using CommonRPG.Data; using CommonRPG.Protocol.Client; using DDogProtocol.Data; using DDogProtocol.Protocol.Client; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CommonRPG.Client.Win32.Forms { public partial class FormWriteMail : Form { private readonly RPGClient client; public FormWriteMail(RPGClient client) { InitializeComponent(); this.client = client; } private void btn_send_Click(object sender, EventArgs e) { DDogClientSendMailRequest req = new DDogClientSendMailRequest(); DDogMailContentData content = new DDogMailContentData(); content.txt_content = textBox_mailContent.Text; //req.c2s_receiver_uuid = combobox_receiver.Text; req.c2s_receiver_uuid = ""; req.c2s_title = textbox_mailTitle.Text; req.c2s_content = content; this.client.GameClient.Request(req, (err, rsp) => { if (rsp.IsSuccess) { MessageBox.Show("邮件发送成功 : " + rsp); } else { MessageBox.Show("邮件发送失败 : " + rsp.s2c_code); } }); } } }