505] = "兑换总和不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExitGameResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExitGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExploreCopyMapPosesResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientExWeaponLevelUpResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- [601] = "专属武器未激活",
- [602] = "道具不足",
- [603] = "已升至最高等级",
- [604] = "试用英雄无法升级专属武器",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFansInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFeedbackListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFeedBackRewardtResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFeedBackSubmitResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [101] = "不能挑战该章节!",
- [102] = "章节配置异常",
- [103] = "战斗验证失败",
- [104] = "编队信息不存在",
- [105] = "战斗数据验证失败",
- [106] = "非主线不能战斗跳过",
- [107] = "VIP不能战斗跳过",
- [108] = "关卡不能战斗跳过",
- [109] = "战力值不能战斗跳过",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFightResultResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [101] = "不能挑战该章节!",
- [102] = "章节配置异常",
- [103] = "战斗验证失败",
- [104] = "编队信息不存在",
- [105] = "战斗数据验证失败",
- [106] = "非主线不能战斗跳过",
- [107] = "VIP不能战斗跳过",
- [108] = "关卡不能战斗跳过",
- [109] = "战力值不能战斗跳过",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFightSkipResultResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [101] = "不能挑战该章节!",
- [102] = "章节配置异常",
- [103] = "战斗验证失败",
- [104] = "编队信息不存在",
- [105] = "战斗数据验证失败",
- [106] = "非主线不能战斗跳过",
- [107] = "VIP不能战斗跳过",
- [108] = "关卡不能战斗跳过",
- [109] = "战力值不能战斗跳过",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFireValleyRuinsRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "该位置奖励已经领取过",
- [505] = "该位置奖励不存在",
- [506] = "该层未设置大奖",
- [507] = "道具不够",
- [508] = "当前层未激活",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFosterAcumulateInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经领取奖励",
- [502] = "不在活动时间内",
- [503] = "不满足条件",
- [504] = "配置异常",
- [505] = "关卡不满足",
- [506] = "数据异常",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFosterDayInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFosterGetRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经领取奖励",
- [502] = "不在活动时间内",
- [503] = "不满足条件",
- [504] = "配置异常",
- [505] = "关卡不满足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendAddBlacklistResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyCountResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyHandleResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendApplyResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendBlacklistResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendFindResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendPointOneKeyOperateResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendPointOperateResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendRemoveBlacklistResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientFriendRemoveResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGainCopyRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAccumulateRechargeInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAchieveFivePlayerResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "暂无玩家达成奖励进度",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetActivityTaskResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAdsInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAdsRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "观看广告达到上限",
- [502] = "观看未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendCoinResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendOpponentResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendOppositeRoleDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaHighendScoreRankListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleFightRecordResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "小组不合法",
- [602] = "玩家不存在于上传赛区小组内",
- [603] = "当前阶段尚未有对战记录",
- [604] = "当前阶段战斗还未开始",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleFinalCompetitionDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在冠军赛期间",
- [602] = "冠军赛小组异常",
- [603] = "冠军赛小组人数异常",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleGroupCompetitionDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在小组赛期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleGroupGroupDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在小组赛期间",
- [602] = "小组id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleQuizHandicapDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在比赛期间,没有竞猜盘口",
- [602] = "下注金币金额获取失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRankRewardStatusResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRoadOfGloryDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRoundCompetitionDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在晋级赛期间",
- [602] = "小组id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleRoundGroupDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "巅峰斗技场不在晋级赛期间",
- [602] = "小组id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaPinnacleTopOfGloryDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaTicketDailyPurchasedCountsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "捆配置表中没有此捆id",
- [502] = "没有每日购买次数上限,无法查询",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorOpponentResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "消耗品不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorOppositeRoleDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorRankActivityDailyRewardDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [604] = "斗技场排名活动已经结束",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorRankDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetArenaValorRoleDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetAstrologyHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBattleHistoryRecordsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "参数错误",
- [502] = "未找到中心服务",
- [503] = "未找到好友服务",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBattleOtherRolesResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到好友服务",
- [502] = "获取好友详情失败",
- [503] = "关卡配置未找到",
- [504] = "世界地图配置未找到",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBountyInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetBountyOptResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "操作类型错误",
- [502] = "找不到任务",
- [503] = "任务操作类型错误",
- [504] = "资源不足",
- [505] = "没有任务可刷新",
- [506] = "英雄已经外派",
- [507] = "外派英雄移除时间未到",
- [508] = "英雄没有外派",
- [509] = "英雄外派数量上限",
- [510] = "任务未完成",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCDKResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�����ڸ�CDK��",
- [502] = "����CDK��ڼ䣡",
- [503] = "���������CDK��",
- [505] = "���������㣡",
- [506] = "�˺����ƣ�",
- [507] = "��ɫ���ƣ�",
- [508] = "���������꣡",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCheckinInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCollectionFormationListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetCryInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDiamondWishListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDirectGiftInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDungeonBoxRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetDungeonOptResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetExchangeOptResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "操作类型错误",
- [502] = "操作类型错误",
- [503] = "兑换次数已达上限",
- [504] = "钻石数量不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetExpGiftInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetFightRecordListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetFirstRechargeInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetForeignAidHeroRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetFormationInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildHunterInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildHunterLogResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveAppointGradeRankResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveDeepInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveDreamStepInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveDreamStepRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已领取改奖励",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveLastRankResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveRankResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildSecretCaveShallowInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetGuildWarriorTreasureInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHallowsDatasResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroBuffDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroWayResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroWayStageRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务未找到",
- [502] = "任务未完成",
- [503] = "任务已领取",
- [504] = "任务配置错误",
- [505] = "进阶奖励未付费",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHeroWayTaskRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务未找到",
- [502] = "任务未完成",
- [503] = "任务已领取",
- [504] = "任务配置错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHighendFightRecordListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankListInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankMainInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankRewardListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetHonourRankRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已领取",
- [502] = "暂无玩家达成奖励进度",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginPopupInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginRewardInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "关卡未达到",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginSignInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetLoginSignRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����ȡ",
- [502] = "δ�ﵽ��ȡ����",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMailListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketProgressRewardInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketProgressRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经领取",
- [502] = "分数不足",
- [503] = "高级奖励未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketPushResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMarketRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无效的商品",
- [502] = "不满足活动开启条件",
- [503] = "不满足领取条件",
- [504] = "不可领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMiniGameEndResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "sceneid或stageid不合法",
- [502] = "开启条件不满足",
- [503] = "已经通关过了",
- [504] = "上一关还没通关",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMiniGameRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "Index不合法",
- [502] = "没有阶段奖励",
- [503] = "没有通关",
- [504] = "已经领取过了",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetMultiRoleInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "δ��ѯ�������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetNewHeroTrialInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetPassCheckInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetPassCheckRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经领取",
- [502] = "分数不足",
- [503] = "高级奖励未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRaceSummonInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRechargeOrderResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无效的平台",
- [502] = "无效的商品",
- [503] = "创建订单失败",
- [504] = "无法购买该物品",
- [505] = "不满足活动开启条件",
- [506] = "不满足购买条件",
- [507] = "价格配置异常",
- [508] = "支付服务器异常",
- [509] = "Debug支付未开启",
- [510] = "无效的商品",
- [511] = "使用代金券支付成功",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRecommendGiftInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRelicItemResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "没有可领取奖励",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRelicWaitRecvListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRoleInfomationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRoleInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "δ��ѯ�������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetRoleListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "连接账号失败",
- [502] = "获取服务器列表失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetServerTimeOffsetResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetShopInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "商店类型错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSpecialTrainingInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetStageChallengeRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务已领取",
- [502] = "任务配置错误",
- [503] = "关卡错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetStageHistoryResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "参数错误",
- [502] = "未找到公共服务",
- [503] = "未找到好友服务",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetStageRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSummonBoxResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSummonCountRewardInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetSummonTaskResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTargetTaskResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTaskConfigResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTaskRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务未找到",
- [502] = "任务未完成",
- [503] = "任务已领取",
- [504] = "任务配置错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTaskStageRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务未找到",
- [502] = "进度未达成",
- [503] = "进度奖励已领取",
- [504] = "任务配置错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTavernExchangeInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTavernRecommendGiftResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTempMercenaryUseResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetThirtyDaysRewardInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTimeBoxRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "次数超上限!",
- [502] = "资源不足!",
- [503] = "挂机奖励配置异常!",
- [504] = "挂机奖励时间未到!",
- [505] = "支付类型错误!",
- [506] = "广告次数达到上限!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTimeLimitedTaskInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetTimeLimitedTaskRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务未找到",
- [502] = "任务未完成",
- [503] = "任务已领取",
- [504] = "任务配置错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetValleyRuinsPageInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetVipRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetWishListRecommendResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetWishListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGetWorldMapOtherRolesResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到好友服务",
- [502] = "获取好友详情失败",
- [503] = "关卡配置未找到",
- [504] = "世界地图配置未找到",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildHunterBattleResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "次数不足",
- [702] = "boss不存在,无法挑战",
- [703] = "正在结算,无法挑战",
- [704] = "未满24小时,无法挑战",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildSecretCaveBaseResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildSecretCaveBattleResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientGuildSecretCaveLogResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHandleGMResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "参数数量错误",
- [502] = "参数错误",
- [503] = "处理失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHandleJoinGuildApplyResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHandleRoleCommonResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroAutoDisbandResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroDisbandResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroHotInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroLevelUpResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroLinkResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroLockResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroReplacementResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroResetResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroRollbackResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroTakeOffResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroUpRankResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroVoidKeyLinkResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroWearResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHeroWearSkinResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHistoricalArchivesListInfoRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientHotRankInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientIsArenaValorEnterOneTimesResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientIsShowRedDotResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientJoinCommunityRespoonse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientKickOutGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLevelUpArtifactResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "神器不存在",
- [502] = "英雄不存在",
- [503] = "神器槽位已满",
- [504] = "神器已满级",
- [505] = "物品不足",
- [506] = "该职业的英雄无法使用该神器",
- [507] = "无法装备",
- [508] = "试用英雄无法升级神器",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLevelUpEquipResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeResetResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "当前类型不能重置",
- [502] = "当前类型等级为0级,不能重置",
- [503] = "钻石不够不能重置",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeShowSoulEchoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLifeTreeUpgradeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "升级的道具不够",
- [502] = "当前已经是最高级",
- [503] = "当前类型还未解锁由于战斗等级不够",
- [504] = "当前类型还未解锁由于圣石等级不够",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLllustratedBookReceiveRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已领取过",
- [502] = "该英雄没有奖励",
- [503] = "该英雄还未拥有",
- [504] = "该英雄未出现在配置表中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLllustratedBookRedPointInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadCopyTypeDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadGuildEventsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadJoinGuildAppliesResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoadVipRewardsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLoginRewardClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "没有奖励可领取",
- [502] = "关卡未达到",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLookGuildWarriorTreasureInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "勇者财宝不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientLookTimeBoxRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "次数超上限!",
- [502] = "资源不足!",
- [503] = "挂机奖励配置异常!",
- [504] = "挂机奖励时间未到!",
- [505] = "支付类型错误!",
- [506] = "广告次数达到上限!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatFireRewardHistoryResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatFireRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "道具不足",
- [505] = "当前时间段查询不到有效的活动组ID",
- [506] = "传递的参数不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMagicTopHatRewardProbabilityResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前时间段查询不到有效的活动组ID",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketChangeOptionalBagInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "改变失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketClaimPrivilegeRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法领取",
- [502] = "已经领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketEliteGiftInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketGeneralGiftInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketGetMonthCardRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经领取奖励",
- [502] = "配置错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketGetSummonRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法领取",
- [502] = "已经领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketLockOptionalHeroInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "锁定失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketMonthCardInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketPrivilegeRewardInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketProgressRewardSetPlanIDResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经领取奖励",
- [502] = "配置错误",
- [503] = "礼包未购买",
- [504] = "主题已被设置",
- [505] = "主题条件不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMarketSailGiftInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeGetGridInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeGridOptResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "格子不相邻",
- [502] = "格子已激活",
- [503] = "当前格子事件待处理",
- [504] = "格子错误",
- [505] = "格子处理错误",
- [506] = "当前格子事件已处理",
- [507] = "操作不合法",
- [530] = "战斗验证失败遗物待领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeHelpListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeHelpOptResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "道具达到上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientMazeUseItemResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewerGuideSetProgressResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�����ڴ�����ID",
- [502] = "��������������",
- [503] = "�����������Ϸ�",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewGuildBossInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewGuildBossReceiveRewardBoxResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "挑战等级参数不合法",
- [502] = "道具不足",
- [503] = "参数不在配置表中",
- [504] = "VIP等级不满足",
- [505] = "该功能未开启,不能扫荡",
- [505] = "未达到关卡要求",
- [506] = "奖励已经领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewGuildBossSweepResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "挑战等级参数不合法",
- [502] = "道具不足",
- [503] = "参数不在配置表中",
- [504] = "VIP等级不满足",
- [505] = "该功能未开启,不能扫荡",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewServerBossChallengeBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "回应 NewServerActivityResponse",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewServerBossChallengeRankListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "回应 NewServerActivityResponse",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNewServerLimitedGiftBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "回应 NewServerActivityResponse",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientNotHeroLevelUpResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientOperateMailResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "邮件uuid不存在",
- [502] = "邮件无奖励领取",
- [503] = "邮件奖励已领取",
- [504] = "邮件不能删除",
- [505] = "邮件已过期",
- [506] = "背包已满",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientOrderMarketPushResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "礼包不存在",
- [502] = "条件不满足",
- [503] = "价格配置错误",
- [504] = "支付服务器异常",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientPong"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientPresetHeroSelectStateResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryAlLRedDotInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryBagHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryFriendTowerLevelPlayerResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryHeroInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTaskListByArrayResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTaskListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTowerInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryTowerLevelPlayerResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientQueryUserPhoneResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaPinnacleRankRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "已经领取过了",
- [602] = "当前不可领取奖励",
- [603] = "未达到领取奖励资格",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaValorBoxRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "已经领取过了",
- [602] = "未达到胜利次数",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaValorRankActivityDailyRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "已经领取过每日奖励",
- [602] = "昨日没有排名",
- [603] = "此排名没有奖励",
- [604] = "斗技场排名活动已经结束",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReceiveArenaValorTierSegmentRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无法找到竞技场管理服务",
- [502] = "无法找到对应赛区竞技场服务",
- [503] = "获取斗技场数据失败",
- [504] = "获取斗技场玩家数据失败",
- [505] = "获取血战斗技场数据失败",
- [506] = "获取血战斗技场玩家数据失败",
- [507] = "获取巅峰斗技场数据失败",
- [508] = "获取巅峰斗技场玩家数据失败",
- [509] = "竞技场未解锁",
- [510] = "斗技场未解锁",
- [511] = "血战斗技场未解锁",
- [512] = "血战斗技场段位配置缺失",
- [513] = "巅峰斗技场未解锁",
- [514] = "巅峰斗技场赛区id不存在",
- [515] = "尚未进入过斗技场",
- [516] = "斗技场防守阵容尚未初始化",
- [601] = "已经领取过了",
- [602] = "不符合领取条件",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRecommendGuildListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRecordLocalLanguageResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����ID���Ϸ�",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRecordMercenaryHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRefreshGuildSecretCaveRankResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "请不要频繁刷新",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRefreshMarketRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "无效的商品",
- [502] = "不满足活动开启条件",
- [503] = "刷新已达上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRefreshShopResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "参数错误",
- [502] = "道具不足",
- [503] = "今日刷新次数已达上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientRemoveForeignAidHeroRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "没到时间点,不能移除",
- [502] = "没有找到该英雄",
- [503] = "请求参数不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientReportSomeoneResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�����Ѿ�����ÿ�վٱ�����",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientResetEquipRaceComfirmResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientResetEquipRaceResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientResetHallowsSelfResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveAstrologyHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveCopyEventResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveDiamondWishListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "保存失败",
- [502] = "心愿单英雄不足",
- [503] = "心愿单英雄未解锁",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "编队名存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveMultiTypeFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "队伍列表为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveTavernExchangeHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "心愿值兑换功能未开启",
- [502] = "S英雄未解锁",
- [503] = "S+英雄未解锁",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveWholeFormationsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "类型不存在",
- [502] = "编队名不存在",
- [503] = "下标不合法",
- [504] = "下标缺失",
- [505] = "下标重复",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSaveWishListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "保存失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSearchGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSelectPresetHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "�����ڴ�Ӣ��ѡ��ID",
- [502] = "�����ڴ�Ӣ��ѡ��StageID",
- [503] = "��Ϸģʽ����",
- [504] = "�Ѿ�ѡ�����",
- [505] = "��Ӣ��ѡ��ID���Ϸ�",
- [506] = "�ؿ���������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSelectTavernSkinResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "选择失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSellItemResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "物品数量不足!",
- [502] = "错误的物品操作!",
- [503] = "错误的物品数量!",
- [504] = "不满足使用条件!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSendCodeByPhoneResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSendInviteJoinGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSendMailToGuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetChangeShowTeamResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetCryTeamListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetFirstRechargeShowResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetForeignAidHeroRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "当前已经已经设置为外援英雄",
- [502] = "英雄不存在或者是试用英雄",
- [503] = "请求参数不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetGuildProtectorResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetMapDataResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetPlayerCopyPosResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetReplacementConfigIDResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "英雄不存在",
- [502] = "错误的英雄标识",
- [503] = "钻石不足",
- [504] = "虚空英雄无法重置",
- [505] = "参数异常",
- [506] = "英雄已锁定",
- [507] = "英雄升级配置异常",
- [508] = "英雄数量小于5,不能遣散",
- [509] = "英雄配置不存在",
- [510] = "英雄品质异常",
- [511] = "英雄遣散配置异常",
- [512] = "回退功能尚未解锁",
- [513] = "该英雄不可回退",
- [514] = "英雄回退配置异常",
- [515] = "最高品质英雄不能回退",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetTalnentResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "品质不满足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSetValleyRuinsRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前奖励已经使用完",
- [505] = "当前奖励不存在",
- [506] = "当前奖励未解锁",
- [507] = "当前层大奖已经领取了",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientShowItemTipsRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageHallowsResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageRankInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "排行榜服务器异常!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageRankingResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "排行榜服务器异常!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStageRewardClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "奖励不存在",
- [502] = "奖励已领取",
- [503] = "活跃值未达到",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStartCopyResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStrengthenHallowsPartResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientStrengthenHallowsSelfResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSummonGuildHunterBossResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "道具不足",
- [702] = "公会活跃度不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSummonResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "道具不足召唤失败",
- [502] = "英雄背包格子满了",
- [503] = "超出每日召唤次数限制",
- [504] = "不在活动时间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSummonTaskClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务不存在",
- [502] = "任务不能领",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSweepDungeonResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "尚未挑战过关",
- [502] = "扫荡次数用完",
- [503] = "资源不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSweepGuildHunterResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- [701] = "条件不足,无法扫荡",
- [702] = "boss不存在",
- [704] = "未满24小时,无法挑战",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSweepTowerResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "层级未通关",
- [502] = "次数用完",
- [503] = "资源不足",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientSwitchRaceSummonResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "切换失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTargetTaskClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "任务未开启",
- [502] = "任务不能领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempCanHireMercenaryApplyResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempCanHireMercenaryListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempHiredMercenaryListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempLendMercenaryListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryApplyCountResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryApplyHandleResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryApplyListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTempMercenaryReturnResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientThirtyDaysRewardClaimResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "没有奖励可领取",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTierUpEquipResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTimeLimitedActivityConfigResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTimeoutResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientTrialVoidGuestResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "已经拥有此虚空英雄",
- [502] = "已经在试用中",
- [503] = "试用时间已过时",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnEquipAllResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnEquipArtifactResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "神器不存在",
- [502] = "英雄不存在",
- [503] = "神器槽位已满",
- [504] = "神器已满级",
- [505] = "物品不足",
- [506] = "该职业的英雄无法使用该神器",
- [507] = "无法装备",
- [508] = "试用英雄无法升级神器",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnEquipResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnlockCryGridResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUnLockHallowsSelfResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUpdateCurrencyCodeResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "更新失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUpFormationResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "类型不存在",
- [502] = "索引不存在",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUploadIPRespoonse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientUseItemResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "物品数量不足!",
- [502] = "错误的物品操作!",
- [503] = "错误的物品数量!",
- [504] = "不满足使用条件!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValidAidHeroListRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValidHeroListRsponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValleyRuinsEnterFloorResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "所有关卡已经通过",
- [505] = "未抽取到最大奖",
- [506] = "当前关卡未开始",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValleyRuinsFloorActiveResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- [504] = "当前层未设置大奖",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientValleyRuinsRewardHistoryResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "活动已经结束",
- [502] = "活动不存在",
- [503] = "活动未开启",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientVoidGuestInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonActivityConfigResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonBossChallengeBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonBossChallengeRankListResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonHeroGiftBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- [601] = "上传的英雄Id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonLimitedGiftBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonLockHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- [601] = "已锁定其他英雄",
- [602] = "上传的英雄Id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonSummonBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonSummonResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- [601] = "道具不足召唤失败",
- [602] = "英雄背包格子满了",
- [603] = "超出每日召唤次数限制",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonSummonSaveHeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- [601] = "上传的英雄Id不合法",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ClientWishSummonWeekCardBaseInfoResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ConnectorResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "Token错误",
- [502] = "Token已过期",
- [503] = "Token已过期",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.CopyResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "����������",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.CrystalResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "水晶已经升阶!",
- [502] = "超出水晶队伍上限!",
- [503] = "水晶队伍重复设置!",
- [504] = "英雄已经在水晶格子中!",
- [505] = "英雄不存在!",
- [506] = "该格子已经解锁!",
- [516] = "该格子尚未解锁!",
- [507] = "前面的格子尚未解锁!",
- [508] = "解锁配置异常!",
- [509] = "材料不足!",
- [510] = "已经突破!",
- [511] = "未突破!",
- [512] = "突破等级不够!",
- [513] = "突破等级不够!",
- [514] = "水晶升级史诗英雄数量不足!",
- [515] = "虚空英雄不能设置!",
- [517] = "该格子不能设置!",
- [518] = "该英雄在队伍中!",
- [519] = "该英雄在格子中!",
- [520] = "该格子没有cd时间!",
- [521] = "超出格子购买上限!",
- [522] = "试用英雄不能设置!",
- [523] = "改英雄的品质不能放入水晶格子中",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.EquipResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "装备不存在",
- [502] = "英雄不存在",
- [503] = "装备无法强化",
- [504] = "物品数量不足",
- [505] = "装备无法升阶",
- [506] = "装备无法重铸",
- [507] = "无法装备",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.FeedBackResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "配置异常!",
- [502] = "活动时间已结束!",
- [503] = "题目未答完!",
- [504] = "题目有空数据!",
- [505] = "问卷未答题",
- [506] = "问卷已领奖",
- [507] = "操作失败",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.FightResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [101] = "不能挑战该章节!",
- [102] = "章节配置异常",
- [103] = "战斗验证失败",
- [104] = "编队信息不存在",
- [105] = "战斗数据验证失败",
- [106] = "非主线不能战斗跳过",
- [107] = "VIP不能战斗跳过",
- [108] = "关卡不能战斗跳过",
- [109] = "战力值不能战斗跳过",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.FriendResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "uuid不存在",
- [502] = "申请上限",
- [503] = "已申请过",
- [504] = "已在黑名单",
- [505] = "已是好友",
- [506] = "自己好友上限",
- [507] = "好友不存在",
- [508] = "黑名单不存在",
- [509] = "英雄uuid不存在",
- [510] = "已租借英雄上限",
- [511] = "出借英雄上限",
- [512] = "已出借英雄",
- [513] = "申请列表为空",
- [514] = "申请不存在",
- [515] = "租借不存在",
- [516] = "好友列表为空",
- [517] = "友情点已赠送",
- [518] = "友情点已领取",
- [519] = "已租借该英雄",
- [520] = "租借已归还",
- [521] = "黑名单上限",
- [522] = "对方好友上限",
- [523] = "已在对方黑名单",
- [524] = "友情点赠送上限",
- [525] = "友情点领取上限",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.GuildResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "玩家已经有公会了!",
- [502] = "公会名称长度不合法!",
- [503] = "内部错误!",
- [504] = "公会图标错误!",
- [505] = "钻石数量不足!",
- [506] = "公会名称被占用!",
- [507] = "公会不存在!",
- [508] = "玩家等级过低!",
- [509] = "公会申请列表已满!",
- [510] = "已经申请加入该公会!",
- [511] = "没有加入公会!",
- [512] = "没有权限!",
- [513] = "不是公会成员!",
- [514] = "退出公会冷却时间中!",
- [515] = "加入申请未找到!",
- [516] = "公会人数已满!",
- [517] = "目标玩家已经有公会了!",
- [518] = "部分操作失败!",
- [519] = "公会加入公告长度不合法!",
- [520] = "公会会长不能随时退出公会!",
- [521] = "错误的职位!",
- [522] = "职位数量限制!",
- [523] = "操作目标不能是自己!",
- [524] = "地块未解锁!",
- [525] = "地块被占用!",
- [526] = "每周设置庇护者次数上限!",
- [527] = "公会设置为不能加入!",
- [528] = "全员邮件发送冷却时间!",
- [529] = "每日迁移自己船只次数限制!",
- [530] = "单个玩家每周只能设置成为庇护者一次!",
- [531] = "活动暂未开启",
- [532] = "活动数据为空",
- [533] = "公会招募冷却时间!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.HeroResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "未找到此英雄!",
- [502] = "在共鸣水晶中不能升级!",
- [503] = "虚空英雄不能升级!",
- [504] = "英雄等级已经到达最大值!",
- [505] = "全局配置异常!",
- [506] = "资源不足!",
- [507] = "达到背包购买上限!",
- [508] = "升阶数据为空!",
- [509] = "升阶英雄不存!",
- [510] = "英雄配置异常",
- [511] = "英雄升阶配置异常",
- [512] = "英雄阶级已满",
- [513] = "英雄升阶数量不对",
- [514] = "英雄升阶不满足条件",
- [515] = "水晶队伍等级上限",
- [516] = "英雄品质最大等级上限",
- [517] = "不是虚空英雄!",
- [518] = "虚空英雄已连接!",
- [519] = "英雄已被连接!",
- [520] = "虚空英雄未连接!",
- [521] = "虚空英雄重置异常!",
- [522] = "虚空英雄未使用虚空秘钥!",
- [523] = "虚空英雄未使用虚空秘钥!",
- [524] = "物品数量不足",
- [525] = "皮肤不存在",
- [526] = "道具配置异常",
- [527] = "该皮肤不能穿戴在此英雄上",
- [528] = "试用英雄不可强化",
- [529] = "水晶已经突破",
- [530] = "已借出给好友英雄不能被用来升阶",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.ItemResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "物品数量不足!",
- [502] = "错误的物品操作!",
- [503] = "错误的物品数量!",
- [504] = "不满足使用条件!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.NewServerActivityResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "回应 NewServerActivityResponse",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.NewServerClientResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "回应 NewServerActivityResponse",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.PayResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "商品ID错误",
- [502] = "商品不可购买",
- [503] = "Debug支付未开启",
- [504] = "支付服务异常",
- [505] = "添加订单失败",
- [506] = "订单号不正确",
- [507] = "订单未支付",
- [508] = "订单已发货",
- [509] = "创建订单失败",
- [510] = "创建订单参数错误",
- [511] = "更新订单失败",
- [512] = "玩家ID为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.PlaceOrderResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "商品ID错误",
- [502] = "商品不可购买",
- [503] = "Debug支付未开启",
- [504] = "支付服务异常",
- [505] = "添加订单失败",
- [506] = "订单号不正确",
- [507] = "订单未支付",
- [508] = "订单已发货",
- [509] = "创建订单失败",
- [510] = "创建订单参数错误",
- [511] = "更新订单失败",
- [512] = "玩家ID为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.StageRabkResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "排行榜服务器异常!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.SyncOrderResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "商品ID错误",
- [502] = "商品不可购买",
- [503] = "Debug支付未开启",
- [504] = "支付服务异常",
- [505] = "添加订单失败",
- [506] = "订单号不正确",
- [507] = "订单未支付",
- [508] = "订单已发货",
- [509] = "创建订单失败",
- [510] = "创建订单参数错误",
- [511] = "更新订单失败",
- [512] = "玩家ID为空",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.TimeRewardResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "次数超上限!",
- [502] = "资源不足!",
- [503] = "挂机奖励配置异常!",
- [504] = "挂机奖励时间未到!",
- [505] = "支付类型错误!",
- [506] = "广告次数达到上限!",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.Client.WishSummonActivityResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- [501] = "不在活动期间",
- }
- MessageCodeAttribute["OpenCards.Core.Protocol.ClientResponse"] = {
- [200] = "成功",
- [500] = "未知错误",
- }
|