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- ---@class UIGuildHuntLog__Generate_desTxt
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIGuildHuntLog__Generate_guildPeopleHurtItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class UIGuildHuntLog__Generate_loadingItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class UIGuildHuntLog__Generate_damageList
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopListView SuperScrollView.LoopListView
- ---@class UIGuildHuntLog__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildHuntLog__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildHuntLog__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private AnyBtn UIGuildHuntLog__Generate_AnyBtn
- ---@field private btnClose UIGuildHuntLog__Generate_btnClose
- ---@field private damageList UIGuildHuntLog__Generate_damageList
- ---@field private loadingItem UIGuildHuntLog__Generate_loadingItem
- ---@field private guildPeopleHurtItem UIGuildHuntLog__Generate_guildPeopleHurtItem
- ---@field private emptyTips UnityEngine.GameObject
- ---@field private desTxt UIGuildHuntLog__Generate_desTxt
- local UIGuildHuntLogView = class("UIGuildHuntLogView", require("UIViewBase"))
- function UIGuildHuntLogView:ctor()
- end
- ---@private
- function UIGuildHuntLogView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__1(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Window/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window/DamageList
- --]]
- local tmp = Root:Find("UIAnimator/Window/DamageList").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.damageList = tmp
- tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/DamageList/Viewport/Content/LoadingItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/DamageList/Viewport/Content/LoadingItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp)
- self.loadingItem.prefabName = "LoadingItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/DamageList/Viewport/Content/GuildPeopleHurtItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/DamageList/Viewport/Content/GuildPeopleHurtItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.guildPeopleHurtItem = CommonUtil.BindGridViewItem2LuaStatic("GuildPeopleHurtItem", tmp)
- self.guildPeopleHurtItem.prefabName = "GuildPeopleHurtItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/EmptyTips
- --]]
- local tmp = Root:Find("UIAnimator/Window/EmptyTips").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.emptyTips = tmp
- end
- ---@private
- function UIGuildHuntLogView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/EmptyTips/DesTxt
- --]]
- local tmp = Root:Find("UIAnimator/Window/EmptyTips/DesTxt").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.desTxt = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIGuildHuntLogView:GenerateDestroy()
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.damageList) ~= nil then
- tolua.setpeer(self.damageList, nil)
- end
- self.damageList = nil
- if self.loadingItem.GenerateDestroy ~= nil then
- self.loadingItem:GenerateDestroy()
- end
- if tolua.getpeer(self.loadingItem) ~= nil then
- tolua.setpeer(self.loadingItem, nil)
- end
- self.loadingItem = nil
- if self.guildPeopleHurtItem.GenerateDestroy ~= nil then
- self.guildPeopleHurtItem:GenerateDestroy()
- end
- if tolua.getpeer(self.guildPeopleHurtItem) ~= nil then
- tolua.setpeer(self.guildPeopleHurtItem, nil)
- end
- self.guildPeopleHurtItem = nil
- if tolua.getpeer(self.emptyTips) ~= nil then
- tolua.setpeer(self.emptyTips, nil)
- end
- self.emptyTips = nil
- if tolua.getpeer(self.desTxt) ~= nil then
- tolua.setpeer(self.desTxt, nil)
- end
- self.desTxt = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIGuildHuntLogView
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