UISignView.lua 9.5 KB

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  1. local UISignView = require("UISign/UISignView_Generate")
  2. local _planeWait = "Planewait";
  3. local _planeMove = "Planemove";
  4. local _planeMoveTime = 0.5;
  5. local _circle
  6. local _signInFun --签到的函数
  7. function UISignView:OnAwake(data)
  8. self.controller = require("UISign/UISignCtr"):new()
  9. self.controller:Init(self)
  10. self.controller:SetData(data)
  11. end
  12. function UISignView:AddEventListener()
  13. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_SIGN_UP_ACK, self.ShowReward, self)
  14. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.REFRESH_SIGN_UP_ACK, self, self.RefreshSignUpAck)
  15. end
  16. function UISignView:FillContent(data, uiBase)
  17. self.uiBase = uiBase
  18. local gameObject = self.uiBase:GetRoot()
  19. if gameObject ~= nil then
  20. self.gameObject = gameObject
  21. self.transform = gameObject.transform
  22. end
  23. self:InitGenerate(self.transform, data)
  24. self:Init()
  25. --self.super:FillContent(self)
  26. end
  27. function UISignView:Init()
  28. self:GetUITargets();
  29. self:SetUI();
  30. end
  31. function UISignView:RemoveEventListener()
  32. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  33. end
  34. function UISignView:AddUIEventListener()
  35. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
  36. self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnCloseClick);
  37. self.uiBase:AddButtonEventListener(self.btnBack.button, self, self.Replay);
  38. self.uiBase:AddButtonEventListener(self.chestReward.btnClose.button, self, self.OnBtnCloseClick);
  39. end
  40. function UISignView:OnHide()
  41. end
  42. function UISignView:OnShow(data)
  43. self.controller:SetData(data)
  44. self:Init()
  45. end
  46. function UISignView:OnClose()
  47. end
  48. function UISignView:OnDispose()
  49. end
  50. ---------------custom code start---------------------
  51. --刷新页面
  52. function UISignView:RefreshSignUpAck()
  53. self:SetUI();
  54. end
  55. --获取游戏中需要用到的对象
  56. function UISignView:GetUITargets()
  57. self._signButton = {};
  58. for _i = 1, 30 do
  59. self._signButton[_i] = self["point_" .. tostring(_i)];
  60. end
  61. end
  62. --填充UI
  63. function UISignView:SetUI()
  64. _signInFun = nil;
  65. _circle = ManagerContainer.DataMgr.SignData:GetCircle();
  66. self.chestReward.gameObject:SetActive(false);
  67. --设置按钮
  68. local _data = ManagerContainer.DataMgr.SignData:GetData();
  69. local _logicCurDay = math.fmod(_data._curDay, ManagerContainer.DataMgr.SignData:GetCircle());
  70. if _logicCurDay == 0 then
  71. if not _data._canSign and _data._curDay ~= 0 then
  72. _logicCurDay = _circle;
  73. end
  74. end
  75. local _signIndex = 1;
  76. for _i = 1, #_data._cfgData do
  77. local _signState = 2; --默认是已签到
  78. if _i >= _logicCurDay + 1 then _signState = 0; end --大于以签到天数就是未签到
  79. if _i == _logicCurDay + 1 then --设置的是已经签到的后一天,而且可以再次签到了
  80. if _data._canSign then _signState = 1; end
  81. _signIndex = _i;
  82. end
  83. self:SetSignInButton(_i, _signState, _data._cfgData[_i], _signIndex);
  84. end
  85. local _fmod = math.fmod(_data._curDay, _circle);
  86. --设置可签到标记的位置
  87. self.halo.gameObject:SetActive(_data._canSign);
  88. if _data._canSign then
  89. if _fmod == 0 then
  90. local _realDay = _logicCurDay;
  91. if _logicCurDay == 0 then _realDay =1; end
  92. self.halo.transform.localPosition = self._signButton[_realDay].gameObject.transform.localPosition;
  93. else
  94. self.halo.transform.localPosition = self._signButton[_logicCurDay + 1].gameObject.transform.localPosition;
  95. end
  96. end
  97. --设置飞艇的位置和状态
  98. local _startPos = self.point_0.gameObject.transform.position;
  99. if _fmod == 0 then
  100. if _logicCurDay == _circle then
  101. _startPos = self._signButton[_logicCurDay].gameObject.transform.position;
  102. end
  103. else
  104. _startPos = self._signButton[_logicCurDay].gameObject.transform.position;
  105. end
  106. self.plane.transform.localRotation = Quaternion.identity;
  107. if _logicCurDay ~= 0 then
  108. local _cfgData = _data._cfgData[_logicCurDay];
  109. if _cfgData and _cfgData.balloon == 0 then
  110. self.plane.transform.localRotation = Quaternion.Euler(0, 180, 0);
  111. end
  112. end
  113. self.plane.animator:Play(_planeWait);
  114. self.plane.transform.position = _startPos;
  115. self.clickMask:SetActive(false);
  116. if _signInFun then
  117. self.clickMask:SetActive(true);
  118. _signInFun();
  119. end
  120. end
  121. --设置单个签到对象,传入参数为:要设置的按钮的index,该按钮的状态。_signState,0是未签到,1是可签到但是未签到,2是已签到
  122. function UISignView:SetSignInButton(_buttonIdx, _signState, _cfgData, _signIndex)
  123. local _buttonTarget = self._signButton[_buttonIdx];
  124. _buttonTarget.text.text = I18N.SetLanguageValue("SignInTips1", tostring(_buttonIdx)); -- 第{0}天
  125. local _icon;
  126. if _signState == 2 then
  127. _icon = _cfgData.OpenBoxImg;
  128. else
  129. local _fmod = math.fmod(_buttonIdx, 5);
  130. if _fmod == 0 then --这是宝箱签到
  131. if _signState == 1 then
  132. _icon = _cfgData.GetBoxImg;
  133. else
  134. _icon = _cfgData.BoxImg;
  135. end
  136. else
  137. _icon = _cfgData.BoxImg;
  138. end
  139. end
  140. CommonUtil.LoadIcon(self, _icon, function (sprite)
  141. self:GetPointImage(_buttonIdx).sprite = sprite
  142. end)
  143. if _signState == 1 then
  144. _signInFun = function()
  145. self.btnBack.button.interactable = false;
  146. self.plane.animator:Play(_planeMove); --播放飞机飞起
  147. self.plane.transform:DOMove(self._signButton[_buttonIdx].transform.position, _planeMoveTime):OnComplete(function ()
  148. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_SIGN_UP_REQ); --请求签到
  149. self.halo.gameObject:SetActive(false);
  150. self.btnBack.button.interactable = true;
  151. self:SetSignInButton(_buttonIdx, 2, _cfgData, _signIndex + 1); --玩家点击之后就将按钮设置成以签到,不让他连续点击
  152. self.clickMask:SetActive(false);
  153. end)
  154. end
  155. end
  156. local _button = self:GetPointButton(_buttonIdx);
  157. if _button then
  158. _button.onClick:RemoveAllListeners();
  159. self.uiBase:AddButtonEventListener(_button, function (button, params)
  160. self:ShowRewardByClick(_cfgData);
  161. end)
  162. end
  163. end
  164. --获取button
  165. function UISignView:GetPointButton(_buttonIndex)
  166. local _target = self._signButton[_buttonIndex];
  167. local _fmod = math.fmod(_buttonIndex, 5);
  168. if _fmod == 0 then --这是宝箱签到
  169. if _buttonIndex == 30 then --终极宝箱
  170. return _target.button;
  171. else
  172. return _target.icon.button;
  173. end
  174. end
  175. return nil;
  176. end
  177. --获取image
  178. function UISignView:GetPointImage(_buttonIndex)
  179. local _target = self._signButton[_buttonIndex];
  180. local _fmod = math.fmod(_buttonIndex, 5);
  181. if _fmod == 0 then --这是宝箱签到
  182. if _buttonIndex == 30 then --终极宝箱
  183. return _target.image;
  184. else
  185. return _target.icon.image;
  186. end
  187. else --这是普通签到
  188. return _target.image;
  189. end
  190. end
  191. --打开展示获得奖励的界面
  192. function UISignView:ShowReward(_data)
  193. if _data.error ~= Enum.NetErrorCode.ERROR_OK then
  194. LogError("签到后返回错误,错误码:" .. tostring(_data.error));
  195. return;
  196. end
  197. local _rewards = {};
  198. if _data.day_list and #_data.day_list then --记录日签到的奖励
  199. for _i = 1, #_data.day_list do
  200. table.insert(_rewards, {
  201. cfgId = _data.day_list[_i].key;
  202. num = _data.day_list[_i].value;
  203. })
  204. end
  205. end
  206. if _data.accu_list and #_data.accu_list then --累计签到
  207. for _i = 1, #_data.accu_list do
  208. table.insert(_rewards, {
  209. cfgId = _data.accu_list[_i].key;
  210. num = _data.accu_list[_i].value;
  211. cornerType = Enum.FromType.Extra;
  212. })
  213. end
  214. end
  215. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPOPGot, {rewards = _rewards})
  216. self.plane.animator:Play(_planeWait); --播放飞机待机
  217. --签到完了,关闭红点
  218. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.SignIn, false);
  219. end
  220. --获取奖励
  221. function UISignView:ShowRewardByClick(_cfgData)
  222. self.chestReward.gameObject:SetActive(true);
  223. local _rewards = {};
  224. if _cfgData.SignInReward and #_cfgData.SignInReward then
  225. for _i = 1, #_cfgData.SignInReward do
  226. table.insert(_rewards, {
  227. cfgId = _cfgData.SignInReward[_i][1];
  228. num = _cfgData.SignInReward[_i][2];
  229. })
  230. end
  231. end
  232. if _cfgData.SignInAddReward and #_cfgData.SignInAddReward then
  233. for _i = 1, #_cfgData.SignInAddReward do
  234. table.insert(_rewards, {
  235. cfgId = _cfgData.SignInAddReward[_i][1];
  236. num = _cfgData.SignInAddReward[_i][2];
  237. cornerType = Enum.FromType.Extra;
  238. })
  239. end
  240. end
  241. local length = #_rewards
  242. for i = 1, 10 do
  243. local _target = self.chestReward["iconItem"..i];
  244. for i = _target.transform.childCount - 1, 0, -1 do
  245. local _child = _target.transform:GetChild(i)
  246. CommonUtil.DestroyGOImmediate(_child.gameObject);
  247. end
  248. local status = i <= length
  249. _target:SetActive(status)
  250. if status then
  251. local data = _rewards[i]
  252. local cfgId = data.cfgId
  253. local item = _target.gameObject
  254. local itemCfgData = ManagerContainer.CfgMgr:GetItemById(cfgId)
  255. ManagerContainer.GoPoolMgr:SpawnItemGo(itemCfgData.ResType, function(itemlua)
  256. CommonUtil.BatchCreateItems(self, itemlua, item.transform, data, Enum.ItemIEnterType.Bag, self, self.ShowItemTips)
  257. end)
  258. end
  259. end
  260. end
  261. function UISignView:ShowItemTips(button, params)
  262. --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIItemTips, params[0])
  263. ManagerContainer.LuaUIMgr:OpenTips(params[0])
  264. end
  265. function UISignView:OnCloseClick()
  266. self:UIHide();
  267. local _backPanelId = ManagerContainer.DataMgr.SignData:GetBackPanelId();
  268. ManagerContainer.LuaUIMgr:Open(_backPanelId)
  269. end
  270. --TODO:等待删除的功能
  271. function UISignView:Replay()
  272. ManagerContainer.LuaUIMgr:ShowMessageBox("NetworkTips",nil,nil,self,
  273. function()
  274. ManagerContainer.DataMgr.SignData:KeepDialogue();
  275. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISign2, true);
  276. end ,
  277. function()
  278. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISign2);
  279. end)
  280. end
  281. function UISignView:OnBtnCloseClick()
  282. self.chestReward.gameObject:SetActive(false);
  283. end
  284. ---------------custom code end-----------------------
  285. return UISignView