Parter_50010_Acolyte.prefab 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &198262995468459716
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8853881610739112080}
  12. m_Layer: 0
  13. m_Name: ui_point
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &8853881610739112080
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 198262995468459716}
  26. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  27. m_LocalPosition: {x: 0, y: 2.5, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children: []
  30. m_Father: {fileID: 2475717209584534663}
  31. m_RootOrder: 11
  32. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  33. --- !u!1 &606370045822417648
  34. GameObject:
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. serializedVersion: 6
  40. m_Component:
  41. - component: {fileID: 2475717209584534663}
  42. - component: {fileID: 6781830079501012961}
  43. m_Layer: 0
  44. m_Name: Parter_50010_Acolyte
  45. m_TagString: Untagged
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 0
  49. m_IsActive: 1
  50. --- !u!4 &2475717209584534663
  51. Transform:
  52. m_ObjectHideFlags: 0
  53. m_CorrespondingSourceObject: {fileID: 0}
  54. m_PrefabInstance: {fileID: 0}
  55. m_PrefabAsset: {fileID: 0}
  56. m_GameObject: {fileID: 606370045822417648}
  57. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  58. m_LocalPosition: {x: 0, y: 0, z: 0}
  59. m_LocalScale: {x: 1, y: 1, z: 1}
  60. m_Children:
  61. - {fileID: 4850725558678520092}
  62. - {fileID: 2678772314602299355}
  63. - {fileID: 1562292477217545278}
  64. - {fileID: 7225410288553789931}
  65. - {fileID: 3276339647483465043}
  66. - {fileID: 4052618935119871914}
  67. - {fileID: 6032608877258593688}
  68. - {fileID: 2182406400259890959}
  69. - {fileID: 1636834172632931848}
  70. - {fileID: 2172152123422220061}
  71. - {fileID: 3171096783678885945}
  72. - {fileID: 8853881610739112080}
  73. - {fileID: 3571231573660372712}
  74. m_Father: {fileID: 0}
  75. m_RootOrder: 0
  76. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  77. --- !u!95 &6781830079501012961
  78. Animator:
  79. serializedVersion: 3
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. m_GameObject: {fileID: 606370045822417648}
  85. m_Enabled: 1
  86. m_Avatar: {fileID: 9000000, guid: 88f20ccb4f8bed24d853dbd9aa8c84f5, type: 3}
  87. m_Controller: {fileID: 9100000, guid: 37daf6d1492463844bd3c0aa408729fb, type: 2}
  88. m_CullingMode: 1
  89. m_UpdateMode: 0
  90. m_ApplyRootMotion: 0
  91. m_LinearVelocityBlending: 0
  92. m_WarningMessage:
  93. m_HasTransformHierarchy: 0
  94. m_AllowConstantClipSamplingOptimization: 1
  95. m_KeepAnimatorControllerStateOnDisable: 0
  96. --- !u!1 &1344957867379158265
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 1636834172632931848}
  105. m_Layer: 0
  106. m_Name: Foot_Point
  107. m_TagString: Untagged
  108. m_Icon: {fileID: 0}
  109. m_NavMeshLayer: 0
  110. m_StaticEditorFlags: 0
  111. m_IsActive: 1
  112. --- !u!4 &1636834172632931848
  113. Transform:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 1344957867379158265}
  119. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  120. m_LocalPosition: {x: 0, y: 0, z: 0}
  121. m_LocalScale: {x: 1, y: 1, z: 1}
  122. m_Children: []
  123. m_Father: {fileID: 2475717209584534663}
  124. m_RootOrder: 8
  125. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  126. --- !u!1 &1541798487544093426
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 3171096783678885945}
  135. m_Layer: 0
  136. m_Name: Hit_Point
  137. m_TagString: Untagged
  138. m_Icon: {fileID: 0}
  139. m_NavMeshLayer: 0
  140. m_StaticEditorFlags: 0
  141. m_IsActive: 1
  142. --- !u!4 &3171096783678885945
  143. Transform:
  144. m_ObjectHideFlags: 0
  145. m_CorrespondingSourceObject: {fileID: 0}
  146. m_PrefabInstance: {fileID: 0}
  147. m_PrefabAsset: {fileID: 0}
  148. m_GameObject: {fileID: 1541798487544093426}
  149. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  150. m_LocalPosition: {x: 0.06, y: 1.19, z: 0.19}
  151. m_LocalScale: {x: 1, y: 1, z: 1}
  152. m_Children: []
  153. m_Father: {fileID: 2475717209584534663}
  154. m_RootOrder: 10
  155. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  156. --- !u!1 &1562292477217898526
  157. GameObject:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. serializedVersion: 6
  163. m_Component:
  164. - component: {fileID: 1562292477217545278}
  165. m_Layer: 0
  166. m_Name: Bip001 Spine
  167. m_TagString: Untagged
  168. m_Icon: {fileID: 0}
  169. m_NavMeshLayer: 0
  170. m_StaticEditorFlags: 0
  171. m_IsActive: 1
  172. --- !u!4 &1562292477217545278
  173. Transform:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 1562292477217898526}
  179. m_LocalRotation: {x: -0.50019944, y: 0.49979985, z: 0.50019944, w: -0.49980125}
  180. m_LocalPosition: {x: -0.00000018593644, y: 1.1034977, z: -0.0039630327}
  181. m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999998}
  182. m_Children: []
  183. m_Father: {fileID: 2475717209584534663}
  184. m_RootOrder: 2
  185. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  186. --- !u!1 &1724445164775537864
  187. GameObject:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. serializedVersion: 6
  193. m_Component:
  194. - component: {fileID: 2678772314602299355}
  195. m_Layer: 0
  196. m_Name: Bip001 R Hand
  197. m_TagString: Untagged
  198. m_Icon: {fileID: 0}
  199. m_NavMeshLayer: 0
  200. m_StaticEditorFlags: 0
  201. m_IsActive: 1
  202. --- !u!4 &2678772314602299355
  203. Transform:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 1724445164775537864}
  209. m_LocalRotation: {x: 0.013516517, y: 0.0045880084, z: -0.89116347, w: -0.45345786}
  210. m_LocalPosition: {x: 0.41209424, y: 1.0418383, z: -0.055582877}
  211. m_LocalScale: {x: 1.0000005, y: 1.0000007, z: 1.0000004}
  212. m_Children: []
  213. m_Father: {fileID: 2475717209584534663}
  214. m_RootOrder: 1
  215. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  216. --- !u!1 &1763626104198696499
  217. GameObject:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. serializedVersion: 6
  223. m_Component:
  224. - component: {fileID: 4052618935119871914}
  225. m_Layer: 0
  226. m_Name: RHand_Point
  227. m_TagString: Untagged
  228. m_Icon: {fileID: 0}
  229. m_NavMeshLayer: 0
  230. m_StaticEditorFlags: 0
  231. m_IsActive: 1
  232. --- !u!4 &4052618935119871914
  233. Transform:
  234. m_ObjectHideFlags: 0
  235. m_CorrespondingSourceObject: {fileID: 0}
  236. m_PrefabInstance: {fileID: 0}
  237. m_PrefabAsset: {fileID: 0}
  238. m_GameObject: {fileID: 1763626104198696499}
  239. m_LocalRotation: {x: 0.0063132257, y: 0.012801771, z: -0.3095046, w: -0.95079076}
  240. m_LocalPosition: {x: 0.5011223, y: 0.90431917, z: -0.047175735}
  241. m_LocalScale: {x: 1.000001, y: 1.0000007, z: 1.0000006}
  242. m_Children: []
  243. m_Father: {fileID: 2475717209584534663}
  244. m_RootOrder: 5
  245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  246. --- !u!1 &2201933764525132704
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 6
  253. m_Component:
  254. - component: {fileID: 6032608877258593688}
  255. m_Layer: 0
  256. m_Name: Base_Point
  257. m_TagString: Untagged
  258. m_Icon: {fileID: 0}
  259. m_NavMeshLayer: 0
  260. m_StaticEditorFlags: 0
  261. m_IsActive: 1
  262. --- !u!4 &6032608877258593688
  263. Transform:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 2201933764525132704}
  269. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  270. m_LocalPosition: {x: 0, y: 1.09, z: 0}
  271. m_LocalScale: {x: 1, y: 1, z: 1}
  272. m_Children: []
  273. m_Father: {fileID: 2475717209584534663}
  274. m_RootOrder: 6
  275. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  276. --- !u!1 &2224424588108271813
  277. GameObject:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. serializedVersion: 6
  283. m_Component:
  284. - component: {fileID: 2172152123422220061}
  285. m_Layer: 0
  286. m_Name: Head_Point
  287. m_TagString: Untagged
  288. m_Icon: {fileID: 0}
  289. m_NavMeshLayer: 0
  290. m_StaticEditorFlags: 0
  291. m_IsActive: 1
  292. --- !u!4 &2172152123422220061
  293. Transform:
  294. m_ObjectHideFlags: 0
  295. m_CorrespondingSourceObject: {fileID: 0}
  296. m_PrefabInstance: {fileID: 0}
  297. m_PrefabAsset: {fileID: 0}
  298. m_GameObject: {fileID: 2224424588108271813}
  299. m_LocalRotation: {x: 0.000000021855694, y: -0, z: -0, w: 1}
  300. m_LocalPosition: {x: 0, y: 2.3, z: 0}
  301. m_LocalScale: {x: 1, y: 1, z: 1}
  302. m_Children: []
  303. m_Father: {fileID: 2475717209584534663}
  304. m_RootOrder: 9
  305. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  306. --- !u!1 &3276339647482974579
  307. GameObject:
  308. m_ObjectHideFlags: 0
  309. m_CorrespondingSourceObject: {fileID: 0}
  310. m_PrefabInstance: {fileID: 0}
  311. m_PrefabAsset: {fileID: 0}
  312. serializedVersion: 6
  313. m_Component:
  314. - component: {fileID: 3276339647483465043}
  315. - component: {fileID: 3276339647471476221}
  316. m_Layer: 0
  317. m_Name: polySurface26
  318. m_TagString: Untagged
  319. m_Icon: {fileID: 0}
  320. m_NavMeshLayer: 0
  321. m_StaticEditorFlags: 0
  322. m_IsActive: 1
  323. --- !u!4 &3276339647483465043
  324. Transform:
  325. m_ObjectHideFlags: 0
  326. m_CorrespondingSourceObject: {fileID: 0}
  327. m_PrefabInstance: {fileID: 0}
  328. m_PrefabAsset: {fileID: 0}
  329. m_GameObject: {fileID: 3276339647482974579}
  330. m_LocalRotation: {x: -0.5000011, y: 0.50000036, z: 0.49999964, w: -0.49999893}
  331. m_LocalPosition: {x: 1.6224744e-11, y: 0.96909285, z: 0.0003711749}
  332. m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999999}
  333. m_Children: []
  334. m_Father: {fileID: 2475717209584534663}
  335. m_RootOrder: 4
  336. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  337. --- !u!137 &3276339647471476221
  338. SkinnedMeshRenderer:
  339. m_ObjectHideFlags: 0
  340. m_CorrespondingSourceObject: {fileID: 0}
  341. m_PrefabInstance: {fileID: 0}
  342. m_PrefabAsset: {fileID: 0}
  343. m_GameObject: {fileID: 3276339647482974579}
  344. m_Enabled: 1
  345. m_CastShadows: 1
  346. m_ReceiveShadows: 1
  347. m_DynamicOccludee: 1
  348. m_MotionVectors: 1
  349. m_LightProbeUsage: 1
  350. m_ReflectionProbeUsage: 1
  351. m_RenderingLayerMask: 1
  352. m_RendererPriority: 0
  353. m_Materials:
  354. - {fileID: 2100000, guid: a662fa63260a00b4d8715c296a2de025, type: 2}
  355. m_StaticBatchInfo:
  356. firstSubMesh: 0
  357. subMeshCount: 0
  358. m_StaticBatchRoot: {fileID: 0}
  359. m_ProbeAnchor: {fileID: 0}
  360. m_LightProbeVolumeOverride: {fileID: 0}
  361. m_ScaleInLightmap: 1
  362. m_PreserveUVs: 0
  363. m_IgnoreNormalsForChartDetection: 0
  364. m_ImportantGI: 0
  365. m_StitchLightmapSeams: 0
  366. m_SelectedEditorRenderState: 3
  367. m_MinimumChartSize: 4
  368. m_AutoUVMaxDistance: 0.5
  369. m_AutoUVMaxAngle: 89
  370. m_LightmapParameters: {fileID: 0}
  371. m_SortingLayerID: 0
  372. m_SortingLayer: 0
  373. m_SortingOrder: 0
  374. serializedVersion: 2
  375. m_Quality: 0
  376. m_UpdateWhenOffscreen: 0
  377. m_SkinnedMotionVectors: 1
  378. m_Mesh: {fileID: 4300012, guid: 88f20ccb4f8bed24d853dbd9aa8c84f5, type: 3}
  379. m_Bones: []
  380. m_BlendShapeWeights: []
  381. m_RootBone: {fileID: 0}
  382. m_AABB:
  383. m_Center: {x: -0.04909131, y: 0.03489393, z: 0.0537993}
  384. m_Extent: {x: 1.0172615, y: 0.6990203, z: 0.65310645}
  385. m_DirtyAABB: 0
  386. --- !u!1 &4793949986933056036
  387. GameObject:
  388. m_ObjectHideFlags: 0
  389. m_CorrespondingSourceObject: {fileID: 0}
  390. m_PrefabInstance: {fileID: 0}
  391. m_PrefabAsset: {fileID: 0}
  392. serializedVersion: 6
  393. m_Component:
  394. - component: {fileID: 4850725558678520092}
  395. m_Layer: 0
  396. m_Name: Bip001 L Hand
  397. m_TagString: Untagged
  398. m_Icon: {fileID: 0}
  399. m_NavMeshLayer: 0
  400. m_StaticEditorFlags: 0
  401. m_IsActive: 1
  402. --- !u!4 &4850725558678520092
  403. Transform:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. m_GameObject: {fileID: 4793949986933056036}
  409. m_LocalRotation: {x: 0.8911629, y: 0.45345902, z: -0.013515317, w: -0.0045873225}
  410. m_LocalPosition: {x: -0.41209397, y: 1.0418375, z: -0.055584006}
  411. m_LocalScale: {x: 0.99999964, y: 0.99999994, z: 1.0000006}
  412. m_Children: []
  413. m_Father: {fileID: 2475717209584534663}
  414. m_RootOrder: 0
  415. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  416. --- !u!1 &4886008281675712166
  417. GameObject:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. serializedVersion: 6
  423. m_Component:
  424. - component: {fileID: 2182406400259890959}
  425. m_Layer: 0
  426. m_Name: foot_point
  427. m_TagString: Untagged
  428. m_Icon: {fileID: 0}
  429. m_NavMeshLayer: 0
  430. m_StaticEditorFlags: 0
  431. m_IsActive: 1
  432. --- !u!4 &2182406400259890959
  433. Transform:
  434. m_ObjectHideFlags: 0
  435. m_CorrespondingSourceObject: {fileID: 0}
  436. m_PrefabInstance: {fileID: 0}
  437. m_PrefabAsset: {fileID: 0}
  438. m_GameObject: {fileID: 4886008281675712166}
  439. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  440. m_LocalPosition: {x: 0, y: 0, z: 0}
  441. m_LocalScale: {x: 1, y: 1, z: 1}
  442. m_Children: []
  443. m_Father: {fileID: 2475717209584534663}
  444. m_RootOrder: 7
  445. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  446. --- !u!1 &6110054785168927421
  447. GameObject:
  448. m_ObjectHideFlags: 0
  449. m_CorrespondingSourceObject: {fileID: 0}
  450. m_PrefabInstance: {fileID: 0}
  451. m_PrefabAsset: {fileID: 0}
  452. serializedVersion: 6
  453. m_Component:
  454. - component: {fileID: 3571231573660372712}
  455. m_Layer: 0
  456. m_Name: look_point
  457. m_TagString: Untagged
  458. m_Icon: {fileID: 0}
  459. m_NavMeshLayer: 0
  460. m_StaticEditorFlags: 0
  461. m_IsActive: 1
  462. --- !u!4 &3571231573660372712
  463. Transform:
  464. m_ObjectHideFlags: 0
  465. m_CorrespondingSourceObject: {fileID: 0}
  466. m_PrefabInstance: {fileID: 0}
  467. m_PrefabAsset: {fileID: 0}
  468. m_GameObject: {fileID: 6110054785168927421}
  469. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  470. m_LocalPosition: {x: 0, y: 1, z: 2.5}
  471. m_LocalScale: {x: 1, y: 1, z: 1}
  472. m_Children: []
  473. m_Father: {fileID: 2475717209584534663}
  474. m_RootOrder: 12
  475. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  476. --- !u!1 &7546346370354777865
  477. GameObject:
  478. m_ObjectHideFlags: 0
  479. m_CorrespondingSourceObject: {fileID: 0}
  480. m_PrefabInstance: {fileID: 0}
  481. m_PrefabAsset: {fileID: 0}
  482. serializedVersion: 6
  483. m_Component:
  484. - component: {fileID: 7225410288553789931}
  485. m_Layer: 0
  486. m_Name: LHand_Point
  487. m_TagString: Untagged
  488. m_Icon: {fileID: 0}
  489. m_NavMeshLayer: 0
  490. m_StaticEditorFlags: 0
  491. m_IsActive: 1
  492. --- !u!4 &7225410288553789931
  493. Transform:
  494. m_ObjectHideFlags: 0
  495. m_CorrespondingSourceObject: {fileID: 0}
  496. m_PrefabInstance: {fileID: 0}
  497. m_PrefabAsset: {fileID: 0}
  498. m_GameObject: {fileID: 7546346370354777865}
  499. m_LocalRotation: {x: 0.0063133263, y: -0.012800651, z: 0.30950326, w: -0.95079124}
  500. m_LocalPosition: {x: -0.50127995, y: 0.9041003, z: -0.047171734}
  501. m_LocalScale: {x: 1.0000002, y: 0.99999964, z: 1.0000011}
  502. m_Children: []
  503. m_Father: {fileID: 2475717209584534663}
  504. m_RootOrder: 3
  505. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}