-- Warning: do not edit this file. -- 警告: 不要编辑此文件 -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -- OpenCards.Core.Data.ClientCheckRoleData local _M = {MessageID = 0x00023101,Name = 'OpenCards.Core.Data.ClientCheckRoleData'} _M.__index = _M function _M.IsSuccess(self) return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299 end Protocol.Serializer[0x00023101] = _M Protocol.Serializer.StringDefined['OpenCards.Core.Data.ClientCheckRoleData'] = _M function _M.Write(output,data) output:PutUTF(data.Name) output:PutS32(data.NumberId) output:PutS32(data.Level) output:PutUTF(data.GuildUuid) output:PutUTF(data.GuildName) output:PutS32(data.GuildPos) output:PutUTF(data.Sign) output:PutUTF(data.Icon) output:PutUTF(data.FrameIcon) output:PutS32(data.Gender) output:PutS64(data.FightPower) output:PutUTF(data.ServerId) output:PutS32(data.MainFightLevel) output:PutS32(data.FansCount) output:PutBool(data.IsGuildProtector) output:PutUTF(data.DreamStep) output:PutS64(data.DreamStepOverTime) output:PutS32(data.ArenaHighendTier) output:PutBool(data.IsRobot) output:PutArray(data.HeroList, output.PutOBJ,'OpenCards.Core.Data.HeroHeadData') output:PutMap(data.AchieveIcon, output.PutS32, function(_,v1) output:PutMap(v1, output.PutS32, output.PutOBJ,'int', 'OpenCards.Core.Data.AchieveIconData') end,'int', 'DeepCore.HashMap') output:PutS32(data.RobotLibraryId) end function _M.Read(input,data) data.Name = input:GetUTF() data.NumberId = input:GetS32() data.Level = input:GetS32() data.GuildUuid = input:GetUTF() data.GuildName = input:GetUTF() data.GuildPos = input:GetS32() data.Sign = input:GetUTF() data.Icon = input:GetUTF() data.FrameIcon = input:GetUTF() data.Gender = input:GetS32() data.FightPower = input:GetS64() data.ServerId = input:GetUTF() data.MainFightLevel = input:GetS32() data.FansCount = input:GetS32() data.IsGuildProtector = input:GetBool() data.DreamStep = input:GetUTF() data.DreamStepOverTime = input:GetS64() data.ArenaHighendTier = input:GetS32() data.IsRobot = input:GetBool() data.HeroList = input:GetArray(input.GetOBJ,'OpenCards.Core.Data.HeroHeadData') data.AchieveIcon = input:GetMap(input.GetS32, function(_) return input:GetMap(input.GetS32, input.GetOBJ,'int', 'OpenCards.Core.Data.AchieveIconData') end,'int', 'DeepCore.HashMap') data.RobotLibraryId = input:GetS32() end