-- Warning: do not edit this file. -- 警告: 不要编辑此文件 -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -- OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse local _M = {MessageID = 0x00035202,Name = 'OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse'} _M.__index = _M function _M.IsSuccess(self) return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299 end Protocol.Serializer[0x00035202] = _M Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.ClientFightRandomSeedResponse'] = _M function _M.Write(output,data) Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.FightResponse'].Write(output, data) output:PutUTF(data.RandomUuid) output:PutS32(data.UpdateFightMod) output:PutS32(data.UpdateStageId) output:PutS32(data.NeedFightDamage) output:PutS32(data.NeedFightReplay) output:PutS32(data.RandomSeed) output:PutS32(data.DifficultyRank) output:PutS32(data.Stage_dynamic_difficulty) output:PutS32(data.Battle_check_realpwoer) end function _M.Read(input,data) Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.FightResponse'].Read(input, data) data.RandomUuid = input:GetUTF() data.UpdateFightMod = input:GetS32() data.UpdateStageId = input:GetS32() data.NeedFightDamage = input:GetS32() data.NeedFightReplay = input:GetS32() data.RandomSeed = input:GetS32() data.DifficultyRank = input:GetS32() data.Stage_dynamic_difficulty = input:GetS32() data.Battle_check_realpwoer = input:GetS32() end