-- Warning: do not edit this file. -- 警告: 不要编辑此文件 -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -- OpenCards.Core.ORM.MazeGridInfo local _M = {MessageID = 0x4140C4B5,Name = 'OpenCards.Core.ORM.MazeGridInfo'} _M.__index = _M function _M.IsSuccess(self) return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299 end Protocol.Serializer[0x4140C4B5] = _M Protocol.Serializer.StringDefined['OpenCards.Core.ORM.MazeGridInfo'] = _M function _M.Write(output,data) output:PutArray(data.Events, output.PutS32,'int') output:PutList(data.Heros, function(_,v1) output:PutList(v1, output.PutOBJ, 'OpenCards.Core.ORM.BagHeroData') end,'System.Collections.Generic.List') output:PutS32(data.BattleHerosCount) output:PutMap(data.CommonData, output.PutS32, output.PutS32,'int', 'int') output:PutMap(data.RewardData, output.PutS32, output.PutS32,'int', 'int') output:PutMap(data.ItemSetRewardData, output.PutS32, output.PutS32,'int', 'int') output:PutS32(data.MazeMapCfgID) output:PutS32(data.RewardStatus) end function _M.Read(input,data) data.Events = input:GetArray(input.GetS32,'int') data.Heros = input:GetList(function(_) return input:GetList(input.GetOBJ,'OpenCards.Core.ORM.BagHeroData') end,'System.Collections.Generic.List') data.BattleHerosCount = input:GetS32() data.CommonData = input:GetMap(input.GetS32, input.GetS32,'int', 'int') data.RewardData = input:GetMap(input.GetS32, input.GetS32,'int', 'int') data.ItemSetRewardData = input:GetMap(input.GetS32, input.GetS32,'int', 'int') data.MazeMapCfgID = input:GetS32() data.RewardStatus = input:GetS32() end