using DeepMMO.Data; using System; using System.Collections.Generic; using System.Text; namespace DeepMMO.Server.Gate { public class ServerPassportData { public bool Verified; public RolePrivilege Privilege; public ServerPassportData(bool verified, RolePrivilege privilege) { this.Verified = verified; this.Privilege = privilege; } } public class ServerPassportEnterGame { public bool Verified; public string Message; } }