-- Warning: do not edit this file. -- 警告: 不要编辑此文件 -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -- OpenCards.Core.ORM.FightResultData local _M = {MessageID = 0x46BA11D5,Name = 'OpenCards.Core.ORM.FightResultData'} _M.__index = _M function _M.IsSuccess(self) return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299 end Protocol.Serializer[0x46BA11D5] = _M Protocol.Serializer.StringDefined['OpenCards.Core.ORM.FightResultData'] = _M function _M.Write(output,data) output:PutUTF(data.RoleUUID) output:PutUTF(data.AccountUUID) output:PutUTF(data.FightRandomUUID) output:PutS32(data.FightMode) output:PutS32(data.FightChapterID) output:PutUTF(data.ArenaFightRecordUUID) output:PutS32(data.FightRandomSeed) output:PutUTF(data.OppositeRoleUUID) output:PutS32(data.StageDynamicDiffculty) output:PutS32(data.Battle_check_realpwoer) end function _M.Read(input,data) data.RoleUUID = input:GetUTF() data.AccountUUID = input:GetUTF() data.FightRandomUUID = input:GetUTF() data.FightMode = input:GetS32() data.FightChapterID = input:GetS32() data.ArenaFightRecordUUID = input:GetUTF() data.FightRandomSeed = input:GetS32() data.OppositeRoleUUID = input:GetUTF() data.StageDynamicDiffculty = input:GetS32() data.Battle_check_realpwoer = input:GetS32() end