using CommonRPG.Protocol.Client; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CommonRPG.Client.Win32.Forms { public partial class FormStore : Form { private readonly RPGClient mClient; public FormStore(RPGClient client) { this.mClient = client; InitializeComponent(); } private void tabShop_Click(object sender, EventArgs e) { //this.mClient.GameClient.Request(new ClientGetShopListRequest() //ClientGetShopListRequest req = new ClientGetShopListRequest(); //req.c2s_shop_type = 2; //this.mClient.GameClient.Request(req, (err, rsp) => //{ // if (rsp.s2c_code == ClientGetShopListResponse.CODE_OK) // { // } // else // { // MessageBox.Show("获取商品列表信息 结果:" + rsp.s2c_code + " 原因:" // + rsp.s2c_msg); // } //}); } private void button1_Click(object sender, EventArgs e) { //ClientGetShopListRequest req = new ClientGetShopListRequest(); //req.c2s_shop_type = 2; //this.mClient.GameClient.Request(req, (err, rsp) => //{ // if (rsp.s2c_code == ClientGetShopListResponse.CODE_OK) // { // } // else // { // MessageBox.Show("获取商品列表信息 结果:" + rsp.s2c_code + " 原因:" // + rsp.s2c_msg); // } //}); } } }