namespace DeepMMO.Client.Win32 { partial class FormGame { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// /// 设计器支持所需的方法 - 不要修改 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.panelBattle = new System.Windows.Forms.Panel(); this.gamePanel = new DeepMMO.Client.Win32.Battle.GamePanelContainer(); this.statusStrip1 = new System.Windows.Forms.StatusStrip(); this.timerUpdate = new System.Windows.Forms.Timer(this.components); this.timerTest = new System.Windows.Forms.Timer(this.components); this.panelBattle.SuspendLayout(); this.SuspendLayout(); // // panelBattle // this.panelBattle.Controls.Add(this.gamePanel); this.panelBattle.Controls.Add(this.statusStrip1); this.panelBattle.Dock = System.Windows.Forms.DockStyle.Fill; this.panelBattle.Location = new System.Drawing.Point(0, 0); this.panelBattle.Name = "panelBattle"; this.panelBattle.Size = new System.Drawing.Size(1016, 700); this.panelBattle.TabIndex = 1; // // battlePanelContainer1 // this.gamePanel.Dock = System.Windows.Forms.DockStyle.Fill; this.gamePanel.Location = new System.Drawing.Point(0, 0); this.gamePanel.Name = "battlePanelContainer1"; this.gamePanel.Size = new System.Drawing.Size(1016, 678); this.gamePanel.TabIndex = 1; // // statusStrip1 // this.statusStrip1.Location = new System.Drawing.Point(0, 678); this.statusStrip1.Name = "statusStrip1"; this.statusStrip1.Size = new System.Drawing.Size(1016, 22); this.statusStrip1.TabIndex = 0; this.statusStrip1.Text = "statusStrip1"; // // timerUpdate // this.timerUpdate.Enabled = true; this.timerUpdate.Interval = 33; this.timerUpdate.Tick += new System.EventHandler(this.timerUpdate_Tick); // // timerTest // this.timerTest.Enabled = true; this.timerTest.Interval = 3000; this.timerTest.Tick += new System.EventHandler(this.timerTest_Tick); // // FormGame // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(1016, 700); this.Controls.Add(this.panelBattle); this.Name = "FormGame"; this.Text = "FormTL"; this.panelBattle.ResumeLayout(false); this.panelBattle.PerformLayout(); this.ResumeLayout(false); } #endregion private System.Windows.Forms.Panel panelBattle; private System.Windows.Forms.StatusStrip statusStrip1; private System.Windows.Forms.Timer timerUpdate; private System.Windows.Forms.Timer timerTest; private Battle.GamePanelContainer gamePanel; } }