using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DeepCore.IO; using DeepCore.ORM; using DeepMMO.Data; namespace DeepMMO.Server.Logic { /// /// 副本存档数据 /// public class DungeonData : ISerializable { /// /// 副本地图ID /// public int mapID; /// /// 已进入次数 /// public int enterCount; /// /// 已复活次数 /// public int rebirthCount; /// /// 最后在此副本的位置 /// public ZonePosition lastPosition; /// /// 最后进入副本时间 /// public DateTime lastEnterTime; /// /// 最后离开时间 /// public DateTime lastLeaveTime; } }