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- local UIGuildWarLogView = require("UIHundredDojo/UIHundredDojoLogView_Generate")
- local LoadStatusLoopListCtr = require('Common/LoadStatusLoopListCtr')
- function UIGuildWarLogView:OnAwake(data)
- self.controller = require("UIGuildWar/UIGuildWarLogCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIGuildWarLogView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_WAR_BATTLE_LOG_DATA_CHANGED, self, self.OnLogChanged)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_WAR_OPEN_STATE_CHANGED, self, self.OnOpenStateChanged)
- end
- function UIGuildWarLogView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIGuildWarLogView:Init()
- self.textTitle.uILocalizeScript:SetContent('GuildWarBattle12')
- self.controller:InitData()
- if self.loadStatusLoopListCtr then
- self.loadStatusLoopListCtr:Dispose()
- self.loadStatusLoopListCtr = nil
- end
- local logMaxNum = 0
- if self.controller:GetLogWhole() then
- logMaxNum = self.controller:GetLogNum()
- else
- logMaxNum = self.controller:GetLogMaxNum()
- end
- self.loadStatusLoopListCtr = LoadStatusLoopListCtr:new(self, self.changeList.loopListView, 0, logMaxNum,
- false, 'LoadingItem', Enum.ListLoadingStatus.None,
- true, 'LoadingItem', Enum.ListLoadingStatus.WaitLoad,
- self.GetItemByIndex,nil, self.OnBeginLoad)
- self.changeList.loopListView.ScrollRect.enabled = false
- local errorCode = self.controller:SendGetLogInfoReq(true)
- if errorCode ~= 0 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
- end
- end
- function UIGuildWarLogView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIGuildWarLogView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickCancelBtn)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn)
- end
- function UIGuildWarLogView:OnHide()
- end
- function UIGuildWarLogView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIGuildWarLogView:OnClose()
- end
- function UIGuildWarLogView:OnDispose()
- if self.loadStatusLoopListCtr then
- self.loadStatusLoopListCtr:Dispose()
- self.loadStatusLoopListCtr = nil
- end
- self.controller:OnDispose()
- end
- function UIGuildWarLogView:OnPageInEnd()
- self.super.OnPageInEnd(self)
- self.changeList.loopListView.ScrollRect.enabled = true
- end
- function UIGuildWarLogView:OnLogChanged(changed, startChanged, endChanged)
- self.controller:RefreshLogData()
- self:RefreshList(startChanged)
- end
- function UIGuildWarLogView:OnOpenStateChanged(isOpen)
- if isOpen then return end
- self:UIClose()
- end
- function UIGuildWarLogView:OnClickCancelBtn()
- self:UIClose()
- end
- function UIGuildWarLogView:GetItemByIndex(loopListView, idx, dataIdx)
- local itemData = self.controller:GetLogById(dataIdx)
- if not itemData then return nil end
- local item = loopListView:NewListViewItem('HundredDojoLogItem')
- local itemLua = CommonUtil.BindGridViewItem2Lua(self, 'HundredDojoLogItem', item.gameObject)
- if itemLua then
- itemLua.fightBtn:SetActive(false)
- local logType = itemData.type
- local time = itemData.time
- itemLua.timeTxt.text.text = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(time, '%Y-%m-%d %H:%M:%S')
- -- local areaCfgData = nil
- -- if itemData.areaId then
- -- areaCfgData = ManagerContainer.CfgMgr:GetGuildWarDojoCfgById(itemData.areaId)
- -- end
- -- local areaName = string.formatbykey(areaCfgData and areaCfgData.Name or '')
- local guildName, guildColor = self.controller:GetGuildNameAndColor(itemData.guildId)
- local challengeGuildName, challengeGuildColor = self.controller:GetGuildNameAndColor(itemData.challengeGuildId)
- if logType == 1 then
- if itemData.winSteak > 0 then
- itemLua.contentTxt.text.text = string.formatbykey('GuildWarBattle16', guildName, itemData.playerName, challengeGuildName, itemData.challengePlayerName, tostring(itemData.winSteak), guildColor, challengeGuildColor)
- else
- itemLua.contentTxt.text.text = string.formatbykey('GuildWarBattle18', guildName, itemData.playerName, challengeGuildName, itemData.challengePlayerName, tostring(itemData.winSteak), guildColor, challengeGuildColor)
- end
- elseif logType == 2 then
- if itemData.winSteak > 0 then
- itemLua.contentTxt.text.text = string.formatbykey('GuildWarBattle22', guildName, itemData.playerName, challengeGuildName, itemData.challengePlayerName, tostring(itemData.winSteak), guildColor, challengeGuildColor)
- else
- itemLua.contentTxt.text.text = string.formatbykey('GuildWarBattle17', guildName, itemData.playerName, challengeGuildName, itemData.challengePlayerName, tostring(itemData.winSteak), guildColor, challengeGuildColor)
- end
- else
- itemLua.contentTxt.text.text = ''
- end
- end
- ManagerContainer.LuaUIMgr:ForceRebuildLayoutImmediate(item.CachedRectTransform)
- return item
- end
- function UIGuildWarLogView:OnBeginLoad(isBegin)
- local errorCode = self.controller:SendGetLogInfoReq(isBegin)
- if errorCode ~= 0 then
- self:RefreshList(isBegin)
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
- end
- end
- function UIGuildWarLogView:RefreshList(isBegin)
- local whole = self.controller:GetLogWhole()
- local dataLength = self.controller:GetLogNum()
- self.loadStatusLoopListCtr:SetHasBegin(true)
- self.loadStatusLoopListCtr:OnAllLoaded()
- self.loadStatusLoopListCtr:RefreshMaxDataLength((whole and dataLength or (dataLength + 1)))
- self.loadStatusLoopListCtr:RefreshDataLength(dataLength)
- end
- return UIGuildWarLogView
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