using DeepCore.IO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DeepMMO.Server.Logic
{
///
/// 道具基类
///
public class ItemTemplate : ISerializable
{
public int id;
}
///
/// 实体类型道具,每个道具拥有UUID
///
public class EntityItem : ISerializable
{
public string uuid;
public string owner_uuid;
public int template_id;
public DateTime create_time;
public List properties;
}
///
/// 实体类型道具,特殊属性
///
public class EntityItemProperty : ISerializable
{
}
}