UIGuildSettingsView.lua 8.2 KB

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  1. local UIGuildSettingsView = require("UIGuild/UIGuildSettingsView_Generate")
  2. function UIGuildSettingsView:OnAwake(data)
  3. self.controller = require("UIGuild/UIGuildSettingsCtr"):new()
  4. self.controller:Init(self)
  5. self.controller:SetData(data)
  6. end
  7. function UIGuildSettingsView:AddEventListener()
  8. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_DISBAND_SUCCESS, self, self.OnGuildDisBandSuccess)
  9. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_QUIT_SUCCESS, self, self.OnGuildQuitSuccess)
  10. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_KICKOUT_SUCCESS, self, self.OnGuildKickoutSuccess)
  11. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_NAME_CHANGED, self, self.OnGuildNameChanged)
  12. end
  13. function UIGuildSettingsView:FillContent(data, uiBase)
  14. self.uiBase = uiBase
  15. local gameObject = self.uiBase:GetRoot()
  16. if gameObject ~= nil then
  17. self.gameObject = gameObject
  18. self.transform = gameObject.transform
  19. end
  20. self:InitGenerate(self.transform, data)
  21. self:Init()
  22. end
  23. function UIGuildSettingsView:Init()
  24. local min, max = self.controller:GetRecuritLevelLimit()
  25. self.lvSlider.slider.minValue = min
  26. self.lvSlider.slider.maxValue = max
  27. local recuritLevel = self.controller:GetRecuritLevel()
  28. self.lvSlider.slider.value = recuritLevel
  29. local _, costNum = self.controller:GetCostInfo()
  30. self.costTxt.text.text = tostring(costNum)
  31. self:RefreshName()
  32. self:RefreshBadge()
  33. self:RefreshRecurit()
  34. end
  35. function UIGuildSettingsView:RemoveEventListener()
  36. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  37. self.lvInput.inputField.onEndEdit:RemoveAllListeners()
  38. self.lvSlider.slider.onValueChanged:RemoveAllListeners()
  39. self.recruitInput.inputField.onValidateInput = nil
  40. self.recruitInput.inputField.onEndEdit:RemoveAllListeners()
  41. end
  42. function UIGuildSettingsView:AddUIEventListener()
  43. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
  44. self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickCloseBtn)
  45. self.uiBase:AddButtonUniqueEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
  46. self.uiBase:AddButtonUniqueEventListener(self.changeBtn.button, self, self.OnClickChangeBtn)
  47. self.uiBase:AddButtonUniqueEventListener(self.name.button, self, self.OnClickChangeNameBtn)
  48. self.uiBase:AddButtonUniqueEventListener(self.sureBtn.button, self, self.OnClickSureBtn)
  49. self.uiBase:AddToggleEventListener(self.toggleGroup.allToggle.toggle, self, self.OnClickToggle, Enum.GuildEnterVerifyType.NotVerify)
  50. self.uiBase:AddToggleEventListener(self.toggleGroup.applyToggle.toggle, self, self.OnClickToggle, Enum.GuildEnterVerifyType.NeedVerify)
  51. self.uiBase:AddToggleEventListener(self.toggleGroup.noToggle.toggle, self, self.OnClickToggle, Enum.GuildEnterVerifyType.Ban)
  52. self.lvInput.inputField.onEndEdit:RemoveAllListeners()
  53. self.lvInput.inputField.onEndEdit:AddListener(function(text)
  54. self:OnEndEditLvInput(text)
  55. end)
  56. self.lvSlider.slider.onValueChanged:RemoveAllListeners()
  57. self.lvSlider.slider.onValueChanged:AddListener(function(value)
  58. self:OnValueChangedLvSlider(value)
  59. end)
  60. self.btnMinus.repeatButton:AddRepeatClickEventListener(self, self.OnClickMinusBtn)
  61. self.btnPlus.repeatButton:AddRepeatClickEventListener(self, self.OnClickPlusBtn)
  62. self.recruitInput.inputField.onValidateInput = self.recruitInput.inputField.OnValidateInput(self.OnValidateRecruitInput, self)
  63. self.recruitInput.inputField.onEndEdit:RemoveAllListeners()
  64. self.recruitInput.inputField.onEndEdit:AddListener(function(text)
  65. self:OnEndEditRecruitInput(text)
  66. end)
  67. end
  68. function UIGuildSettingsView:OnHide()
  69. end
  70. function UIGuildSettingsView:OnShow(data)
  71. self.controller:SetData(data)
  72. end
  73. function UIGuildSettingsView:OnClose()
  74. end
  75. function UIGuildSettingsView:OnDispose()
  76. self.controller:OnDispose()
  77. end
  78. function UIGuildSettingsView:OnGuildDisBandSuccess()
  79. self:UIClose()
  80. end
  81. function UIGuildSettingsView:OnGuildQuitSuccess()
  82. self:UIClose()
  83. end
  84. function UIGuildSettingsView:OnGuildKickoutSuccess()
  85. self:UIClose()
  86. end
  87. function UIGuildSettingsView:OnGuildNameChanged()
  88. self:RefreshName()
  89. end
  90. function UIGuildSettingsView:OnSelectGuildBadgeChange(badgeId, isChanged)
  91. if isChanged then
  92. if self.controller:SetBadge(badgeId) then
  93. self:RefreshBadge()
  94. end
  95. end
  96. end
  97. function UIGuildSettingsView:OnClickCloseBtn()
  98. local hasChanged = self.controller:HasChanged()
  99. if hasChanged then
  100. local data = {"GuildSettingSure", nil, nil, self, self.OnClickSureBtn, self.UIClose}
  101. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UINoticeTips, data)
  102. else
  103. self:UIClose()
  104. end
  105. end
  106. function UIGuildSettingsView:OnClickChangeBtn()
  107. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIGuildChangeBadge, {self.controller:GetBadge(), self, self.OnSelectGuildBadgeChange})
  108. end
  109. function UIGuildSettingsView:OnClickChangeNameBtn()
  110. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIGuildChangeName)
  111. end
  112. function UIGuildSettingsView:OnClickSureBtn()
  113. local errorCode = self.controller:SendGuildSettingsReq()
  114. if errorCode == 0 then
  115. self:UIClose()
  116. else
  117. ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
  118. end
  119. end
  120. function UIGuildSettingsView:OnClickToggle(_, params, isOn)
  121. if isOn then
  122. local verifyType = params
  123. self.controller:SetRecuritType(verifyType)
  124. end
  125. end
  126. function UIGuildSettingsView:OnEndEditLvInput(text)
  127. local ok, result = pcall(tonumber, text)
  128. local min, max = self.controller:GetRecuritLevelLimit()
  129. if not ok or not result then
  130. self.lvInput.inputField.text = tostring(min)
  131. self.lvSlider.slider.value = 0
  132. return
  133. end
  134. if result < min then result = min end
  135. if result > max then result = max end
  136. self.lvInput.inputField.text = tostring(result)
  137. self.lvSlider.slider.value = result
  138. self.controller:SetRecuritLevel(result)
  139. end
  140. function UIGuildSettingsView:OnValueChangedLvSlider(value)
  141. local min, max = self.controller:GetRecuritLevelLimit()
  142. local result = Mathf.Clamp(value, min, max)
  143. self.lvInput.inputField.text = tostring(result)
  144. self.lvSlider.slider.value = result
  145. self.controller:SetRecuritLevel(result)
  146. end
  147. function UIGuildSettingsView:OnClickMinusBtn()
  148. local recuritLevel = self.controller:GetRecuritLevel()
  149. recuritLevel = recuritLevel - 1
  150. local min, max = self.controller:GetRecuritLevelLimit()
  151. local result = Mathf.Clamp(recuritLevel, min, max)
  152. self.lvInput.inputField.text = tostring(result)
  153. self.lvSlider.slider.value = result
  154. self.controller:SetRecuritLevel(result)
  155. end
  156. function UIGuildSettingsView:OnClickPlusBtn()
  157. local recuritLevel = self.controller:GetRecuritLevel()
  158. recuritLevel = recuritLevel + 1
  159. local min, max = self.controller:GetRecuritLevelLimit()
  160. local result = Mathf.Clamp(recuritLevel, min, max)
  161. self.lvInput.inputField.text = tostring(result)
  162. self.lvSlider.slider.value = result
  163. self.controller:SetRecuritLevel(result)
  164. end
  165. function UIGuildSettingsView:OnValidateRecruitInput(text, charIndex, addedChar)
  166. local len = GetActualStringLength(text) + 1
  167. local max = self.controller:GetRecuritNoticeMaxLength()
  168. if len > max then return 0 end
  169. return addedChar
  170. end
  171. function UIGuildSettingsView:OnEndEditRecruitInput(text)
  172. self.controller:SetRecuritNotice(text)
  173. end
  174. function UIGuildSettingsView:RefreshName()
  175. self.name.text.text.text = self.controller:GetCurName()
  176. end
  177. function UIGuildSettingsView:RefreshBadge()
  178. local resPath = self.controller:GetCurBadgeResPath()
  179. local itemLua = self.guildBadgeItem
  180. itemLua.badge.image.enabled = false
  181. itemLua.badge.image.sprite = nil
  182. CommonUtil.LoadIcon(self, resPath, function(sprite)
  183. itemLua.badge.image.enabled = true
  184. itemLua.badge.image.sprite = sprite
  185. end, itemLua, 'BadgeIcon')
  186. end
  187. function UIGuildSettingsView:RefreshRecurit()
  188. local recuritType = self.controller:GetRecuritType()
  189. local recuritLevel = self.controller:GetRecuritLevel()
  190. local recuritNotice = self.controller:GetRecuritNotice()
  191. self.toggleGroup.allowSwitchOff = true
  192. self.toggleGroup.allToggle.toggle.isOn = (recuritType == Enum.GuildEnterVerifyType.NotVerify)
  193. self.toggleGroup.applyToggle.toggle.isOn = (recuritType == Enum.GuildEnterVerifyType.NeedVerify)
  194. self.toggleGroup.noToggle.toggle.isOn = (recuritType == Enum.GuildEnterVerifyType.Ban)
  195. self.toggleGroup.allowSwitchOff = false
  196. self.lvInput.inputField.text = tostring(recuritLevel)
  197. self.recruitInput.inputField.text = recuritNotice and tostring(recuritNotice) or ''
  198. end
  199. return UIGuildSettingsView