namespace DeepMMO.Client.Win32
{
partial class FormGame
{
///
/// 必需的设计器变量。
///
private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
///
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.panelBattle = new System.Windows.Forms.Panel();
this.gamePanel = new DeepMMO.Client.Win32.Battle.GamePanelContainer();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.timerUpdate = new System.Windows.Forms.Timer(this.components);
this.timerTest = new System.Windows.Forms.Timer(this.components);
this.panelBattle.SuspendLayout();
this.SuspendLayout();
//
// panelBattle
//
this.panelBattle.Controls.Add(this.gamePanel);
this.panelBattle.Controls.Add(this.statusStrip1);
this.panelBattle.Dock = System.Windows.Forms.DockStyle.Fill;
this.panelBattle.Location = new System.Drawing.Point(0, 0);
this.panelBattle.Name = "panelBattle";
this.panelBattle.Size = new System.Drawing.Size(1016, 700);
this.panelBattle.TabIndex = 1;
//
// battlePanelContainer1
//
this.gamePanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.gamePanel.Location = new System.Drawing.Point(0, 0);
this.gamePanel.Name = "battlePanelContainer1";
this.gamePanel.Size = new System.Drawing.Size(1016, 678);
this.gamePanel.TabIndex = 1;
//
// statusStrip1
//
this.statusStrip1.Location = new System.Drawing.Point(0, 678);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(1016, 22);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
//
// timerUpdate
//
this.timerUpdate.Enabled = true;
this.timerUpdate.Interval = 33;
this.timerUpdate.Tick += new System.EventHandler(this.timerUpdate_Tick);
//
// timerTest
//
this.timerTest.Enabled = true;
this.timerTest.Interval = 3000;
this.timerTest.Tick += new System.EventHandler(this.timerTest_Tick);
//
// FormGame
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1016, 700);
this.Controls.Add(this.panelBattle);
this.Name = "FormGame";
this.Text = "FormTL";
this.panelBattle.ResumeLayout(false);
this.panelBattle.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Panel panelBattle;
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.Timer timerUpdate;
private System.Windows.Forms.Timer timerTest;
private Battle.GamePanelContainer gamePanel;
}
}