using DeepCore.Log; using DeepCrystal.RPC; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DeepMMO.Server { [LoadFromGlobalConfig] public sealed class TimerConfig { /// /// Connect同步状态到Gate /// public static int timer_sec_SyncConnectToGateNotify = 3; /// /// Gate处理等待队列 /// public static int timer_sec_GateUpdateQueue = 10; /// /// Area同步状态到AreaManager /// public static int timer_sec_AreaStateNotify = 10; /// /// 角色刷新定时器. /// public static int timer_sec_OnPollingRoleModule = 3; /// /// Snap数据定时保存 /// public static int timer_sec_SnapUpdateSeconds = 30; /// /// 玩家断线后,Session保持时间 /// public static int timer_sec_SessionKeepTimeout = 15; /// /// 场景单位公共数据刷新. /// public static int timer_sec_OnPollingAreaZoneNode = 5; /// /// 副本无人后多久清理副本 /// public static int timer_sec_ZoneKeepPlayerTimeout = 10; /// /// 定期储存数据10分钟. /// public static int timer_minute_SaveDataTimer = 5; /// /// GameOver后场景销毁延迟时间. /// public static int timer_sec_DelayDestoryTime = 30; /// ///AreaManager EventManager /// public static int timer_sec_EventUpdateTime = 1; } }