-- Warning: do not edit this file. -- 警告: 不要编辑此文件 -- OpenCards.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -- OpenCards.Core.Protocol.Client.ClientEnterMazeResponse local _M = {MessageID = 0x00037902,Name = 'OpenCards.Core.Protocol.Client.ClientEnterMazeResponse'} _M.__index = _M function _M.IsSuccess(self) return self.s2c_code ~= nil and self.s2c_code >= 200 and self.s2c_code <= 299 end Protocol.Serializer[0x00037902] = _M Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.Client.ClientEnterMazeResponse'] = _M function _M.Write(output,data) Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.ClientResponse'].Write(output, data) output:PutOBJ(data.s2c_mazeData,'OpenCards.Core.ORM.MazeData') output:PutArray(data.s2c_chooseMazeTypes, output.PutOBJ,'OpenCards.Core.ORM.MazeTypeData') output:PutS64(data.LeftRefreshTime) output:PutS64(data.LeftShenYuanRefreshTime) output:PutList(data.SupportHeroRace, output.PutS32,'int') output:PutList(data.BadLuck, output.PutS32,'int') output:PutS32(data.SkipPeriodCount) output:PutBool(data.FirstEnter) output:PutBool(data.OpenKaoShangLin) end function _M.Read(input,data) Protocol.Serializer.StringDefined['OpenCards.Core.Protocol.ClientResponse'].Read(input, data) data.s2c_mazeData = input:GetOBJ('OpenCards.Core.ORM.MazeData') data.s2c_chooseMazeTypes = input:GetArray(input.GetOBJ,'OpenCards.Core.ORM.MazeTypeData') data.LeftRefreshTime = input:GetS64() data.LeftShenYuanRefreshTime = input:GetS64() data.SupportHeroRace = input:GetList(input.GetS32,'int') data.BadLuck = input:GetList(input.GetS32,'int') data.SkipPeriodCount = input:GetS32() data.FirstEnter = input:GetBool() data.OpenKaoShangLin = input:GetBool() end