PeakTowerDataMgr.lua 14 KB

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  1. local PeakTowerDataMgr = class("PeakTowerDataMgr",require("DataBase"))
  2. local PealTowerFloorData = require "PeakTower.PeakTowerFloorData"
  3. local PeakTowerRankData = require "PeakTower.PeakTowerRankData"
  4. function PeakTowerDataMgr:ctor()
  5. self.curTowerFloorIdx = nil
  6. self.towerFightList = {}
  7. self.startIdx = nil
  8. self.selfFloorIdx = nil
  9. self.selfScore = nil
  10. self.totalRank = nil
  11. self.forceWinRankList = {}
  12. end
  13. function PeakTowerDataMgr:Clear()
  14. self.curTowerFloorIdx = nil
  15. self.towerFightList = {}
  16. self.startIdx = nil
  17. self.selfFloorIdx = nil
  18. self.selfScore = nil
  19. self.totalRank = nil
  20. self.forceWinRankList = {}
  21. self.changeTowerState = nil
  22. end
  23. function PeakTowerDataMgr:Destroy()
  24. self:Clear()
  25. end
  26. function PeakTowerDataMgr:RegisterNetEvents()
  27. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CROSS_TOP_TOWER_FIGHT_LIST_ACK,self.OnFightListAck,self)
  28. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CROSS_TOP_TOWER_CHALLENGE_RESULT_ACK,self.OnChallengeResultAck,self)
  29. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CROSS_TOP_TOWER_FORCE_WIN_ACK,self.OnForceWinAck,self)
  30. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_ACK,self.OnForceWinRankListAck,self)
  31. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CROSS_TOP_TOWER_CHALLENGE_ACK,self.OnChallengeAck,self)
  32. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_ACK,self.OnQueryCrossChallengeInfoAck,self)
  33. end
  34. function PeakTowerDataMgr:UnRegisterNetEvents()
  35. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CROSS_TOP_TOWER_FIGHT_LIST_ACK)
  36. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CROSS_TOP_TOWER_CHALLENGE_RESULT_ACK)
  37. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CROSS_TOP_TOWER_FORCE_WIN_ACK)
  38. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_ACK)
  39. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CROSS_TOP_TOWER_CHALLENGE_ACK)
  40. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_ACK)
  41. end
  42. function PeakTowerDataMgr:InitData()
  43. end
  44. function PeakTowerDataMgr:OnFightListAck(data)
  45. -- LogHRWarning("SC_CROSS_TOP_TOWER_FIGHT_LIST_ACK "..Inspect(data))
  46. if data.error ~= Enum.NetErrorCode.ERROR_OK then
  47. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA)
  48. return
  49. end
  50. if not data.toptower_data then
  51. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA)
  52. return
  53. end
  54. local validEndTime = data.toptower_data.valid_end_time
  55. local fightList = data.toptower_data.fight_list
  56. for i = 1, #fightList do
  57. local idx = fightList[i].idx
  58. local data1 = self.towerFightList[idx]
  59. if not data1 then
  60. data1 = PealTowerFloorData:new({fightList[i], validEndTime})
  61. self.towerFightList[idx] = data1
  62. else
  63. data1:RefreshData(fightList[i], validEndTime)
  64. end
  65. end
  66. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHANGE_TOWER_SHOW_REFRESH, self.changeTowerState)
  67. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA)
  68. end
  69. function PeakTowerDataMgr:SendTowerFightListReq(changeTower)
  70. -- LogHRWarningStack("CS_CROSS_TOP_TOWER_FIGHT_LIST_REQ")
  71. self.changeTowerState = changeTower
  72. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CROSS_TOP_TOWER_FIGHT_LIST_REQ, {})
  73. end
  74. function PeakTowerDataMgr:OnChallengeResultAck(data)
  75. --LogHRWarning("SC_CROSS_TOP_TOWER_CHALLENGE_RESULT_ACK "..Inspect(data))
  76. if data.error ~= Enum.NetErrorCode.ERROR_OK then
  77. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleFailed,Enum.UIPageName.UIClimbingTower)
  78. return
  79. end
  80. -- if data.reward_list then
  81. -- CommonUtil.ACKShowRewardList(data.reward_list)
  82. -- end
  83. if data.fight_info then
  84. local idx = data.fight_info.idx
  85. local data1 = self.towerFightList[idx]
  86. if data1 then
  87. data1:RefreshData(data.fight_info)
  88. end
  89. end
  90. if data.reward_list ~= nil then
  91. local rewards = {}
  92. for i = 1, #data.reward_list do
  93. local itemData = data.reward_list[i];
  94. rewards[#rewards+1] = {itemData.key, itemData.value,0}
  95. end
  96. if data.ex_reward_list ~= nil then
  97. for i =1, #data.ex_reward_list do
  98. local itemData = data.ex_reward_list[i];
  99. rewards[#rewards+1] = {itemData.key, itemData.value,1}
  100. end
  101. end
  102. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleWin,{Enum.UIPageName.UIClimbingTower,rewards})
  103. else
  104. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleWin,{Enum.UIPageName.UIClimbingTower,nil})
  105. end
  106. end
  107. function PeakTowerDataMgr:SendTowerChallengeResultReq(isWin, fightIdx)
  108. --LogHRWarning("CS_CROSS_TOP_TOWER_CHALLENGE_RESULT_REQ")
  109. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CROSS_TOP_TOWER_CHALLENGE_RESULT_REQ, {is_win = isWin == 1, fight_idx = fightIdx})
  110. end
  111. function PeakTowerDataMgr:OnForceWinAck(data)
  112. --LogHRWarning("SC_CROSS_TOP_TOWER_FORCE_WIN_ACK "..Inspect(data))
  113. if data.error ~= Enum.NetErrorCode.ERROR_OK then return end
  114. if data.reward_list then
  115. CommonUtil.ACKShowRewardList(data.reward_list)
  116. end
  117. local idx = nil
  118. if data.fight_info then
  119. idx = data.fight_info.idx
  120. local data1 = self.towerFightList[idx]
  121. if data1 then
  122. data1:RefreshData(data.fight_info)
  123. end
  124. end
  125. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_PEAKTOWER_WIN_DATA, idx)
  126. end
  127. function PeakTowerDataMgr:SendTowerForceWinReq(fightIdx)
  128. --LogHRWarning("CS_CROSS_TOP_TOWER_FORCE_WIN_REQ")
  129. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CROSS_TOP_TOWER_FORCE_WIN_REQ, {fight_idx = fightIdx})
  130. end
  131. function PeakTowerDataMgr:OnForceWinRankListAck(data)
  132. --LogHRWarning("SC_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_ACK "..Inspect(data))
  133. self.startIdx = data.start_idx
  134. self.selfFloorIdx = data.self_rank
  135. self.selfScore = data.self_score
  136. for i = 1, #data.rank_list do
  137. local idx = data.rank_list[i].rank
  138. local data1 = self.forceWinRankList[idx]
  139. if not data1 then
  140. data1 = PeakTowerRankData:new(data.rank_list[i])
  141. self.forceWinRankList[idx] = data1
  142. else
  143. data1:RefreshData(data.rank_list[i])
  144. end
  145. end
  146. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_ClimbingTower_RankData)
  147. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_ClimbingTower_RankDetailData)
  148. end
  149. function PeakTowerDataMgr:SendForceWinRankListReq(startIdx)
  150. --LogHRWarning("CS_CROSS_TOP_TOWER_CHALLENGE_REQ")
  151. local uid = ManagerContainer.DataMgr.UserData:GetUserId()
  152. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CROSS_TOP_TOWER_FORCE_WIN_RANK_LIST_REQ, {uid = uid, start_idx = startIdx})
  153. end
  154. function PeakTowerDataMgr:OnChallengeAck(data)
  155. -- LogHRWarning("SC_CROSS_TOP_TOWER_CHALLENGE_ACK "..Inspect(data))
  156. if data.error ~= Enum.NetErrorCode.ERROR_OK then
  157. self.curFightIdx = nil
  158. return
  159. end
  160. if not data.fight_info then return end
  161. local idx
  162. if data.fight_info then
  163. idx = data.fight_info.idx
  164. local data1 = self.towerFightList[idx]
  165. if data1 then
  166. data1:RefreshData(data.fight_info)
  167. end
  168. end
  169. --进入客户端战斗
  170. self:EnterBattle(idx, {})
  171. self.curFightIdx = nil
  172. end
  173. function PeakTowerDataMgr:SendChallengeReq(fightIdx)
  174. --验证合法性
  175. --LogHRWarning("CS_CROSS_TOP_TOWER_CHALLENGE_REQ")
  176. self.curFightIdx = fightIdx
  177. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CROSS_TOP_TOWER_CHALLENGE_REQ, {fight_idx = fightIdx})
  178. end
  179. function PeakTowerDataMgr:OnQueryCrossChallengeInfoAck(data)
  180. -- LogHRWarning("SC_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_ACK "..Inspect(data))
  181. if data.error ~= Enum.NetErrorCode.ERROR_OK then
  182. self.curFightIdx = nil
  183. return
  184. end
  185. if not data.fight_info then return end
  186. local idx
  187. if data.fight_info then
  188. idx = data.fight_info.idx
  189. local data1 = self.towerFightList[idx]
  190. if data1 then
  191. data1:RefreshData(data.fight_info)
  192. end
  193. end
  194. ManagerContainer.DataMgr.UserData:SCGetOtherPlayerDetailInfoAck(data.fight_info.fight_info, true)
  195. end
  196. function PeakTowerDataMgr:QueryCrossChallengeInfoReq(fightIdx)
  197. --查询信息
  198. -- LogHRWarning("CS_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_REQ")
  199. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CROSS_TOP_TOWER_CHALLENGE_VIEW_INFO_REQ, {fight_idx = fightIdx})
  200. end
  201. function PeakTowerDataMgr:GetCurUITowerType()
  202. local uid = ManagerContainer.DataMgr.UserData:GetUserId()
  203. local type = UnityEngine.PlayerPrefs.GetInt(tostring(uid).."_UITowerType")
  204. local tdmgr = ManagerContainer.DataMgr.TowerDataMgr
  205. if tdmgr:GetTowerMode() ~= 2 then
  206. tdmgr:SetTowerMode(type)
  207. end
  208. return type
  209. end
  210. function PeakTowerDataMgr:SaveCurUITowerType(type)
  211. local uid = ManagerContainer.DataMgr.UserData:GetUserId()
  212. local tdmgr = ManagerContainer.DataMgr.TowerDataMgr
  213. if tdmgr:GetTowerMode() ~= 2 then
  214. tdmgr:SetTowerMode(type)
  215. end
  216. UnityEngine.PlayerPrefs.SetInt(tostring(uid).."_UITowerType", type)
  217. end
  218. function PeakTowerDataMgr:GetTowerFightList()
  219. return self.towerFightList
  220. end
  221. function PeakTowerDataMgr:GetForceWinRankList()
  222. return self.forceWinRankList
  223. end
  224. function PeakTowerDataMgr:GetSeflRankIdx()
  225. return self.selfFloorIdx
  226. end
  227. function PeakTowerDataMgr:GetSeflRankScore()
  228. return self.selfScore
  229. end
  230. function PeakTowerDataMgr:EnterBattle(towerLevel,factorList)
  231. local levelInfo = ManagerContainer.CfgMgr:GetTopTowerRewardCfgDataByLv(towerLevel)
  232. if levelInfo ~= nil then
  233. self.floorIdx = towerLevel
  234. local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true);
  235. if teams ~= nil then
  236. ManagerContainer.LuaGameMgr:SetTeamData(teams,{false})
  237. end
  238. ManagerContainer.LuaGameMgr:RefreshTeamData()
  239. self.curMaxFightingTime = levelInfo.maxFightingTime
  240. local curOurActors = {}
  241. self.ourActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, #teams)
  242. for i = 1 , #teams do
  243. local actor = ManagerContainer.LuaActorDataMgr:GetActorsById(teams[i].uid,teams[i].id)
  244. --增加对应压制mark
  245. ManagerContainer.DataMgr.UserData:SetActorPveMark(teams[i].uid,actor)
  246. self.ourActors[i-1] = actor
  247. curOurActors[#curOurActors+1] = actor
  248. end
  249. local fightData = self.towerFightList[towerLevel]
  250. local actorSystem = fightData.actorSystem
  251. self.enemyActors = {}
  252. self.matchFighterName = actorSystem:GetUserNickname()
  253. if actorSystem:GetPlayerActorParam() ~= nil then
  254. self.enemyActors[#self.enemyActors+1] = actorSystem:GetPlayerActorParam()
  255. end
  256. local fellowActors = actorSystem:GetFellowActorParam()
  257. if fellowActors ~= nil then
  258. for k,actor in pairs(fellowActors) do
  259. self.enemyActors[#self.enemyActors +1] = actor
  260. end
  261. end
  262. local selfMaskDatas = nil
  263. local enemyPvPVal = actorSystem:GetSkillPvPVal()
  264. local OurPvPVal = ManagerContainer.DataMgr.UserData:GetCurrRoleSkillPress()
  265. local IsPresspoint,BuffId = ManagerContainer.CfgMgr:GetPresspointPvPCfg(OurPvPVal,enemyPvPVal)
  266. if BuffId > -1 then
  267. --设置压制ID
  268. --LogError("添加压制markid"..tostring(BuffId))
  269. selfMaskDatas = {}
  270. selfMaskDatas[1] = GvGMark.New(BuffId, 1)
  271. end
  272. local battleFactors = System.Array.CreateInstance(Enum.TypeInfo.ValType, #factorList)
  273. for i = 1, #factorList do
  274. local factor = ValType.New(factorList[i].key,factorList[i].value)
  275. battleFactors[i-1] = factor
  276. end
  277. self.curEnterBattleTime = Time.realtimeSinceStartup
  278. self.isPlayRecord = false
  279. self:InitEndBattleCondition()
  280. ManagerContainer.LuaGameMgr:EnterClimbingTowerBattlePvP(levelInfo.SceneName,levelInfo.BgmName,self:GetLimitedTime(),self.ourActors, self.enemyActors,selfMaskDatas, IsPresspoint,OurPvPVal+enemyPvPVal,self.battleEndCondList)
  281. end
  282. end
  283. function PeakTowerDataMgr:GetOurMembers()
  284. return self.ourActors
  285. end
  286. function PeakTowerDataMgr:GetEnemyMembers()
  287. return self.enemyActors
  288. end
  289. function PeakTowerDataMgr:GetMatchFighterName()
  290. return self.matchFighterName
  291. end
  292. function PeakTowerDataMgr:InitEndBattleCondition()
  293. if self.battleEndCondList ~= nil then
  294. return
  295. end
  296. local limitedTime = self:GetLimitedTime()
  297. self.battleEndCondList = System.Array.CreateInstance(Enum.TypeInfo.BattleEndCondition, 2)
  298. self.battleEndCondList[0] = BattleEndCondition.New(Constants.EndBattle_By_UndeadCount,Constants.ResultType_Normal)
  299. self.battleEndCondList[1] = BattleEndCondition.New(Constants.EndBattle_By_BattleTime, limitedTime, Constants.ResultType_Normal, false)
  300. end
  301. function PeakTowerDataMgr:BattleEnd(battleTime,isPlayRecord,timeStamp)
  302. self.enemyActors = nil
  303. self.ourMembers = nil
  304. if self.isPlayRecord then
  305. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIClimbingTower)
  306. return
  307. end
  308. -- self:SendClimbingTowerEndReq(battleTime,self.curChallengeLevel,timeStamp)
  309. self:SendTowerChallengeResultReq(battleTime, self.floorIdx)
  310. end
  311. function PeakTowerDataMgr:GetLimitedTime()
  312. return GlobalConfig.Instance:GetConfigIntValue(251)
  313. end
  314. function PeakTowerDataMgr:NeedRefreshFightList()
  315. if #self.towerFightList == 0 then return true end
  316. local firstData = self.towerFightList[1]
  317. local currTime = ManagerContainer.LuaTimerMgr:CurLuaServerTime()
  318. return currTime > firstData.validEndTime
  319. end
  320. return PeakTowerDataMgr