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- local UIExpeditionWinView = require("UIExpedition/UIExpeditionWinView_Generate")
- function UIExpeditionWinView:OnAwake(data)
- self.controller = require("UIExpedition/UIExpeditionWinCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIExpeditionWinView:AddEventListener()
- end
- function UIExpeditionWinView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIExpeditionWinView:Init()
- self:ShowBuffList()
- end
- function UIExpeditionWinView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIExpeditionWinView:AddUIEventListener()
- end
- function UIExpeditionWinView:OnHide()
- end
- function UIExpeditionWinView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIExpeditionWinView:OnClose()
- end
- function UIExpeditionWinView:OnClickClose()
- if self.controller:InBattling() then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIExpedition,true)
- end
- self:UIClose()
- end
- function UIExpeditionWinView:OnDispose()
- self.controller:OnDispose()
- end
- function UIExpeditionWinView:ShowBuffList()
- local buffs = self.controller:GetBuffs()
- if buffs == nil or #buffs == 0 then
- self.rewardNode:SetActive(false)
- self.winTipsNode:SetActive(true)
- self.scoreReward:SetActive(true)
- self:RefreshScore()
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickClose)
- else
- self.winTipsNode:SetActive(false)
- self.rewardNode:SetActive(true)
- self.scoreReward:SetActive(false)
- for i = 1, 3 do
- local buffNode = self:GetBuffNode(i)
- buffNode:SetActive(false)
- end
- for i = 1, #buffs do
- local buffNode = self:GetBuffNode(i)
- self:SetBuffData(buffNode,buffs[i])
- end
- local name,score = ManagerContainer.DataMgr.ExpeditionDataMgr:GetLastMonsterNameScore()
- if name and score then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplayWithParam("Expeditionmonster", name, tostring(score))
- end
- end
- end
- function UIExpeditionWinView:GetBuffNode(idx)
- if idx == 1 then
- return self.buff1
- elseif idx == 2 then
- return self.buff2
- elseif idx == 3 then
- return self.buff3
- end
- end
- function UIExpeditionWinView:RefreshScore()
- --是否新纪录
- local IsNewRecord = ManagerContainer.DataMgr.ExpeditionDataMgr:IsNewRecord()
- self.newRecord:SetActive(IsNewRecord)
- local CurMaxScore = ManagerContainer.DataMgr.ExpeditionDataMgr:GetCurScore()
- self.scoreNumber.text.text = tostring(CurMaxScore)
- end
- function UIExpeditionWinView:SetBuffData(buffNode,buffData)
- buffNode.buffCard.buffName.text.text = I18N.T(buffData.Name)
- CommonUtil.LoadIcon(self, buffData.Icon, function (sprite)
- buffNode.buffCard.buffIcon.image.sprite = sprite
- end)
- buffNode.buffCard.buffDesc.text.text = I18N.T(buffData.Desc)
- buffNode:SetActive(true)
- self.uiBase:AddButtonEventListener(buffNode.selectNode.button,self, self.OnClickUseBuff,buffData.Id)
- end
- function UIExpeditionWinView:OnClickUseBuff(btn,params)
- local buffId = params[0]
- ManagerContainer.DataMgr.ExpeditionDataMgr:SendSelectBuffReq(buffId)
- if self.controller:InBattling() then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIExpedition,true)
- end
- self:UIClose()
- end
- return UIExpeditionWinView
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