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- local GuildWarBattleFieldData = class('GuildWarBattleFieldData')
- local GuildWarDojoAreaData = require('GuildWar/GuildWarDojoAreaData')
- local GuildWarBattleLogData = require('GuildWar/GuildWarBattleLogData')
- function GuildWarBattleFieldData:ctor()
- end
- function GuildWarBattleFieldData:Clear()
- self.id = nil
- self.isFinish = nil
- self.startTime = nil
- self.endTime = nil
- self.guildId1 = nil
- self.guildName1 = nil
- self.guildBadge1 = nil
- self.guildOccupy1 = nil
- self.guildScore1 = nil
- self.guildId2 = nil
- self.guildName2 = nil
- self.guildBadge2 = nil
- self.guildOccupy2 = nil
- self.guildScore2 = nil
- self.uid = nil
- self.guildId = nil
- self.challengeNum = nil
- self.rebornTime = nil
- self.autoChallenge = false
- self.autoReborn = false
- self.winNum = 0
- self.winStrak = 0
- self.buffDic = nil
- self.selfAreaData = nil
- self.tempAreaData = nil -- 在自身未占道场数据时,用于填充数据进道场列表中
- self.areaDatas = nil
- self.areaMaxId = nil
- self.logsData = nil
- end
- function GuildWarBattleFieldData:Dispose()
- self.id = nil
- self.isFinish = nil
- self.startTime = nil
- self.endTime = nil
- self.guildId1 = nil
- self.guildName1 = nil
- self.guildBadge1 = nil
- self.guildOccupy1 = nil
- self.guildScore1 = nil
- self.guildId2 = nil
- self.guildName2 = nil
- self.guildBadge2 = nil
- self.guildOccupy2 = nil
- self.guildScore2 = nil
- self.uid = nil
- self.guildId = nil
- self.challengeNum = nil
- self.rebornTime = nil
- self.autoChallenge = false
- self.autoReborn = false
- self.winNum = 0
- self.winStrak = 0
- self.buffDic = nil
- self.selfAreaData = nil
- self.tempAreaData = nil
- self.areaDatas = nil
- self.areaMaxId = nil
- self.logsData = nil
- end
- function GuildWarBattleFieldData:InitData(msgData)
- self.id = msgData.guild_battle_idx
- self.startTime = msgData.battle_start_time
- self.endTime = msgData.battle_end_time
- local dataLs = msgData.battle_data_list
- if dataLs then
- local guild1 = dataLs[1]
- if guild1 then
- self.guildId1 = guild1.key
- self.guildName1 = guild1.str_val
- self.guildBadge1 = guild1.value3
- self.guildOccupy1 = guild1.value2
- self.guildScore1 = guild1.value
- else
- self.guildId1 = nil
- self.guildName1 = nil
- self.guildBadge1 = nil
- self.guildOccupy1 = nil
- self.guildScore1 = nil
- end
- local guild2 = dataLs[2]
- if guild2 then
- self.guildId2 = guild2.key
- self.guildName2 = guild2.str_val
- self.guildBadge2 = guild2.value3
- self.guildOccupy2 = guild2.value2
- self.guildScore2 = guild2.value
- else
- self.guildId2 = nil
- self.guildName2 = nil
- self.guildBadge2 = nil
- self.guildOccupy2 = nil
- self.guildScore2 = nil
- end
- else
- self.guildId1 = nil
- self.guildName1 = nil
- self.guildBadge1 = nil
- self.guildOccupy1 = nil
- self.guildScore1 = nil
- self.guildId2 = nil
- self.guildName2 = nil
- self.guildBadge2 = nil
- self.guildOccupy2 = nil
- self.guildScore2 = nil
- end
- self:ChangeSelfData(msgData)
- end
- function GuildWarBattleFieldData:ChangeScoreData(msgData)
- local dataLs = msgData.battle_data_list
- if dataLs then
- local guild1 = dataLs[1]
- if guild1 then
- self.guildOccupy1 = guild1.value2
- self.guildScore1 = guild1.value
- else
- self.guildOccupy1 = nil
- self.guildScore1 = nil
- end
- local guild2 = dataLs[2]
- if guild2 then
- self.guildOccupy2 = guild2.value2
- self.guildScore2 = guild2.value
- else
- self.guildOccupy2 = nil
- self.guildScore2 = nil
- end
- else
- self.guildOccupy1 = nil
- self.guildScore1 = nil
- self.guildOccupy2 = nil
- self.guildScore2 = nil
- end
- return true
- end
- function GuildWarBattleFieldData:ChangeSelfData(msgData)
- local data = msgData.self_data
- if data then
- self.uid = data.uid
- self.guildId = data.guild_id
- self.rebornTime = data.reborn_end_time
- self.autoChallenge = data.auto_challenge
- self.autoReborn = data.auto_reborn
- self.winNum = data.win_num
- self.winStrak = data.win_strak
- local buffls = data.buff_list
- if buffls then
- self.buffDic = {}
- for _,v in pairs(buffls) do
- self.buffDic[v.key] = v.value
- end
- else
- self.buffDic = nil
- end
- if msgData.buy_challenge_num then
- self.challengeNum = msgData.buy_challenge_num + data.challenge_num
- end
- else
- self.uid = nil
- self.guildId = nil
- self.challengeNum = 0
- self.rebornTime = nil
- self.autoChallenge = false
- self.autoReborn = false
- self.winNum = 0
- self.winStrak = 0
- self.buffDic = nil
- end
- end
- function GuildWarBattleFieldData:ChangeFinishState(state)
- if self.isFinish == state then
- return false
- end
- self.isFinish = state
- return true
- end
- function GuildWarBattleFieldData:IsSameBattleField(msgData)
- if self.id then
- return self.id == msgData.guild_battle_idx
- end
- return true
- end
- function GuildWarBattleFieldData:IsBattlingMy()
- return self.guildId == self.guildId1 or self.guildId == self.guildId2
- end
- function GuildWarBattleFieldData:ChangeAreaData(areaData, msgData)
- if not msgData then
- if areaData then
- local oldId = areaData.id
- areaData:SetValidState(false)
- local id = areaData.id
- return areaData, true, oldId, id
- else
- return areaData, false, 0, 0
- end
- end
- if not areaData then
- areaData = GuildWarDojoAreaData:new()
- end
- if not self.areaDatas then
- self.areaDatas = {}
- end
- local oldId = areaData.id
- local changed = areaData:SetData(msgData)
- local id = areaData.id
- if changed then
- if oldId ~= id then
- if id and id > 0 then
- local tempAreaData = self.areaDatas[id]
- if tempAreaData then
- if oldId and oldId > 0 then
- tempAreaData:Clear()
- tempAreaData.id = oldId
- tempAreaData:SetValidState(true)
- self.areaDatas[oldId] = tempAreaData
- end
- end
- self.areaDatas[id] = areaData
- end
- end
- end
- local selfId = nil
- if areaData:IsValidData() then
- if areaData:IsPeopleUid() == self.uid then
- if self.selfAreaData
- and self.selfAreaData:IsValidData()
- and self.selfAreaData.id ~= areaData.id
- and self.selfAreaData:IsPeopleUid() == self.uid
- then
- selfId = self.selfAreaData.id
- self.selfAreaData:ClearPeopleOccupy()
- changed = true
- end
- self.selfAreaData = areaData
- end
- end
- return changed, oldId, id, selfId
- end
- function GuildWarBattleFieldData:GetAreaMaxId()
- if not self.areaMaxId then
- self.areaMaxId = 0
- for key, _ in pairs(ManagerContainer.CfgMgr:GetGuildWarDojoCfg()) do
- if key > self.areaMaxId then
- self.areaMaxId = key
- end
- end
- end
- return self.areaMaxId
- end
- function GuildWarBattleFieldData:GetAreaDataById(id)
- if not self.areaDatas then
- return nil
- end
- return self.areaDatas[id]
- end
- function GuildWarBattleFieldData:SetLogs(logs, isEnd)
- if not self.logsData then
- self.logsData = GuildWarBattleLogData:new()
- end
- return self.logsData:SetLogs(logs, isEnd)
- end
- function GuildWarBattleFieldData:GetLogsData()
- return self.logsData
- end
- return GuildWarBattleFieldData
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