using DeepCore.Log;
using DeepCrystal.RPC;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeepMMO.Server
{
[LoadFromGlobalConfig]
public sealed class TimerConfig
{
///
/// Connect同步状态到Gate
///
public static int timer_sec_SyncConnectToGateNotify = 3;
///
/// Gate处理等待队列
///
public static int timer_sec_GateUpdateQueue = 10;
///
/// Area同步状态到AreaManager
///
public static int timer_sec_AreaStateNotify = 10;
///
/// 角色刷新定时器.
///
public static int timer_sec_OnPollingRoleModule = 3;
///
/// Snap数据定时保存
///
public static int timer_sec_SnapUpdateSeconds = 30;
///
/// 玩家断线后,Session保持时间
///
public static int timer_sec_SessionKeepTimeout = 15;
///
/// 场景单位公共数据刷新.
///
public static int timer_sec_OnPollingAreaZoneNode = 5;
///
/// 副本无人后多久清理副本
///
public static int timer_sec_ZoneKeepPlayerTimeout = 10;
///
/// 定期储存数据10分钟.
///
public static int timer_minute_SaveDataTimer = 5;
///
/// GameOver后场景销毁延迟时间.
///
public static int timer_sec_DelayDestoryTime = 30;
///
///AreaManager EventManager
///
public static int timer_sec_EventUpdateTime = 1;
}
}