GuideMaskEditor.cs 1.0 KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. using System.Collections;
  4. [CustomEditor(typeof(GuideMask))]
  5. [CanEditMultipleObjects]
  6. public class GuideMaskEditor : Editor
  7. {
  8. GuideMask item;
  9. private void OnEnable()
  10. {
  11. item = (GuideMask)target;
  12. }
  13. public override void OnInspectorGUI()
  14. {
  15. base.OnInspectorGUI();
  16. if (GUILayout.Button("SetTargetInfoClose"))
  17. {
  18. item.Init(null, null, null);
  19. Transform targetImg = item.target;
  20. Vector2 size = targetImg.GetComponent<RectTransform>().sizeDelta;
  21. size = new Vector2(100, 100);
  22. item.SetTargetInfoClose(targetImg.position, size, 0.5f);
  23. }
  24. if (GUILayout.Button("SetTargetInfoOpen"))
  25. {
  26. item.Init(null, null, null);
  27. Transform targetImg = item.target;
  28. Vector2 size = targetImg.GetComponent<RectTransform>().sizeDelta;
  29. size = new Vector2(100, 100);
  30. item.SetTargetInfoOpen(targetImg.position, size, 0.5f);
  31. }
  32. }
  33. }