using DeepCore.IO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DeepMMO.Server.Logic { /// /// 道具基类 /// public class ItemTemplate : ISerializable { public int id; } /// /// 实体类型道具,每个道具拥有UUID /// public class EntityItem : ISerializable { public string uuid; public string owner_uuid; public int template_id; public DateTime create_time; public List properties; } /// /// 实体类型道具,特殊属性 /// public class EntityItemProperty : ISerializable { } }