using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DeepCore.IO;
using DeepCore.ORM;
using DeepMMO.Data;
namespace DeepMMO.Server.Logic
{
///
/// 副本存档数据
///
public class DungeonData : ISerializable
{
///
/// 副本地图ID
///
public int mapID;
///
/// 已进入次数
///
public int enterCount;
///
/// 已复活次数
///
public int rebirthCount;
///
/// 最后在此副本的位置
///
public ZonePosition lastPosition;
///
/// 最后进入副本时间
///
public DateTime lastEnterTime;
///
/// 最后离开时间
///
public DateTime lastLeaveTime;
}
}