namespace DeepMMO.Client.Win32.Forms { partial class FormLoginQueue { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.label1 = new System.Windows.Forms.Label(); this.SuspendLayout(); // // label1 // this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.label1.Location = new System.Drawing.Point(12, 9); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(630, 144); this.label1.TabIndex = 0; this.label1.Text = "label1"; this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // FormLoginQueue // this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 18F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(654, 275); this.Controls.Add(this.label1); this.Name = "FormLoginQueue"; this.Text = "FormLoginQueue"; this.ResumeLayout(false); } #endregion private System.Windows.Forms.Label label1; } }