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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class SceneMgrWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(SceneMgr), typeof(Singleton<SceneMgr>));
- L.RegFunction("Init", Init);
- L.RegFunction("UnInit", UnInit);
- L.RegFunction("SetOnSceneLoadedLuaFunc", SetOnSceneLoadedLuaFunc);
- L.RegFunction("LoadMainScene", LoadMainScene);
- L.RegFunction("AsyncLoadMainScene", AsyncLoadMainScene);
- L.RegFunction("AsyncLoadAdditiveScene", AsyncLoadAdditiveScene);
- L.RegFunction("RemoveAdditiveScene", RemoveAdditiveScene);
- L.RegFunction("RemoveAllAdditiveScene", RemoveAllAdditiveScene);
- L.RegFunction("ActiveScene", ActiveScene);
- L.RegFunction("New", _CreateSceneMgr);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("MainSceneName", get_MainSceneName, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _CreateSceneMgr(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 0)
- {
- SceneMgr obj = new SceneMgr();
- ToLua.PushObject(L, obj);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: SceneMgr.New");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Init(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- obj.Init();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UnInit(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- obj.UnInit();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetOnSceneLoadedLuaFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SetOnSceneLoadedLuaFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadMainScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.LoadMainScene(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AsyncLoadMainScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.AsyncLoadMainScene(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AsyncLoadAdditiveScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.AsyncLoadAdditiveScene(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveAdditiveScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.RemoveAdditiveScene(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveAllAdditiveScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- obj.RemoveAllAdditiveScene();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ActiveScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- SceneMgr obj = (SceneMgr)ToLua.CheckObject<SceneMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.ActiveScene(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_MainSceneName(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- SceneMgr obj = (SceneMgr)o;
- string ret = obj.MainSceneName;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index MainSceneName on a nil value");
- }
- }
- }
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