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- local UIGuideView = require("UIGuide/UIGuideView_Generate")
- local TransparentColor = {0.18,0.18,0.18, 0.3}
- local BlackColor = {0.3,0.3, 0.3, 1}
- function UIGuideView:OnAwake(data)
- self.controller = require("UIGuide/UIGuideCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIGuideView:AddEventListener()
- self.uiBase:AddUIEventHandlerClickListener(self.uIEventHandler, function (go)
- self:UIClose()
- end)
- end
- function UIGuideView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIGuideView:Init()
- local data = self.controller:GetData()
- local type = data.type
- local pos = data.pos
- local targetHeight = data.height
- if type == Enum.UIGuideSource.StageGoal then
- self.bg:SetActive(false)
- CommonUtil.SetGraphicColor(self.bg.image, TransparentColor)
- self.arrow_bg:SetActive(true)
- self.arrow_bg.transform.position = pos
- local height = self.arrow.rectTransform.sizeDelta.y
- self.arrow_bg.rectTransform.anchoredPosition = self.arrow_bg.rectTransform.anchoredPosition + Vector2.up * (targetHeight + height) * 0.5
- end
- end
- function UIGuideView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIGuideView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIGuideView:OnHide()
- end
- function UIGuideView:OnShow(data)
- self.controller:SetData(data)
- self:Init()
- end
- function UIGuideView:OnClose()
- end
- function UIGuideView:OnDispose()
- self.uIEventHandler:RemoveListener()
- end
- return UIGuideView
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