using DeepCore.FuckPomeloClient; using System; using DeepCore; namespace DeepMMO.Client { public abstract class RPGClientModule : Disposable { public RPGClient client { get; private set; } public PomeloClient game_client { get; private set; } protected RPGClientModule(RPGClient client) { this.client = client; this.game_client = client.GameClient; } public abstract void OnStart(); public abstract void OnStop(); public virtual void Update(int intervalMS) { } } }