protocal.proto 2.1 KB

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  1. syntax = "proto3";
  2. package serverproto;
  3. import "login.proto";
  4. import "user.proto";
  5. message Request {
  6. CSLoginReq CS_LOGIN_REQ = 1002;
  7. CSCreateRoleReq CS_CREATE_ROLE_REQ = 1004;
  8. CSGMCommandReq CS_GM_COMMAND_REQ = 1046;
  9. CSHeroLevelUpReq CS_HERO_LEVEL_UP_REQ = 1013;
  10. CSHeroAdvanceReq CS_HERO_ADVANCE_REQ = 1015;
  11. CSHeroBattleReq CS_HERO_BATTLE_REQ = 1017;
  12. CSAddAttrPointReq CS_ADD_ATTR_POINT_REQ = 1008;
  13. CSPlayerMoveReq CS_PLAYER_MOVE_REQ = 1037;
  14. CSPlayerEnterMapReq CS_PLAYER_ENTER_MAP_REQ = 1035;
  15. CSPlayerLeaveMapReq CS_PLAYER_LEAVE_MAP_REQ = 1039;
  16. CSEquipForgeReq CS_EQUIP_FORGE_REQ = 1022;
  17. CSEquipUpReq CS_EQUIP_UP_REQ = 1026;
  18. CSEquipDownReq CS_EQUIP_DOWN_REQ = 1029;
  19. CSEquipLevelUpAllReq CS_EQUIP_LEVEL_UP_ALL_REQ = 1030;
  20. }
  21. message Response {
  22. SCLoginAck SC_LOGIN_ACK = 1003;
  23. SCStartupInfoNtf SC_STARTUP_INFO_NTF = 1006;
  24. SCCreateRoleAck SC_CREATE_ROLE_ACK = 1005;
  25. SCRoleHeroInfoNtf SC_ROLE_HERO_INFO_NTF = 1021;
  26. SCRoleBaseInfoNtf SC_ROLE_BASE_INFO_NTF = 1020;
  27. SCHeroLevelUpAck SC_HERO_LEVEL_UP_ACK = 1014;
  28. SCHeroAdvanceAck SC_HERO_ADVANCE_ACK = 1016;
  29. SCBaseLevelUpNtf SC_BASE_LEVEL_UP_NTF = 1019;
  30. CSHeroBattleAck CS_HERO_BATTLE_ACK = 1018;
  31. SCAddAttrPointAck SC_ADD_ATTR_POINT_ACK = 1009;
  32. SCPlayerEnterMapAck SC_PLAYER_ENTER_MAP_ACK = 1036;
  33. SCPlayerEnterNtf SC_PLAYER_ENTER_NTF = 1040;
  34. SCSyncPlayersNtf SC_SYNC_PLAYERS_NTF = 1041;
  35. SCGMSyncAllPlayerNtf SC_GM_SYNC_ALL_PLAYER_NTF = 1047;
  36. SCPlayerLeaveNtf SC_PLAYER_LEAVE_NTF = 1042;
  37. SCEquipForgeAck SC_EQUIP_FORGE_ACK = 1023;
  38. SCEquipChangeNtf SC_EQUIP_CHANGE_NTF = 1025;
  39. SCItemChangeNtf SC_ITEM_CHANGE_NTF = 1031;
  40. SCChipChangeNtf SC_CHIP_CHANGE_NTF = 1034;
  41. SCEquipUpAck SC_EQUIP_UP_ACK = 1027;
  42. SCEquipAllNtf SC_EQUIP_ALL_NTF = 1024;
  43. SCSlotDataNtf SC_SLOT_DATA_NTF = 1028;
  44. }