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- local UISignView = require("UISign/UISignView_Generate")
- local _planeWait = "Planewait";
- local _planeMove = "Planemove";
- local _planeMoveTime = 0.5;
- local _circle
- local _signInFun --签到的函数
- function UISignView:OnAwake(data)
- self.controller = require("UISign/UISignCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UISignView:AddEventListener()
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_SIGN_UP_ACK, self.ShowReward, self)
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.REFRESH_SIGN_UP_ACK, self, self.RefreshSignUpAck)
- end
- function UISignView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- --self.super:FillContent(self)
- end
- function UISignView:Init()
- self:GetUITargets();
- self:SetUI();
- end
- function UISignView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UISignView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnCloseClick);
- self.uiBase:AddButtonEventListener(self.btnBack.button, self, self.Replay);
- self.uiBase:AddButtonEventListener(self.chestReward.btnClose.button, self, self.OnBtnCloseClick);
- end
- function UISignView:OnHide()
- end
- function UISignView:OnShow(data)
- self.controller:SetData(data)
- self:Init()
- end
- function UISignView:OnClose()
- end
- function UISignView:OnDispose()
- end
- ---------------custom code start---------------------
- --刷新页面
- function UISignView:RefreshSignUpAck()
- self:SetUI();
- end
- --获取游戏中需要用到的对象
- function UISignView:GetUITargets()
- self._signButton = {};
- for _i = 1, 30 do
- self._signButton[_i] = self["point_" .. tostring(_i)];
- end
- end
- --填充UI
- function UISignView:SetUI()
- _signInFun = nil;
- _circle = ManagerContainer.DataMgr.SignData:GetCircle();
- self.chestReward.gameObject:SetActive(false);
- --设置按钮
- local _data = ManagerContainer.DataMgr.SignData:GetData();
- local _logicCurDay = math.fmod(_data._curDay, ManagerContainer.DataMgr.SignData:GetCircle());
- if _logicCurDay == 0 then
- if not _data._canSign and _data._curDay ~= 0 then
- _logicCurDay = _circle;
- end
- end
- local _signIndex = 1;
- for _i = 1, #_data._cfgData do
- local _signState = 2; --默认是已签到
- if _i >= _logicCurDay + 1 then _signState = 0; end --大于以签到天数就是未签到
- if _i == _logicCurDay + 1 then --设置的是已经签到的后一天,而且可以再次签到了
- if _data._canSign then _signState = 1; end
- _signIndex = _i;
- end
- self:SetSignInButton(_i, _signState, _data._cfgData[_i], _signIndex);
- end
- local _fmod = math.fmod(_data._curDay, _circle);
- --设置可签到标记的位置
- self.halo.gameObject:SetActive(_data._canSign);
- if _data._canSign then
- if _fmod == 0 then
- local _realDay = _logicCurDay;
- if _logicCurDay == 0 then _realDay =1; end
- self.halo.transform.localPosition = self._signButton[_realDay].gameObject.transform.localPosition;
- else
- self.halo.transform.localPosition = self._signButton[_logicCurDay + 1].gameObject.transform.localPosition;
- end
- end
- --设置飞艇的位置和状态
- local _startPos = self.point_0.gameObject.transform.position;
- if _fmod == 0 then
- if _logicCurDay == _circle then
- _startPos = self._signButton[_logicCurDay].gameObject.transform.position;
- end
- else
- _startPos = self._signButton[_logicCurDay].gameObject.transform.position;
- end
- self.plane.transform.localRotation = Quaternion.identity;
- if _logicCurDay ~= 0 then
- local _cfgData = _data._cfgData[_logicCurDay];
- if _cfgData and _cfgData.balloon == 0 then
- self.plane.transform.localRotation = Quaternion.Euler(0, 180, 0);
- end
- end
- self.plane.animator:Play(_planeWait);
- self.plane.transform.position = _startPos;
- self.clickMask:SetActive(false);
- if _signInFun then
- self.clickMask:SetActive(true);
- _signInFun();
- end
- end
- --设置单个签到对象,传入参数为:要设置的按钮的index,该按钮的状态。_signState,0是未签到,1是可签到但是未签到,2是已签到
- function UISignView:SetSignInButton(_buttonIdx, _signState, _cfgData, _signIndex)
- local _buttonTarget = self._signButton[_buttonIdx];
- _buttonTarget.text.text = I18N.SetLanguageValue("SignInTips1", tostring(_buttonIdx)); -- 第{0}天
- local _icon;
- if _signState == 2 then
- _icon = _cfgData.OpenBoxImg;
- else
- local _fmod = math.fmod(_buttonIdx, 5);
- if _fmod == 0 then --这是宝箱签到
- if _signState == 1 then
- _icon = _cfgData.GetBoxImg;
- else
- _icon = _cfgData.BoxImg;
- end
- else
- _icon = _cfgData.BoxImg;
- end
- end
- CommonUtil.LoadIcon(self, _icon, function (sprite)
- self:GetPointImage(_buttonIdx).sprite = sprite
- end)
- if _signState == 1 then
- _signInFun = function()
- self.btnBack.button.interactable = false;
- self.plane.animator:Play(_planeMove); --播放飞机飞起
- self.plane.transform:DOMove(self._signButton[_buttonIdx].transform.position, _planeMoveTime):OnComplete(function ()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_SIGN_UP_REQ); --请求签到
- self.halo.gameObject:SetActive(false);
- self.btnBack.button.interactable = true;
- self:SetSignInButton(_buttonIdx, 2, _cfgData, _signIndex + 1); --玩家点击之后就将按钮设置成以签到,不让他连续点击
- self.clickMask:SetActive(false);
- end)
- end
- end
- local _button = self:GetPointButton(_buttonIdx);
- if _button then
- _button.onClick:RemoveAllListeners();
- self.uiBase:AddButtonEventListener(_button, function (button, params)
- self:ShowRewardByClick(_cfgData);
- end)
- end
- end
- --获取button
- function UISignView:GetPointButton(_buttonIndex)
- local _target = self._signButton[_buttonIndex];
- local _fmod = math.fmod(_buttonIndex, 5);
- if _fmod == 0 then --这是宝箱签到
- if _buttonIndex == 30 then --终极宝箱
- return _target.button;
- else
- return _target.icon.button;
- end
- end
- return nil;
- end
- --获取image
- function UISignView:GetPointImage(_buttonIndex)
- local _target = self._signButton[_buttonIndex];
- local _fmod = math.fmod(_buttonIndex, 5);
- if _fmod == 0 then --这是宝箱签到
- if _buttonIndex == 30 then --终极宝箱
- return _target.image;
- else
- return _target.icon.image;
- end
- else --这是普通签到
- return _target.image;
- end
- end
- --打开展示获得奖励的界面
- function UISignView:ShowReward(_data)
- if _data.error ~= Enum.NetErrorCode.ERROR_OK then
- LogError("签到后返回错误,错误码:" .. tostring(_data.error));
- return;
- end
- local _rewards = {};
- if _data.day_list and #_data.day_list then --记录日签到的奖励
- for _i = 1, #_data.day_list do
- table.insert(_rewards, {
- cfgId = _data.day_list[_i].key;
- num = _data.day_list[_i].value;
- })
- end
- end
- if _data.accu_list and #_data.accu_list then --累计签到
- for _i = 1, #_data.accu_list do
- table.insert(_rewards, {
- cfgId = _data.accu_list[_i].key;
- num = _data.accu_list[_i].value;
- cornerType = Enum.FromType.Extra;
- })
- end
- end
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPOPGot, {rewards = _rewards})
- self.plane.animator:Play(_planeWait); --播放飞机待机
- --签到完了,关闭红点
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.SignIn, false);
- end
- --获取奖励
- function UISignView:ShowRewardByClick(_cfgData)
- self.chestReward.gameObject:SetActive(true);
- local _rewards = {};
- if _cfgData.SignInReward and #_cfgData.SignInReward then
- for _i = 1, #_cfgData.SignInReward do
- table.insert(_rewards, {
- cfgId = _cfgData.SignInReward[_i][1];
- num = _cfgData.SignInReward[_i][2];
- })
- end
- end
- if _cfgData.SignInAddReward and #_cfgData.SignInAddReward then
- for _i = 1, #_cfgData.SignInAddReward do
- table.insert(_rewards, {
- cfgId = _cfgData.SignInAddReward[_i][1];
- num = _cfgData.SignInAddReward[_i][2];
- cornerType = Enum.FromType.Extra;
- })
- end
- end
- local length = #_rewards
- for i = 1, 10 do
- local _target = self.chestReward["iconItem"..i];
- for i = _target.transform.childCount - 1, 0, -1 do
- local _child = _target.transform:GetChild(i)
- CommonUtil.DestroyGOImmediate(_child.gameObject);
- end
- local status = i <= length
- _target:SetActive(status)
- if status then
- local data = _rewards[i]
- local cfgId = data.cfgId
- local item = _target.gameObject
- local itemCfgData = ManagerContainer.CfgMgr:GetItemById(cfgId)
- ManagerContainer.GoPoolMgr:SpawnItemGo(itemCfgData.ResType, function(itemlua)
- CommonUtil.BatchCreateItems(self, itemlua, item.transform, data, Enum.ItemIEnterType.Bag, self, self.ShowItemTips)
- end)
- end
- end
- end
- function UISignView:ShowItemTips(button, params)
- --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIItemTips, params[0])
- ManagerContainer.LuaUIMgr:OpenTips(params[0])
- end
- function UISignView:OnCloseClick()
- self:UIHide();
- local _backPanelId = ManagerContainer.DataMgr.SignData:GetBackPanelId();
- ManagerContainer.LuaUIMgr:Open(_backPanelId)
- end
- --TODO:等待删除的功能
- function UISignView:Replay()
- ManagerContainer.LuaUIMgr:ShowMessageBox("NetworkTips",nil,nil,self,
- function()
- ManagerContainer.DataMgr.SignData:KeepDialogue();
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISign2, true);
- end ,
- function()
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISign2);
- end)
- end
- function UISignView:OnBtnCloseClick()
- self.chestReward.gameObject:SetActive(false);
- end
- ---------------custom code end-----------------------
- return UISignView
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