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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- [CustomEditor(typeof(MB3_DisableHiddenAnimations))]
- public class MB3_DisableHiddenAnimationsEditor : Editor {
- public override void OnInspectorGUI(){
- EditorGUILayout.HelpBox (
- "HOW TO USE \n\nPlace this component on the same game object that has the combined SkinMeshRenderer " +
- "\n\n Drag game objects with Animator and/or Animation components that were baked into the combined SkinnedMeshRenderer into the lists below",MessageType.Info);
- DrawDefaultInspector ();
- }
- }
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